From d3945f4b65417d154492e28831b5fbd230416118 Mon Sep 17 00:00:00 2001 From: F1F7Y <64418963+F1F7Y@users.noreply.github.com> Date: Fri, 29 Apr 2022 23:05:09 +0200 Subject: Add Attrition (#321) * Skyshow * Attrition score stuff * DropShip and DropPod spawn funcs * Attrition intro * Reaper spawn func * Attrition assault point logic * Cleanup * Match logic + basic spawn algo * Fix crash * Improve ai ? * Add AI weapon setter funcs * Bounty hunt score basics * code cleanup * add cleanup for bored ai * fix issue with failedChecks not being reset properly in cleanup * more cleanup * stop ai spawns on epilogue * don't run aitdm spawning code if we don't have ains/nms * Fix missing nodes crash * initial bounty hunt stuff * oops forgot to push this * me when i'm a competent developer * formatting and such * cap score + proper mp_rise spawns fix * Better squad handler * comment reaper out; needs to be checked out * Fix crash site crash * reapers * minor visual change is what Id call this * bh basic damage scoring * going to push this so there's a base to work with, still doesn't work * fix funny suicide bug :) * I hate crash site + score funnies * comlpex skill issue * final score fix, lets hope so * Hacked spectre fix * 1p npc executions fix * stalkers * Archer Grunts :) * minor fixing * Skyshow * Attrition score stuff * DropShip and DropPod spawn funcs * Attrition intro * Reaper spawn func * Attrition assault point logic * Cleanup * Match logic + basic spawn algo * Fix crash * Improve ai ? * Add AI weapon setter funcs * Bounty hunt score basics * code cleanup * add cleanup for bored ai * fix issue with failedChecks not being reset properly in cleanup * more cleanup * stop ai spawns on epilogue * don't run aitdm spawning code if we don't have ains/nms * Fix missing nodes crash * initial bounty hunt stuff * oops forgot to push this * me when i'm a competent developer * formatting and such * cap score + proper mp_rise spawns fix * Better squad handler * comment reaper out; needs to be checked out * Fix crash site crash * reapers * minor visual change is what Id call this * bh basic damage scoring * going to push this so there's a base to work with, still doesn't work * fix funny suicide bug :) * I hate crash site + score funnies * comlpex skill issue * final score fix, lets hope so * Hacked spectre fix * 1p npc executions fix * stalkers * Archer Grunts :) * minor fixing * Unlock attrition in mode select menu * move archer grunts settings Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> --- Northstar.Client/mod/scripts/vscripts/ui/menu_mode_select.nut | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Northstar.Client/mod/scripts/vscripts') diff --git a/Northstar.Client/mod/scripts/vscripts/ui/menu_mode_select.nut b/Northstar.Client/mod/scripts/vscripts/ui/menu_mode_select.nut index a017fb42..32a3c8f5 100644 --- a/Northstar.Client/mod/scripts/vscripts/ui/menu_mode_select.nut +++ b/Northstar.Client/mod/scripts/vscripts/ui/menu_mode_select.nut @@ -52,7 +52,7 @@ void function UpdateVisibleModes() Hud_SetEnabled( buttons[ i ], true ) Hud_SetVisible( buttons[ i ], true ) - if ( !ModeSettings_RequiresAI( modesArray[ modeIndex ] ) ) + if ( !ModeSettings_RequiresAI( modesArray[ modeIndex ] ) || modesArray[ modeIndex ] == "aitdm" ) Hud_SetLocked( buttons[ i ], false ) else Hud_SetLocked( buttons[ i ], true ) -- cgit v1.2.3