From 917da6226d0aa62717f4ec2abe644589dd8e0e42 Mon Sep 17 00:00:00 2001 From: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Date: Wed, 19 Jan 2022 02:23:55 +0000 Subject: potentially fix fastball client crash --- .../mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Northstar.Custom/mod/scripts/vscripts') diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut index b7c225c7..f64658cf 100644 --- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut @@ -68,7 +68,7 @@ void function ServerCallback_FastballPanelHacked( int panelHandle, int id, int c AnnouncementData announcement = Announcement_Create( Localize( "#FASTBALL_PANEL_CAPTURED", capturingPlayer.GetPlayerName(), panelIdString ) ) - if ( capturingPlayer.GetTeam() == GetLocalViewPlayer().GetTeam() ) + if ( capturingPlayer.GetTeam() == GetLocalClientPlayer().GetTeam() ) Announcement_SetTitleColor( announcement, < 0, 0, 1 > ) else Announcement_SetTitleColor( announcement, < 1, 0, 0 > ) @@ -77,7 +77,7 @@ void function ServerCallback_FastballPanelHacked( int panelHandle, int id, int c Announcement_SetPriority( announcement, 200 ) //Be higher priority than Titanfall ready indicator etc Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK ) Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK ) - AnnouncementFromClass( GetLocalViewPlayer(), announcement ) + AnnouncementFromClass( GetLocalClientPlayer(), announcement ) } void function ServerCallback_FastballRespawnPlayer() @@ -88,7 +88,7 @@ void function ServerCallback_FastballRespawnPlayer() void function FastballRespawnPlayerEffects_Threaded() { // sometimes this seems to get called before the player has respawned clientside, so we just wait until the client thinks they're alive - entity player = GetLocalViewPlayer() + entity player = GetLocalClientPlayer() while ( !IsAlive( player ) ) WaitFrame() -- cgit v1.2.3