From dc60309beafb22e34d91593417b09d84e9442089 Mon Sep 17 00:00:00 2001 From: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Date: Sun, 26 Dec 2021 04:24:26 +0000 Subject: evac, dropship, bleedout, flyout, private lobby, fastball and server browser fixes --- .../mod/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) (limited to 'Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut') diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut index b4e5ef2b3..5f2e6adcd 100644 --- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut @@ -127,10 +127,7 @@ void function FastballPlayer( entity player ) player.EndSignal( "OnDeath" ) - // do this here so it's in OnThreadEnd - var oldVisibility = player.kv.VisibilityFlags - - OnThreadEnd( function() : ( player, oldVisibility ) + OnThreadEnd( function() : ( player ) { if ( IsValid( player ) ) { @@ -140,7 +137,7 @@ void function FastballPlayer( entity player ) player.DeployWeapon() player.PlayerCone_Disable() player.ClearInvulnerable() - player.kv.VisibilityFlags = oldVisibility // restore visibility + player.kv.VisibilityFlags = ENTITY_VISIBLE_TO_EVERYONE // restore visibility } }) -- cgit v1.2.3