From 9acf30fdf2e0d1aaef1c7a3f79168c8afe6e2f88 Mon Sep 17 00:00:00 2001 From: EladNLG <44613424+EladNLG@users.noreply.github.com> Date: Wed, 29 Dec 2021 18:06:53 +0200 Subject: Add legion mod optimization doesn't actually change anything, just gives 500% more room for adding custom mods the pred cannon... --- .../weapons/mp_titanweapon_predator_cannon.txt | 722 +++++++++++++++++++++ 1 file changed, 722 insertions(+) create mode 100644 Northstar.Custom/mod/scripts/weapons/mp_titanweapon_predator_cannon.txt diff --git a/Northstar.Custom/mod/scripts/weapons/mp_titanweapon_predator_cannon.txt b/Northstar.Custom/mod/scripts/weapons/mp_titanweapon_predator_cannon.txt new file mode 100644 index 000000000..81919e435 --- /dev/null +++ b/Northstar.Custom/mod/scripts/weapons/mp_titanweapon_predator_cannon.txt @@ -0,0 +1,722 @@ +// NOTE: This doesn't change anything about the predator cannon. This only gives more room for making custom mods. +// (previously max. 5 changes in weapon mod before crashing, now 30) +WeaponData +{ + // General + "printname" "#WPN_TITAN_PREDATOR_CANNON" + "shortprintname" "#WPN_TITAN_PREDATOR_CANNON_SHORT" + "description" "#WPN_TITAN_PREDATOR_CANNON_DESC" + "longdesc" "#WPN_TITAN_PREDATOR_CANNON_LONGDESC" + + "leveled_pickup" "1" + + "menu_icon" "r2_ui/menus/loadout_icons/titan_weapon/titan_weapon_predator" + "hud_icon" "r2_ui/menus/loadout_icons/titan_weapon/titan_weapon_predator" + + "weaponClass" "titan" + "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]" + "pickup_press_prompt" "[USE] [WEAPONNAME]" + "minimap_reveal_distance" "32000" + + "OnWeaponActivate" "OnWeaponActivate_titanweapon_predator_cannon" + "OnWeaponDeactivate" "OnWeaponDeactivate_titanweapon_predator_cannon" + "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_titanweapon_predator_cannon" + "OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_titanweapon_predator_cannon" + "OnWeaponStartZoomIn" "OnWeaponStartZoomIn_titanweapon_predator_cannon" + "OnWeaponStartZoomOut" "OnWeaponStartZoomOut_titanweapon_predator_cannon" + "OnWeaponOwnerChanged" "OnWeaponOwnerChanged_titanweapon_predator_cannon" + "OnWeaponNpcPreAttack" "OnWeaponNpcPreAttack_titanweapon_predator_cannon" + + // Menu Stats + "stat_damage" "65" + "stat_range" "75" + "stat_accuracy" "80" + "stat_rof" "75" + "ads_dof_disable" "1" + + // Models + "viewmodel" "models/weapons/titan_predator/atpov_titan_predator.mdl" + "playermodel" "models/weapons/titan_predator/w_titan_predator.mdl" + + "fire_rate" "15" + + MP_BASE + { + "damage_near_value" "35" + "damage_far_value" "25" + "damage_near_value_titanarmor" "100" + "damage_far_value_titanarmor" "72" + "explosion_damage" "0" + "explosion_inner_radius" "0" + "explosionradius" "0" + + "deploy_time" "0.85" + + "ammo_clip_size" "100" + + "enable_highlight_networking_on_creation" "" + } + + SP_BASE + { + "damage_near_value" "110" + "damage_far_value" "100" + "damage_near_value_titanarmor" "130" + "damage_far_value_titanarmor" "100" + "explosion_damage" "50" + "explosion_inner_radius" "50" + "explosionradius" "100" + + "deploy_time" "1.75" + + "ammo_clip_size" "150" + + "enable_highlight_networking_on_creation" "1" + } + + "ammo_min_to_fire" "1" + "explosion_damage_heavy_armor" "0" + + "damage_near_distance" "1200" + "damage_far_distance" "1800" + "npc_damage_near_value" "52" + "npc_damage_far_value" "37" + "npc_damage_near_value_titanarmor" "150" // need to compensate for NPCs not firing as fast as players (1 shot per frame max) + "npc_damage_far_value_titanarmor" "108" // need to compensate for NPCs not firing as fast as players (1 shot per frame max) + + "ammo_no_remove_from_stockpile" "1" + + // Effects + "tracer_effect" "P_weapon_tracers_predator" + "tracer_effect_first_person" "P_weapon_tracers_predator" + "impact_effect_table" "predator_bullet" + "vortex_absorb_effect" "wpn_vortex_projectile_20mm_FP" + "vortex_absorb_effect_third_person" "wpn_vortex_projectile_20mm" + "vortex_absorb_sound" "Vortex_Shield_AbsorbBulletLarge" + "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbBulletLarge_1P_VS_3P" + "vortex_drain" "0.0" + "projectile_adjust_to_gun_barrel" "1" + //For long range power shot + "projectilemodel" "models/weapons/bullets/projectile_40mm.mdl" + "bolt_hitsize" "12.0" + + "fx_shell_eject_view" "wpn_shelleject_20mm_FP" + "fx_shell_eject_world" "wpn_shelleject_20mm" + "fx_shell_eject_attach" "shell" + + "fx_muzzle_flash_view" "P_muzzleflash_predator_FP" + "fx_muzzle_flash_world" "P_muzzleflash_predator" + "fx_muzzle_flash_attach" "muzzle_flash" + + // Sound + "looping_sounds" "1" + "fire_sound_1_player_1p" "Weapon_Predator_SecondShot_1P" + "fire_sound_1_player_3p" "Weapon_Predator_SecondShot_3P" + "fire_sound_1_npc" "Weapon_Predator_SecondShot_3P" + "fire_sound_2" "" + "sound_dryfire" "titan_dryfire" + + "low_ammo_sound_name_1" "Predator_LowAmmo_Shot1" + + "burst_or_looping_fire_sound_start_1p" "Weapon_Predator_FirstShot_1P" + "burst_or_looping_fire_sound_middle_1p" "Weapon_Predator_FireLoop_ShortRange_1P" + "burst_or_looping_fire_sound_end_1p" "Weapon_Predator_LoopEnd_1P" + + "burst_or_looping_fire_sound_start_3p" "" + "burst_or_looping_fire_sound_middle_3p" "Weapon_Predator_FireLoop_ShortRange_3P" + "burst_or_looping_fire_sound_end_3p" "" + + "burst_or_looping_fire_sound_start_npc" "" + "burst_or_looping_fire_sound_middle_npc" "Weapon_Predator_FireLoop_ShortRange_3P" + "burst_or_looping_fire_sound_end_npc" "" + + // Network + "net_optimize" "1" + + // Damage - When Used by Players + "damage_type" "bullet" + + + // Damage - When Used by NPCs + "npc_damage_near_distance" "1200" + "npc_damage_far_distance" "1500" + + "impulse_force" "5000" + "critical_hit_damage_scale" "1.5" + + // Ammo + "ammo_stockpile_max" "6000" + "ammo_default_total" "6000" + + // Behavior + "ads_move_speed_scale" "0.55" + + "zoom_time_in" "1.5" + "zoom_time_out" "0.75" + "zoom_fov" "75" + "reload_time" "4.6" + "reload_time_late1" "3.66" + "reload_time_late2" "2.13" + "reloadempty_time" "4.6" + "reloadempty_time_late1" "3.66" + "reloadempty_time_late2" "2.13" + "holster_time" ".45" + "lower_time" ".1" + "raise_time" ".4" + "vortex_refire_behavior" "bullet" + "allow_empty_fire" "0" + "reload_enabled" "1" + "allow_empty_click" "1" + "empty_reload_only" "0" + "trigger_snipercam" "1" + "allow_headshots" "1" + "headshot_distance" "5000" + "damage_headshot_scale" "1.5" + "critical_hit" "1" + + + "attack_button_presses_ads" "1" + + // Spread + "spread_stand_hip" "3.4" + "spread_stand_hip_run" "3.4" + "spread_stand_hip_sprint" "3.4" + "spread_crouch_hip" "3.4" + "spread_air_hip" "3.4" + "spread_stand_ads" "3.4" + "spread_crouch_ads" "3.4" + "spread_air_ads" "4.4" + + "spread_kick_on_fire_stand_hip" "0.1" + "spread_kick_on_fire_stand_ads" "0.1" + "spread_kick_on_fire_crouch_hip" "0.1" + "spread_kick_on_fire_crouch_ads" "0.1" + "spread_kick_on_fire_air_hip" "0.1" + "spread_kick_on_fire_air_ads" "0.1" + + "spread_max_kick_stand_hip" "1.0" + "spread_max_kick_stand_ads" "1.0" + "spread_max_kick_crouch_hip" "1.0" + "spread_max_kick_crouch_ads" "1.0" + "spread_max_kick_air_hip" "1.0" + "spread_max_kick_air_ads" "1.0" + + "spread_decay_rate" "4.5" + "spread_decay_delay" "0.05" + + "ammo_suck_behavior" "primary_weapons" + + // View Kick + "viewkick_spring" "lmg" + + "viewkick_pitch_base" "0" + "viewkick_pitch_random" "0.46" + "viewkick_pitch_softScale" "0.65" + "viewkick_pitch_hardScale" "2" + + "viewkick_yaw_base" "0" + "viewkick_yaw_random" "1.0" + "viewkick_yaw_softScale" "1.1" + "viewkick_yaw_hardScale" "1.35" + + "viewkick_roll_base" "0.0" + "viewkick_roll_randomMin" "0.3" + "viewkick_roll_randomMax" "0.25" + "viewkick_roll_softScale" "0.2" + "viewkick_roll_hardScale" "1.75" + + "viewkick_hipfire_weaponFraction" "0.7" + "viewkick_hipfire_weaponFraction_vmScale" "0.3" + "viewkick_ads_weaponFraction" "0.6" + "viewkick_ads_weaponFraction_vmScale" "0.7" + + //"viewkick_scale_min_hipfire" "1.5"//0.6 + //"viewkick_scale_max_hipfire" "2.0"//1.0 + //"viewkick_scale_min_ads" "0.6"//0.3 + //"viewkick_scale_max_ads" "1.6"//0.8 + //"viewkick_scale_valuePerShot" "1" + //"viewkick_scale_valueLerpStart" "50"//5 + //"viewkick_scale_valueLerpEnd" "150"//50 + //"viewkick_scale_valueDecayDelay" "0.20" + //"viewkick_scale_valueDecayRate" "30" + + "viewpunch_multiplier" "1.1" + + // Bob + "bob_cycle_time" ".715" + "bob_vert_dist" "2" + "bob_horz_dist" "2.25" + "bob_max_speed" "150" + "bob_pitch" "0.5" + "bob_yaw" "-0.75" + "bob_roll" "-1.35" + + // Bob + "bob_cycle_time_zoomed" ".8" + "bob_vert_dist_zoomed" ".5" + "bob_horz_dist_zoomed" "0.75" + "bob_max_speed_zoomed" "150" + "bob_pitch_zoomed" "0.5" + "bob_yaw_zoomed" "-0.75" + "bob_roll_zoomed" "-1.35" + + + // Rumble + "fire_rumble" "rumble_titan_minigun" + + // Sway + "sway_rotate_attach" "SWAY_ROTATE" + "sway_min_x" "-0.5" + "sway_min_y" "-2" + "sway_min_z" "-2.7" + "sway_max_x" "0.5" + "sway_max_y" "2" + "sway_max_z" "2.7" + "sway_min_pitch" "-3" + "sway_min_yaw" "-2.5" + "sway_min_roll" "-4" + "sway_max_pitch" "3" + "sway_max_yaw" "2.5" + "sway_max_roll" "4" + "sway_translate_gain" "4" + "sway_rotate_gain" "4" + "sway_move_forward_translate_x" "-0.1" + "sway_move_forward_translate_z" "-2.7" + "sway_move_back_translate_x" "0.2" + "sway_move_back_translate_z" "-0.2" + "sway_move_left_translate_y" "-1" + "sway_move_left_translate_z" "-0.5" + "sway_move_left_rotate_roll" "0.4" + "sway_move_right_translate_y" "1" + "sway_move_right_translate_z" "-0.5" + "sway_move_right_rotate_roll" "-0.4" + "sway_move_up_translate_z" "1" + "sway_move_down_translate_z" "-1" + "sway_turn_left_rotate_yaw" "0.5" + "sway_turn_right_rotate_yaw" "-0.5" + "sway_turn_up_rotate_pitch" "-1" + "sway_turn_down_rotate_pitch" "1" + + "sway_turn_left_translate_y" "-1" + "sway_turn_right_translate_y" "1" + "sway_turn_left_translate_x" "-2" + "sway_turn_right_translate_x" "2" + "sway_turn_up_translate_z" "-1" + "sway_turn_down_translate_z" "1" + "sway_turn_up_translate_x" "0.0" + "sway_turn_down_translate_x" "0.0" + + "sway_turn_left_rotate_roll" "1" + "sway_turn_right_rotate_roll" "-1" + "sway_turn_up_rotate_pitch" "-3" + "sway_turn_down_rotate_pitch" "3" + "sway_turn_up_rotate_roll" "0.8" + "sway_turn_down_rotate_roll" "-0.8" + + // Sway + "sway_rotate_attach_zoomed" "SWAY_ROTATE" + "sway_min_x_zoomed" "-0.5" + "sway_min_y_zoomed" "-2" + "sway_min_z_zoomed" "-2.7" + "sway_max_x_zoomed" "0.5" + "sway_max_y_zoomed" "2" + "sway_max_z_zoomed" "2.7" + "sway_min_pitch_zoomed" "-3" + "sway_min_yaw_zoomed" "-2.5" + "sway_min_roll_zoomed" "-4" + "sway_max_pitch_zoomed" "3" + "sway_max_yaw_zoomed" "2.5" + "sway_max_roll_zoomed" "4" + "sway_translate_gain_zoomed" "4" + "sway_rotate_gain_zoomed" "4" + "sway_move_forward_translate_x_zoomed" "-0.1" + "sway_move_forward_translate_z_zoomed" "-2.7" + "sway_move_back_translate_x_zoomed" "0.2" + "sway_move_back_translate_z_zoomed" "-0.2" + "sway_move_left_translate_y_zoomed" "-1" + "sway_move_left_translate_z_zoomed" "-0.5" + "sway_move_left_rotate_roll_zoomed" "0.4" + "sway_move_right_translate_y_zoomed" "1" + "sway_move_right_translate_z_zoomed" "-0.5" + "sway_move_right_rotate_roll_zoomed" "-0.4" + "sway_move_up_translate_z_zoomed" "1" + "sway_move_down_translate_z_zoomed" "-1" + "sway_turn_left_rotate_yaw_zoomed" "0.25" + "sway_turn_right_rotate_yaw_zoomed" "-0.25" + "sway_turn_up_rotate_pitch_zoomed" "-1" + "sway_turn_down_rotate_pitch_zoomed" "1" + + "sway_turn_left_translate_y_zoomed" "-1" + "sway_turn_right_translate_y_zoomed" "1" + "sway_turn_left_translate_x_zoomed" "-2" + "sway_turn_right_translate_x_zoomed" "2" + "sway_turn_up_translate_z_zoomed" "-1" + "sway_turn_down_translate_z_zoomed" "1" + "sway_turn_up_translate_x_zoomed" "0.0" + "sway_turn_down_translate_x_zoomed" "0.0" + + "sway_turn_left_rotate_roll_zoomed" "0.5" + "sway_turn_right_rotate_roll_zoomed" "-0.5" + "sway_turn_up_rotate_pitch_zoomed" "-3" + "sway_turn_down_rotate_pitch_zoomed" "3" + "sway_turn_up_rotate_roll_zoomed" "0.8" + "sway_turn_down_rotate_roll_zoomed" "-0.8" + + // NPC + "proficiency_poor_spreadscale" "4.0" + "proficiency_poor_bias" "0.0" + "proficiency_average_spreadscale" "4.0" + "proficiency_average_bias" "0.25" + "proficiency_good_spreadscale" "3.0" + "proficiency_good_bias" "0.25" + "proficiency_very_good_spreadscale" "2.0" + "proficiency_very_good_bias" "0.5" + "proficiency_perfect_spreadscale" "1.5" + + "npc_rest_time_between_bursts_min" "0.2" + "npc_rest_time_between_bursts_max" "0.4" + "npc_pre_fire_delay" "1.00" + "npc_pre_fire_delay_interval" "5.0" + "npc_min_range" "0" + "npc_max_range" "8000" + + "npc_min_engage_range" "100" + "npc_max_engage_range" "4000" + "npc_min_engage_range_heavy_armor" "1500" + "npc_max_engage_range_heavy_armor" "4000" + + "npc_min_burst" "20" + "npc_max_burst" "30" + "npc_full_auto_vs_heavy_armor" "0" + "npc_fire_at_enemy_defense_time" "2.5" + "npc_use_strict_muzzle_dir" "1" + + // Crosshair + "red_crosshair_range" "1200" + + // Bodygroups: + "clip_bodygroup" "titan_predator_magazine" + "clip_bodygroup_index_shown" "0" + "clip_bodygroup_index_hidden" "1" + "clip_bodygroup_show_for_milestone_0" "1" + "clip_bodygroup_show_for_milestone_1" "0" + "clip_bodygroup_show_for_milestone_2" "1" + "clip_bodygroup_show_for_milestone_3" "1" + + "aimassist_disable_hipfire_humansonly" "1" + "aimassist_disable_ads_humansonly" "1" + + "burst_fire_delay" "0.0666" + "smart_ammo_search_angle" "60" + "smart_ammo_search_distance" "3000" + "smart_ammo_search_npcs" "1" + "smart_ammo_search_players" "1" + "smart_ammo_search_projectiles" "0" + "smart_ammo_titans_block_los" "1" + "smart_ammo_new_target_delay" "0" + "smart_ammo_max_targets" "6" + "smart_ammo_alt_lock_style" "0" + "smart_ammo_max_targeted_burst" "12" + "smart_ammo_always_do_burst" "0" + "smart_ammo_targeting_time_min" "0.5" + "smart_ammo_targeting_time_max" "0.5" + "smart_ammo_target_max_locks_heavy" "1" + "smart_ammo_hud_lock_style" "default" + "smart_ammo_hud_type" "predator_cannon" + "smart_ammo_target_confirmed_sound" "Titan_Legion_Smart_Core_Target_Acquired_1P" + "smart_ammo_target_confirming_sound" "Titan_Legion_Smart_Core_LockingOn_1P" + "smart_ammo_target_found_sound" "Titan_Legion_Smart_Core_LockingOn_1P" + "smart_ammo_target_lost_sound" "Titan_Legion_Smart_Core_Unlocked_1P" + "smart_ammo_lock_type" "any" + "smart_ammo_allow_ads_lock" "0" + "smart_ammo_allow_hip_fire_lock" "0" + "smart_ammo_draw_acquisition_lines" "0" + "smart_ammo_titan_lock_point0" "SMART_AMMO_TORSO_FRONT" + "smart_ammo_titan_lock_point1" "SMART_AMMO_TORSO_BACK" + "smart_ammo_titan_lock_point2" "SMART_AMMO_LEG_LEFT" + "smart_ammo_titan_lock_point3" "SMART_AMMO_LEG_RIGHT" + "smart_ammo_titan_lock_point4" "SMART_AMMO_TORSO_BASE" + "smart_ammo_titan_lock_point5" "SMART_AMMO_HEAD" + "smart_ammo_titan_lock_point6" "SMART_AMMO_ARM_LEFT" + "smart_ammo_titan_lock_point7" "SMART_AMMO_ARM_RIGHT" + "smart_ammo_points_search_tick_interval" "6" + "smart_ammo_bounds_search_tick_interval" "6" + "ammo_no_remove_from_clip" "0" + "pass_through_depth" "0" + "pass_through_damage_preserved_scale" "1.0" + + + Mods + { + LongRangeAmmo + { + "rui_crosshair_index" "3" + + "tracer_effect" "P_weapon_tracers_predator_alt" + "tracer_effect_first_person" "P_weapon_tracers_predator_alt" + "impact_effect_table" "predator_bullet_ALT" + + "fx_muzzle_flash_view" "P_muzzleflash_predator_alt_FP" + "fx_muzzle_flash_world" "P_muzzleflash_predator_alt" + + "spread_stand_ads" "0.4" + "spread_crouch_ads" "0.4" + "spread_air_ads" "0.4" + "zoom_fov" "40" + + "viewkick_pitch_random" "0.15" + "viewkick_pitch_hardScale" "1.5" + "viewkick_pitch_softScale" "1.5" + + "viewkick_yaw_random" "0.2" + "viewkick_yaw_hardScale" "2.5" + "viewkick_yaw_softScale" "1.0" + + "damage_near_distance" "3000" + "damage_far_distance" "3250" + "npc_damage_near_distance" "3000" + "npc_damage_far_distance" "3250" + + "burst_or_looping_fire_sound_middle_1p" "Weapon_Predator_FireLoop_LongRange_1P" + + "burst_or_looping_fire_sound_middle_3p" "Weapon_Predator_FireLoop_LongRange_3P" + + "burst_or_looping_fire_sound_middle_npc" "Weapon_Predator_FireLoop_LongRange_3P" + + "npc_accuracy_multiplier_heavy_armor" "1.5" + "npc_accuracy_multiplier_npc" "1.5" + } + Smart_Core + { + "smart_ammo_allow_ads_lock" "1" + "smart_ammo_allow_hip_fire_lock" "1" + "smart_ammo_allow_search_while_firing" "1" + "ammo_no_remove_from_clip" "1" + "vortex_drain" "0.033" + + //"npc_accuracy_multiplier_heavy_armor" "*2" + //"npc_accuracy_multiplier_npc" "*2" + "aimassist_disable_hipfire" "1" + "aimassist_disable_ads" "1" + } + CloseRangePowerShot + { + "fire_rumble" "rumble_titan_leadwall" + + "rui_crosshair_index" "2" + "impact_effect_table" "predator_bullet_PS" + "spread_stand_hip" "16.0" + "spread_stand_hip_run" "16.0" + "spread_stand_hip_sprint" "16.0" + "spread_crouch_hip" "16.0" + "spread_air_hip" "16.0" + "spread_stand_ads" "16.0" + "spread_crouch_ads" "16.0" + "spread_air_ads" "16.0" + "damage_near_value" "200" + "damage_far_value" "50" + "damage_near_value_titanarmor" "2000" + "damage_far_value_titanarmor" "2000" + "damage_near_distance" "800" + "damage_far_distance" "1600" + "anim_alt_idleAttack" "1" + "fire_rate" "1.0" + "reload_enabled" "0" + "fx_muzzle_flash_view" "P_muzzleflash_predator_PS_FP" + "fx_muzzle_flash_world" "P_muzzleflash_predator_PS" + "fire_sound_1_player_1p" "" ///// + "fire_sound_1_player_3p" "" // Playing these in script instead. + "fire_sound_1_npc" "" ///// + "charge_time" "0.75" + "charge_cooldown_time" "0.0" + "charge_cooldown_delay" "0.0" + "charge_end_forces_fire" "1" + "charge_sound_1p" "Weapon_Predator_Powershot_ChargeUp_1P" + "charge_sound_3p" "Weapon_Predator_Powershot_ChargeUp_3P" + "charge_require_input" "0" + "charge_effect_1p" "P_predator_barrel_blur_glow_FP" + "charge_effect_3p" "P_predator_barrel_blur_glow" + "charge_rumble_min" "20" + "charge_rumble_max" "30" + "charge_effect_attachment" "fx_barrel" + "zoomfrac_autoattack" "1.0" + "npc_min_burst" "1" + "npc_max_burst" "1" + "npc_pre_fire_delay" "0.0" + "npc_pre_fire_delay_interval" "0.0" + "npc_charge_time_min" "0.75" + "npc_charge_time_max" "0.75" + "net_bullet_fix" "0" + + "npc_accuracy_multiplier_heavy_armor" "3" + "npc_accuracy_multiplier_npc" "3" + } + pas_CloseRangePowerShot + { + "damage_near_value_titanarmor" "*0.85" + "damage_far_value_titanarmor" "*0.85" + } + fd_closerange_helper + { + + } + fd_CloseRangePowerShot + { + //crosshair update + } + LongRangePowerShot + { + "fire_rumble" "rumble_titan_40mm" + + "impact_effect_table" "predator_bullet_ps_alt" + "projectile_trail_effect_0" "P_proj_predator_alt_pwr" + "fx_muzzle_flash_view" "P_muzzleflash_predator_PS_FP_ALT" + "fx_muzzle_flash_world" "P_muzzleflash_predator_PS_ALT" + "fire_sound_1_player_1p" "" ///// + "fire_sound_1_player_3p" "" // Playing these in script instead. + "fire_sound_1_npc" "" ///// + "damage_near_value" "200" + "damage_far_value" "200" + "damage_near_value_titanarmor" "2000" + "damage_far_value_titanarmor" "2000" + "explosion_damage" "200" + "explosion_damage_heavy_armor" "1800" + "explosion_damages_owner" "1" + "explosion_inner_radius" "50" + "explosionradius" "150" + "explosion_shake_radius" "200" + "explosion_shake_amplitude" "5" + "explosion_shake_frequency" "55" + "explosion_shake_duration" "0.25" + "anim_alt_idleAttack" "1" + "charge_time" "0.75" + "charge_cooldown_time" "0.0" + "charge_cooldown_delay" "0.0" + "charge_end_forces_fire" "1" + "charge_sound_1p" "Weapon_Predator_Powershot_ChargeUp_1P" + "charge_sound_3p" "Weapon_Predator_Powershot_ChargeUp_3P" + "charge_require_input" "0" + "charge_effect_1p" "P_predator_barrel_blur_glow_FP" + "charge_effect_3p" "P_predator_barrel_blur_glow" + "charge_effect_attachment" "fx_barrel" + "charge_rumble_min" "10" + "charge_rumble_max" "15" + "rui_crosshair_index" "1" + "reload_enabled" "0" + "fire_rate" "1.0" + "spread_stand_hip" "0.0" + "spread_stand_hip_run" "0.0" + "spread_stand_hip_sprint" "0.0" + "spread_crouch_hip" "0.0" + "spread_air_hip" "0.0" + "spread_stand_ads" "0.0" + "spread_crouch_ads" "0.0" + "spread_air_ads" "0.0" + "zoom_fov" "40" + "zoomfrac_autoattack" "1.0" + "pass_through_depth" "500" + "npc_min_burst" "1" + "npc_max_burst" "1" + "npc_pre_fire_delay" "0.0" + "npc_pre_fire_delay_interval" "0.0" + "npc_charge_time_min" "0.75" + "npc_charge_time_max" "0.75" + "net_bullet_fix" "0" + + "npc_accuracy_multiplier_heavy_armor" "2" + "npc_accuracy_multiplier_npc" "2" + } + pas_LongRangePowerShot + { + "damage_near_value_titanarmor" "*0.85" + "damage_far_value_titanarmor" "*0.85" + } + fd_longrange_helper + { + + } + fd_LongRangePowerShot + { + "pass_through_damage_preserved_scale" "1.5" + } + SiegeMode + { + "zoom_time_in" "*0.9" + } + + pas_legion_weapon + { + "ammo_clip_size" "140" + } + pas_legion_spinup + { + "ads_move_speed_scale" "0.75" + } + fd_piercing_shots + { + "pass_through_depth" "++500" + } + fd_gun_shield_redirect + { + + } + } + + active_crosshair_count "1" + rui_crosshair_index "0" + + RUI_CrosshairData + { + DefaultArgs + { + adjustedSpread weapon_spread + adsFrac player_zoomFrac + isSprinting player_is_sprinting + isReloading weapon_is_reloading + teamColor crosshair_team_color + isAmped weapon_is_amped + crosshairMovementX crosshair_movement_x + crosshairMovementY crosshair_movement_y + isActive weapon_is_active + } + + Crosshair_1 + { + "ui" "ui/crosshair_titan_predator_close_range" + "base_spread" "0.0" + Args + { + isFiring weapon_is_firing + } + } + + Crosshair_2 + { + "ui" "ui/crosshair_titan_predator_power_shot_long" + "base_spread" "0.0" + Args + { + isFiring weapon_is_firing + } + } + + Crosshair_3 + { + "ui" "ui/crosshair_titan_predator_power_shot_close" + "base_spread" "-4.0" + Args + { + isFiring weapon_is_firing + } + } + Crosshair_4 + { + "ui" "ui/crosshair_titan_predator_long_range" + "base_spread" "-1.5" + Args + { + isFiring weapon_is_firing + } + } + } +} -- cgit v1.2.3