From 227e7ef2a39adc0aebdaa95ae8f8bf2703716bd0 Mon Sep 17 00:00:00 2001 From: NachosChipeados <103285866+NachosChipeados@users.noreply.github.com> Date: Thu, 14 Nov 2024 19:42:11 -0400 Subject: Remove clutter client logging in melee scripts (#895) Removes logging print statements that just clutter up console. --- .../mod/scripts/vscripts/melee/sh_melee.gnut | 32 +-------------- .../mod/scripts/vscripts/melee/sh_melee_human.gnut | 48 ---------------------- 2 files changed, 1 insertion(+), 79 deletions(-) (limited to 'Northstar.Custom/mod/scripts/vscripts') diff --git a/Northstar.Custom/mod/scripts/vscripts/melee/sh_melee.gnut b/Northstar.Custom/mod/scripts/vscripts/melee/sh_melee.gnut index a34def67..89ea38f0 100644 --- a/Northstar.Custom/mod/scripts/vscripts/melee/sh_melee.gnut +++ b/Northstar.Custom/mod/scripts/vscripts/melee/sh_melee.gnut @@ -378,11 +378,6 @@ bool function CodeCallback_IsValidMeleeAttackTarget( entity attacker, entity tar void function CodeCallback_OnMeleePressed( entity player ) { -#if SERVER - print( "SERVER: " + player + " pressed melee\n" ) -#else - print( "CLIENT: " + player + " pressed melee\n" ) -#endif if ( !Melee_IsAllowed( player ) ) { @@ -410,24 +405,10 @@ void function CodeCallback_OnMeleePressed( entity player ) } if ( player.PlayerMelee_GetState() != PLAYER_MELEE_STATE_NONE ) - { -#if SERVER - print( "SERVER: PlayerMelee_GetState() for " + player + " is " + player.PlayerMelee_GetState() + "\n" ) -#else - print( "CLIENT: PlayerMelee_GetState() for " + player + " is " + player.PlayerMelee_GetState() + "\n" ) -#endif return - } if ( !IsAlive( player ) ) - { -#if SERVER - print( "SERVER: " + player + " is dead\n" ) -#else - print( "CLIENT: " + player + " is dead\n" ) -#endif return - } thread CodeCallback_OnMeleePressed_InternalThread( player ) } @@ -527,14 +508,7 @@ bool function PlayerTriesSyncedMelee( entity player, entity target ) } if ( !player.Lunge_IsActive() || !player.Lunge_IsGroundExecute() || !player.Lunge_IsLungingToEntity() || (player.Lunge_GetTargetEntity() != target) ) - { -#if SERVER - print( "SERVER: " + player + " is calling Lunge_SetTargetEntity() from PlayerTriesSyncedMelee()\n" ) -#else - print( "CLIENT: " + player + " is calling Lunge_SetTargetEntity() from PlayerTriesSyncedMelee()\n" ) -#endif player.Lunge_SetTargetEntity( target, false ) - } #if SERVER OnThreadEnd( @@ -1024,11 +998,7 @@ SyncedMeleeChooser ornull function GetSyncedMeleeChooserForPlayerVsTarget( entit void function CodeCallback_OnMeleeAttackAnimEvent( entity player ) { Assert( IsValid( player ) ) -#if SERVER - print( "SERVER: " + player + " is calling CodeCallback_OnMeleeAttackAnimEvent()\n" ) -#else - print( "CLIENT: " + player + " is calling CodeCallback_OnMeleeAttackAnimEvent()\n" ) -#endif + if ( player.PlayerMelee_IsAttackActive() ) { if ( player.IsTitan() ) diff --git a/Northstar.Custom/mod/scripts/vscripts/melee/sh_melee_human.gnut b/Northstar.Custom/mod/scripts/vscripts/melee/sh_melee_human.gnut index 514d4aaa..031acacf 100644 --- a/Northstar.Custom/mod/scripts/vscripts/melee/sh_melee_human.gnut +++ b/Northstar.Custom/mod/scripts/vscripts/melee/sh_melee_human.gnut @@ -55,11 +55,6 @@ function HumanUnsyncedMelee( entity player, bool movestunBlocked ) { if ( !movestunBlocked ) { -#if SERVER - print( "SERVER: " + player + " is calling Lunge_SetTargetEntity() from HumanUnsyncedMelee()\n" ) -#else - print( "CLIENT: " + player + " is calling Lunge_SetTargetEntity() from HumanUnsyncedMelee()\n" ) -#endif if ( player.Lunge_SetTargetEntity( lungeTarget, true ) ) { if ( lungeTarget.IsTitan() ) @@ -95,11 +90,6 @@ function HumanUnsyncedMelee( entity player, bool movestunBlocked ) function DoReactionForTitanHit( entity player, entity titan ) { -#if SERVER - print( "SERVER: " + player + " is calling Lunge_SetTargetEntity() from DoReactionForTitanHit()\n" ) -#else - print( "CLIENT: " + player + " is calling Lunge_SetTargetEntity() from DoReactionForTitanHit()\n" ) -#endif player.Lunge_SetTargetEntity( titan, true ) if ( player.Lunge_IsLungingToEntity() ) player.Lunge_EnableFlying() @@ -125,29 +115,11 @@ function HumanMeleeAttack( entity player ) if ( player.Lunge_IsGroundExecute() ) attackRange = 150 -#if SERVER - print( "SERVER: " + player + " is calling PlayerMelee_AttackTrace() from HumanMeleeAttack()\n" ) -#else - print( "CLIENT: " + player + " is calling PlayerMelee_AttackTrace() from HumanMeleeAttack()\n" ) -#endif table traceResult = PlayerMelee_AttackTrace( player, attackRange, CodeCallback_IsValidMeleeAttackTarget ) entity hitEnt = expect entity( traceResult.ent ) if ( !IsValid( hitEnt ) ) - { -#if SERVER - print( "SERVER: " + player + " call to PlayerMelee_AttackTrace() did NOT hit\n" ) -#else - print( "CLIENT: " + player + " call to PlayerMelee_AttackTrace() did NOT hit\n" ) -#endif return - } - -#if SERVER - print( "SERVER: " + player + " call to PlayerMelee_AttackTrace() hit " + hitEnt + "\n" ) -#else - print( "CLIENT: " + player + " call to PlayerMelee_AttackTrace() hit " + hitEnt + "\n" ) -#endif if ( PlayerMelee_IsServerSideEffects() ) { @@ -231,8 +203,6 @@ function HumanMeleeAttack_DoImpact( entity player, entity meleeWeapon, traceResu vector oldVelocity = target.GetVelocity() vector damageForce = AnglesToForward( angles ) * meleeWeapon.GetWeaponDamageForce() - print( "SERVER: HumanMeleeAttack_DoImpact() applying damage to " + target + "\n" ) - if ( target.IsNPC() && target.CanBeGroundExecuted() ) target.TakeDamage( target.GetHealth(), player, player, { scriptType = DF_RAGDOLL | meleeWeapon.GetWeaponDamageFlags(), damageType = DMG_MELEE_ATTACK, damageSourceId = damageSource, origin = traceResult.position, force = Vector( 0, 0, 0 ) } ) else @@ -511,28 +481,10 @@ bool function AttemptHumanMeleeExecution( entity player, entity syncedTarget, en void function PlayerTriesSyncedMelee_FallbackToHumanMeleeAttack( entity player, entity target, entity meleeWeapon, table traceResult ) { -#if SERVER - print( "SERVER: PlayerTriesSyncedMelee_FallbackToHumanMeleeAttack() for " + player + "\n" ) -#else - print( "CLIENT: PlayerTriesSyncedMelee_FallbackToHumanMeleeAttack() for " + player + "\n" ) -#endif if ( !PlayerTriesSyncedMelee( player, target ) ) { -#if SERVER - print( "SERVER: PlayerTriesSyncedMelee() for " + player + " failed\n" ) -#else - print( "CLIENT: PlayerTriesSyncedMelee() for " + player + " failed\n" ) -#endif #if SERVER HumanMeleeAttack_DoImpact( player, meleeWeapon, traceResult ) -#endif - } - else - { -#if SERVER - print( "SERVER: PlayerTriesSyncedMelee() for " + player + " succeeded\n" ) -#else - print( "CLIENT: PlayerTriesSyncedMelee() for " + player + " succeeded\n" ) #endif } } -- cgit v1.2.3