From 0c14242f758d294187cd9cfbe7057bbe239d1ee1 Mon Sep 17 00:00:00 2001 From: F1F7Y <64418963+F1F7Y@users.noreply.github.com> Date: Mon, 1 May 2023 02:56:11 +0200 Subject: Add Bounty Hunt (#634) * Unlock bountyhunt in mode select menu * Initial push * Go through bank functions * Bug spotting * dissolve droppods faster * better camp hack solution * Revert wave start to 1st wave * Small formatting cleanup * Limit score to max playlist allows * Try to make ai camps work * Potentially fix winner not being set * metal pipe falling sound effect * Acteally document change * Better fix for match not properly ending * Add MVP dialogue (#631) * MVP dialogue and small audio fix * maybe better AI movement * revert accidental change * Remove comment about a already fixed issue * Revert froce assault point waitsignal * Don't reward player for ejecting * Don't reward for killing player npc titan * Don't allow titans to run banking thread * Bored npcs cleanup logic * Remove lefover whitespace changes * Metal pipe falling sound 2x * One day my brain will start properly functioning * Include reapers in bored check * Add bored check to other droppod func * Revert testing change * Fix typo * Remove debug prints * Debug log stuck AI for future navmesh debugging Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> * Fix formatting * [BH] Lock scores after game end (#635) * stop awarding score after game is ended --------- Co-authored-by: DBmaoha <56738369+DBmaoha@users.noreply.github.com> Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> --- Northstar.Client/mod/scripts/vscripts/ui/menu_mode_select.nut | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'Northstar.Client/mod/scripts') diff --git a/Northstar.Client/mod/scripts/vscripts/ui/menu_mode_select.nut b/Northstar.Client/mod/scripts/vscripts/ui/menu_mode_select.nut index 32a3c8f5..52a99b6f 100644 --- a/Northstar.Client/mod/scripts/vscripts/ui/menu_mode_select.nut +++ b/Northstar.Client/mod/scripts/vscripts/ui/menu_mode_select.nut @@ -52,7 +52,8 @@ void function UpdateVisibleModes() Hud_SetEnabled( buttons[ i ], true ) Hud_SetVisible( buttons[ i ], true ) - if ( !ModeSettings_RequiresAI( modesArray[ modeIndex ] ) || modesArray[ modeIndex ] == "aitdm" ) + // This check is refactored in the new mode menu so we can just ignore this atrocity + if ( !ModeSettings_RequiresAI( modesArray[ modeIndex ] ) || modesArray[ modeIndex ] == "aitdm" || modesArray[ modeIndex ] == "at" ) Hud_SetLocked( buttons[ i ], false ) else Hud_SetLocked( buttons[ i ], true ) -- cgit v1.2.3