From 82f87121da416de0f6feab1fe2aa775c9c5b3088 Mon Sep 17 00:00:00 2001 From: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> Date: Sat, 28 Oct 2023 20:22:41 +0100 Subject: Change gun game score limit setting (#735) Gun game was never set up to properly use the playlistvars for setting guns, and relied on playlistvaroverrides to set the score limit, this caused the change to persist to other modes --- Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut | 8 -------- 1 file changed, 8 deletions(-) (limited to 'Northstar.Custom/mod/scripts/vscripts') diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut index 8f34541b..ad46b42e 100644 --- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut @@ -18,14 +18,6 @@ void function GamemodeGG_Init() AddCallback_GameStateEnter( eGameState.WinnerDetermined, OnWinnerDetermined ) AddCallback_GGEarnMeterFull( OnGGEarnMeterFilled ) - - // set scorelimit if it's wrong, sort of a jank way to do it but best i've got rn - try - { - if ( GetCurrentPlaylistVarInt( "scorelimit", GetGunGameWeapons().len() ) != GetGunGameWeapons().len() ) - SetPlaylistVarOverride( "scorelimit", GetGunGameWeapons().len().tostring() ) - } - catch ( ex ) {} } void function OnPlayerDisconnected(entity player) -- cgit v1.2.3