From b74c4d315612431146148669f593657f8da08afb Mon Sep 17 00:00:00 2001 From: H0L0theBard <97146561+H0L0theBard@users.noreply.github.com> Date: Wed, 6 Apr 2022 23:56:11 +1000 Subject: Campaign RPC fix (#285) * Update state_ui.nut * Update state_client.nut * Update state_ui.nut * Fix accidental whitespace Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com> Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com> --- Northstar.Client/mod/scripts/vscripts/state_client.nut | 13 ++++++++++++- Northstar.Client/mod/scripts/vscripts/state_ui.nut | 11 +++++++++-- 2 files changed, 21 insertions(+), 3 deletions(-) (limited to 'Northstar.Client/mod') diff --git a/Northstar.Client/mod/scripts/vscripts/state_client.nut b/Northstar.Client/mod/scripts/vscripts/state_client.nut index 3a0ed611..2a380e35 100644 --- a/Northstar.Client/mod/scripts/vscripts/state_client.nut +++ b/Northstar.Client/mod/scripts/vscripts/state_client.nut @@ -16,7 +16,9 @@ void function OnPrematchStart() void function NSUpdateGameStateClientStart() { + #if MP AddCallback_GameStateEnter( eGameState.Prematch, OnPrematchStart ) + #endif thread NSUpdateGameStateLoopClient() OnPrematchStart() } @@ -25,6 +27,14 @@ void function NSUpdateGameStateLoopClient() { while ( true ) { + if(GetConVarString( "mp_gamemode" ) == "solo") + { + + NSUpdateGameStateClient( GetPlayerArray().len(), GetCurrentPlaylistVarInt( "max_players", 65535 ), 1, 1, 1, GetServerVar( "roundBased" ), 1 ) + wait 1.0 + } + else + { foreach ( player in GetPlayerArray() ) { if ( GameRules_GetTeamScore( player.GetTeam() ) >= highestScore ) @@ -45,4 +55,5 @@ void function NSUpdateGameStateLoopClient() OnPrematchStart() wait 1.0 } -} \ No newline at end of file + } +} diff --git a/Northstar.Client/mod/scripts/vscripts/state_ui.nut b/Northstar.Client/mod/scripts/vscripts/state_ui.nut index 907e38fa..51e4856f 100644 --- a/Northstar.Client/mod/scripts/vscripts/state_ui.nut +++ b/Northstar.Client/mod/scripts/vscripts/state_ui.nut @@ -24,6 +24,13 @@ void function NSUpdateGameStateLoopUI() continue } NSSetLoading( false ) + if(GetConVarString( "mp_gamemode" ) == "solo") + { + NSUpdateGameStateUI( "northstar", Localize( GetMapDisplayName( GetActiveLevel()+"_CAMPAIGN_NAME" ) ) , "Campaign", "Campaign", IsFullyConnected(), false ) + + } + else{ NSUpdateGameStateUI( GetActiveLevel(), Localize( GetMapDisplayName( GetActiveLevel() ) ), GetConVarString( "mp_gamemode" ), Localize( GetPlaylistDisplayName( GetConVarString("mp_gamemode") ) ), IsFullyConnected(), false ) - } -} \ No newline at end of file + } +} +} -- cgit v1.2.3