From 8f3f0cfc089f0388862865e4758a130201aca1ce Mon Sep 17 00:00:00 2001 From: x3Karma Date: Tue, 4 Jan 2022 00:48:45 +0800 Subject: Fix indentations in _gamemode_chamber.nut --- .../vscripts/gamemodes/_gamemode_chamber.nut | 57 ++++++++++------------ 1 file changed, 26 insertions(+), 31 deletions(-) diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_chamber.nut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_chamber.nut index 4ee47aaf..bbd669cd 100644 --- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_chamber.nut +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_chamber.nut @@ -1,12 +1,8 @@ global function GamemodeChamber_Init -struct { - -} file - void function GamemodeChamber_Init() { - SetSpawnpointGamemodeOverride( FFA ) + SetSpawnpointGamemodeOverride( FFA ) SetShouldUseRoundWinningKillReplay( true ) SetLoadoutGracePeriodEnabled( false ) // prevent modifying loadouts with grace period @@ -32,7 +28,7 @@ void function ChamberOnPlayerKilled( entity victim, entity attacker, var damageI return if ( attacker.IsPlayer() ) - { + { attacker.SetPlayerGameStat( PGS_ASSAULT_SCORE, attacker.GetPlayerGameStat( PGS_ASSAULT_SCORE ) + 1 ) AddTeamScore( attacker.GetTeam(), 1 ) if ( DamageInfo_GetDamageSourceIdentifier( damageInfo ) == eDamageSourceId.human_execution ) @@ -42,59 +38,58 @@ void function ChamberOnPlayerKilled( entity victim, entity attacker, var damageI SendHudMessage( player, message, -1, 0.4, 255, 0, 0, 0, 0, 3, 0.15 ) foreach ( entity weapon in attacker.GetMainWeapons() ) - { - weapon.SetWeaponPrimaryAmmoCount(0) + { + weapon.SetWeaponPrimaryAmmoCount(0) int clip = weapon.GetWeaponPrimaryClipCount() + 4 if (weapon.GetWeaponPrimaryClipCountMax() < clip) weapon.SetWeaponPrimaryClipCount(weapon.GetWeaponPrimaryClipCountMax()) else weapon.SetWeaponPrimaryClipCount(weapon.GetWeaponPrimaryClipCount() + 4) - } + } } else { - foreach ( entity weapon in attacker.GetMainWeapons() ) - { - weapon.SetWeaponPrimaryAmmoCount(0) + foreach ( entity weapon in attacker.GetMainWeapons() ) + { + weapon.SetWeaponPrimaryAmmoCount(0) int clip = weapon.GetWeaponPrimaryClipCount() + 1 if (weapon.GetWeaponPrimaryClipCountMax() < clip) weapon.SetWeaponPrimaryClipCount(weapon.GetWeaponPrimaryClipCountMax()) else weapon.SetWeaponPrimaryClipCount(weapon.GetWeaponPrimaryClipCount() + 1) - } + } } SetRoundWinningKillReplayAttacker(attacker) - } + } } void function UpdateLoadout( entity player ) { - // set health to 1 to allow one shot kills - if (IsAlive(player) && player != null) + if (IsAlive(player) && player != null) { - // set loadout - foreach ( entity weapon in player.GetMainWeapons() ) - player.TakeWeaponNow( weapon.GetWeaponClassName() ) + // set loadout + foreach ( entity weapon in player.GetMainWeapons() ) + player.TakeWeaponNow( weapon.GetWeaponClassName() ) - foreach ( entity weapon in player.GetOffhandWeapons() ) - player.TakeWeaponNow( weapon.GetWeaponClassName() ) + foreach ( entity weapon in player.GetOffhandWeapons() ) + player.TakeWeaponNow( weapon.GetWeaponClassName() ) - array mods = ["one_in_the_chamber"] - player.GiveWeapon( "mp_weapon_wingman", mods) - player.GiveOffhandWeapon( "melee_pilot_emptyhanded", OFFHAND_MELEE ) + array mods = ["one_in_the_chamber"] + player.GiveWeapon( "mp_weapon_wingman", mods) + player.GiveOffhandWeapon( "melee_pilot_emptyhanded", OFFHAND_MELEE ) - thread SetAmmo( player ) - } + thread SetAmmo( player ) + } } void function SetAmmo( entity player ) { foreach ( entity weapon in player.GetMainWeapons() ) - { - weapon.SetWeaponPrimaryAmmoCount(0) - weapon.SetWeaponPrimaryClipCount(1) - } - WaitFrame() + { + weapon.SetWeaponPrimaryAmmoCount(0) + weapon.SetWeaponPrimaryClipCount(1) + } + WaitFrame() if ( IsValid( player ) ) PlayerEarnMeter_SetMode( player, eEarnMeterMode.DISABLED ) } -- cgit v1.2.3