From 04b1b0be8abf1a83771e663bcee8a618a8f798ab Mon Sep 17 00:00:00 2001 From: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com> Date: Thu, 20 Apr 2023 00:47:57 +0200 Subject: Revert "Hardpoint UI Fixes (#416)" (#618) This reverts commit 28d444c26a1da5496d1cf3f7610a261cd739ef73. As it causes crash as explained in https://github.com/R2Northstar/NorthstarMods/pull/416#pullrequestreview-1392973121 --- .../mod/scripts/vscripts/gamemodes/_gamemode_cp.nut | 15 +++------------ 1 file changed, 3 insertions(+), 12 deletions(-) diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut index 1bc42de0..705b7836 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut @@ -471,10 +471,8 @@ void function HardpointThink( HardpointStruct hardpoint ) } else if(cappingTeam==TEAM_UNASSIGNED) // nobody on point { - if((GetHardpointState(hardpoint)>=CAPTURE_POINT_STATE_AMPED) || (GetHardpointState(hardpoint)==CAPTURE_POINT_STATE_SELF_UNAMPING)) + if((GetHardpointState(hardpoint)==CAPTURE_POINT_STATE_AMPED)||(GetHardpointState(hardpoint)==CAPTURE_POINT_STATE_AMPING)) { - if (GetHardpointState(hardpoint) == CAPTURE_POINT_STATE_AMPED) - SetHardpointState(hardpoint,CAPTURE_POINT_STATE_SELF_UNAMPING) // plays a pulsating effect on the UI only when the hardpoint is amped SetHardpointCappingTeam(hardpoint,hardpointEnt.GetTeam()) SetHardpointCaptureProgress(hardpoint,max(1.0,GetHardpointCaptureProgress(hardpoint)-(deltaTime/HARDPOINT_AMPED_DELAY))) if(GetHardpointCaptureProgress(hardpoint)<=1.001) // unamp @@ -548,10 +546,8 @@ void function HardpointThink( HardpointStruct hardpoint ) } else if(file.ampingEnabled)//amping or reamping { - // i have no idea why but putting it CAPTURE_POINT_STATE_AMPING will say 'CONTESTED' on the UI - // since whether the point is contested is checked above, putting the hardpoint state to a value of 8 fixes it somehow - if(GetHardpointState(hardpoint)<=CAPTURE_POINT_STATE_AMPING) - SetHardpointState( hardpoint, 8 ) + if(GetHardpointState(hardpoint)