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-rw-r--r--Northstar.CustomServers/scripts/vscripts/titan/class_titan.gnut77
1 files changed, 0 insertions, 77 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/titan/class_titan.gnut b/Northstar.CustomServers/scripts/vscripts/titan/class_titan.gnut
deleted file mode 100644
index 5f72385e..00000000
--- a/Northstar.CustomServers/scripts/vscripts/titan/class_titan.gnut
+++ /dev/null
@@ -1,77 +0,0 @@
-untyped
-
-global function ClassTitan_Init
-
-global function Titan_AddPlayer
-global function Titan_OnPlayerDeath
-global function ClientCommand_TitanEject
-global function ApplyTitanLoadoutModifiers
-
-
-const TITAN_HATCHCOMMANDANIMTIME = 1.5 // cooldown time between toggling the cockpit state. Will be needed when we have animations to play
-
-const COCKPIT_JOLT_DAMAGE_MIN = 1
-const COCKPIT_JOLT_DAMAGE_MAX = 200
-const TITAN_STUMBLE_HEALTH_PERCENTAGE = 0.5
-
-string thisClassName = "titan"
-
-function ClassTitan_Init()
-{
-
- AddClientCommandCallback( "TitanEject", ClientCommand_TitanEject ) //
-}
-
-function Titan_AddPlayer( player )
-{
- player.playerClassData[thisClassName] <- {}
- player.s.lastStaggerTime <- 0
-}
-
-
-// TODO: There should be an equivalent function for pilots
-TitanLoadoutDef function ApplyTitanLoadoutModifiers( entity player, TitanLoadoutDef loadout )
-{
- return loadout
-}
-
-void function Titan_OnPlayerDeath( entity player, var damageInfo )
-{
- player.p.storedWeapons.clear()
-}
-
-bool function PlayerCanEject( entity player )
-{
- if ( !IsAlive( player ) )
- return false
-
- if ( !player.IsTitan() )
- return false
-
- if ( Riff_TitanExitEnabled() == eTitanExitEnabled.Never )
- return false
-
- //if ( !CanDisembark( player ) )
- // return false
-
- if ( IsPlayerDisembarking( player ) )
- return false
-
- if ( TitanEjectIsDisabled() )
- return false
-
- return true
-}
-
-bool function ClientCommand_TitanEject( entity player, array<string> args )
-{
- if ( !PlayerCanEject( player ) )
- return true
-
- int ejectPressCount = args[ 0 ].tointeger()
- if ( ejectPressCount < 3 )
- return true
-
- thread TitanEjectPlayer( player )
- return true
-}