diff options
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/superbar/smokescreen.nut')
-rw-r--r-- | Northstar.CustomServers/scripts/vscripts/superbar/smokescreen.nut | 417 |
1 files changed, 0 insertions, 417 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/superbar/smokescreen.nut b/Northstar.CustomServers/scripts/vscripts/superbar/smokescreen.nut deleted file mode 100644 index 6bbb3e89..00000000 --- a/Northstar.CustomServers/scripts/vscripts/superbar/smokescreen.nut +++ /dev/null @@ -1,417 +0,0 @@ - -global function Smokescreen_Init -global function Smokescreen -global function IsOriginTouchingSmokescreen -global function IsRayTouchingSmokescreen - -#if DEV -const bool SMOKESCREEN_DEBUG = false -#endif - -global struct SmokescreenStruct -{ - vector origin - vector angles - bool fxUseWeaponOrProjectileAngles = false - - float lifetime = 5.0 - int ownerTeam = TEAM_ANY - - asset smokescreenFX = FX_ELECTRIC_SMOKESCREEN - float fxXYRadius = 230.0 // single fx xy radius used to create nospawn area and block traces - float fxZRadius = 170.0 // single fx z radius used to create nospawn area and block traces - string deploySound1p = SFX_SMOKE_DEPLOY_1P - string deploySound3p = SFX_SMOKE_DEPLOY_3P - string stopSound1p = "" - string stopSound3p = "" - int damageSource = eDamageSourceId.mp_titanability_smoke - - bool blockLOS = true - bool shouldHibernate = true - - bool isElectric = true - entity attacker - entity inflictor - entity weaponOrProjectile - float damageDelay = 2.0 - float damageInnerRadius = 320.0 - float damageOuterRadius = 350.0 - float dangerousAreaRadius = -1.0 - int dpsPilot = 30 - int dpsTitan = 2200 - - array<vector> fxOffsets -} - -struct SmokescreenFXStruct -{ - vector center // center of all fx positions - vector mins // approx mins of all fx relative to center - vector maxs // approx maxs of all fx relative to center - float radius // approx radius of all fx relative to center - array<vector> fxWorldPositions - int ownerTeam = TEAM_ANY -} - -struct -{ - array<SmokescreenFXStruct> allSmokescreenFX - table<entity, float> nextSmokeSoundTime -} file - -void function Smokescreen_Init() -{ - PrecacheParticleSystem( FX_ELECTRIC_SMOKESCREEN ) - PrecacheParticleSystem( FX_ELECTRIC_SMOKESCREEN_BURN ) - #if MP - PrecacheParticleSystem( FX_ELECTRIC_SMOKESCREEN_HEAL ) - #endif - PrecacheParticleSystem( FX_GRENADE_SMOKESCREEN ) - - PrecacheSprite( $"sprites/physbeam.vmt" ) - PrecacheSprite( $"sprites/glow01.vmt" ) - -#if SERVER - AddDamageCallbackSourceID( eDamageSourceId.mp_titanability_smoke, TitanElectricSmoke_DamagedPlayerOrNPC ) - AddDamageCallbackSourceID( eDamageSourceId.mp_weapon_grenade_electric_smoke, GrenadeElectricSmoke_DamagedPlayerOrNPC ) -#endif -} - -void function Smokescreen( SmokescreenStruct smokescreen ) -{ - SmokescreenFXStruct fxInfo = Smokescreen_CalculateFXStruct( smokescreen ) - file.allSmokescreenFX.append( fxInfo ) - - array<entity> thermiteBurns = GetActiveThermiteBurnsWithinRadius( fxInfo.center, fxInfo.radius ) - foreach ( thermiteBurn in thermiteBurns ) - { - entity owner = thermiteBurn.GetOwner() - - if ( IsValid( owner ) && owner.GetTeam() != smokescreen.ownerTeam ) - thermiteBurn.Destroy() - } - - entity traceBlocker - - if ( smokescreen.blockLOS ) - traceBlocker = Smokescreen_CreateTraceBlockerVol( smokescreen, fxInfo ) - -#if DEV - if ( SMOKESCREEN_DEBUG ) - DebugDrawCircle( fxInfo.center, <0,0,0>, fxInfo.radius + 240.0, 255, 255, 0, true, smokescreen.lifetime ) -#endif - CreateNoSpawnArea( TEAM_ANY, TEAM_ANY, fxInfo.center, smokescreen.lifetime, fxInfo.radius + 240.0 ) - - if ( IsValid( smokescreen.attacker ) && smokescreen.attacker.IsPlayer() ) - { - EmitSoundAtPositionExceptToPlayer( TEAM_ANY, fxInfo.center, smokescreen.attacker, smokescreen.deploySound3p ) - EmitSoundAtPositionOnlyToPlayer( TEAM_ANY, fxInfo.center, smokescreen.attacker, smokescreen.deploySound1p) - } - else - { - EmitSoundAtPosition( TEAM_ANY, fxInfo.center, smokescreen.deploySound3p ) - } - - array<entity> fxEntities = SmokescreenFX( smokescreen, fxInfo ) - if ( smokescreen.isElectric ) - thread SmokescreenAffectsEntitiesInArea( smokescreen, fxInfo ) - //thread CreateSmokeSightTrigger( fxInfo.center, smokescreen.ownerTeam, smokescreen.lifetime ) // disabling for now, this should use the calculated radius if reenabled - - thread DestroySmokescreen( smokescreen, smokescreen.lifetime, fxInfo, traceBlocker, fxEntities ) -} - -SmokescreenFXStruct function Smokescreen_CalculateFXStruct( SmokescreenStruct smokescreen ) -{ - SmokescreenFXStruct fxInfo - - foreach ( i, position in smokescreen.fxOffsets ) - { - //mins - if ( i == 0 || position.x < fxInfo.mins.x ) - fxInfo.mins = <position.x, fxInfo.mins.y, fxInfo.mins.z> - - if ( i == 0 || position.y < fxInfo.mins.y ) - fxInfo.mins = <fxInfo.mins.x, position.y, fxInfo.mins.z> - - if ( i == 0 || position.z < fxInfo.mins.z ) - fxInfo.mins = <fxInfo.mins.x, fxInfo.mins.y, position.z> - - // maxs - if ( i == 0 || position.x > fxInfo.maxs.x ) - fxInfo.maxs = <position.x, fxInfo.maxs.y, fxInfo.maxs.z> - - if ( i == 0 || position.y > fxInfo.maxs.y ) - fxInfo.maxs = <fxInfo.maxs.x, position.y, fxInfo.maxs.z> - - if ( i == 0 || position.z > fxInfo.maxs.z ) - fxInfo.maxs = <fxInfo.maxs.x, fxInfo.maxs.y, position.z> - } - - vector offsetCenter = fxInfo.mins + ( fxInfo.maxs - fxInfo.mins ) * 0.5 - - float xyRadius = smokescreen.fxXYRadius * 0.7071 - float zRadius = smokescreen.fxZRadius * 0.7071 - - fxInfo.mins = <fxInfo.mins.x - xyRadius, fxInfo.mins.y - xyRadius, fxInfo.mins.z - zRadius> - offsetCenter - fxInfo.maxs = <fxInfo.maxs.x + xyRadius, fxInfo.maxs.y + xyRadius, fxInfo.maxs.z + zRadius> - offsetCenter - - float radiusSqr - float singleFXRadius = max( smokescreen.fxXYRadius, smokescreen.fxZRadius ) - - vector forward = AnglesToForward( smokescreen.angles ) - vector right = AnglesToRight( smokescreen.angles ) - vector up = AnglesToUp( smokescreen.angles ) - - foreach ( i, position in smokescreen.fxOffsets ) - { - float distanceSqr = DistanceSqr( position, offsetCenter ) - - if ( radiusSqr < distanceSqr ) - radiusSqr = distanceSqr - - fxInfo.fxWorldPositions.append( smokescreen.origin + ( position.x * forward ) + ( position.y * right ) + ( position.z * up ) ) - } - - fxInfo.center = smokescreen.origin + ( offsetCenter.x * forward ) + ( offsetCenter.y * right ) + ( offsetCenter.z * up ) - fxInfo.radius = sqrt( radiusSqr ) + singleFXRadius - fxInfo.ownerTeam = smokescreen.ownerTeam - - return fxInfo -} - -void function SmokescreenAffectsEntitiesInArea( SmokescreenStruct smokescreen, SmokescreenFXStruct fxInfo ) -{ - float startTime = Time() - float tickRate = 0.1 - - float dpsPilot = smokescreen.dpsPilot * tickRate - float dpsTitan = smokescreen.dpsTitan * tickRate - Assert( dpsPilot || dpsTitan > 0, "Electric smokescreen with 0 damage created" ) - - entity aiDangerTarget = CreateEntity( "info_target" ) - DispatchSpawn( aiDangerTarget ) - aiDangerTarget.SetOrigin( fxInfo.center ) - SetTeam( aiDangerTarget, smokescreen.ownerTeam ) - - float dangerousAreaRadius = smokescreen.damageOuterRadius - if ( smokescreen.dangerousAreaRadius != -1.0 ) - dangerousAreaRadius = smokescreen.dangerousAreaRadius - - AI_CreateDangerousArea_Static( aiDangerTarget, smokescreen.weaponOrProjectile, dangerousAreaRadius, TEAM_INVALID, true, true, fxInfo.center ) - - OnThreadEnd( - function () : ( aiDangerTarget ) - { - aiDangerTarget.Destroy() - } - ) - - wait smokescreen.damageDelay - - while ( Time() - startTime <= smokescreen.lifetime ) - { -#if DEV - if ( SMOKESCREEN_DEBUG ) - { - DebugDrawCircle( fxInfo.center, <0,0,0>, smokescreen.damageInnerRadius, 255, 0, 0, true, tickRate ) - DebugDrawCircle( fxInfo.center, <0,0,0>, smokescreen.damageOuterRadius, 255, 0, 0, true, tickRate ) - } -#endif - - RadiusDamage( - fxInfo.center, // center - smokescreen.attacker, // attacker - smokescreen.inflictor, // inflictor - dpsPilot, // damage - dpsTitan, // damageHeavyArmor - smokescreen.damageInnerRadius, // innerRadius - smokescreen.damageOuterRadius, // outerRadius - SF_ENVEXPLOSION_MASK_BRUSHONLY, // flags - 0.0, // distanceFromAttacker - 0.0, // explosionForce - DF_ELECTRICAL | DF_NO_HITBEEP, // scriptDamageFlags - smokescreen.damageSource ) // scriptDamageSourceIdentifier - - wait tickRate - } -} - -entity function Smokescreen_CreateTraceBlockerVol( SmokescreenStruct smokescreen, SmokescreenFXStruct fxInfo ) -{ - entity traceBlockerVol = CreateEntity( "trace_volume" ) - traceBlockerVol.kv.targetname = UniqueString( "smokescreen_traceblocker_vol" ) - traceBlockerVol.kv.origin = fxInfo.center - traceBlockerVol.kv.angles = smokescreen.angles - DispatchSpawn( traceBlockerVol ) - traceBlockerVol.SetBox( fxInfo.mins * 0.9, fxInfo.maxs * 0.9 ) - -#if DEV - if ( SMOKESCREEN_DEBUG ) - DrawAngledBox( fxInfo.center, smokescreen.angles, fxInfo.mins, fxInfo.maxs, 255, 0, 0, true, smokescreen.lifetime - 0.6 ) -#endif - - return traceBlockerVol -} - -array<entity> function SmokescreenFX( SmokescreenStruct smokescreen, SmokescreenFXStruct fxInfo ) -{ - array<entity> fxEntities - - foreach ( position in fxInfo.fxWorldPositions ) - { -#if DEV - if ( SMOKESCREEN_DEBUG ) - DebugDrawCircle( position, <0.0, 0.0, 0.0>, smokescreen.fxXYRadius, 0, 0, 255, true, smokescreen.lifetime ) -#endif - int fxID = GetParticleSystemIndex( smokescreen.smokescreenFX ) - vector angles = smokescreen.fxUseWeaponOrProjectileAngles ? smokescreen.weaponOrProjectile.GetAngles() : <0.0, 0.0, 0.0> - entity fxEnt = StartParticleEffectInWorld_ReturnEntity( fxID, position, angles ) - float fxLife = smokescreen.lifetime - - EffectSetControlPointVector( fxEnt, 1, <fxLife, 0.0, 0.0> ) - - if ( !smokescreen.shouldHibernate ) - fxEnt.DisableHibernation() - - fxEntities.append( fxEnt ) - } - - return fxEntities -} - -void function DestroySmokescreen( SmokescreenStruct smokescreen, float lifetime, SmokescreenFXStruct fxInfo, entity traceBlocker, array<entity> fxEntities ) -{ - float timeToWait = 0.0 - - timeToWait = max( lifetime - 0.5, 0.0 ) - - wait( timeToWait ) - if ( IsValid( traceBlocker ) ) - traceBlocker.Destroy() - file.allSmokescreenFX.fastremovebyvalue( fxInfo ) - - StopSoundAtPosition( fxInfo.center, smokescreen.deploySound1p ) - StopSoundAtPosition( fxInfo.center, smokescreen.deploySound3p ) - - if ( IsValid( smokescreen.attacker ) && smokescreen.attacker.IsPlayer() ) - { - if ( smokescreen.stopSound3p != "" ) - EmitSoundAtPositionExceptToPlayer( TEAM_ANY, fxInfo.center, smokescreen.attacker, smokescreen.stopSound3p ) - - if ( smokescreen.stopSound1p != "" ) - EmitSoundAtPositionOnlyToPlayer( TEAM_ANY, fxInfo.center, smokescreen.attacker, smokescreen.stopSound1p) - } - else - { - if ( smokescreen.stopSound3p != "" ) - EmitSoundAtPosition( TEAM_ANY, fxInfo.center, smokescreen.stopSound3p ) - } - - timeToWait = max( ( lifetime + 0.1 ) - timeToWait, 0.0 ) - wait( timeToWait ) - - foreach ( fxEnt in fxEntities ) - { - if ( IsValid( fxEnt ) ) - fxEnt.Destroy() - } -} - -bool function IsOriginTouchingSmokescreen( vector origin, int teamToIgnore = TEAM_UNASSIGNED ) -{ - foreach ( fxInfo in file.allSmokescreenFX ) - { - if ( teamToIgnore == fxInfo.ownerTeam ) - continue - - if ( DistanceSqr( origin, fxInfo.center ) < fxInfo.radius * fxInfo.radius ) - return true - } - - return false -} - -bool function IsRayTouchingSmokescreen( vector rayStart, vector rayEnd, int teamToIgnore = TEAM_UNASSIGNED ) -{ - foreach ( fxInfo in file.allSmokescreenFX ) - { - if ( teamToIgnore == fxInfo.ownerTeam ) - continue - - if ( IntersectRayWithSphere( rayStart, rayEnd, fxInfo.center, fxInfo.radius ).result ) - return true - } - - return false -} - -#if SERVER -void function TitanElectricSmoke_DamagedPlayerOrNPC( entity ent, var damageInfo ) -{ - if ( !IsAlive( ent ) ) - return - - entity attacker = DamageInfo_GetAttacker( damageInfo ) - - if ( ent.GetTeam() == attacker.GetTeam() ) - { - DamageInfo_SetDamage( damageInfo, 0 ) - return - } - - PlayDamageSounds( ent, attacker, ELECTRIC_SMOKESCREEN_SFX_DAMAGE_TITAN_1P, ELECTRIC_SMOKESCREEN_SFX_DAMAGE_TITAN_3P, ELECTRIC_SMOKESCREEN_SFX_DAMAGE_PILOT_1P, ELECTRIC_SMOKESCREEN_SFX_DAMAGE_PILOT_3P ) -} - -void function GrenadeElectricSmoke_DamagedPlayerOrNPC( entity ent, var damageInfo ) -{ - if ( !IsAlive( ent ) ) - return - - entity attacker = DamageInfo_GetAttacker( damageInfo ) - - PlayDamageSounds( ent, attacker, ELECTRIC_SMOKE_GRENADE_SFX_DAMAGE_TITAN_1P, ELECTRIC_SMOKE_GRENADE_SFX_DAMAGE_TITAN_3P, ELECTRIC_SMOKE_GRENADE_SFX_DAMAGE_PILOT_1P, ELECTRIC_SMOKE_GRENADE_SFX_DAMAGE_PILOT_3P ) -} - -void function PlayDamageSounds( entity ent, entity attacker, string titan1P_SFX, string titan3P_SFX, string pilot1P_SFX, string pilot3P_SFX ) -{ - float currentTime = Time() - - if ( !( ent in file.nextSmokeSoundTime ) ) - { - if ( ent.IsPlayer() ) - file.nextSmokeSoundTime[ ent ] <- currentTime - else - file.nextSmokeSoundTime[ ent ] <- currentTime + RandomFloat( 0.5 ) - } - - if ( file.nextSmokeSoundTime[ ent ] <= currentTime ) - { - if ( ent.IsPlayer() ) - { - if ( ent.IsTitan() ) - { - EmitSoundOnEntityExceptToPlayer( ent, ent, titan3P_SFX ) - EmitSoundOnEntityOnlyToPlayer( ent, ent, titan1P_SFX ) - file.nextSmokeSoundTime[ ent ] = currentTime + RandomFloatRange( 0.75, 1.25 ) - } - else - { - EmitSoundOnEntityExceptToPlayer( ent, ent, pilot3P_SFX ) - EmitSoundOnEntityOnlyToPlayer( ent, ent, pilot1P_SFX ) - } - - if ( IsValid( attacker ) && attacker.IsPlayer() ) - EmitSoundOnEntityOnlyToPlayer( attacker, attacker, "Player.Hitbeep" ) - } - else - { - if ( ent.IsTitan() ) - EmitSoundOnEntity( ent, titan3P_SFX ) - else if ( IsHumanSized( ent ) ) - EmitSoundOnEntity( ent, pilot3P_SFX ) - } - - file.nextSmokeSoundTime[ ent ] = currentTime + RandomFloatRange( 0.75, 1.25 ) - } -} -#endif
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