From 614fcf2f354cc5883364c49fa3b557100c76f373 Mon Sep 17 00:00:00 2001 From: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Date: Wed, 5 Jan 2022 01:18:52 +0000 Subject: prevent spectator velocity from increasing due to gravity --- Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut index 62f7d459..b8cd67ad 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut @@ -335,6 +335,7 @@ void function PostDeathThread_MP( entity player, var damageInfo ) // based on ga } player.SetPlayerSettings( "spectator" ) // prevent a crash with going from titan => pilot on respawn + player.StopPhysics() // need to set this after SetPlayerSettings if ( RespawnsEnabled() ) { @@ -467,6 +468,7 @@ void function RespawnAsTitan( entity player, bool manualPosition = false ) void function PlayerBecomesSpectator( entity player ) { player.StartObserverMode( OBS_MODE_CHASE ) + player.StopPhysics() player.EndSignal( "OnRespawned" ) player.EndSignal( "OnDestroy" ) @@ -533,6 +535,7 @@ void function PlayerBecomesSpectator( entity player ) player.SetObserverModeStaticAngles( target.GetAngles() ) player.StartObserverMode( OBS_MODE_STATIC ) } + player.StopPhysics() } } -- cgit v1.2.3