Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-20 | Fix DecideSpawnZone_Generic crash (#143) | ASpoonPlaysGames | |
2022-01-20 | Update _burnmeter.gnut | x3Karma | |
- fixed infinite map hacks - fixed "SONAR DETECTED" message playing with "MAPHACK DETECTED" - increased the range of the pulse of map hack - for whatever reason, dying while a map hack is going on stops the map hack. | |||
2022-01-20 | Add "MAPHACK DETECTED" on client side and sonars the viewmodel | x3Karma | |
2022-01-20 | Fixes Marvin from being grappled | x3Karma | |
2022-01-20 | Add end time util functions | Barichello | |
2022-01-20 | Rename dev titan spawn function | Barichello | |
2022-01-20 | Add debug titan spawn function | Barichello | |
2022-01-19 | remove unnecessary logs from spawnzone algorithm | BobTheBob | |
2022-01-19 | spawnpoint algo refactors and somewhat functional spawnzones algo | BobTheBob | |
2022-01-19 | automatically clear visibilityflags set by wargames death effects on early ↵ | BobTheBob | |
respawn | |||
2022-01-19 | add evac nodes to colony | BobTheBob | |
2022-01-17 | Merge pull request #96 from VITALISED/scoring | BobTheBob | |
Add assist medals and scoring | |||
2022-01-16 | Prevent game from crashing when contesting unassigned hardpoint | Barichello | |
2022-01-16 | Remove print statements | Barichello | |
2022-01-16 | Add DEV functions to amped hardpoint | Barichello | |
2022-01-16 | Titans now only capture Point when Pilot inside | RoyalBlue1 | |
Also fix missing brackets from last commit | |||
2022-01-16 | Fix Red Blinking not showing Correctly | RoyalBlue1 | |
The Hardpoint Icons now blink red only when enemy is on Hardpoint | |||
2022-01-16 | Another Fix to Amped Hardpoint after Playtesting | RoyalBlue1 | |
Corrected Logic for contested Scoring Fixed Hardpoint Amped playing repeating while holding point amped | |||
2022-01-16 | Scoring block when point is contested | RoyalBlue1 | |
Not Playtested | |||
2022-01-16 | Bug fix | RoyalBlue1 | |
now only Players count as capper (ticks worked before) | |||
2022-01-16 | new Amped Hardpoint Logic | RoyalBlue1 | |
Logic in line with base game | |||
2022-01-16 | Swag fix | Will Castro | |
2022-01-15 | GetTimeLimit_ForGameMode() is no longer a stub | Jack Bolton | |
2022-01-15 | fix compile error loading singleplayer | BobTheBob | |
2022-01-14 | Fixes | Will Castro | |
2022-01-12 | fix angel city skybox fog | BobTheBob | |
2022-01-12 | fix WaittillAnimOver issue when swapping loadouts in dropship intro | BobTheBob | |
2022-01-12 | fix pilot voices | BobTheBob | |
2022-01-10 | Fix registering kills during epilogue (#82) | x3Karma | |
* Fix Pilots vs Pilots registering kills during epilogue * Fix Skirmish counting kills uring epilogue * Fix Titan Brawl counting score during epilogue (if available) | |||
2022-01-10 | Fuck 37 | Will Castro | |
2022-01-10 | Fuck | Will Castro | |
2022-01-10 | I have changed these 4 lines 3 times, sad | Will Castro | |
2022-01-10 | Fix more formatting jesus | Will Castro | |
2022-01-10 | Fix formatting | Will Castro | |
2022-01-10 | Add assist medals and scoring | Will Castro | |
2022-01-09 | Set weapon clip to full on amp | Will Castro | |
2022-01-09 | Change == sign to >= sign for Nemesis trigger | x3Karma | |
2022-01-09 | Additional kill score fixes | x3Karma | |
- Reset number of deaths since last kill when the attacker gets a kill (to prevent dying once and immediately get a Comeback medal) - Change == sign to >= sign for Dominating killstreaks - Change == sign to >= sign for Mega Kills | |||
2022-01-09 | Add flag carrier scoring to Live Fire Arena (#88) | RoyalBlue1 | |
* Add Flag Scoring to Live Fire Arena Adds a Point to the assault score of the player who carries the Flag at round end. This is the behaviour I observed in youtube videos, but there are not enough for me to determine if this is the correct behaviour | |||
2022-01-08 | proper pvp spawnpoint rating algorithm implementation | BobTheBob | |
2022-01-08 | Merge branch 'main' of https://github.com/R2Northstar/NorthstarMods | BobTheBob | |
2022-01-08 | add GetWinningTeamWithFFASupport for timeout winning checks | BobTheBob | |
2022-01-08 | Merge pull request #81 from x3Karma/patch-5 | BobTheBob | |
ClearLastAttacker added after respawning | |||
2022-01-07 | ClearLastAttacker added after respawning | x3Karma | |
to prevent any method of suicide to continue crediting the previous killer. | |||
2022-01-05 | Hide death from scoreboard when playerDeathHidden is true | Unknown | |
This fixes the scoreboard showing a death when player survived a round in roundbased gamemodes | |||
2022-01-05 | Merge pull request #71 from connieprice/main | BobTheBob | |
Boost Fixes Redux | |||
2022-01-05 | prevent spectator velocity from increasing due to gravity | BobTheBob | |
2022-01-05 | Boost Fixes Redux | Connie Price | |
- Fixed Dice Roll still picking "titan only" boosts. - Added a more flexible way to set replacements for "non-titan" modes. `BurnMeter_SetNoTitansReplacement( string original, string replacement)` - Fixed ticks not being rewarded in pairs. - Added support for multiple boost rewards. `BurnMeter_SetBoostRewardCount( string burnRef, int count )` | |||
2022-01-04 | Merge pull request #66 from x3Karma/patch-2 | BobTheBob | |
Resets killstreak first before calculating kills. | |||
2022-01-04 | Big Boost/Earn Meter Fixes! | Connie Price | |
* Only set the boost from persistence once, allowing for the boost to be changed mid game by other scripts. * Added `PlayerEarnMeter_SetBoostByRef(string boostRef)` to simplify setting boosts. * Boosts now correctly disappear after being reward to the player. * Client-side reward icon will now update when the boost is changed. * Titan cores will now pull the HUD icon from the core, instead of the titan chassis. Allowing this to be handled better by other scripts. * Player boost inventory implemented! Now players will be able to store multiple boosts like vanilla. * Boost inventory limits, all vanilla boost limits are respected, and `BurnMeter_SetBoostLimit( string burnRef, int limit )` was added to accommodate this. * Fixed the unused nuke titan boost code so that if anyone decides to use it it's not horribly error prone. |