diff options
Diffstat (limited to 'Northstar.CustomServers')
6 files changed, 49 insertions, 18 deletions
diff --git a/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg b/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg index dbf4e388..3103f3e7 100644 --- a/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg +++ b/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg @@ -8,4 +8,5 @@ ns_auth_allow_insecure 0 // keep this to 0 unless you want to allow people to jo ns_erase_auth_info 1 // keep this to 1 unless you're testing and crashing alot, so you don't have to go through the northstar lobby to reauth ns_player_auth_port 8081 // this can be whatever, make sure it's portforwarded over tcp +ns_masterserver_hostname "192.248.160.3" // masterserver hostname everything_unlocked 1 // unlock everything
\ No newline at end of file diff --git a/Northstar.CustomServers/mod/scripts/vscripts/_xp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/_xp.gnut index 150de8bb..0be171d1 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/_xp.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/_xp.gnut @@ -31,23 +31,20 @@ void function HandleXPGainForScoreEvent( entity player, ScoreEvent event ) // note: obviously all xp stuff can be cheated in if people want to on customs, this is mainly just here for fun for those who want it and feature completeness // most score events don't have this, so we'll set this to the xp value of other categories later if needed int xpValue = ScoreEvent_GetXPValue( event ) - - entity activeWeapon = player.GetActiveWeapon() int weaponXp = ScoreEvent_GetXPValueWeapon( event ) - if ( weaponXp != 0 && ShouldTrackXPForWeapon( activeWeapon.GetWeaponClassName() ) ) - { - AddWeaponXP( player, ScoreEvent_GetXPValueWeapon( event ) ) - if ( xpValue < weaponXp ) - xpValue = weaponXp - } - int titanXp = ScoreEvent_GetXPValueTitan( event ) - if ( titanXp != 0 && player.IsTitan() ) - { - AddTitanXP( player, ScoreEvent_GetXPValueTitan( event ) ) - if ( xpValue < titanXp ) - xpValue = titanXp - } + + if ( xpValue < weaponXp ) + xpValue = weaponXp + else if ( xpValue < titanXp ) + xpValue = titanXp + + if ( ShouldTrackXPForWeapon( player.GetActiveWeapon().GetWeaponClassName() ) ) + AddWeaponXP( player, xpValue ) + + // if we specifically gain titan xp, then give titan xp no matter what, otherwise only give it when we're in a titan + if ( titanXp != 0 || player.IsTitan() ) + AddTitanXP( player, xpValue ) // most events don't have faction xp but almost everything should give it int factionXp = ScoreEvent_GetXPValueFaction( event ) diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_changemap.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_changemap.nut index a2e95e08..470fa6a4 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_changemap.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_changemap.nut @@ -6,9 +6,11 @@ void function CodeCallback_MatchIsOver() SetUIVar( level, "putPlayerInMatchmakingAfterDelay", true ) else SetUIVar( level, "putPlayerInMatchmakingAfterDelay", false ) - + + #if MP AddCreditsForXPGained() PopulatePostgameData() + #endif if ( ShouldReturnToLobby() ) { @@ -19,6 +21,30 @@ void function CodeCallback_MatchIsOver() else GameRules_ChangeMap( "mp_lobby", GAMETYPE ) } + else + { + // iterate over all gamemodes/maps in current playlist, choose map/mode combination that's directly after our current one + // if we reach the end, go back to the first map/mode + bool changeOnNextIteration = false + + for ( int i = 0; i < GetCurrentPlaylistGamemodesCount(); i++ ) + { + if ( GetCurrentPlaylistGamemodeByIndex( i ) == GAMETYPE ) + { + for ( int j = 0; j < GetCurrentPlaylistGamemodeByIndexMapsCount( i ); j++ ) + { + if ( changeOnNextIteration ) + GameRules_ChangeMap( GetCurrentPlaylistGamemodeByIndexMapByIndex( i, j ), GetCurrentPlaylistGamemodeByIndex( i ) ) + + if ( GetCurrentPlaylistGamemodeByIndexMapByIndex( i, j ) == GetMapName() ) + changeOnNextIteration = true // change to next map/mode we iterate over + } + } + } + + // go back to first map/mode + GameRules_ChangeMap( GetCurrentPlaylistGamemodeByIndexMapByIndex( 0, 0 ), GetCurrentPlaylistGamemodeByIndex( 0 ) ) + } #if DEV if ( !IsMatchmakingServer() ) @@ -26,6 +52,7 @@ void function CodeCallback_MatchIsOver() #endif // #if DEV } +#if MP void function PopulatePostgameData() { // something's busted here because this isn't showing automatically on match end, ag @@ -94,4 +121,5 @@ void function PopulatePostgameData() player.SetPersistentVar( "isPostGameScoreboardValid", true ) } -}
\ No newline at end of file +} +#endif
\ No newline at end of file diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_playlist.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_playlist.gnut index 0d610e37..8db52b11 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_playlist.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_playlist.gnut @@ -61,8 +61,10 @@ void function FeaturedModeSettingsSetupPilotLoadouts( entity player ) shouldChangeLoadout = true + // have to set attachments too, otherwise we could give invalid mods for this weapon modifiedLoadout.primary = "mp_weapon_epg" modifiedLoadout.primaryMods = [ "rocket_arena" ] + modifiedLoadout.primaryAttachments = [ "" ] // set secondary to whatever one is pistol if ( GetWeaponInfoFileKeyField_Global( player.GetMainWeapons()[ 1 ].GetWeaponClassName(), "menu_category" ) == "at" ) @@ -87,6 +89,7 @@ void function FeaturedModeSettingsSetupPilotLoadouts( entity player ) // this one was never released, assuming it just gives you a mastiff and a kraber with quick swap modifiedLoadout.primary = "mp_weapon_sniper" modifiedLoadout.primaryMods = [ "pas_fast_swap", "pas_fast_ads" ] + modifiedLoadout.primaryAttachments = [ "" ] // set secondary to whatever one is pistol if ( GetWeaponInfoFileKeyField_Global( player.GetMainWeapons()[ 1 ].GetWeaponClassName(), "menu_category" ) == "at" ) diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut index 39940769..ac64af37 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut @@ -79,6 +79,8 @@ void function AddPlayerScore( entity targetPlayer, string scoreEventName, entity if ( ScoreEvent_HasConversation( event ) ) PlayFactionDialogueToPlayer( event.conversation, targetPlayer ) + + HandleXPGainForScoreEvent( targetPlayer, event ) } void function ScoreEvent_PlayerKilled( entity victim, entity attacker, var damageInfo ) diff --git a/Northstar.CustomServers/mod/scripts/vscripts/weapon_xp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/weapon_xp.gnut index f495e587..8e100257 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/weapon_xp.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/weapon_xp.gnut @@ -20,7 +20,7 @@ void function AddWeaponXP( entity player, int amount ) player.SetPersistentVar( GetItemPersistenceStruct( weaponClassname ) + ".proScreenKills", WeaponGetProScreenKills( player, weaponClassname ) + amount ) // not currently used rn, but adding a script var so scripts can handle proscreen values manually if wanted - if ( "manualProscreenControl" in activeWeapon.s && activeWeapon.s.manualProscreenControl ) + if ( !( "manualProscreenControl" in activeWeapon.s && activeWeapon.s.manualProscreenControl ) ) activeWeapon.SetProScreenIntValForIndex( 0, WeaponGetProScreenKills( player, weaponClassname ) ) } }
\ No newline at end of file |