Age | Commit message (Collapse) | Author |
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Titans stores damage history in their Soul component, not the NPC itself, probably due to how game handles pilot/auto-titan interaction with the Titan entities.
This means that we weren't awarding assist stats properly for titan assists
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Currently dropships take damage from titans stepping on them, this prevents that
Co-authored-by: William Miller <william-millennium@hotmail.com>
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Exposes the previously hidden string argument in the `UpdatePlayerStat` function, that is needed to track some things more easily when hooking stats.
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When turning on progression now, items that should be purchased from the store will remain unlocked.
These items contain among others the prime versions of the various Titans.
Some mods make explicit use of prime Titans to switch to alternate loadouts (Brute, Archon, ...)
Some players would like to opt into progression but decide against it due to losing access to prime Titans
As such we should keep them unlocked, even when progression is enabled as they cannot be obtained through progression alone anyway.
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same character as match (#736)
Find the next replacement starting from the end of the last one, instead of from the start of the string
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Removes some convars we don't need at all
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Code is adapted from `_grunt_chatter.gnut` which is used in the campaign.
File implementation is a vanilla behavior restoration of Grunts being able to chatter about when other grunts nearby are killed, or when an enemy Titan is killed.
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`mp_complex3` (#709)
There's a whole `trigger_hurt` right below the ground in the inner large hallway which whenever a player tries to mantle on any of the props in there either intentionally or by accident they will instantly die. This also applies to when you embark your titan in there. This does not happen on vanilla servers.
This commit removes the trigger that kills the player.
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Use `WinnerDetermined` instead of `Epilogue` to grant stats as some modes (like LTS) don't go into `eGameState.Epilogue` apparently.
`eGameState.WinnerDetermined` should be better
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bug fixes (#579)
Frontier War balancing, generally makes harvester code not suck
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This also can't hurt right?
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Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
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It indeed can't hurt
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
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Automatically respawns dead players after 5 seconds unless set otherwise
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With connectionless we no longer use the TCP port.
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* Initial Commit
* update format
* update to use https://github.com/R2Northstar/NorthstarMods/pull/565's function
* remove random whitespace
* github suggestions nuked the line
and i dont know why
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Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
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* Fix infinite loading screen
* Update Northstar.Client/mod/scripts/vscripts/ui/_menus.nut
* Update _menus.nut
* Update _menus.nut
* Update _menus.nut
* Add files via upload
* Update _menus.nut
* Update _menus.nut
* Update cplayer.nut
* Update cplayer.nut
* Add files via upload
* Update _classic_mp_dropship_intro.gnut
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fix weird bug with grunt deaths
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Update _gamemode_at.nut
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Would occur when NPCs would try to find somewhere to attack after all enemy NPCs nearby were dead
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* Unlock bountyhunt in mode select menu
* Initial push
* Go through bank functions
* Bug spotting
* dissolve droppods faster
* better camp hack solution
* Revert wave start to 1st wave
* Small formatting cleanup
* Limit score to max playlist allows
* Try to make ai camps work
* Potentially fix winner not being set
* metal pipe falling sound effect
* Acteally document change
* Better fix for match not properly ending
* Add MVP dialogue (#631)
* MVP dialogue and small audio fix
* maybe better AI movement
* revert accidental change
* Remove comment about a already fixed issue
* Revert froce assault point waitsignal
* Don't reward player for ejecting
* Don't reward for killing player npc titan
* Don't allow titans to run banking thread
* Bored npcs cleanup logic
* Remove lefover whitespace changes
* Metal pipe falling sound 2x
* One day my brain will start properly functioning
* Include reapers in bored check
* Add bored check to other droppod func
* Revert testing change
* Fix typo
* Remove debug prints
* Debug log stuck AI for future navmesh debugging
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Fix formatting
* [BH] Lock scores after game end (#635)
* stop awarding score after game is ended
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Co-authored-by: DBmaoha <56738369+DBmaoha@users.noreply.github.com>
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
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* initial commit
* remove modded contents
* Update _ai_gamemodes.gnut
* restore HandleScoreEvent() checks
* fix squad minimap icon
* fix compile error
* Update _gamemode_aitdm.nut
* update formatting as requested changes
* add missing reaper highlight
* Formatting
* Newline test
* Did this work?
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Co-authored-by: F1F7Y <64418963+F1F7Y@users.noreply.github.com>
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* fixed not showing Auto-Titans death in killfeed
* revert indents
* revert indents again
* bug fix
* Hardpoint Fixes
* "fixed" spacing
for like one line the rest of the file is kinda oof tho but not related to my pr
* 69 spacing
* SetPlayerNetInt is placed inside a player entity check
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This reverts commit 28d444c26a1da5496d1cf3f7610a261cd739ef73.
As it causes crash as explained in https://github.com/R2Northstar/NorthstarMods/pull/416#pullrequestreview-1392973121
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* why dont we have this fucking file
* the actual fix
* why is it fukcing formatted liek taht
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* fixed not showing Auto-Titans death in killfeed
* bug fix
* Hardpoint Fixes
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* Add support for entity final damage callbacks
* Add final damage callback for non-Players/NPCs
* Remove accidental duplicate code
* Remove other unnecessary (duplicated) code
* Implement uniboi suggestion
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Co-authored-by: EladNLG <44613424+EladNLG@users.noreply.github.com>
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* Update _gamemode_ffa.nut
* delete the player struct after disconnecting
* force struct start from 0
* fix compile error
* remove useless structs
* Update _gamemode_ffa.nut
* Update _gamemode_ffa.nut
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* Initial commit
* add playlistvar "fw_harvester_regen_time"
* adding friendly highlights
* Scale Damage before shield Health but let other damage callbacks run
* Make Gamemode 8v8 again
* Fix NotifyEnterEnemyArea Callback
Co-authored-by: DBmaoha <56738369+DBmaoha@users.noreply.github.com>
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* Initial commit
Co-Authored-By: Ghroth-follower <45908037+Ghroth-follower@users.noreply.github.com>
Co-Authored-By: zxcPandora <81985226+zxcPandora@users.noreply.github.com>
* add customized scripts
Co-Authored-By: Ghroth-follower <45908037+Ghroth-follower@users.noreply.github.com>
Co-Authored-By: zxcPandora <81985226+zxcPandora@users.noreply.github.com>
* add royal as co-worker
Co-Authored-By: Maya <11448698+RoyalBlue1@users.noreply.github.com>
* reset harvester.gnut
* Update _gamemode_fw.nut
* no need to update alertLevel right after clear
* hacked natural turret receives less health
* change consts name
* update HACK_ForceDestroyNPCs()
* update battery port's usePrompts
* batteryPort useHint update
* should do a check for titans
* disable cloak while applying battery
* add debounce for turret notifications
* fix escalate
* fix complex crash
* late spawn camp trackers
* defensive fix after havester destroyed
* nerf salvo core and titan's earn meter
* edit rodeo_titan in Northstar.Custom
* make settings controllable by playlistvars
* use tabs for indenting
use tabs for indenting
* Move game mode specific behaviour to callback use post damage callback
* Move FW specific code out of _battery_port.gnut
Also Split Damage Callbacks to onDamage and onPostDamage
* Fix globalizing same function twice
* Adding vars back to HarvesterStruct
* use tabs for indenting
use tabs for indenting
Co-authored-by: Ghroth-follower <45908037+Ghroth-follower@users.noreply.github.com>
Co-authored-by: zxcPandora <81985226+zxcPandora@users.noreply.github.com>
Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com>
Co-authored-by: zxcPandora <1158500986@qq.com>
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* Add files via upload
* Delete _burnmeter.gnut
* Add files via upload
Fixed multiple Amped Weapon uses not resetting the timer
* Add eject quotes (#527)
* Upload cl_titan_cockpit.nut
* Add eject string in script
* Moved to client
* index issue + removed else so always returns
* Apply suggestions from code review
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Rest of the suggestions
because github makes me want to cry
* Commit suggestions from review
GitHub really hates batching suggestions
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Add files via upload
* Delete _burnmeter.gnut
* Rename _burnmeter.gnut.txt to _burnmeter.gnut
* Update _burnmeter.gnut
* Update _burnmeter.gnut
* Update _burnmeter.gnut
* Update _burnmeter.gnut
Co-authored-by: JMM889901 <41163714+JMM889901@users.noreply.github.com>
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
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Moved out of the fd branch because it was needed for fw
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* fix for CHudChat_ProcessMessageStartThread not working in native
* remove unneeded NSSetupChathooksClient callback
* fix for CServerGameDLL_ProcessMessageStartThread not working in native
* remove unneeded NSSetupChathooksServer callback
* remove root table setting for ServerToClientStringCommands_Init
* remove unneeded ServerToClientStringCommands_Init callback
* remove global function
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* add entity functions for reading userinfo cvars to CPlayer class
* fix formatting
* update to use new functions from launcher pr
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* Fixed Burn Cards Animations
Burn cards no longer taken right after using
* commit fix
* adding EndSignal()
* Update Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
* Update Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
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* Better Decloaking Check to Support Modding
Respawn hardcoded decloaking which messed up many things, this will make vanilla cloak to behave properly in any offhand slot and have a better support for modded cloak
* commit fix
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* add datatables (dumped from rpak)
* add datatables that accidentally weren't included
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* Fixed ctf Sound Events and Flag Icon
Norshtar before using a wrong sound name that causes enemy picking up/ capture flag have no sounds, also there's not a icon in minimap for flags
* commit fix
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* Fixed Evac Visual and Sound
Fix evac intro visual, flying sound and leaving visual
* Removed Unnecessary comments
Added better comments
* Added IsValid() Check
Added IsValid() check after a wait
* Added EndSignal and Default Situation for ShipSetting
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* Added Music and Dialogue Event
Added Music based on score event and time.
Added Dialogue event based on score comparation and after killing a player's titan
* Changed Filter Type to Only DM Gamemodes
Only vanilla gamemodes those have unlimited respawns will automatically plays music
* Added a !
omg
* Removed Music Event
Removed Music Event, Moved Dialogue Event to _gamestate_mp.nut
* Changed mods.json
* Changed RoundBased Gamemodes Check
not hardcoded right now
* Moved Killing Titan Dialogue to _score.nut
dialogue is now together with scoreevent
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* Added Callsign Event to Core Earned and Titan Kill
Callsign event from vanilla
* No Associate Entity for NPC Titan Kill
* Added Check to Player Titans
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