From 72d1ab3492ea20ffb75a4d627b09bedd26df41a6 Mon Sep 17 00:00:00 2001 From: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Date: Wed, 19 Jan 2022 04:57:46 +0000 Subject: remove unnecessary logs from spawnzone algorithm --- Northstar.CustomServers/mod/scripts/vscripts/mp/spawn.nut | 4 ---- 1 file changed, 4 deletions(-) diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/spawn.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/spawn.nut index 5b8b24014..42e107e45 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/spawn.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/spawn.nut @@ -616,10 +616,6 @@ entity function DecideSpawnZone_Generic( array spawnzones, int team ) } } - print( averageFriendlySpawns ) - print( averageEnemySpawns ) - print( Distance2D( spawnzone.GetOrigin(), averageFriendlySpawns ) ) - print( Distance2D( spawnzone.GetOrigin(), averageEnemySpawns ) ) // don't choose spawnzones that are closer to enemy base than friendly base if ( !spawnzoneEvil && Distance2D( spawnzone.GetOrigin(), averageFriendlySpawns ) > Distance2D( spawnzone.GetOrigin(), averageEnemySpawns ) ) spawnzoneEvil = true -- cgit v1.2.3