From 0f71d94b6c968ddb34ec611d898cceea02638f99 Mon Sep 17 00:00:00 2001 From: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Date: Sun, 17 Oct 2021 22:29:19 +0100 Subject: finish burncard impl, add forced 1p fp sequences and classic rodeo --- .../mod/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut | 5 +++-- Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut | 4 ++++ 2 files changed, 7 insertions(+), 2 deletions(-) (limited to 'Northstar.Custom/mod/scripts/vscripts/gamemodes') diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut index 75482558..b26016f3 100644 --- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut @@ -154,7 +154,8 @@ void function FastballPlayer( entity player ) // respawn the player player.SetOrigin( buddy.GetOrigin() ) player.RespawnPlayer( null ) - player.Hide() + var oldVisibility = player.kv.VisibilityFlags // better than .Hide(), hides weapons and such + player.kv.VisibilityFlags = 0 player.HolsterWeapon() // hide hud, fade screen out from black @@ -184,7 +185,7 @@ void function FastballPlayer( entity player ) // have to correct this manually here since due to no 3p animation our position isn't set right during this sequence player.SetOrigin( buddy.GetAttachmentOrigin( buddy.LookupAttachment( "FASTBALL_R" ) ) ) - player.Show() + player.kv.VisibilityFlags = oldVisibility // restore visibility player.SetVelocity( throwVel ) TryGameModeAnnouncement( player ) diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut index b2e76aaf..cdf03edd 100644 --- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut @@ -99,6 +99,10 @@ void function RespawnInfected( entity player ) player.SetSkin( 1 ) player.SetCamo( 110 ) + // if human, remove helmet bodygroup, human models have some weird bloody white thing underneath their helmet that works well for this, imo + if ( !player.IsMechanical() ) + player.SetBodygroup( player.FindBodyGroup( "head" ), 1 ) + // stats for infected StimPlayer( player, 9999.9 ) // can't do endless since we don't get the visual effect in endless player.kv.airAcceleration = 2500 -- cgit v1.2.3