From 5a1e4e60513b4a804ca343080b3d2c752a4b2a4d Mon Sep 17 00:00:00 2001 From: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Date: Sun, 26 Dec 2021 23:22:52 +0000 Subject: add ns_private_match_countdown_length and fix flyout and evac issue --- Northstar.Custom/mod/scripts/vscripts/sh_bleedout_damage.gnut | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Northstar.Custom/mod/scripts/vscripts') diff --git a/Northstar.Custom/mod/scripts/vscripts/sh_bleedout_damage.gnut b/Northstar.Custom/mod/scripts/vscripts/sh_bleedout_damage.gnut index c94e5ff0f..a0f272271 100644 --- a/Northstar.Custom/mod/scripts/vscripts/sh_bleedout_damage.gnut +++ b/Northstar.Custom/mod/scripts/vscripts/sh_bleedout_damage.gnut @@ -120,7 +120,7 @@ void function HandleDamageForBleedout( entity player, var damageInfo ) void function OnPlayerBleedoutBegin( entity player ) { file.bleedingPlayers.append( player ) - EmitSoundOnEntity( player, "Player_Death_Begin" ) + EmitSoundOnEntityOnlyToPlayer( player, player, "Player_Death_Begin" ) thread PlayerBleedoutGracePeriod( player ) @@ -140,7 +140,7 @@ void function PlayerBleedoutGracePeriod( entity player ) }) player.SetInvulnerable() - wait 2.5 + wait 0.25 } void function TrackPlayerBleedout( entity player ) -- cgit v1.2.3