Age | Commit message (Collapse) | Author |
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* Small update to Hidden utilizing Serverside RUI
* Added EndSignals to end threads if player disconnects
* Fix formatting
* Fix formatting
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* Fix TFFA from crashing when a player leaves during the intro sequence
* Fix Formatting
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joining player (#290)
* fixed a bug
fixed a bug in which a player that just joined the server might have someone who's left the server's score
(this fix should be applied to all ffa gamemodes)
* made it more efficient
* Use neutral pronoun in comment
Co-authored-by: lnteresting-png <52731127+lnteresting-png@users.noreply.github.com>
Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
merging this for now as it's been open for ages while working, will add ffa support myself soon
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theres no checks if the panel is valid or not
https://cdn.discordapp.com/attachments/941129346612068373/944097224885952552/20220217_201811.jpg
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Stopped rooftop spawns oob on crashsite, drydock, and complex. Stopped spawns out of map on live fire maps.
Still some out of play spawns on wargames and glitch.
Brought up fog on maps where the spawns were revised.
Co-authored-by: Barichello <artur@barichello.me>
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part 2
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* Changed the gungame earn meter to queue up rewards, to reduce the chances of rapidly gained rewards from being handled incorrectly.
* Stop queuing up the meter clearing, immediately clear.
* Removed unnecessary prints.
* Fixed players not having individual queues.
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positions but it actually works
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This reverts commit 050e707f4762b976791c0934b88779e038f70ade.
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* added gamer weapon to sticks & stones
* playlist var prefixes
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- Fixed `sh_gg_earn_meter.gnut` when used in multiple gamemodes.
- Removed some unnecessary functions from `cl_gg_earn_meter.gnut`.
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- Added `sh_utility_all.gnut` so that we can add global utility functions to all three squirrel VMs ( UI, Client & Server )
- Also removed a rogue leftover constant.
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- Define GunGame weapons using playlist vars: e.g. `+setplaylistvaroverrides scorelimit 4 gg_weapon_0 -1|mp_weapon_r97|pas_run_and_gun gg_weapon_1 -1|mp_titanweapon_xo16_vanguard|arc_rounds gg_weapon_2 -1|mp_weapon_car|pas_run_and_gun gg_weapon_3 1|mp_weapon_grenade_sonar|pas_power_cell,amped_tacticals`
- Now that any custom weapon lists can be synchronised using playlist vars, server callback icon handling has been removed, and icons are now handled purely clientside.
- Cleaned up default weapons.
Approximate structure of custom weapon list:
`+setplaylistvaroverrides scorelimit <weaponCount> gg_weapon_<index> <offhandSlotOr-1>|<weaponClassName>|<weaponMods>`
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Adds an extra check if the current air acceleration in the game is higher than the infected, and give infected the higher air acceleration rather than the default 2500.
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* added mode config options in menu
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Co-authored-by: Barichello <artur@barichello.me>
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- New gungame meter, by default acts exactly like before, just adds some visual flair.
- Support for varying reward percentages for Kills, Assists and Executions so to let server owners mix up their gungames a bit more.
- Actual assist support, by default providing no points, but the option is now there.
- Replaced the Archer with a primary enabled melee, finally no more Archer blocking half the screen.
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* added Sticks and Stones
Co-authored-by: Barichello <artur@barichello.me>
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* moved fastball panel B into more cover
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* stop melee from scoring points
* switch gun to wingman elite
* add wingman elite mod
* add playlistvar for wingman_n
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Add Fastball locations for Glitch and Relic
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Add Fastball spawns for Crash Site and Rise
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Co-authored-by: theroylee <55896140+theroylee@users.noreply.github.com>
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Co-authored-by: theroylee <55896140+theroylee@users.noreply.github.com>
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Moved these both closer to the middle of the map to encourage denying respawns based on panels.
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As discussed in the PR to NorthstarMods
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at end kill replay.
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properly sets the end of game replay to use the appropriate player, and prevents respawns during end of game replays
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