Age | Commit message (Collapse) | Author |
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- Reset number of deaths since last kill when the attacker gets a kill (to prevent dying once and immediately get a Comeback medal)
- Change == sign to >= sign for Dominating killstreaks
- Change == sign to >= sign for Mega Kills
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-added translations for The Hidden and One in the Chamber
-added translations for the now implemented BetterServerBrowser
-made slight adjustments to existing translations
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* Add Flag Scoring to Live Fire Arena
Adds a Point to the assault score of the player who carries the Flag at round end. This is the behaviour I observed in youtube videos, but there are not enough for me to determine if this is the correct behaviour
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Improves sort backend
Fixes crash when TAB is pressed while console is open
Improves MouseDelta handler logic
Increases doubleclick from 0.2 to 0.3
Fixes issue
Pasting does not work for server passwords #91
Fix issue #91
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Fixes https://github.com/R2Northstar/Northstar/issues/106
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* extend search term to include map and gamemode
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ClearLastAttacker added after respawning
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fix playlist_v2 - Causing issues with OITC (?)
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Add Titan Free for All
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Add Fastball spawns for Crash Site and Rise
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Hide death from scoreboard when playerDeathHidden is true
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* Northstar Italian translation
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to prevent any method of suicide to continue crediting the previous killer.
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Fixed air accel conflicting with sh_custom_air_accel and also fix res…
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* Added russian translate to northstar_custom
* removed DS_Store
* removed all DS_Store
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Update Russian localization for BetterBrowser
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Moved these both closer to the middle of the map to encourage denying respawns based on panels.
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As discussed in the PR to NorthstarMods
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Add lines for Better.Serverbrowser
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this should hopefully stop bob from being driven INSANE
AAAAAAAAAAAAAAAAAAAAAAAAAA
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* Update northstar_client_localisation_tchinese.txt
Change terminology to fit original translation.
Adjust some words to T.chinese wording.
Co-authored-by: Barichello <artur@barichello.me>
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This fixes the scoreboard showing a death when player survived a round in roundbased gamemodes
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Boost Fixes Redux
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- Fixed Dice Roll still picking "titan only" boosts.
- Added a more flexible way to set replacements for "non-titan" modes. `BurnMeter_SetNoTitansReplacement( string original, string replacement)`
- Fixed ticks not being rewarded in pairs.
- Added support for multiple boost rewards. `BurnMeter_SetBoostRewardCount( string burnRef, int count )`
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see: https://www.youtube.com/watch?v=eQajX9dnCes
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Resets killstreak first before calculating kills.
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Big Boost/Earn Meter Fixes!
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* Only set the boost from persistence once, allowing for the boost to be changed mid game by other scripts.
* Added `PlayerEarnMeter_SetBoostByRef(string boostRef)` to simplify setting boosts.
* Boosts now correctly disappear after being reward to the player.
* Client-side reward icon will now update when the boost is changed.
* Titan cores will now pull the HUD icon from the core, instead of the titan chassis. Allowing this to be handled better by other scripts.
* Player boost inventory implemented! Now players will be able to store multiple boosts like vanilla.
* Boost inventory limits, all vanilla boost limits are respected, and `BurnMeter_SetBoostLimit( string burnRef, int limit )` was added to accommodate this.
* Fixed the unused nuke titan boost code so that if anyone decides to use it it's not horribly error prone.
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chore: adding new French i18n
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at end kill replay.
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* Fix changing loadouts bypassing restricted weapons
Changing loadouts currently ignores the restricted weapon list.
* Update _disallowed_weapons.gnut
* accidental spaces
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