Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-16 | Scoring block when point is contested | RoyalBlue1 | |
Not Playtested | |||
2022-01-16 | Bug fix | RoyalBlue1 | |
now only Players count as capper (ticks worked before) | |||
2022-01-16 | new Amped Hardpoint Logic | RoyalBlue1 | |
Logic in line with base game | |||
2022-01-15 | GetTimeLimit_ForGameMode() is no longer a stub | Jack Bolton | |
2022-01-15 | fix compile error loading singleplayer | BobTheBob | |
2022-01-12 | fix angel city skybox fog | BobTheBob | |
2022-01-12 | fix WaittillAnimOver issue when swapping loadouts in dropship intro | BobTheBob | |
2022-01-12 | fix pilot voices | BobTheBob | |
2022-01-10 | Fix registering kills during epilogue (#82) | x3Karma | |
* Fix Pilots vs Pilots registering kills during epilogue * Fix Skirmish counting kills uring epilogue * Fix Titan Brawl counting score during epilogue (if available) | |||
2022-01-09 | Set weapon clip to full on amp | Will Castro | |
2022-01-09 | Change == sign to >= sign for Nemesis trigger | x3Karma | |
2022-01-09 | Additional kill score fixes | x3Karma | |
- Reset number of deaths since last kill when the attacker gets a kill (to prevent dying once and immediately get a Comeback medal) - Change == sign to >= sign for Dominating killstreaks - Change == sign to >= sign for Mega Kills | |||
2022-01-09 | Add flag carrier scoring to Live Fire Arena (#88) | RoyalBlue1 | |
* Add Flag Scoring to Live Fire Arena Adds a Point to the assault score of the player who carries the Flag at round end. This is the behaviour I observed in youtube videos, but there are not enough for me to determine if this is the correct behaviour | |||
2022-01-08 | proper pvp spawnpoint rating algorithm implementation | BobTheBob | |
2022-01-08 | Merge branch 'main' of https://github.com/R2Northstar/NorthstarMods | BobTheBob | |
2022-01-08 | add GetWinningTeamWithFFASupport for timeout winning checks | BobTheBob | |
2022-01-08 | Merge pull request #81 from x3Karma/patch-5 | BobTheBob | |
ClearLastAttacker added after respawning | |||
2022-01-07 | ClearLastAttacker added after respawning | x3Karma | |
to prevent any method of suicide to continue crediting the previous killer. | |||
2022-01-05 | Hide death from scoreboard when playerDeathHidden is true | Unknown | |
This fixes the scoreboard showing a death when player survived a round in roundbased gamemodes | |||
2022-01-05 | Merge pull request #71 from connieprice/main | BobTheBob | |
Boost Fixes Redux | |||
2022-01-05 | prevent spectator velocity from increasing due to gravity | BobTheBob | |
2022-01-05 | Boost Fixes Redux | Connie Price | |
- Fixed Dice Roll still picking "titan only" boosts. - Added a more flexible way to set replacements for "non-titan" modes. `BurnMeter_SetNoTitansReplacement( string original, string replacement)` - Fixed ticks not being rewarded in pairs. - Added support for multiple boost rewards. `BurnMeter_SetBoostRewardCount( string burnRef, int count )` | |||
2022-01-04 | Merge pull request #66 from x3Karma/patch-2 | BobTheBob | |
Resets killstreak first before calculating kills. | |||
2022-01-04 | Big Boost/Earn Meter Fixes! | Connie Price | |
* Only set the boost from persistence once, allowing for the boost to be changed mid game by other scripts. * Added `PlayerEarnMeter_SetBoostByRef(string boostRef)` to simplify setting boosts. * Boosts now correctly disappear after being reward to the player. * Client-side reward icon will now update when the boost is changed. * Titan cores will now pull the HUD icon from the core, instead of the titan chassis. Allowing this to be handled better by other scripts. * Player boost inventory implemented! Now players will be able to store multiple boosts like vanilla. * Boost inventory limits, all vanilla boost limits are respected, and `BurnMeter_SetBoostLimit( string burnRef, int limit )` was added to accommodate this. * Fixed the unused nuke titan boost code so that if anyone decides to use it it's not horribly error prone. | |||
2022-01-05 | Resets killstreak first before calculating kills. | x3Karma | |
2022-01-03 | Merge pull request #46 from connieprice/main | Barichello | |
Added a pro screen check to titan to pilot loadout retrieval. | |||
2022-01-04 | Update _ai_mp.gnut | x3Karma | |
minor spelling mistake | |||
2022-01-03 | Merge pull request #38 from 0neGal/main | Barichello | |
fix incorrectly formatted JSON | |||
2022-01-02 | fix potential crash in ttdm intro | BobTheBob | |
2022-01-01 | fix dropship intro using the wrong team's spawns | BobTheBob | |
2022-01-01 | fix race condition with games being won in a death callback for roundwinning ↵ | BobTheBob | |
killreplays | |||
2021-12-31 | add fd boost shop boosts | BobTheBob | |
2021-12-31 | Merge pull request #45 from abarichello/fix/wargames-intro-offhand-weapon | BobTheBob | |
Disable offhand weapons during wargames intro | |||
2021-12-31 | Sync wargames intro animations | Barichello | |
2021-12-31 | allow lf to work on non-lf maps | BobTheBob | |
2021-12-30 | Added a pro screen check to titan to pilot loadout retrieval. | Connie Price | |
Just like the normal loadout "giver", prevents an error when a weapon is not properly setup to use the proscreen, but has been given as part of a loadout. | |||
2021-12-30 | Disable offhand weapons during wargames intro | Barichello | |
2021-12-30 | somehow missed this one | 0neGal | |
2021-12-30 | fixed incorrectly formatted JSON | 0neGal | |
2021-12-30 | adds timeout checker to PvP | x3Karma | |
2021-12-30 | wrong file fuck me this is a backup | x3Karma | |
2021-12-30 | adds time out check for all of these | x3Karma | |
2021-12-30 | Merge branch 'R2Northstar:main' into main | x3Karma | |
2021-12-30 | fixes map hack issues | x3Karma | |
2021-12-29 | Fix #17 | Barichello | |
2021-12-30 | Merge pull request #22 from x3Karma/main | BobTheBob | |
General Gamemodes Improvement | |||
2021-12-30 | Merge pull request #19 from connieprice/main | BobTheBob | |
Fixed the game erroring when disembarking from a titan and the player… | |||
2021-12-30 | Merge pull request #32 from Soup-64/patch-1 | BobTheBob | |
Fix missing respawn grace during EvacEpilogue and Postmatch gamestate | |||
2021-12-30 | speedball and dropship crash fixes | BobTheBob | |
2021-12-29 | Fix missing respawn grace during EvacEpilogue and Postmatch gamestate | Soup-64 | |
Adds in a helper function on top of setting respawn behaviour for adding a grace period before disabling the respawn to fix #30. This also disables respawns during the Postmatch game state, and grace length is controlled by the GAME_EPILOGUE_PLAYER_RESPAWN_LEEWAY constant. |