From 38b3a6efddbe19af38b4d75406f4794d3f8b2c7f Mon Sep 17 00:00:00 2001 From: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Date: Thu, 30 Dec 2021 02:12:52 +0000 Subject: speedball and dropship crash fixes --- .../mod/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut | 2 -- 1 file changed, 2 deletions(-) (limited to 'Northstar.Custom/mod/scripts/vscripts/gamemodes') diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut index 8c6e3f63..ca238d5d 100644 --- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut @@ -13,8 +13,6 @@ void function SHCreateGamemodeFW_Init() void function CreateGamemodeFW() { - //entity e = CreateEntity("npc_turret_mega"); SetAISettingsWrapper( e, "npc_turret_mega_fortwar" ); e.SetOrigin(GetPlayerArray()[0].GetOrigin()); SetTeam(e,3); DispatchSpawn(e) - // we have to manually add the client/shared scripts to scripts.rson atm so we need to prevent compile errors when they aren't included // best way to do this is to just ignore this whole block for now and wait until we don't have to add them manually -- cgit v1.2.3