From f294ee224321a934b5a53ccdc135070e855417b4 Mon Sep 17 00:00:00 2001 From: x3Karma Date: Thu, 11 Aug 2022 21:09:02 +0800 Subject: Swap EVAC_WAIT_TIME to waitTime in _evac.gnut (#482) --- Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut b/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut index 4a21e697..b1d8f6bd 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut @@ -268,8 +268,8 @@ void function Evac( int evacTeam, float initialWait, float arrivalTime, float wa thread PlayAnim( dropship, "cd_dropship_rescue_side_idle", evacNode ) // eta until leave - SetTeamActiveObjective( evacTeam, "EG_DropshipExtract2", Time() + EVAC_WAIT_TIME, file.evacIcon ) - SetTeamActiveObjective( GetOtherTeam( evacTeam ), "EG_StopExtract2", Time() + EVAC_WAIT_TIME, file.evacIcon ) + SetTeamActiveObjective( evacTeam, "EG_DropshipExtract2", Time() + waitTime, file.evacIcon ) + SetTeamActiveObjective( GetOtherTeam( evacTeam ), "EG_StopExtract2", Time() + waitTime, file.evacIcon ) // setup evac trigger entity trigger = CreateEntity( "trigger_cylinder" ) -- cgit v1.2.3