Age | Commit message (Collapse) | Author |
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Function is not necessary anymore, the reworked spawning logic at #829 uses playlistvars to control spawnzones creation on minimap.
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Refactors CTF script that was dearly needed for a while
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Actually not even vanilla does this, but this is just a fancied effect for when the match is over, the flags simply vanish together with their bases. So this adds some effects on top of it to not look so bland.
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Add validity check to player validity as the thread of that function might end on via OnDestroy signal by disconnection, and by that point, the player is no longer valid.
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to prevent potential script crash
Co-authored-by: Zanieon <william-millennium@hotmail.com>
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Co-authored-by: Zanieon <william-millennium@hotmail.com>
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as part of the refactoring effort in #830
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as part of the refactoring effort in #830
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as part of the refactoring effort in #830
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as part of the refactoring effort in #830
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in an effort to have all related functions close to each other
Part of the refactor in #830
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in an effort to have all related functions close to each other
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Co-authored-by: Zanieon <william-millennium@hotmail.com>
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Adds an `IsAlive()` check to temporarily handle a rare crash
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1. Get rid of the odd logic of limiting the algorithm to 3 spawn points
2. Changes the specific CTF algorithm to calculate the spawn points from the flag bases themselves rather than the initial spawn points which was causing severe inconsistencies.
3. Remove some checks in regards to map side swapping when matches reaches half-times due to odd behaviour in native code
4. Mitigate usage of `GetOtherTeam` for certain checks since that function might return Unreachable when it's a gamemode with more than 2 Teams and intentionally script crash the server.
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for vanilla parity when it comes to the progression system.
See PR description for full details
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Update _gamemode_at.nut
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Would occur when NPCs would try to find somewhere to attack after all enemy NPCs nearby were dead
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* Unlock bountyhunt in mode select menu
* Initial push
* Go through bank functions
* Bug spotting
* dissolve droppods faster
* better camp hack solution
* Revert wave start to 1st wave
* Small formatting cleanup
* Limit score to max playlist allows
* Try to make ai camps work
* Potentially fix winner not being set
* metal pipe falling sound effect
* Acteally document change
* Better fix for match not properly ending
* Add MVP dialogue (#631)
* MVP dialogue and small audio fix
* maybe better AI movement
* revert accidental change
* Remove comment about a already fixed issue
* Revert froce assault point waitsignal
* Don't reward player for ejecting
* Don't reward for killing player npc titan
* Don't allow titans to run banking thread
* Bored npcs cleanup logic
* Remove lefover whitespace changes
* Metal pipe falling sound 2x
* One day my brain will start properly functioning
* Include reapers in bored check
* Add bored check to other droppod func
* Revert testing change
* Fix typo
* Remove debug prints
* Debug log stuck AI for future navmesh debugging
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Fix formatting
* [BH] Lock scores after game end (#635)
* stop awarding score after game is ended
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Co-authored-by: DBmaoha <56738369+DBmaoha@users.noreply.github.com>
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
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* initial commit
* remove modded contents
* Update _ai_gamemodes.gnut
* restore HandleScoreEvent() checks
* fix squad minimap icon
* fix compile error
* Update _gamemode_aitdm.nut
* update formatting as requested changes
* add missing reaper highlight
* Formatting
* Newline test
* Did this work?
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Co-authored-by: F1F7Y <64418963+F1F7Y@users.noreply.github.com>
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* fixed not showing Auto-Titans death in killfeed
* revert indents
* revert indents again
* bug fix
* Hardpoint Fixes
* "fixed" spacing
for like one line the rest of the file is kinda oof tho but not related to my pr
* 69 spacing
* SetPlayerNetInt is placed inside a player entity check
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This reverts commit 28d444c26a1da5496d1cf3f7610a261cd739ef73.
As it causes crash as explained in https://github.com/R2Northstar/NorthstarMods/pull/416#pullrequestreview-1392973121
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* fixed not showing Auto-Titans death in killfeed
* bug fix
* Hardpoint Fixes
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* Update _gamemode_ffa.nut
* delete the player struct after disconnecting
* force struct start from 0
* fix compile error
* remove useless structs
* Update _gamemode_ffa.nut
* Update _gamemode_ffa.nut
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* Allow player pick up turret
Allow player pick up turret
* Register Signal
Register Signal
* Update for match vanilla
Update for match vanilla
* Update _ai_turret.gnut
* bug fix
valid player check
* player score event
player score event
* Valid player check
Valid player check
* Update _gamemode_fd.nut
* Update _gamemode_fd.nut
* valid check
* sniper titan enemy check
sniper titan enemy check
* Do a crash protect when wait delay
* change harvester check way to vanilla
* remove temporary fix
* clear invalid turret
* check the player during the animation
* protect dropship from enemy ai before all player dropped
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* Correction of variable type
Correction of variable type
* weapon type check
idk why Respawn use weapon.GetWeaponType(),it doesn't work for actually anti-titan weapon.(Because they didn't have this key value)
* fix wrong reaper icon
fix wrong reaper icon
* Show store in the minimap during buy time
Show store in the minimap during buy time
* ping store test
ping store test
* Add missing event and correct error event
Add missing event and correct error event
* Add turret repair tip
Add turret repair tip
* Add wave restart event
Add wave restart event
* fix bug
return when titan can get heal without battery.
Example:Vanguard
* Track entity deployed by player
1.Track entity deployed by player
2.Destroy player deployed entity this round after wave lost
3.Don't destroy those entities not deployed in this round
* use untyped
use untyped
* update for #565
update for #565
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* Added condition for FD next wave loadout changes
* custom function setting for loadout change requests
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* Correction of variable type
Correction of variable type
* weapon type check
idk why Respawn use weapon.GetWeaponType(),it doesn't work for actually anti-titan weapon.(Because they didn't have this key value)
* fix wrong reaper icon
fix wrong reaper icon
* Show store in the minimap during buy time
Show store in the minimap during buy time
* ping store test
ping store test
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* mimic changes in CustomServers into Custom
* fix compile errors due to int -> float stuff
* remove unimplmented function causing compile error
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* Player Data Collect
Player Data Collect
* Compare time
Compare time
* Update Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Update Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Update Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Update Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Specification and support more callback
Specification and support more callback
* Add Battery Heal Callback
Add Battery Heal Callback
* Add Battery Heal Collect
Add Battery Heal Collect
* Add files via upload
* Update _gamemode_fd.nut
* Update mp_titanweapon_stun_laser.nut
* Improve AddSmokeHealCallback
Improve AddSmokeHealCallback
* Add Smoke Heal Collect
Add Smoke Heal Collect
* Check the battery owner
Check the battery owner
* Update mp_titanability_smoke.nut
* Delete mp_titanability_smoke.nut
* Delete mp_titanweapon_stun_laser.nut
* Adapt to new code
1.Adapt to new code:heals,timeNearHarvester,SetUsedCoreCallback
2.Add data collect:turretKills
* Update _gamemode_fd.nut
* Add score for heal teammate(test)
Add score for heal teammate
* Add Heal Score
Add Heal Score
* Update _gamemode_fd.nut
* Update _rodeo_titan.gnut
* Update _gamemode_fd.nut
* Update _gamemode_fd.nut
* Update _gamemode_fd.nut
* Update Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Update Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Update Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Update Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Update _gamemode_fd.nut
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
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Set FD Persistent Vars for Endgame Medals
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end game will now only show 4 awards even if more players are in the game
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* Fixed ctf Sound Events and Flag Icon
Norshtar before using a wrong sound name that causes enemy picking up/ capture flag have no sounds, also there's not a icon in minimap for flags
* commit fix
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* Added ReaperFall Marks and Reapers' Outlines
Added red mark for reaperfall points and outline after landing
* Fixed RoundEndCleanUp Crash
* Better Outline Function
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Broken on Homestead
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* Fix unlimited ammo setting
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* Set AI proficiency properly maybe
* This might be wrong but whatever
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