From b537fe6db52e0a30aa84592461ba7c1e27715036 Mon Sep 17 00:00:00 2001 From: Connie Price Date: Wed, 5 Jan 2022 00:14:57 +0000 Subject: Boost Fixes Redux - Fixed Dice Roll still picking "titan only" boosts. - Added a more flexible way to set replacements for "non-titan" modes. `BurnMeter_SetNoTitansReplacement( string original, string replacement)` - Fixed ticks not being rewarded in pairs. - Added support for multiple boost rewards. `BurnMeter_SetBoostRewardCount( string burnRef, int count )` --- .../scripts/vscripts/burnmeter/sh_burnmeter.gnut | 48 ++++++++++++++++------ 1 file changed, 35 insertions(+), 13 deletions(-) (limited to 'Northstar.Custom/mod/scripts/vscripts/burnmeter') diff --git a/Northstar.Custom/mod/scripts/vscripts/burnmeter/sh_burnmeter.gnut b/Northstar.Custom/mod/scripts/vscripts/burnmeter/sh_burnmeter.gnut index 3f914745d..4705ef644 100644 --- a/Northstar.Custom/mod/scripts/vscripts/burnmeter/sh_burnmeter.gnut +++ b/Northstar.Custom/mod/scripts/vscripts/burnmeter/sh_burnmeter.gnut @@ -1,4 +1,6 @@ global function ShBurnMeter_Init +global function BurnMeter_SetNoTitansReplacement +global function BurnMeter_GetNoTitansReplacement global function BurnReward_GetById global function BurnReward_GetByRef global function BurnReward_GetRandom @@ -67,9 +69,8 @@ global table< string, bool functionref( entity ) > burnMeterCanUseFuncTable struct { - bool shouldCycleOnRelease = false - + table noTitansReplacements } file array turretBurnCards = [ @@ -131,6 +132,24 @@ void function ShBurnMeter_Init() RegisterConCommandTriggeredCallback( "-offhand4", CycleOnRelease ) #endif + + BurnMeter_SetNoTitansReplacement( "burnmeter_emergency_battery", "burnmeter_amped_weapons" ) + BurnMeter_SetNoTitansReplacement( "burnmeter_at_turret_weapon", "burnmeter_amped_weapons" ) + BurnMeter_SetNoTitansReplacement( "burnmeter_rodeo_grenade", "burnmeter_amped_weapons" ) + BurnMeter_SetNoTitansReplacement( "burnmeter_nuke_titan", "burnmeter_amped_weapons" ) +} + +void function BurnMeter_SetNoTitansReplacement( string original, string noTitansReplacement ) +{ + file.noTitansReplacements[original] <- noTitansReplacement +} + +string function BurnMeter_GetNoTitansReplacement( string burnRef ) +{ + if ( burnRef in file.noTitansReplacements ) + return file.noTitansReplacements[burnRef] + + return burnRef } #if SERVER || CLIENT @@ -164,10 +183,20 @@ int function GetBoostSkin( string ref ) return reward.skinIndex } - BurnReward function BurnReward_GetRandom() { - return burn.allowedCards.getrandom() + string ref = burn.allowedCards.getrandom().ref + + #if SERVER || CLIENT + if ( !EarnMeterMP_IsTitanEarnGametype() ) + ref = BurnMeter_GetNoTitansReplacement( ref ) + + if ( GetCurrentPlaylistVarInt( "featured_mode_all_ticks", 0 ) >= 1 ) + if ( ref == "burnmeter_ticks" || ref == "burnmeter_random_foil" ) + ref = "burnmeter_amped_weapons" + #endif + + return BurnReward_GetByRef( ref ) } string function GetSelectedBurnCardRef( entity player ) @@ -182,19 +211,12 @@ string function GetSelectedBurnCardRef( entity player ) #endif #if SERVER || CLIENT - - if ( Riff_TitanAvailability() == eTitanAvailability.Never ) - { - //JFS: Batteries and Titan turrets are useless in PvP, turn them into amped weapons instead. Not an elegant solution at all. Fix next game. (Make boosts editable mid-match? ) - if ( ref == "burnmeter_emergency_battery" || ref == "burnmeter_at_turret_weapon" ) - ref = "burnmeter_amped_weapons" - } + if ( !EarnMeterMP_IsTitanEarnGametype() ) + ref = BurnMeter_GetNoTitansReplacement( ref ) if ( GetCurrentPlaylistVarInt( "featured_mode_all_ticks", 0 ) >= 1 ) - { if ( ref == "burnmeter_ticks" || ref == "burnmeter_random_foil" ) ref = "burnmeter_amped_weapons" - } #endif return ref -- cgit v1.2.3