From dc60309beafb22e34d91593417b09d84e9442089 Mon Sep 17 00:00:00 2001 From: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Date: Sun, 26 Dec 2021 04:24:26 +0000 Subject: evac, dropship, bleedout, flyout, private lobby, fastball and server browser fixes --- .../mod/scripts/vscripts/client/cl_flyout.gnut | 255 +++++++++++++++++++++ 1 file changed, 255 insertions(+) create mode 100644 Northstar.Client/mod/scripts/vscripts/client/cl_flyout.gnut (limited to 'Northstar.Client/mod/scripts/vscripts/client') diff --git a/Northstar.Client/mod/scripts/vscripts/client/cl_flyout.gnut b/Northstar.Client/mod/scripts/vscripts/client/cl_flyout.gnut new file mode 100644 index 00000000..e077ab68 --- /dev/null +++ b/Northstar.Client/mod/scripts/vscripts/client/cl_flyout.gnut @@ -0,0 +1,255 @@ + +global function ClWeaponFlyout_Init + +global function WeaponFlyoutThink +global function ShouldShowWeaponFlyout +global function WeaponFlyoutRefresh +global function IsWeaponFlyoutVisible +global function DestroyWeaponFlyout +global function GetWeaponFlyoutAliveTime +global function GetWeaponFlyoutAliveTimeLeft +global function SetWeaponFlyoutRemainingTime + +global function WeaponFlyout_SetLevelEnabled + +const float FLYOUT_DURATION = 4.0 +const float FLYOUT_DURATION_SHORT = 1.0 +const vector FLYOUT_COLOR = <0.851, 0.976, 1.0> + +struct +{ + var weaponRUI + string weaponClassName + float flyoutShowTime = -99.0 + float lastFlyoutDuration = FLYOUT_DURATION + + bool flyoutLevelEnabled = true + + table modImages +} file + +void function ClWeaponFlyout_Init() +{ + AddOnDeathCallback( "player", WeaponFlyout_OnDeathCallback ) + AddCallback_OnSelectedWeaponChanged( OnSelectedWeaponChanged ) + + var dataTable = GetDataTable( $"datatable/pilot_weapon_mods_common.rpak" ) + int numRows = GetDatatableRowCount( dataTable ) + + for ( int i = 0; i < numRows; i++ ) + { + string modRef = GetDataTableString( dataTable, i, PILOT_WEAPON_MOD_COMMON_COLUMN ) + asset modImage = GetDataTableAsset( dataTable, i, PILOT_WEAPON_MOD_COMMON_IMAGE_COLUMN ) + file.modImages[ modRef ] <- modImage + } +} + +void function WeaponFlyout_OnDeathCallback( entity player ) +{ + if ( player == GetLocalViewPlayer() ) + DestroyWeaponFlyout() +} + +void function WeaponFlyoutShow( entity weapon, string weaponClassName ) +{ + if ( IsWatchingReplay() ) + return + + file.weaponClassName = weaponClassName + + entity player = GetLocalViewPlayer() + if ( !IsValid( player ) ) + return + + entity viewModel = player.GetViewModelEntity() + if ( !IsValid( viewModel ) ) + return + + if ( GetConVarInt( "hud_setting_showWeaponFlyouts" ) == 0 ) + return + + //file.weaponRUI = RuiCreate( $"ui/weapon_flyout.rpak", clGlobal.topoFullScreen, RUI_DRAW_HUD, 0 ) + file.weaponRUI = CreateCockpitRui( $"ui/weapon_flyout.rpak" ) + file.flyoutShowTime = Time() + + float flyoutDuration = IsPickupFlyoutValid() ? FLYOUT_DURATION_SHORT : FLYOUT_DURATION + file.lastFlyoutDuration = flyoutDuration + + RuiSetGameTime( file.weaponRUI, "startTime", file.flyoutShowTime ) + RuiSetFloat( file.weaponRUI, "duration", file.lastFlyoutDuration ) + + if ( IsMultiplayer() && file.flyoutLevelEnabled ) + WeaponFlyoutRefresh() + + if ( weapon.GetWeaponSettingBool( eWeaponVar.is_burn_mod ) ) + RuiSetFloat3( file.weaponRUI, "color", BURN_CARD_WEAPON_HUD_COLOR_VECTOR ) + + string weaponPrintName = Localize( expect string( weapon.GetWeaponInfoFileKeyField( "shortprintname" ) ) ) + string weaponDescription = weapon.GetWeaponDescription() + " " + RuiSetString( file.weaponRUI, "titleText", weaponPrintName ) + RuiSetString( file.weaponRUI, "descriptionText", weaponDescription ) + + int modNum = 1 + array weaponMods = weapon.GetMods() + foreach ( mod in weaponMods ) + { + if ( modNum >= 5 ) // setting mod5 in the rui crashes client + break + + if ( mod in file.modImages ) + RuiSetImage( file.weaponRUI, "mod" + modNum++, file.modImages[ mod ] ) + } + + RuiSetFloat( file.weaponRUI, "underlineHeight", 4.0 ) + RuiSetFloat( file.weaponRUI, "underlineWidth", 4.0 ) + + int attachment = viewModel.LookupAttachment( "flyout" ) + if ( attachment <= 0 ) + attachment = viewModel.LookupAttachment( "shell" ) + + RuiTrackFloat3( file.weaponRUI, "pos", viewModel, RUI_TRACK_POINT_FOLLOW, attachment ) + + HidePickupFlyout( file.lastFlyoutDuration ) + + #if SP + ScriptCallback_UpdateOnscreenHint() + #endif +} + +void function WeaponFlyoutRefresh() +{ + entity player = GetLocalViewPlayer() + if ( !IsValid( player ) ) + return + + if ( file.weaponRUI == null ) + return + + if ( file.flyoutShowTime + ( file.lastFlyoutDuration - 0.2 ) <= Time() ) + return + +#if MP + if ( !ShouldTrackXPForWeapon( file.weaponClassName ) ) + return + + string persistenceVar = GetItemPersistenceStruct( file.weaponClassName ) + ".weaponXP" + int currentXP = player.GetPersistentVarAsInt( persistenceVar ) + + RuiSetInt( file.weaponRUI, "numPips", WeaponGetNumPipsForXP( file.weaponClassName, currentXP ) ) + RuiSetInt( file.weaponRUI, "numFilledPips", WeaponGetFilledPipsForXP( file.weaponClassName, currentXP ) ) + RuiSetString( file.weaponRUI, "currentLevel", WeaponGetDisplayGenAndLevelForXP( file.weaponClassName, currentXP ) ) + RuiSetBool( file.weaponRUI, "showWeaponXP", true ) +#endif +} + +void function WeaponFlyoutThink( entity player ) +{ + if ( !WEAPON_FLYOUTS_ENABLED ) + return + + entity currentWeapon = player.GetActiveWeapon() + + if ( !IsValid( currentWeapon ) ) + return + + string weaponClassName = currentWeapon.GetWeaponClassName() + + if ( currentWeapon == player.p.previousWeapon ) + return + + if ( !ShouldShowWeaponFlyout( player, currentWeapon, weaponClassName ) ) + return + + player.p.previousWeapon = currentWeapon + + WeaponFlyoutShow( currentWeapon, weaponClassName ) +} + +bool function ShouldShowWeaponFlyout( entity player, entity weapon, string weaponClassName ) +{ + // Allow time for weapons to be disabled at level start + if ( Time() < 2.0 ) + return false + + // No weapon + if ( !IsValid( weapon ) ) + return false + + // MP can be dead with new weapon + if ( !IsAlive( player ) ) + return false + + if ( weapon.IsWeaponOffhand() ) + return false + + if ( GetWeaponInfoFileKeyField_Global( weaponClassName, "flyoutEnabled" ) == 0 ) + return false + + if ( player.IsWeaponDisabled() ) + return false + + if ( player.IsInThirdPersonReplay() ) + return false + + if ( GetGameState() < eGameState.Playing ) + return false + + if ( player.IsTitan() && GameRules_GetGameMode() == FD ) + return false + + if( !player.GetPlayerNetBool( "shouldShowWeaponFlyout" ) ) + return false + + return true +} + +void function OnSelectedWeaponChanged( entity selectedWeapon ) +{ + DestroyWeaponFlyout() +} + +void function DestroyWeaponFlyout() +{ + if ( file.weaponRUI != null ) + { + RuiDestroyIfAlive( file.weaponRUI ) + file.weaponRUI = null + file.flyoutShowTime = -99.0 + } + + #if SP + ScriptCallback_UpdateOnscreenHint() + #endif +} + +float function GetWeaponFlyoutAliveTime() +{ + return Time() - file.flyoutShowTime +} + +float function GetWeaponFlyoutAliveTimeLeft() +{ + return file.flyoutShowTime + file.lastFlyoutDuration - Time() +} + +bool function IsWeaponFlyoutVisible() +{ + return ( file.weaponRUI != null && ( file.flyoutShowTime + file.lastFlyoutDuration > Time() ) ) +} + +void function WeaponFlyout_SetLevelEnabled( bool state ) +{ + file.flyoutLevelEnabled = state +} + +void function SetWeaponFlyoutRemainingTime( float time ) +{ + if ( file.weaponRUI == null ) + return + + file.flyoutShowTime = Time() + file.lastFlyoutDuration = time + + RuiSetGameTime( file.weaponRUI, "startTime", file.flyoutShowTime ) + RuiSetFloat( file.weaponRUI, "duration", file.lastFlyoutDuration ) +} \ No newline at end of file -- cgit v1.2.3