Age | Commit message (Collapse) | Author |
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* Added ReaperFall Marks and Reapers' Outlines
Added red mark for reaperfall points and outline after landing
* Fixed RoundEndCleanUp Crash
* Better Outline Function
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Attrition (#425)
* Small Fix towards Attrition
* Update again after having more thoughts
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* Skyshow
* Attrition score stuff
* DropShip and DropPod spawn funcs
* Attrition intro
* Reaper spawn func
* Attrition assault point logic
* Cleanup
* Match logic + basic spawn algo
* Fix crash
* Improve ai ?
* Add AI weapon setter funcs
* Bounty hunt score basics
* code cleanup
* add cleanup for bored ai
* fix issue with failedChecks not being reset properly in cleanup
* more cleanup
* stop ai spawns on epilogue
* don't run aitdm spawning code if we don't have ains/nms
* Fix missing nodes crash
* initial bounty hunt stuff
* oops forgot to push this
* me when i'm a competent developer
* formatting and such
* cap score + proper mp_rise spawns fix
* Better squad handler
* comment reaper out; needs to be checked out
* Fix crash site crash
* reapers
* minor visual change is what Id call this
* bh basic damage scoring
* going to push this so there's a base to work with, still doesn't work
* fix funny suicide bug :)
* I hate crash site + score funnies
* comlpex skill issue
* final score fix, lets hope so
* Hacked spectre fix
* 1p npc executions fix
* stalkers
* Archer Grunts :)
* minor fixing
* Skyshow
* Attrition score stuff
* DropShip and DropPod spawn funcs
* Attrition intro
* Reaper spawn func
* Attrition assault point logic
* Cleanup
* Match logic + basic spawn algo
* Fix crash
* Improve ai ?
* Add AI weapon setter funcs
* Bounty hunt score basics
* code cleanup
* add cleanup for bored ai
* fix issue with failedChecks not being reset properly in cleanup
* more cleanup
* stop ai spawns on epilogue
* don't run aitdm spawning code if we don't have ains/nms
* Fix missing nodes crash
* initial bounty hunt stuff
* oops forgot to push this
* me when i'm a competent developer
* formatting and such
* cap score + proper mp_rise spawns fix
* Better squad handler
* comment reaper out; needs to be checked out
* Fix crash site crash
* reapers
* minor visual change is what Id call this
* bh basic damage scoring
* going to push this so there's a base to work with, still doesn't work
* fix funny suicide bug :)
* I hate crash site + score funnies
* comlpex skill issue
* final score fix, lets hope so
* Hacked spectre fix
* 1p npc executions fix
* stalkers
* Archer Grunts :)
* minor fixing
* Unlock attrition in mode select menu
* move archer grunts settings
Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
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Fixing the following:
- Various crashes
- Being able to capture flags during epilogue and halftime
- Weird flag spawning stuff
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* Adds Missing Entity Data to Homestead
* Fix Homestead in Script
* Encapsulated getting Hardpointgroup in function
* fixing respawning on amped hardpoint
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Stopped rooftop spawns oob on crashsite, drydock, and complex. Stopped spawns out of map on live fire maps.
Still some out of play spawns on wargames and glitch.
Brought up fog on maps where the spawns were revised.
Co-authored-by: Barichello <artur@barichello.me>
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Again, preventing half-time issues
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* AmpedHardpoint first Player Kill Score Function
* Amped Hardpoint Score Medals for Capping and Amping
* Added Hold Medals and Points
* Add Hardpoint Specific Titan- and Coremeter values
* Amped Hardpoint refacor of Playerthink and bugfixes
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Add assist medals and scoring
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Also fix missing brackets from last commit
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The Hardpoint Icons now blink red only when enemy is on Hardpoint
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Corrected Logic for contested Scoring
Fixed Hardpoint Amped playing repeating while holding point amped
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Not Playtested
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now only Players count as capper (ticks worked before)
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Logic in line with base game
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* Fix Pilots vs Pilots registering kills during epilogue
* Fix Skirmish counting kills uring epilogue
* Fix Titan Brawl counting score during epilogue (if available)
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* Add Flag Scoring to Live Fire Arena
Adds a Point to the assault score of the player who carries the Flag at round end. This is the behaviour I observed in youtube videos, but there are not enough for me to determine if this is the correct behaviour
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