From dae4a32f1c4b0f04a50fa462d00ce6ebee92b2ee Mon Sep 17 00:00:00 2001 From: JMM889901 <41163714+JMM889901@users.noreply.github.com> Date: Sat, 22 Oct 2022 03:43:16 +0100 Subject: Halfway decent fix to allow changing of minimap size and zoom midgame (#265) * Add files via upload * Added Getter functions * typo lol * Update cl_minimap.gnut * Mode select updated RegisterPlaylistBannerImage and GetPlaylistBannerImage had initially been in another file but that file is not present in r2northstar/client, not much point adding the entirety of menu_playlist here since for a few lines, this also wont modify mixtape but i don't think mixtape menu is used anywhere in northstar * Added rui since basic image cant handle callsigns added ``` NextModeImageCallsign //For calling card icons { ControlName RuiPanel // xpos -12 ypos -12 wide 480 tall 240 visible 1 scaleImage 1 zpos 2 pin_to_sibling NextModeImageFrame pin_corner_to_sibling BOTTOM pin_to_sibling_corner BOTTOM rui "ui/callsign_icon_button.rpak" //For callsign mode images } ``` * Revert "Added rui since basic image cant handle callsigns" This reverts commit b2623ec41ca944fc0ac3386ae0346464da07a8b3. * Revert "Mode select updated" This reverts commit 2c6f430775c84ef252402b6b447b01fd394459a9. --- .../mod/scripts/vscripts/client/cl_minimap.gnut | 942 +++++++++++++++++++++ 1 file changed, 942 insertions(+) create mode 100644 Northstar.Client/mod/scripts/vscripts/client/cl_minimap.gnut (limited to 'Northstar.Client/mod/scripts/vscripts') diff --git a/Northstar.Client/mod/scripts/vscripts/client/cl_minimap.gnut b/Northstar.Client/mod/scripts/vscripts/client/cl_minimap.gnut new file mode 100644 index 00000000..4237a0be --- /dev/null +++ b/Northstar.Client/mod/scripts/vscripts/client/cl_minimap.gnut @@ -0,0 +1,942 @@ +global function ClMinimap_Init + +global function ClientCodeCallback_MinimapEntitySpawned + +global function Minimap_AddLayer +global function Minimap_AddCustomLayer + +global function RegisterMinimapPackage + +global function Minimap_SetZoomScale +global function Minimap_SetSizeScale +global function Minimap_GetZoomScale +global function Minimap_GetSizeScale +global function Minimap_IsUsingLargeMinimap + +global function Minimap_Ping +global function ServerCallback_PingMinimap + +global function Minimap_EnableDraw +global function Minimap_DisableDraw + +#if DEV +global function DumpMinimapHandles +#endif + +struct { + var minimap_base + var minimap_wedges + + int activeMinimapObjectCount + + var minimap_you + var minimap_jammed_layer + + var minimap_indicator + + #if DEV + table< int, entity > minimapHandles + #endif + + array minimapOtherRuis + + float threatMaxDist + + float minimapZoomScale = 1 + float minimapSizeScale = 1 + + bool minimapEnabled = true +} file + + +struct MinmapPackage +{ + asset minimapAsset = $"" + void functionref( entity, var ) initFunction +} + +table< string, array > minimapAssetMap = {} + +const int OF_IS_VISIBLE = 1 << 0 +const int OF_TEAM_SAME = 1 << 1 +const int OF_TEAM_ENEMY = 1 << 2 +const int OF_IN_OUR_PARTY = 1 << 3 +const int OF_IS_OWNED_BY_US = 1 << 4 +const int OF_IS_PLAYER = 1 << 5 +const int OF_IS_NPC = 1 << 6 +const int OF_IS_TITAN = 1 << 7 +const int OF_ORIENT_UP = 1 << 8 +const int OF_NO_TEAM_COLOR = 1 << 9 + + +void function RegisterMinimapPackage( string entityClassname, int customStateIndex, asset minimapAsset, void functionref( entity, var ) initFunction ) +{ + Assert ( (entityClassname in minimapAssetMap), "minimap is not currently setup to handle this type of entity: " + entityClassname ) + + MinmapPackage minimapPackage + minimapPackage.minimapAsset = minimapAsset + minimapPackage.initFunction = initFunction + + switch ( entityClassname ) + { + case "npc_soldier": + case "npc_spectre": + case "npc_stalker": + case "npc_drone": + case "npc_frag_drone": + case "npc_super_spectre": + case "npc_turret_sentry": + Assert( customStateIndex > 0 && customStateIndex < eMinimapObject_npc.COUNT ) + minimapAssetMap[entityClassname].resize( eMinimapObject_npc.COUNT ) + minimapAssetMap[entityClassname][customStateIndex] = minimapPackage + break + case "npc_titan": + Assert( customStateIndex > 0 && customStateIndex < eMinimapObject_npc_titan.COUNT ) + minimapAssetMap[entityClassname].resize( eMinimapObject_npc_titan.COUNT ) + minimapAssetMap[entityClassname][customStateIndex] = minimapPackage + break + + case "prop_script": + Assert( customStateIndex > 0 && customStateIndex < eMinimapObject_prop_script.COUNT ) + minimapAssetMap[entityClassname].resize( eMinimapObject_prop_script.COUNT ) + minimapAssetMap[entityClassname][customStateIndex] = minimapPackage + break + + case "info_hardpoint": + Assert( customStateIndex > 0 && customStateIndex < eMinimapObject_info_hardpoint.COUNT ) + minimapAssetMap[entityClassname].resize( eMinimapObject_info_hardpoint.COUNT ) + minimapAssetMap[entityClassname][customStateIndex] = minimapPackage + break + + default: + Assert( false, "minimap is not currently setup to handle this type of entity: " + entityClassname ) + } +} + +void function RegisterDefaultMinimapPackage( string entityClassname, asset minimapAsset, void functionref( entity, var ) initFunction ) +{ + Assert ( !(entityClassname in minimapAssetMap) ) + + MinmapPackage minimapPackage + minimapPackage.minimapAsset = minimapAsset + minimapPackage.initFunction = initFunction + + minimapAssetMap[entityClassname] <- [minimapPackage] +} + +void function ClMinimap_Init() +{ + RegisterDefaultMinimapPackage( "player", $"ui/minimap_player.rpak", MinimapPackage_PlayerInit ) + RegisterDefaultMinimapPackage( "npc_titan", $"ui/minimap_object.rpak", MinimapPackage_NPCTitanInit ) + RegisterDefaultMinimapPackage( "npc_soldier", $"ui/minimap_object.rpak", MinimapPackage_NPCHumanSizedInit ) + RegisterDefaultMinimapPackage( "npc_spectre", $"ui/minimap_object.rpak", MinimapPackage_NPCHumanSizedInit ) + RegisterDefaultMinimapPackage( "npc_stalker", $"ui/minimap_object.rpak", MinimapPackage_NPCHumanSizedInit ) + RegisterDefaultMinimapPackage( "npc_super_spectre", $"ui/minimap_object.rpak", MinimapPackage_NPCHumanSizedInit ) + RegisterDefaultMinimapPackage( "npc_drone_rocket", $"ui/minimap_object.rpak", MinimapPackage_NPCHumanSizedInit ) + RegisterDefaultMinimapPackage( "npc_frag_drone", $"ui/minimap_object.rpak", MinimapPackage_NPCHumanSizedInit ) + RegisterDefaultMinimapPackage( "npc_drone", $"ui/minimap_object.rpak", MinimapPackage_NPCHumanSizedInit ) + RegisterDefaultMinimapPackage( "npc_dropship", $"ui/minimap_object.rpak", MinimapPackage_NPCDropShipInit ) + RegisterDefaultMinimapPackage( "npc_turret_sentry", $"ui/minimap_object.rpak", MinimapPackage_NPCSentryTurretInit ) + RegisterDefaultMinimapPackage( "prop_script", $"", MinimapPackage_DummyInit ) + RegisterDefaultMinimapPackage( "item_titan_battery", $"ui/minimap_fw_battery.rpak", MinimapPackage_BatteryInit ) + RegisterDefaultMinimapPackage( "item_flag", $"ui/minimap_object.rpak", MinimapPackage_FlagInit ) + RegisterDefaultMinimapPackage( "item_bomb", $"ui/minimap_object.rpak", MinimapPackage_LTSBomb ) + RegisterDefaultMinimapPackage( "info_hardpoint", $"", MinimapPackage_DummyInit ) + RegisterDefaultMinimapPackage( "item_powerup", $"ui/minimap_object.rpak", MinimapPackage_PowerUp ) + + RegisterMinimapPackage( "npc_titan", eMinimapObject_npc_titan.AT_BOUNTY_BOSS, $"ui/minimap_object.rpak", MinimapPackage_BossTitanInit ) + + RegisterMinimapPackage( "prop_script", eMinimapObject_prop_script.AT_DROPZONE_A, $"ui/minimap_obj_area.rpak", MinimapPackage_ATAreaInit ) + RegisterMinimapPackage( "prop_script", eMinimapObject_prop_script.AT_DROPZONE_B, $"ui/minimap_obj_area.rpak", MinimapPackage_ATAreaInit ) + RegisterMinimapPackage( "prop_script", eMinimapObject_prop_script.AT_DROPZONE_C, $"ui/minimap_obj_area.rpak", MinimapPackage_ATAreaInit ) + RegisterMinimapPackage( "prop_script", eMinimapObject_prop_script.AT_BANK, $"ui/minimap_object.rpak", MinimapPackage_ATBank ) + RegisterMinimapPackage( "prop_script", eMinimapObject_prop_script.FW_BUILDSITE, $"ui/minimap_fw_build_site.rpak", MinimapPackage_FWBuildSite ) + RegisterMinimapPackage( "prop_script", eMinimapObject_prop_script.FW_BUILDSITE_TURRET, $"ui/minimap_fw_build_site.rpak", MinimapPackage_FWBuildSite ) + RegisterMinimapPackage( "prop_script", eMinimapObject_prop_script.FW_BUILDSITE_SHIELDED, $"ui/minimap_fw_build_site.rpak", MinimapPackage_FWBuildSite ) + RegisterMinimapPackage( "prop_script", eMinimapObject_prop_script.FD_HARVESTER, $"ui/minimap_obj_area.rpak", MinimapPackage_FDHarvester ) + RegisterMinimapPackage( "prop_script", eMinimapObject_prop_script.FD_LOADOUT_CHEST, $"ui/minimap_obj_area.rpak", MinimapPackage_FDLoadoutChest ) + RegisterMinimapPackage( "prop_script", eMinimapObject_prop_script.FD_BATTERY_EXCHANGE, $"ui/minimap_obj_area.rpak", MinimapPackage_FDBatteryExchange ) + RegisterMinimapPackage( "prop_script", eMinimapObject_prop_script.BOOST_STORE, $"ui/minimap_obj_area.rpak", MinimapPackage_BoostStore ) + RegisterMinimapPackage( "prop_script", eMinimapObject_prop_script.FD_MORTAR_POSITION, $"ui/minimap_mortar_spectre.rpak", MinimapPackage_MortarPosition ) + RegisterMinimapPackage( "prop_script", eMinimapObject_prop_script.ARC_TRAP, $"ui/minimap_obj_area.rpak", MinimapPackage_ArcTrap ) + + //RegisterMinimapPackage( "prop_script", eMinimapObject_prop_script.FW_CAMP_A, $"ui/minimap_fw_camp.rpak", MinimapPackage_FWCampA ) + //RegisterMinimapPackage( "prop_script", eMinimapObject_prop_script.FW_CAMP_B, $"ui/minimap_fw_camp.rpak", MinimapPackage_FWCampB ) + //RegisterMinimapPackage( "prop_script", eMinimapObject_prop_script.FW_CAMP_C, $"ui/minimap_fw_camp.rpak", MinimapPackage_FWCampC ) + + RegisterMinimapPackage( "info_hardpoint", eMinimapObject_info_hardpoint.HARDPOINT_A, $"ui/minimap_obj_area.rpak", MinimapPackage_HardpointA ) + RegisterMinimapPackage( "info_hardpoint", eMinimapObject_info_hardpoint.HARDPOINT_B, $"ui/minimap_obj_area.rpak", MinimapPackage_HardpointB ) + RegisterMinimapPackage( "info_hardpoint", eMinimapObject_info_hardpoint.HARDPOINT_C, $"ui/minimap_obj_area.rpak", MinimapPackage_HardpointC ) + + //if ( IsPlayingDemo() ) + { + RegisterMinimapPackage( "prop_script", eMinimapObject_prop_script.SPAWNZONE_IMC, $"ui/minimap_obj_area.rpak", MinimapPackage_SpawnZoneAreaInit ) + RegisterMinimapPackage( "prop_script", eMinimapObject_prop_script.SPAWNZONE_MIL, $"ui/minimap_obj_area.rpak", MinimapPackage_SpawnZoneAreaInit ) + } + //else + //{ + // RegisterMinimapPackage( "prop_script", eMinimapObject_prop_script.SPAWNZONE_IMC, $"", MinimapPackage_SpawnZoneAreaInit ) + // RegisterMinimapPackage( "prop_script", eMinimapObject_prop_script.SPAWNZONE_MIL, $"", MinimapPackage_SpawnZoneAreaInit ) + //} + RegisterMinimapPackage( "prop_script", eMinimapObject_prop_script.LTS_SITE_A, $"ui/minimap_object.rpak", MinimapPackage_LTSBombSiteA ) + RegisterMinimapPackage( "prop_script", eMinimapObject_prop_script.LTS_SITE_B, $"ui/minimap_object.rpak", MinimapPackage_LTSBombSiteB ) + /* + { + MinmapPackage atAreaPacakage + atAreaPacakage.minimapAsset = $"ui/minimap_obj_area.rpak" + atAreaPacakage.initFunction = MinimapPackage_ATAreaInit + MinmapPackage spawnZonePacakage + spawnZonePacakage.minimapAsset = $"ui/minimap_obj_area.rpak" + spawnZonePacakage.initFunction = MinimapPackage_SpawnZoneAreaInit + MinmapPackage fwBuildSitePackage + fwBuildSitePackage.minimapAsset = $"ui/minimap_fw_build_site.rpak" + fwBuildSitePackage.initFunction = MinimapPackage_FWBuildSite + MinmapPackage fwCampAPackage + fwCampAPackage.minimapAsset = $"ui/minimap_fw_camp.rpak" + fwCampAPackage.initFunction = MinimapPackage_FWCampA + MinmapPackage fwCampBPackage + fwCampBPackage.minimapAsset = $"ui/minimap_fw_camp.rpak" + fwCampBPackage.initFunction = MinimapPackage_FWCampB + MinmapPackage fwCampCPackage + fwCampCPackage.minimapAsset = $"ui/minimap_fw_camp.rpak" + fwCampCPackage.initFunction = MinimapPackage_FWCampC + minimapAssetMap["prop_script"] <-[blankPackage, atAreaPacakage, atAreaPacakage, atAreaPacakage, spawnZonePacakage, spawnZonePacakage, + fwCampAPackage, fwCampBPackage, fwCampCPackage, + fwBuildSitePackage, fwBuildSitePackage, fwBuildSitePackage ] + } +*/ + + AddCreateCallback( "player", OnPlayerCreate ) + + float threatMaxDist = Minimap_GetFloatForKey( "threatMaxDist" ) + float threatDistNear = Minimap_GetFloatForKey( "threatNearDist" ) + float threatDistFar = Minimap_GetFloatForKey( "threatFarDist" ) + + if ( GameRules_GetGameMode() == FORT_WAR ) + file.threatMaxDist = max( threatMaxDist, 2200 ) + else + file.threatMaxDist = max( threatMaxDist, 1800 ) + + file.minimap_base = CreateCockpitRui( $"ui/minimap_base.rpak", MINIMAP_Z_BASE ) + + RuiSetFloat( file.minimap_base, "minimapZoomScale", file.minimapZoomScale ) + RuiSetFloat( file.minimap_base, "minimapSizeScale", file.minimapSizeScale ) + + file.minimap_wedges = CreateCockpitRui( $"ui/minimap_wedges.rpak", MINIMAP_Z_THREAT_WEDGES ) + + RuiSetFloat( file.minimap_wedges, "minimapZoomScale", file.minimapZoomScale ) + RuiSetFloat( file.minimap_wedges, "minimapSizeScale", file.minimapSizeScale ) + RuiSetBool( file.minimap_wedges, "isVisible", file.minimapZoomScale == 1.0 ) + + file.minimap_you = CreateCockpitRui( $"ui/minimap_you.rpak", MINIMAP_Z_YOU ) + + RuiSetFloat( file.minimap_you, "minimapZoomScale", file.minimapZoomScale ) + RuiSetFloat( file.minimap_you, "minimapSizeScale", file.minimapSizeScale ) + + file.minimap_jammed_layer = null + + file.minimap_indicator = CreateCockpitRui( $"ui/minimap_indicator.rpak", -1 ) + + RuiSetFloat( file.minimap_indicator, "minimapZoomScale", file.minimapZoomScale ) + RuiSetFloat( file.minimap_indicator, "minimapSizeScale", file.minimapSizeScale ) + + StatusEffect_RegisterEnabledCallback( eStatusEffect.minimap_jammed, MinimapJammed_Enabled ) + StatusEffect_RegisterDisabledCallback( eStatusEffect.minimap_jammed, MinimapJammed_Disabled ) + RegisterSignal( "LoopRadarJammerSounds" ) +} + +#if DEV +void function DumpMinimapHandles() +{ + int index = 0 + foreach ( handle, ent in file.minimapHandles ) + { + printt( index, handle, ent ) + ++index + } +} +#endif + + +void function Minimap_DisableDraw() +{ + file.minimapEnabled = false + + RuiSetDrawGroup( file.minimap_base, RUI_DRAW_NONE ) + RuiSetDrawGroup( file.minimap_wedges, RUI_DRAW_NONE ) + RuiSetDrawGroup( file.minimap_you, RUI_DRAW_NONE ) + RuiSetDrawGroup( file.minimap_indicator, RUI_DRAW_NONE ) + + foreach ( var rui in file.minimapOtherRuis ) + { + RuiSetDrawGroup( rui, RUI_DRAW_NONE ) + } +} + +void function Minimap_EnableDraw() +{ + file.minimapEnabled = true + + RuiSetDrawGroup( file.minimap_base, RUI_DRAW_COCKPIT ) + RuiSetDrawGroup( file.minimap_wedges, RUI_DRAW_COCKPIT ) + RuiSetDrawGroup( file.minimap_you, RUI_DRAW_COCKPIT ) + RuiSetDrawGroup( file.minimap_indicator, RUI_DRAW_COCKPIT ) + + foreach ( var rui in file.minimapOtherRuis ) + { + RuiSetDrawGroup( rui, RUI_DRAW_COCKPIT ) + } +} + + +void function ClientCodeCallback_MinimapEntitySpawned( entity ent ) +{ + foreach ( callbackFunc in clGlobal.onMinimapEntSpawnedCallbacks ) + { + callbackFunc( ent ) + } + + if ( ent == GetLocalViewPlayer() ) + return + + thread AddMinimapObject( ent ) +} + + +asset function GetMinimapAsset( string className, int customState ) +{ + if ( !(className in minimapAssetMap) ) + return $"" + + if ( customState > minimapAssetMap[className].len() - 1 ) + return $"" + + return minimapAssetMap[className][customState].minimapAsset +} + + +void function AddMinimapObject( entity ent ) //TODO: If we want radar jammer boost to hide friendly players we need to be able to get the rui handles back. +{ + Assert( IsValid( ent ) ) + + string className = expect string( ent.GetSignifierName() ) + int customState = ent.Minimap_GetCustomState() + + asset minimapAsset = GetMinimapAsset( className, customState ) + if ( minimapAsset == $"" ) + { + return + } + + int zOrder = ent.Minimap_GetZOrder() + entity viewPlayer = GetLocalViewPlayer() + + ent.SetDoDestroyCallback( true ) + + #if DEV + int eHandle = ent.Dev_GetEncodedEHandle() + + { + array< int > eHandlesToRemove + foreach ( eHandleIter, entIter in file.minimapHandles ) + { + if ( !IsValid( entIter ) ) + { + eHandlesToRemove.append( eHandleIter ) + } + } + + foreach ( eHandleIter in eHandlesToRemove ) + { + delete file.minimapHandles[eHandleIter] + } + } + + if ( eHandle in file.minimapHandles ) + { + // Should have been removed in above loop + Assert( IsValid( file.minimapHandles[eHandle] ) ) + + DumpMinimapHandles() + Assert( false, "Duplicate minimap entity added - " + ent ) + } + + file.minimapHandles[eHandle] <- ent + #endif + + var rui = CreateCockpitRui( minimapAsset, MINIMAP_Z_BASE + zOrder ) + + //RuiTrackGameTime( rui, "lastFireTime", ent, RUI_TRACK_LAST_FIRED_TIME ) + + RuiTrackFloat3( rui, "playerPos", viewPlayer, RUI_TRACK_ABSORIGIN_FOLLOW ) + RuiTrackFloat3( rui, "playerAngles", viewPlayer, RUI_TRACK_EYEANGLES_FOLLOW ) + + RuiTrackFloat3( rui, "objectPos", ent, RUI_TRACK_ABSORIGIN_FOLLOW ) + RuiTrackFloat3( rui, "objectAngles", ent, RUI_TRACK_EYEANGLES_FOLLOW ) + RuiTrackInt( rui, "objectFlags", ent, RUI_TRACK_MINIMAP_FLAGS ) + RuiTrackInt( rui, "customState", ent, RUI_TRACK_MINIMAP_CUSTOM_STATE ) + RuiSetFloat( rui, "displayDist", file.threatMaxDist ) + RuiSetFloat( rui, "minimapZoomScale", file.minimapZoomScale ) + RuiSetFloat( rui, "minimapSizeScale", file.minimapSizeScale ) + + minimapAssetMap[className][customState].initFunction( ent, rui ) + + file.minimapOtherRuis.append( rui ) + + RuiSetDrawGroup( rui, file.minimapEnabled ? RUI_DRAW_COCKPIT : RUI_DRAW_NONE ) + OnThreadEnd( + function() : ( rui ) + { + file.minimapOtherRuis.removebyvalue( rui ) + RuiDestroy( rui ) + } + ) + + ent.EndSignal( "OnDestroy" ) + + if ( ent.IsPlayer() ) + { + while ( IsValid( ent ) ) + { + WaitSignal( ent, "SettingsChanged", "OnDeath" ) + } + } + else + { + ent.WaitSignal( "OnDestroy" ) + } +} + + +void function Minimap_PingCount( vector origin, float radius, float duration, vector color, int count, bool reverse = false ) +{ + float delay = duration / count + + while ( count ) + { + count-- + + Minimap_Ping( origin, radius, delay + (delay * 0.25), color, reverse ) + wait delay + } +} + + +void function Minimap_Ping( vector origin, float radius, float duration, vector color, bool reverse = false ) +{ + entity viewPlayer = GetLocalViewPlayer() + int zOrder = viewPlayer.Minimap_GetZOrder() + + if ( !file.minimapEnabled ) + return + + var rui = CreateCockpitRui( $"ui/minimap_ping.rpak", MINIMAP_Z_BASE + zOrder ) + + RuiTrackFloat3( rui, "playerPos", viewPlayer, RUI_TRACK_ABSORIGIN_FOLLOW ) + RuiTrackFloat3( rui, "playerAngles", viewPlayer, RUI_TRACK_EYEANGLES_FOLLOW ) + + RuiSetFloat3( rui, "objColor", color ) + RuiSetFloat3( rui, "objectPos", origin ) + RuiSetFloat3( rui, "objectAngles", <0,0,0> ) + + RuiSetFloat( rui, "objectRadius", radius / ( file.threatMaxDist * file.minimapZoomScale ) ) + + RuiSetFloat( rui, "displayDist", file.threatMaxDist ) + RuiSetFloat( rui, "minimapZoomScale", file.minimapZoomScale ) + RuiSetFloat( rui, "minimapSizeScale", file.minimapSizeScale ) + + RuiSetGameTime( rui, "startTime", Time() ) + RuiSetGameTime( rui, "endTime", Time() + duration ) + + RuiSetBool( rui, "reverse", reverse ) +} + + + +var function Minimap_AddLayer( asset layerImage, bool isFriendly ) +{ + entity player = GetLocalViewPlayer() + + var rui = CreateCockpitRui( $"ui/minimap_layer.rpak", MINIMAP_Z_LAYER ) + + RuiTrackFloat3( rui, "playerPos", player, RUI_TRACK_ABSORIGIN_FOLLOW ) + RuiTrackFloat3( rui, "playerAngles", player, RUI_TRACK_EYEANGLES_FOLLOW ) + + asset mapImage = Minimap_GetAssetForKey( "minimap" ) + float mapCornerX = Minimap_GetFloatForKey( "pos_x" ) + float mapCornerY = Minimap_GetFloatForKey( "pos_y" ) + float displayDist = Minimap_GetFloatForKey( "displayDist" ) + float threatDistNear = Minimap_GetFloatForKey( "threatNearDist" ) + float threatDistFar = Minimap_GetFloatForKey( "threatFarDist" ) + + float mapScale = Minimap_GetFloatForKey( "scale" ) + + RuiSetImage( rui, "layerImage", layerImage ) + RuiSetFloat3( rui, "mapCorner", ) + RuiSetFloat( rui, "displayDist", file.threatMaxDist ) + RuiSetFloat( rui, "mapScale", mapScale ) + RuiSetFloat( rui, "minimapZoomScale", file.minimapZoomScale ) + RuiSetFloat( rui, "minimapSizeScale", file.minimapSizeScale ) + + RuiSetBool( rui, "isFriendly", isFriendly ) + + return rui +} + +var function Minimap_AddCustomLayer( asset ruiAsset, int sortKey = MINIMAP_Z_LAYER ) +{ + entity player = GetLocalViewPlayer() + + var rui = CreateCockpitRui( ruiAsset, sortKey ) + + RuiTrackFloat3( rui, "playerPos", player, RUI_TRACK_ABSORIGIN_FOLLOW ) + RuiTrackFloat3( rui, "playerAngles", player, RUI_TRACK_EYEANGLES_FOLLOW ) + + asset mapImage = Minimap_GetAssetForKey( "minimap" ) + float mapCornerX = Minimap_GetFloatForKey( "pos_x" ) + float mapCornerY = Minimap_GetFloatForKey( "pos_y" ) + float displayDist = Minimap_GetFloatForKey( "displayDist" ) + float threatDistNear = Minimap_GetFloatForKey( "threatNearDist" ) + float threatDistFar = Minimap_GetFloatForKey( "threatFarDist" ) + + float mapScale = Minimap_GetFloatForKey( "scale" ) + + RuiSetFloat3( rui, "mapCorner", ) + RuiSetFloat( rui, "displayDist", file.threatMaxDist ) + RuiSetFloat( rui, "mapScale", mapScale ) + RuiSetFloat( rui, "minimapZoomScale", file.minimapZoomScale ) + RuiSetFloat( rui, "minimapSizeScale", file.minimapSizeScale ) + + return rui +} + + +void function OnPlayerCreate( entity player ) +{ + if ( player != GetLocalViewPlayer() ) + return + + RuiTrackFloat3( file.minimap_base, "playerPos", player, RUI_TRACK_ABSORIGIN_FOLLOW ) + RuiTrackFloat3( file.minimap_base, "playerAngles", player, RUI_TRACK_EYEANGLES_FOLLOW ) + + RuiTrackInt( file.minimap_indicator, "indicatorId", player, RUI_TRACK_SCRIPT_NETWORK_VAR_INT, GetNetworkedVariableIndex( "indicatorId" ) ) + + asset mapImage = Minimap_GetAssetForKey( "minimap" ) + float mapCornerX = Minimap_GetFloatForKey( "pos_x" ) + float mapCornerY = Minimap_GetFloatForKey( "pos_y" ) + float displayDist = Minimap_GetFloatForKey( "displayDist" ) + float threatDistNear = Minimap_GetFloatForKey( "threatNearDist" ) + float threatDistFar = Minimap_GetFloatForKey( "threatFarDist" ) + + float mapScale = Minimap_GetFloatForKey( "scale" ) + + RuiSetImage( file.minimap_base, "mapImage", mapImage ) + RuiSetFloat3( file.minimap_base, "mapCorner", ) + RuiSetFloat( file.minimap_base, "displayDist", file.threatMaxDist ) + RuiSetFloat( file.minimap_base, "mapScale", mapScale ) + + RuiTrackFloat3( file.minimap_wedges, "playerPos", player, RUI_TRACK_ABSORIGIN_FOLLOW ) + RuiTrackFloat3( file.minimap_wedges, "playerAngles", player, RUI_TRACK_EYEANGLES_FOLLOW ) + RuiSetFloat3( file.minimap_wedges, "distances", ) + RuiSetBool( file.minimap_wedges, "isVisible", file.minimapZoomScale == 1.0 ) + + RuiTrackGameTime( file.minimap_wedges, "lastFireTimeCenter", player, RUI_TRACK_MINIMAP_THREAT_SECTOR, MOTS_CENTER ) + + RuiTrackGameTime( file.minimap_wedges, "lastFireTimeMid0", player, RUI_TRACK_MINIMAP_THREAT_SECTOR, MOTS_NEAR_N ) + RuiTrackGameTime( file.minimap_wedges, "lastFireTimeMid1", player, RUI_TRACK_MINIMAP_THREAT_SECTOR, MOTS_NEAR_NE ) + RuiTrackGameTime( file.minimap_wedges, "lastFireTimeMid2", player, RUI_TRACK_MINIMAP_THREAT_SECTOR, MOTS_NEAR_E ) + RuiTrackGameTime( file.minimap_wedges, "lastFireTimeMid3", player, RUI_TRACK_MINIMAP_THREAT_SECTOR, MOTS_NEAR_SE ) + RuiTrackGameTime( file.minimap_wedges, "lastFireTimeMid4", player, RUI_TRACK_MINIMAP_THREAT_SECTOR, MOTS_NEAR_S ) + RuiTrackGameTime( file.minimap_wedges, "lastFireTimeMid5", player, RUI_TRACK_MINIMAP_THREAT_SECTOR, MOTS_NEAR_SW ) + RuiTrackGameTime( file.minimap_wedges, "lastFireTimeMid6", player, RUI_TRACK_MINIMAP_THREAT_SECTOR, MOTS_NEAR_W ) + RuiTrackGameTime( file.minimap_wedges, "lastFireTimeMid7", player, RUI_TRACK_MINIMAP_THREAT_SECTOR, MOTS_NEAR_NW ) + + RuiTrackGameTime( file.minimap_wedges, "lastFireTimeOuter0", player, RUI_TRACK_MINIMAP_THREAT_SECTOR, MOTS_FAR_N ) + RuiTrackGameTime( file.minimap_wedges, "lastFireTimeOuter1", player, RUI_TRACK_MINIMAP_THREAT_SECTOR, MOTS_FAR_NE ) + RuiTrackGameTime( file.minimap_wedges, "lastFireTimeOuter2", player, RUI_TRACK_MINIMAP_THREAT_SECTOR, MOTS_FAR_E ) + RuiTrackGameTime( file.minimap_wedges, "lastFireTimeOuter3", player, RUI_TRACK_MINIMAP_THREAT_SECTOR, MOTS_FAR_SE ) + RuiTrackGameTime( file.minimap_wedges, "lastFireTimeOuter4", player, RUI_TRACK_MINIMAP_THREAT_SECTOR, MOTS_FAR_S ) + RuiTrackGameTime( file.minimap_wedges, "lastFireTimeOuter5", player, RUI_TRACK_MINIMAP_THREAT_SECTOR, MOTS_FAR_SW ) + RuiTrackGameTime( file.minimap_wedges, "lastFireTimeOuter6", player, RUI_TRACK_MINIMAP_THREAT_SECTOR, MOTS_FAR_W ) + RuiTrackGameTime( file.minimap_wedges, "lastFireTimeOuter7", player, RUI_TRACK_MINIMAP_THREAT_SECTOR, MOTS_FAR_NW ) + + + RuiSetFloat( file.minimap_wedges, "minimapZoomScale", file.minimapZoomScale ) + RuiSetFloat( file.minimap_wedges, "minimapSizeScale", file.minimapSizeScale ) + + RuiSetFloat( file.minimap_base, "minimapZoomScale", file.minimapZoomScale ) + RuiSetFloat( file.minimap_base, "minimapSizeScale", file.minimapSizeScale ) + + RuiTrackInt( file.minimap_you, "objectFlags", player, RUI_TRACK_MINIMAP_FLAGS ) + RuiTrackInt( file.minimap_you, "customState", player, RUI_TRACK_MINIMAP_CUSTOM_STATE ) + +} + + +void function MinimapPackage_DummyInit( entity ent, var rui ) +{ + +} + +void function MinimapPackage_PlayerInit( entity ent, var rui ) +{ + RuiTrackGameTime( rui, "lastFireTime", ent, RUI_TRACK_LAST_FIRED_TIME ) + if ( !IsFFAGame() ) //JFS: Too much work to get FFA to work correctly with Minimap logic, so disabling it for FFA + { + RuiTrackFloat( rui, "sonarDetectedFrac", ent, RUI_TRACK_STATUS_EFFECT_SEVERITY, eStatusEffect.sonar_detected ) + RuiTrackFloat( rui, "maphackDetectedFrac", ent, RUI_TRACK_STATUS_EFFECT_SEVERITY, eStatusEffect.maphack_detected ) + } +} + +void function MinimapPackage_NPCTitanInit( entity ent, var rui ) +{ + entity player = GetLocalClientPlayer() + + RuiSetBool( rui, "useTeamColor", false ) + + RuiTrackGameTime( rui, "lastFireTime", ent, RUI_TRACK_LAST_FIRED_TIME ) + if ( !IsFFAGame() ) //JFS: Too much work to get FFA to work correctly with Minimap logic, so disabling it for FFA + RuiTrackFloat( rui, "sonarDetectedFrac", ent, RUI_TRACK_STATUS_EFFECT_SEVERITY, eStatusEffect.sonar_detected ) +} + +void function MinimapPackage_NPCHumanSizedInit( entity ent, var rui ) +{ + entity player = GetLocalClientPlayer() + + RuiSetImage( rui, "defaultIcon", $"rui/hud/minimap/compass_icon_small_dot" ) + RuiSetImage( rui, "clampedDefaultIcon", $"" ) + + //if ( ent == GetLocalClientPlayer().GetPetTitan() ) + //{ + // RuiSetBool( rui, "useTeamColor", false ) + // RuiSetFloat3( rui, "iconColor", TEAM_COLOR_YOU / 255.0 ) + //} + RuiTrackGameTime( rui, "lastFireTime", ent, RUI_TRACK_LAST_FIRED_TIME ) + //if ( !IsFFAGame() ) //JFS: Too much work to get FFA to work correctly with Minimap logic, so disabling it for FFA + // RuiTrackFloat( rui, "sonarDetectedFrac", ent, RUI_TRACK_STATUS_EFFECT_SEVERITY, eStatusEffect.sonar_detected ) +} + +void function MinimapPackage_NPCDropShipInit( entity ent, var rui ) +{ + RuiSetImage( rui, "defaultIcon", $"rui/hud/scoreboard/status_evac" ) +} + +void function MinimapPackage_NPCSentryTurretInit( entity ent, var rui ) +{ + RuiSetImage( rui, "defaultIcon", $"" ) + RuiSetImage( rui, "clampedDefaultIcon", $"" ) +} + +void function MinimapPackage_BossTitanInit( entity ent, var rui ) +{ + RuiSetImage( rui, "defaultIcon", $"rui/hud/gametype_icons/bounty_hunt/bh_titan" ) + RuiSetImage( rui, "clampedDefaultIcon", $"rui/hud/gametype_icons/bounty_hunt/bh_titan" ) + RuiSetBool( rui, "useTeamColor", false ) +} + +void function MinimapPackage_BatteryInit( entity ent, var rui ) +{ + entity player = GetLocalViewPlayer() + RuiTrackInt( rui, "batteryCount", player, RUI_TRACK_SCRIPT_NETWORK_VAR_INT, GetNetworkedVariableIndex( "batteryCount" ) ) + RuiSetBool( rui, "useTeamColor", false ) + RuiTrackFloat( rui, "batteryCarried", ent, RUI_TRACK_STATUS_EFFECT_SEVERITY, eStatusEffect.battery_carried ) +} + +void function MinimapPackage_ATAreaInit( entity ent, var rui ) +{ + RuiTrackFloat( rui, "objectRadius", ent, RUI_TRACK_MINIMAP_SCALE ) +} + +void function MinimapPackage_ATBank( entity ent, var rui ) +{ + RuiSetImage( rui, "defaultIcon", $"rui/hud/gametype_icons/bounty_hunt/bh_bank_icon" ) + RuiSetImage( rui, "clampedDefaultIcon", $"rui/hud/gametype_icons/bounty_hunt/bh_bank_icon" ) + RuiSetBool( rui, "useTeamColor", false ) +} + +void function MinimapPackage_SpawnZoneAreaInit( entity ent, var rui ) +{ + RuiTrackFloat( rui, "objectRadius", ent, RUI_TRACK_MINIMAP_SCALE ) + if ( !IsPlayingDemo() ) + { + RuiSetImage( rui, "centerImage", $"" ) // hide diamond + RuiSetImage( rui, "clampedImage", $"rui/hud/gametype_icons/obj_foreground_diamond" ) + } +} + +void function MinimapPackage_FWBuildSite( entity ent, var rui ) +{ + entity player = GetLocalViewPlayer() + RuiTrackInt( rui, "batteryCount", player, RUI_TRACK_SCRIPT_NETWORK_VAR_INT, GetNetworkedVariableIndex( "batteryCount" ) ) + //RuiTrackFloat( rui, "objectRadius", ent, RUI_TRACK_MINIMAP_SCALE ) +} + +void function MinimapPackage_HardpointA( entity ent, var rui ) +{ + RuiSetFloat( rui, "objectRadius", 0.001 ) +} + +void function MinimapPackage_HardpointB( entity ent, var rui ) +{ + RuiSetFloat( rui, "objectRadius", 0.001 ) +} + +void function MinimapPackage_HardpointC( entity ent, var rui ) +{ + RuiSetFloat( rui, "objectRadius", 0.001 ) +} + +void function MinimapPackage_FDHarvester( entity ent, var rui ) +{ + RuiSetImage( rui, "centerImage", $"rui/hud/gametype_icons/fd/coop_harvester" ) + RuiSetImage( rui, "clampedImage", $"rui/hud/gametype_icons/fd/coop_harvester" ) + RuiSetFloat( rui, "objectRadius", 0.01 ) + RuiSetBool( rui, "useOverrideColor", true ) + RuiSetColorAlpha( rui, "overrideColor", <1.0,1.0,1.0>, 1.0 ) +} + +void function MinimapPackage_FDLoadoutChest( entity ent, var rui ) +{ + RuiSetImage( rui, "centerImage", $"rui/hud/gametype_icons/fd/coop_ammo_locker_icon" ) + RuiSetImage( rui, "clampedImage", $"rui/hud/gametype_icons/fd/coop_ammo_locker_icon" ) + RuiSetFloat( rui, "objectRadius", 0.01 ) + RuiSetBool( rui, "useOverrideColor", true ) + RuiSetColorAlpha( rui, "overrideColor", <1.0,1.0,1.0>, 1.0 ) +} + +void function MinimapPackage_FDBatteryExchange( entity ent, var rui ) +{ + RuiSetImage( rui, "centerImage", $"rui/hud/gametype_icons/bounty_hunt/bh_bank_icon" ) + RuiSetImage( rui, "clampedImage", $"rui/hud/gametype_icons/bounty_hunt/bh_bank_icon" ) + RuiSetFloat( rui, "objectRadius", 0.01 ) + RuiSetBool( rui, "useOverrideColor", true ) + RuiSetColorAlpha( rui, "overrideColor", <1.0,1.0,1.0>, 1.0 ) +} + +void function MinimapPackage_BoostStore( entity ent, var rui ) +{ + RuiSetImage( rui, "centerImage", $"rui/hud/gametype_icons/bounty_hunt/bh_bonus_icon" ) + RuiSetImage( rui, "clampedImage", $"rui/hud/gametype_icons/bounty_hunt/bh_bonus_icon" ) + RuiSetFloat( rui, "objectRadius", 0.01 ) + RuiSetBool( rui, "useOverrideColor", true ) + RuiSetColorAlpha( rui, "overrideColor", <1.0,1.0,1.0>, 1.0 ) +} + +void function MinimapPackage_MortarPosition( entity ent, var rui ) +{ + RuiSetImage( rui, "bgImage", $"rui/hud/gametype_icons/fd/fd_icon_spectre_mortar_bg" ) + RuiSetImage( rui, "centerImage", $"rui/hud/gametype_icons/fd/fd_icon_spectre_mortar" ) + RuiSetImage( rui, "clampedImage", $"rui/hud/gametype_icons/fd/fd_icon_spectre_mortar" ) + RuiTrackFloat( rui, "arcPercent", ent, RUI_TRACK_SHIELD_FRACTION ) +} + +void function MinimapPackage_ArcTrap( entity ent, var rui ) +{ + RuiSetImage( rui, "centerImage", $"rui/hud/minimap/compass_icon_arc_trap" ) + RuiSetImage( rui, "clampedImage", $"" ) + RuiTrackFloat( rui, "objectRadius", ent, RUI_TRACK_MINIMAP_SCALE ) +} + +void function MinimapPackage_FWCampA( entity ent, var rui ) +{ + RuiTrackInt( rui, "alertLevel", null, RUI_TRACK_SCRIPT_NETWORK_VAR_GLOBAL_INT, GetNetworkedVariableIndex( "fwCampAlertA" ) ) + RuiTrackFloat( rui, "objectRadius", ent, RUI_TRACK_MINIMAP_SCALE ) +} + +void function MinimapPackage_FWCampB( entity ent, var rui ) +{ + RuiTrackInt( rui, "alertLevel", null, RUI_TRACK_SCRIPT_NETWORK_VAR_GLOBAL_INT, GetNetworkedVariableIndex( "fwCampAlertB" ) ) + RuiTrackFloat( rui, "objectRadius", ent, RUI_TRACK_MINIMAP_SCALE ) +} + +void function MinimapPackage_FWCampC( entity ent, var rui ) +{ + RuiTrackInt( rui, "alertLevel", null, RUI_TRACK_SCRIPT_NETWORK_VAR_GLOBAL_INT, GetNetworkedVariableIndex( "fwCampAlertC" ) ) + RuiTrackFloat( rui, "objectRadius", ent, RUI_TRACK_MINIMAP_SCALE ) +} + +void function MinimapPackage_LTSBombSiteA( entity ent, var rui ) +{ + RuiSetImage( rui, "defaultIcon", $"rui/hud/gametype_icons/last_titan_standing/bomb_site_a_attacking" ) + RuiSetImage( rui, "clampedDefaultIcon", $"rui/hud/gametype_icons/last_titan_standing/bomb_site_a_attacking" ) +} + +void function MinimapPackage_LTSBombSiteB( entity ent, var rui ) +{ + RuiSetImage( rui, "defaultIcon", $"rui/hud/gametype_icons/last_titan_standing/bomb_site_b_attacking" ) + RuiSetImage( rui, "clampedDefaultIcon", $"rui/hud/gametype_icons/last_titan_standing/bomb_site_b_attacking" ) +} + +void function MinimapPackage_LTSBomb( entity ent, var rui ) +{ + RuiSetImage( rui, "defaultIcon", $"rui/hud/gametype_icons/last_titan_standing/bomb_neutral" ) + RuiSetImage( rui, "clampedDefaultIcon", $"rui/hud/gametype_icons/last_titan_standing/bomb_neutral" ) + RuiSetBool( rui, "useTeamColor", false ) +} + +void function MinimapPackage_FlagInit( entity ent, var rui ) +{ + RuiSetImage( rui, "defaultIcon", $"rui/hud/gametype_icons/ctf/ctf_flag_neutral" ) + RuiSetImage( rui, "clampedDefaultIcon", $"rui/hud/gametype_icons/ctf/ctf_flag_neutral" ) + RuiSetBool( rui, "useTeamColor", true ) +} + +void function MinimapPackage_PowerUp( entity ent, var rui ) +{ + //Battery spawners are the only power ups in use atm. This would need to be updated if we use them differently. + RuiSetImage( rui, "defaultIcon", $"rui/hud/battery/battery_capture_friendly" ) + RuiSetImage( rui, "clampedDefaultIcon", $"rui/hud/battery/battery_capture_friendly" ) + RuiSetBool( rui, "useTeamColor", false ) +} + + +void function MinimapJammed_Enabled( entity ent, int statusEffect, bool actuallyChanged ) +{ + if ( !actuallyChanged ) + return + + if ( ent != GetLocalClientPlayer() ) + return + + thread LoopRadarJammerSounds( ent ) + thread FadeOutStaticSoundAfterDelay( ent, BURN_METER_RADAR_JAMMER_PULSE_DURATION - BURN_METER_RADAR_JAMMER_EASE_OFF_TIME ) + + if ( file.minimap_jammed_layer != null ) + RuiDestroy( file.minimap_jammed_layer ) + + file.minimap_jammed_layer = Minimap_AddCustomLayer( $"ui/minimap_jammer_layer.rpak", MINIMAP_Z_YOU + 1 ) + if ( actuallyChanged ) + RuiSetGameTime( file.minimap_jammed_layer, "startTime", Time() ) + + RuiSetFloat( file.minimap_jammed_layer, "minimapZoomScale", file.minimapZoomScale ) + RuiSetFloat( file.minimap_jammed_layer, "minimapSizeScale", file.minimapSizeScale ) + RuiTrackFloat( file.minimap_jammed_layer, "scriptAlphaVar", ent, RUI_TRACK_STATUS_EFFECT_SEVERITY, statusEffect ) + + RuiTrackFloat( file.minimap_wedges, "scriptInverseAlphaVar", ent, RUI_TRACK_STATUS_EFFECT_SEVERITY, statusEffect ) + +} + +void function MinimapJammed_Disabled( entity ent, int statusEffect, bool actuallyChanged ) +{ + if ( !actuallyChanged ) + return + + if ( ent != GetLocalClientPlayer() ) + return + + clGlobal.levelEnt.Signal( "LoopRadarJammerSounds" ) + + if ( file.minimap_jammed_layer != null ) + { + RuiDestroy( file.minimap_jammed_layer ) + file.minimap_jammed_layer = null + } +} + +void function LoopRadarJammerSounds( entity ent ) +{ + clGlobal.levelEnt.Signal( "LoopRadarJammerSounds" ) + clGlobal.levelEnt.EndSignal( "LoopRadarJammerSounds" ) + ent.EndSignal( "OnDeath" ) + + OnThreadEnd( + function() : ( ent ) + { + StopSoundOnEntity( ent, "HUD_Boost_Card_Radar_Jammer_RedTextBeep_1P" ) + } + ) + + float currentTime = Time() + float fractionalComponent = currentTime - floor( currentTime ) + float timeToWait + if ( fractionalComponent <= 0.5 ) + timeToWait = 0.5 - fractionalComponent + else + timeToWait = 1.5 - fractionalComponent + + wait ( timeToWait ) //Red text flashes in with regards to game time, so we need to wait till the appropriate time (0.5) to play the next sound + + while( true ) + { + if ( IsValid( ent ) ) + EmitSoundOnEntity( ent, "HUD_Boost_Card_Radar_Jammer_RedTextBeep_1P" ) + + wait 1.0 //This is dependent on the rui logic, and will need to be changed if the rui logic changes + } +} + +void function FadeOutStaticSoundAfterDelay( entity ent, float delay ) +{ + EmitSoundOnEntity( ent, "HUD_Boost_Card_Radar_Jammer_Signal_Static_1P" ) + + ent.EndSignal( "OnDeath" ) + + OnThreadEnd( + function() : ( ent ) + { + clGlobal.levelEnt.Signal( "LoopRadarJammerSounds" ) //stop red text beeping sounds + if ( IsValid( ent ) ) + StopSoundOnEntity( ent, "HUD_Boost_Card_Radar_Jammer_Signal_Static_1P" ) + + } + ) + wait delay +} +void function Minimap_SetZoomScale( float scale ) +{ + file.minimapZoomScale = scale + if(file.minimap_you != null) + RuiSetFloat( file.minimap_you, "minimapZoomScale", file.minimapZoomScale ) + if(file.minimap_indicator != null) + RuiSetFloat( file.minimap_indicator, "minimapZoomScale", file.minimapZoomScale ) + if(file.minimap_base != null) + RuiSetFloat( file.minimap_base, "minimapZoomScale", file.minimapZoomScale ) + + if ( file.minimap_wedges != null ) + { + RuiSetBool( file.minimap_wedges, "isVisible", file.minimapZoomScale == 1.0 ) + RuiSetFloat( file.minimap_wedges, "minimapZoomScale", file.minimapZoomScale ) + } + foreach ( var rui in file.minimapOtherRuis ) + { + RuiSetFloat( rui, "minimapZoomScale", file.minimapZoomScale ) + } +} + +void function Minimap_SetSizeScale( float scale ) +{ + file.minimapSizeScale = scale + if(file.minimap_base != null) + RuiSetFloat( file.minimap_base, "minimapSizeScale", file.minimapSizeScale ) + if(file.minimap_indicator != null) + RuiSetFloat( file.minimap_indicator, "minimapSizeScale", file.minimapSizeScale ) + if(file.minimap_you != null) + RuiSetFloat( file.minimap_you, "minimapSizeScale", file.minimapSizeScale ) + if(file.minimap_wedges != null) + RuiSetFloat( file.minimap_wedges, "minimapSizeScale", file.minimapSizeScale ) + foreach ( var rui in file.minimapOtherRuis ) + { + RuiSetFloat( rui, "minimapSizeScale", file.minimapSizeScale ) + } + +} +float function Minimap_GetZoomScale() +{ + return file.minimapZoomScale +} +float function Minimap_GetSizeScale() +{ + return file.minimapSizeScale +} +bool function Minimap_IsUsingLargeMinimap() +{ + return file.minimapSizeScale > 1.0 +} + +void function ServerCallback_PingMinimap( float originX, float originY, float originZ, float radius, float duration, float colorR, float colorG, float colorB, int count, bool reverse ) +{ + if ( count > 1 ) + thread Minimap_PingCount( , radius, duration, , count, reverse ) + else + Minimap_Ping( , radius, duration, , reverse ) +} -- cgit v1.2.3