From a7e5ccc87866024f74ee7a132e3b3de4933677f3 Mon Sep 17 00:00:00 2001 From: ASpoonPlaysGames <66967891+ASpoonPlaysGames@users.noreply.github.com> Date: Tue, 1 Mar 2022 18:22:21 +0000 Subject: added IsTitan() and IsPlayerDisembarking() checks for evac (#253) * added IsTitan() and IsPlayerDisembarking() checks for evac * Moved checks, and changed to use ContextAction_IsBusy() --- Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut b/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut index 454185c7..9fe95445 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut @@ -260,7 +260,7 @@ void function Evac( int evacTeam, float initialWait, float arrivalTime, float wa // have to do this inline since we capture the completionCallback trigger.SetEnterCallback( void function( entity trigger, entity player ) : ( canBoardCallback, dropship ) { - if ( !player.IsPlayer() || !IsAlive( player ) || player.IsTitan() || !canBoardCallback( dropship, player ) || PlayerInDropship( player, dropship ) ) + if ( !player.IsPlayer() || !IsAlive( player ) || player.IsTitan() || player.ContextAction_IsBusy() || !canBoardCallback( dropship, player ) || PlayerInDropship( player, dropship ) ) return thread AddPlayerToEvacDropship( dropship, player ) -- cgit v1.2.3