Age | Commit message (Collapse) | Author |
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looks great, merging
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* Dependent commit
* Add english localization
* Update northstar_client_localisation_mspanish.txt
* Add more localizations
* Update northstar_client_localisation_spanish.txt
* Adhere to code style
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Fix peacekraber not being pre-cached in single player
Closes #348
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* Create main.menu
for showing NS version on title screen
* Display Northstar version on main menu.
Pulling data from Northstar.Custom, now the version of Northstar is displayed on the main menu, above the Respawn logo.
* Get version data from Northstar.Client instead of Northstar.Custom
* formatted main.menu
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* fixed not showing Auto-Titans death in killfeed
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* added second parameter to BurnMeter_GetLimitedRewardCount
* fixed some weird shit happening
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* Add default sort method
* Do gecko's change
* Fixed it
* Set default sort mode when opening browser
* Update Northstar.Client/mod/scripts/vscripts/ui/menu_ns_serverbrowser.nut
Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
* remove trailing space
<3 gecko
Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
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* Skyshow
* Attrition score stuff
* DropShip and DropPod spawn funcs
* Attrition intro
* Reaper spawn func
* Attrition assault point logic
* Cleanup
* Match logic + basic spawn algo
* Fix crash
* Improve ai ?
* Add AI weapon setter funcs
* Bounty hunt score basics
* code cleanup
* add cleanup for bored ai
* fix issue with failedChecks not being reset properly in cleanup
* more cleanup
* stop ai spawns on epilogue
* don't run aitdm spawning code if we don't have ains/nms
* Fix missing nodes crash
* initial bounty hunt stuff
* oops forgot to push this
* me when i'm a competent developer
* formatting and such
* cap score + proper mp_rise spawns fix
* Better squad handler
* comment reaper out; needs to be checked out
* Fix crash site crash
* reapers
* minor visual change is what Id call this
* bh basic damage scoring
* going to push this so there's a base to work with, still doesn't work
* fix funny suicide bug :)
* I hate crash site + score funnies
* comlpex skill issue
* final score fix, lets hope so
* Hacked spectre fix
* 1p npc executions fix
* stalkers
* Archer Grunts :)
* minor fixing
* Skyshow
* Attrition score stuff
* DropShip and DropPod spawn funcs
* Attrition intro
* Reaper spawn func
* Attrition assault point logic
* Cleanup
* Match logic + basic spawn algo
* Fix crash
* Improve ai ?
* Add AI weapon setter funcs
* Bounty hunt score basics
* code cleanup
* add cleanup for bored ai
* fix issue with failedChecks not being reset properly in cleanup
* more cleanup
* stop ai spawns on epilogue
* don't run aitdm spawning code if we don't have ains/nms
* Fix missing nodes crash
* initial bounty hunt stuff
* oops forgot to push this
* me when i'm a competent developer
* formatting and such
* cap score + proper mp_rise spawns fix
* Better squad handler
* comment reaper out; needs to be checked out
* Fix crash site crash
* reapers
* minor visual change is what Id call this
* bh basic damage scoring
* going to push this so there's a base to work with, still doesn't work
* fix funny suicide bug :)
* I hate crash site + score funnies
* comlpex skill issue
* final score fix, lets hope so
* Hacked spectre fix
* 1p npc executions fix
* stalkers
* Archer Grunts :)
* minor fixing
* Unlock attrition in mode select menu
* move archer grunts settings
Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
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works fine
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* Fixes #314
* Updates formatting to project style
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* refactor presence and chat
* improve spacing in cl_chat
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* Restrict message sending on connect
Restricts users from sending messages until they are fully connected. This is related to a bug where if a player joins the server, send a message, and disconnects quickly enough the join message will not show up in the chat.
* Log messages on receive
* Fix issue with private lobbies
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* Serverbrowser QOL + Minor Fixes
* Fix server info hidden on mouse hover
* Retain focus on connect + cancel
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* Update state_ui.nut
* Update state_client.nut
* Update state_ui.nut
* Fix accidental whitespace
Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
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Fixing the following:
- Various crashes
- Being able to capture flags during epilogue and halftime
- Weird flag spawning stuff
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...when respawning as titan
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Co-authored-by: Barichello <artur@barichello.me>
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* Fix a small bug with discord
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* Map hack fixes and adjustments
* Added length variable
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* Fix Assists being granted to the victim
* Show attacker callsign on MegaKill
* adds battery titan meter gain and fix some AI meter gain
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