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-rw-r--r--Northstar.CustomServers/scripts/vscripts/pilot/_leeching.gnut493
-rw-r--r--Northstar.CustomServers/scripts/vscripts/pilot/_pilot_leeching.gnut610
-rw-r--r--Northstar.CustomServers/scripts/vscripts/pilot/_slamzoom.nut85
-rw-r--r--Northstar.CustomServers/scripts/vscripts/pilot/_zipline.gnut838
-rw-r--r--Northstar.CustomServers/scripts/vscripts/pilot/class_wallrun.gnut224
5 files changed, 0 insertions, 2250 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/pilot/_leeching.gnut b/Northstar.CustomServers/scripts/vscripts/pilot/_leeching.gnut
deleted file mode 100644
index c9d1f9dd..00000000
--- a/Northstar.CustomServers/scripts/vscripts/pilot/_leeching.gnut
+++ /dev/null
@@ -1,493 +0,0 @@
-global function Leeching_Init
-
-global function DoLeechAnimEvent
-global function DoLeech
-global function TryLeechAbortCallback
-global function StartLeechingProgress
-global function StopLeechingProgress
-global function EnableLeeching
-global function DisableLeeching
-global function MarvinWeaponsFree
-global function GetLeechedEnts
-global function DataKnifeSuccessSounds
-global function DataKnifeCanceledSounds
-
-global function GetTeamLeechedEnts
-
-// _leeching.nut
-// sets up global stuff for leeching
-global const MARVIN_EMOTE_SOUND_HAPPY = "diag_spectre_gs_LeechEnd_01_1"
-global const MARVIN_EMOTE_SOUND_SAD = "diag_spectre_gs_LeechAborted_01_1"
-global const MARVIN_EMOTE_SOUND_PAIN = "diag_spectre_gs_LeechStart_01_1"
-
-#if MP
-global const bool WIFI_HACK_OVERFLOW_DIES = false // Kill a random leeched ent from within the team, exluding the current target, to create a new team member when hacked
-#elseif SP
-global const bool WIFI_HACK_OVERFLOW_DIES = true
-#endif
-
-struct LeechFuncInfo
-{
- string classname
- void functionref(entity,entity) DoLeech
- void functionref(entity,entity) LeechStart
- void functionref(entity,entity) LeechAbort
-}
-
-struct
-{
- table<string, LeechFuncInfo> leechFuncs
-} file
-
-void function Leeching_Init()
-{
- RegisterSignal( "OnLeeched" )
- RegisterSignal( "OnStartLeech" )
- RegisterSignal( "OnStopLeeched" )
- RegisterSignal( "EnableLeeching" )
-
- // Spectre leech
- LeechFuncInfo spectre
- spectre.classname = "npc_spectre"
- spectre.DoLeech = LeechGeneric
- spectre.LeechStart = LeechStartGeneric
- spectre.LeechAbort = LeechAbortGeneric
- file.leechFuncs[spectre.classname] <- spectre
-
- // Reaper leech
- LeechFuncInfo reaper
- reaper.classname = "npc_super_spectre"
- reaper.DoLeech = LeechGeneric
- reaper.LeechStart = LeechStartGeneric
- reaper.LeechAbort = LeechAbortGeneric
- file.leechFuncs[reaper.classname] <- reaper
-
- // Drone leech
- LeechFuncInfo drone
- drone.classname = "npc_drone"
- drone.DoLeech = LeechGeneric
- drone.LeechStart = LeechStartGeneric
- drone.LeechAbort = LeechAbortGeneric
- file.leechFuncs[drone.classname] <- drone
-
- // Gunship leech
- LeechFuncInfo gunship
- gunship.classname = "npc_gunship"
- gunship.DoLeech = LeechGeneric
- gunship.LeechStart = LeechStartGeneric
- gunship.LeechAbort = LeechAbortGeneric
- file.leechFuncs[gunship.classname] <- gunship
-
- LeechFuncInfo relay
- relay.classname = "logic_relay"
- relay.DoLeech = Leech_LogicRelay
- file.leechFuncs[relay.classname] <- relay
-
- LeechFuncInfo physbox
- physbox.classname = "func_physbox"
- physbox.DoLeech = Leech_FuncPhysbox
- file.leechFuncs[physbox.classname] <- physbox
-}
-
-void function EnableLeeching( entity self )
-{
- self.SetUsePrompts( "#DEFAULT_HACK_HOLD_PROMPT", "#DEFAULT_HACK_HOLD_PROMPT" )
-
- Leech_SetLeechable( self )
-}
-
-void function DisableLeeching( entity self )
-{
- if ( !IsValid_ThisFrame( self ) )
- return
-
- self.SetUsePrompts( " ", " " )
-
- Leech_ClearLeechable( self )
-}
-
-void function StartLeechingProgress( entity self, entity leecher )
-{
- self.Signal( "OnStartLeech" )
- leecher.Signal( "OnStartLeech" )
- self.ai.leechInProgress = true
- self.ai.leechStartTime = Time()
-
- TryLeechStartCallback( self, leecher )
-}
-
-void function StopLeechingProgress( entity self )
-{
- self.ai.leechInProgress = false
- self.ai.leechStartTime = -1
-}
-
-// called when any entity gets leeched
-void function DoLeechAnimEvent( entity self )
-{
- entity leecher = expect entity( GetOptionalAnimEventVar( self, "leech_switchteam" ) )
-
- DoLeech( self, leecher )
-}
-
-void function DoLeech( entity self, entity leecher )
-{
- if ( !IsLeechable( self ) )
- EnableLeeching( self )
-
- Assert( "s" in self, "Self " + self + " has no .s" )
- Assert( leecher )
-
- // DEPRECATED- no scripts are currently using the results.player functionality- slayback
- // logic_relays get Triggered when the object is leeched
- //local results = {}
- //results.player <- leecher
- //self.Signal( "OnLeeched", results )
- //leecher.Signal( "OnLeeched", results )
-
- Signal( self, "OnLeeched" )
- Signal( leecher, "OnLeeched" )
-
- //DisableLeeching( self )
-
- //_EnableLeechedPointMessage()
-
- if ( leecher.IsPlayer() )
- {
- if ( self.IsNPC() )
- self.SetBossPlayer( leecher )
-
- TableRemoveDeadByKey( leecher.p.leechedEnts )
-
- leecher.p.leechedEnts[ self ] <- self
-
- // this will kill a random leeched ent from within the team, exluding the current target.
- if ( WIFI_HACK_OVERFLOW_DIES )
- ReleaseLeechOverflow( leecher, self )
- }
-
- if ( self.IsNPC() )
- {
- SetTeam( self, leecher.GetTeam() )
- SetSquad( self, "" )
- self.SetAutoSquad()
- self.ClearPotentialThreatPos()
- self.DisableBehavior( "Assault" )
-
- foreach ( trigger in self.e.sonarTriggers )
- {
- OnSonarTriggerLeaveInternal( trigger, self )
- }
-
- #if DEV
- // if crosshair spawned, switch squad so he isn't mixed in a squad with opposing team spectres
- string squadname = expect string( self.kv.squadname )
- if ( squadname.find( "crosshairSpawnSquad" ) != null )
- self.SetSquad( "crosshairSpawnSquad_team_" + self.GetTeam() + "_" + self.GetClassName() )
- #endif
- }
-
- // call a class specific leeching function for custom behavior
- string targetCN = self.GetClassName()
- if ( targetCN in file.leechFuncs )
- {
- LeechFuncInfo info = file.leechFuncs[ targetCN ]
-
- // Assert( "DoLeech" in file.leechFuncs[ targetCN ] ) // not sure how to check legit functionref -slayback
- void functionref(entity,entity) classLeechingFunc = file.leechFuncs[ targetCN ].DoLeech
- thread classLeechingFunc( self, leecher )
- }
-}
-
-array<entity> function GetTeamLeechedEnts( int team )
-{
- array<entity> players = GetPlayerArrayOfTeam( team )
- int totalCount = 0
-
- array<entity> leechedArray
- foreach ( player in players )
- {
- if ( IsValid( player ) && !player.IsBot() )
- leechedArray.extend( GetLeechedEnts( player ) )
- }
-
- return leechedArray
-}
-
-array<entity> function GetLeechedEnts( entity leecher = null )
-{
- array<entity> ents
-
- foreach ( entity ent in leecher.p.leechedEnts )
- {
- if ( IsAlive( ent ) )
- ents.append( ent )
- }
-
- return ents
-}
-
-void function TryLeechStartCallback( entity self, entity leecher )
-{
- string leechtargetCN = self.GetClassName()
- if ( leechtargetCN in file.leechFuncs )
- {
- if ( "LeechStart" in file.leechFuncs[ leechtargetCN ] )
- {
- void functionref(entity,entity) leechStartFunc = file.leechFuncs[ leechtargetCN ].LeechStart
- thread leechStartFunc( self, leecher )
- }
- }
-}
-
-void function TryLeechAbortCallback( entity self, entity leecher )
-{
- string leechtargetCN = self.GetClassName()
- if ( leechtargetCN in file.leechFuncs )
- {
- if ( "LeechAbort" in file.leechFuncs[ leechtargetCN ] )
- {
- void functionref(entity,entity) leechAbortFunc = file.leechFuncs[ leechtargetCN ].LeechAbort
- thread leechAbortFunc( self, leecher )
- }
- }
-}
-
-void function DataKnifeSuccessSounds( entity player )
-{
- EmitDifferentSoundsOnEntityForPlayerAndWorld( "dataknife_complete", "dataknife_complete_3p", player, player )
-}
-
-void function DataKnifeCanceledSounds( entity player )
-{
- EmitDifferentSoundsOnEntityForPlayerAndWorld( "dataknife_aborted", "dataknife_aborted_3p", player, player )
-}
-
-
-// --- CLASS SPECIFIC LEECH FUNCTIONS ---
-void function Leech_LogicRelay( entity self, entity leecher )
-{
- Assert( self.GetClassName() == "logic_relay" )
-
- // logic_relays get Triggered when the object is leeched
- EntFire( self, "Trigger" )
-}
-
-void function Leech_FuncPhysbox( entity self, entity leecher )
-{
- Assert( self.GetClassName() == "func_physbox" )
-
- EntFire( self, "FireUser1" )
-}
-
-
-void function MarvinWeaponsFree( entity self )
-{
- Assert( IsAlive( self ), self + " is dead, not alive!" )
-
- // already have a weapon
- if ( !self.GetActiveWeapon() )
- return
-
- self.EndSignal( "OnStopLeeched" )
- self.EndSignal( "OnDeath" )
- self.EndSignal( "OnTakeWeapon" )
-
- OnThreadEnd(
- function () : ( self )
- {
- if ( !IsAlive( self ) )
- return
- }
- )
-
- // its combat, time to get the hate on
- EntFire( self, "UnholsterWeapon" )
-
- WaitForever()
-}
-
-
-void function LeechStart_Marvin( entity self, entity leecher )
-{
- //self.SetSkin( 4 )
- EmitSoundOnEntity( self, MARVIN_EMOTE_SOUND_PAIN )
-}
-
-void function LeechAbort_Marvin( entity self, entity leecher )
-{
- //self.SetSkin( 1 ) // happy
- EmitSoundOnEntity( self, MARVIN_EMOTE_SOUND_SAD )
-}
-
-
-// Spectre leech
-
-void function Leech_Spectre( entity self, entity leecher )
-{
- thread Leech_SpectreThread( self, leecher )
-}
-//////////////////////////////////////////////////////////////////////////////////////////////////////////
-void function Leech_SpectreThread( entity self, entity leecher )
-{
- Assert( self.GetClassName() == "npc_spectre" )
-
- self.EndSignal( "OnDestroy" )
- self.EndSignal( "OnDeath" )
- self.EndSignal( "OnLeeched" )
-
- EmitSoundOnEntity( self, MARVIN_EMOTE_SOUND_HAPPY )
-
- Assert( leecher.IsPlayer() )
-
- leecher.EndSignal( "OnDestroy" )
-
- AddPlayerScore( leecher, "LeechSpectre" )
-
- float timerCredit = GetCurrentPlaylistVarFloat( "spectre_kill_credit", 0.5 )
- if ( PlayerHasServerFlag( leecher, SFLAG_HUNTER_SPECTRE ) )
- timerCredit *= 2.5
- DecrementBuildTimer( leecher, timerCredit )
-
- NPCFollowsPlayer( self, leecher )
-
- OnThreadEnd(
- function() : ( self, leecher )
- {
- // leecher is still connected so don't kill the spectre
- if ( IsValid( leecher ) && !IsDisconnected( leecher ) )
- return
-
- // leecher is disconnected so kill the spectre
- if ( IsAlive( self ) )
- self.Die()
- }
- )
-
- foreach ( callbackFunc in svGlobal.onLeechedCustomCallbackFunc )
- {
- callbackFunc( self, leecher )
- }
-
- WaitForever()
-}
-///////////////////////////////////////////////////////////////////////////////////////////////////////////
-void function LeechGeneric( entity self, entity leecher )
-{
- thread LeechGenericThread( self, leecher )
-}
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////
-// Run after the npc is successfully leeched
-// HACK: Should make this used by all leeched ents to avoid copy/pasted duplication. Will switch Spectre over to use this soon
-void function LeechGenericThread( entity self, entity leecher )
-{
- Assert( IsValid( self ) )
- self.EndSignal( "OnDestroy" )
- self.EndSignal( "OnDeath" )
- self.EndSignal( "OnLeeched" )
-
- Assert( leecher.IsPlayer() )
- leecher.EndSignal( "OnDestroy" )
-
- string leechSound
- float timerCredit
-
- //--------------------------------------------
- // Handle class-specific stuff
- //---------------------------------------------
- switch ( self.GetClassName() )
- {
- case "npc_spectre":
- leechSound = MARVIN_EMOTE_SOUND_HAPPY
- AddPlayerScore( leecher, "LeechSpectre" )
- timerCredit = GetCurrentPlaylistVarFloat( "spectre_kill_credit", 0.5 )
- if ( PlayerHasServerFlag( leecher, SFLAG_HUNTER_SPECTRE ) )
- timerCredit *= 2.5
- break
- case "npc_super_spectre":
- leechSound = MARVIN_EMOTE_SOUND_HAPPY
- AddPlayerScore( leecher, "LeechSuperSpectre" )
- timerCredit = GetCurrentPlaylistVarFloat( "spectre_kill_credit", 0.5 )
- break
- case "npc_drone":
- leechSound = MARVIN_EMOTE_SOUND_HAPPY
- AddPlayerScore( leecher, "LeechDrone" )
- timerCredit = GetCurrentPlaylistVarFloat( "spectre_kill_credit", 0.5 )
- break
- case "npc_gunship":
- leechSound = MARVIN_EMOTE_SOUND_HAPPY
- timerCredit = GetCurrentPlaylistVarFloat( "spectre_kill_credit", 0.5 )
- break
- default:
- Assert( 0, "Unhandled hacked entity: " + self.GetClassName() )
- }
-
- EmitSoundOnEntity( self, leechSound )
- DecrementBuildTimer( leecher, timerCredit )
-
- // Multiplayer the leeched NPCs still follow the player, but in SP we don't want them to
- if ( IsMultiplayer() )
- NPCFollowsPlayer( self, leecher )
-
- //--------------------------------------------
- // Any leech custom callback funcs?
- //---------------------------------------------
- foreach ( callbackFunc in svGlobal.onLeechedCustomCallbackFunc )
- {
- callbackFunc( self, leecher )
- }
-
-}
-
-/////////////////////////////////////////////////////////////////////////////////////
-void function LeechStartGeneric( entity self, entity leecher )
-{
- string leechStartSound
-
- switch( self.GetClassName() )
- {
- case "npc_spectre":
- leechStartSound = MARVIN_EMOTE_SOUND_PAIN
- break
- case "npc_super_spectre":
- leechStartSound = MARVIN_EMOTE_SOUND_PAIN
- break
- case "npc_drone":
- leechStartSound = MARVIN_EMOTE_SOUND_PAIN
- break
- case "npc_gunship":
- leechStartSound = MARVIN_EMOTE_SOUND_PAIN
- break
- }
- Assert( leechStartSound != "", "Couldn't find leechStartSound for: " + self )
-
- EmitSoundOnEntity( self, leechStartSound )
-}
-/////////////////////////////////////////////////////////////////////////////////////
-void function LeechAbortGeneric( entity self, entity leecher )
-{
- string leechAbortSound
-
- switch( self.GetClassName() )
- {
- case "npc_spectre":
- leechAbortSound = MARVIN_EMOTE_SOUND_SAD
- break
- case "npc_super_spectre":
- leechAbortSound = MARVIN_EMOTE_SOUND_SAD
- break
- case "npc_drone":
- leechAbortSound = MARVIN_EMOTE_SOUND_SAD
- break
- case "npc_gunship":
- leechAbortSound = MARVIN_EMOTE_SOUND_SAD
- break
- }
- Assert( leechAbortSound != "", "Couldn't find leechAbortSound for: " + self )
-
- EmitSoundOnEntity( self, leechAbortSound )
-
-}
-
-// --- END CLASS SPECIFIC LEECH FUNCTIONS --- \ No newline at end of file
diff --git a/Northstar.CustomServers/scripts/vscripts/pilot/_pilot_leeching.gnut b/Northstar.CustomServers/scripts/vscripts/pilot/_pilot_leeching.gnut
deleted file mode 100644
index 596ca711..00000000
--- a/Northstar.CustomServers/scripts/vscripts/pilot/_pilot_leeching.gnut
+++ /dev/null
@@ -1,610 +0,0 @@
-global function PlayerLeeching_Init
-
-global function LeechSurroundingSpectres
-global function CodeCallback_LeechStart
-global function LeechPropagate
-global function ReleaseLeechOverflow
-global function IsBeingLeeched
-
-// 384 ~ 32 feet
-// 256 ~ 21.3 feet
-// 192 ~ 16 feet
-// 128 ~ 10.6 feet
-const float SPECTRE_LEECH_SURROUNDING_RANGE = 384.0
-
-#if MP
-const int GLOBAL_LEECH_LIMIT = 100 // per team
-const int MAX_LEECHABLE = 100 // per player
-const bool PROPAGATE_ON_LEECH = true
-#elseif SP
-const int GLOBAL_LEECH_LIMIT = 8
-const int MAX_LEECHABLE = 4
-const bool PROPAGATE_ON_LEECH = false
-#endif
-
-void function PlayerLeeching_Init()
-{
- #if SERVER
- PrecacheModel( DATA_KNIFE_MODEL )
- #endif
-}
-
-void function PlayerStopLeeching( entity player, entity target )
-{
- Assert( target != null )
- Assert( player.p.leechTarget == target )
-
- StopLeechingProgress( player.p.leechTarget )
-
- player.p.leechTarget = null
-}
-
-void function CodeCallback_LeechStart( entity player, entity target )
-{
- thread LeechStartThread( player, target )
-}
-
-void function LeechStartThread( entity player, entity target )
-{
- if ( !IsAlive( target ) )
- return
-
- if ( !IsAlive( player ) )
- return
-
- LeechActionInfo action = FindLeechAction( player, target )
- if ( !action.isValid )
- return
-
-/*
- if ( player.ContextAction_IsActive()
- || player.ContextAction_IsActive()
- || target.ContextAction_IsActive() )
- {
- return
- }
-*/
-
- player.EndSignal( "ScriptAnimStop" )
- player.EndSignal( "OnDeath" )
- target.EndSignal( "OnDestroy" )
- target.EndSignal( "OnDeath" )
- target.EndSignal( "ScriptAnimStop" )
-
- StartLeechingProgress( target, player )
-
- LeechData e
- e.playerStartOrg = player.GetOrigin()
- e.targetStartPos = target.GetOrigin()
-
- OnThreadEnd
- (
- function() : ( e, player, target )
- {
- if ( IsValid( player ) )
- {
- player.SetSyncedEntity( null )
- if ( player.ContextAction_IsLeeching() )
- player.Event_LeechEnd()
-
- // reset to start position in case animation moves us at all
- //player.SetOrigin( e.playerStartOrg )
- player.Anim_Stop()
- player.UnforceStand()
-
- // done with first person anims
- ClearPlayerAnimViewEntity( player )
- DeployAndEnableWeapons( player )
- }
-
- if ( IsValid( target ) )
- {
- if ( !e.success )
- {
- if ( IsValid( player ) )
- {
- TryLeechAbortCallback( target, player ) //Make "failed leech" sounds play here after exiting leech animation
- }
- }
-
- #if MP
- target.SetUsable()
- #endif
- target.SetNoTarget( false )
- target.SetNoTargetSmartAmmo( false )
- target.Anim_Stop()
- target.ClearParent()
- if ( IsAlive( target ) )
- {
- // Note that e.targetStartPos is not guarranteed to be a safe spot since we can have moving geo in the game now
- PutEntityInSafeSpot( target, null, null, target.GetOrigin(), target.GetOrigin() )
- }
-
- if ( target.ContextAction_IsLeeching() )
- target.Event_LeechEnd()
-
- }
-
- foreach ( knife in e.knives )
- {
- if ( IsValid( knife ) )
- {
- knife.Destroy()
- }
-
- }
-
- if ( IsValid( player ) && player.p.leechTarget )
- {
- PlayerStopLeeching( player, player.p.leechTarget )
- }
-
- if ( IsValid( e.ref ) )
- {
- if ( IsValid( player ) )
- player.ClearParent()
-
- if ( IsValid( target ) )
- target.ClearParent()
-
- //printt( "kill the ref" )
- if ( IsValid( e.ref ) && !e.ref.IsPlayer() )
- e.ref.Destroy()
- }
- }
- )
-
- Assert( player.p.leechTarget == null )
- player.p.leechTarget = target
- player.Event_LeechStart()
- target.Event_LeechStart()
- player.ForceStand()
- HolsterAndDisableWeapons( player )
-
- float leechTime = svGlobal.defaultPilotLeechTime
- if ( PlayerHasPassive( player, ePassives.PAS_FAST_HACK ) )
- leechTime *= 0.85
-
- e.leechTime = leechTime
-
- #if MP
- target.UnsetUsable()
- #endif
- target.SetNoTarget( true )
- target.SetNoTargetSmartAmmo( true )
-
- if ( IsSpectre( target ) )
- TellSquadmatesSpectreIsGettingLeeched( target, player )
-
- waitthread PlayerLeechTargetAnimation( player, target, action, e )
-
- e.leechStartTime = Time()
- Remote_CallFunction_Replay( player, "ServerCallback_DataKnifeStartLeech", e.leechTime )
- waitthread WaittillFinishedLeeching( player, target, e )
-
- if ( e.success )
- {
- thread DataKnifeSuccessSounds( player )
-
- DoLeech( target, player )
- PlayerStopLeeching( player, target )
-
- // this will kill a random leeched ent from within the team, exluding the current target. When it's not done elsewhere
- if ( !WIFI_HACK_OVERFLOW_DIES )
- ReleaseLeechOverflow( player, target )
-
- //this is called when the player leeches - not when the system is leeching other spectres
- if ( PROPAGATE_ON_LEECH && IsSpectre( target ) )
- LeechSurroundingSpectres( target.GetOrigin(), player )
- }
- else
- {
- DataKnifeCanceledSounds( player )
- Remote_CallFunction_Replay( player, "ServerCallback_DataKnifeCancelLeech" )
- PlayerStopLeeching( player, player.p.leechTarget )
- }
-
- waitthread PlayerExitLeechingAnim( player, target, action, e )
-}
-
-void function TellSquadmatesSpectreIsGettingLeeched( entity spectre, entity player )
-{
- string squadName = expect string( spectre.kv.squadname )
- if ( squadName == "" )
- return
-
- array<entity> squad = GetNPCArrayBySquad( squadName )
- squad.removebyvalue( spectre )
-
- foreach ( squadMate in squad )
- {
- //printt( "Setting enemy of " + squadMate + " to player: " + player )
- squadMate.SetEnemyLKP( player, player.GetOrigin() )
- }
-}
-
-void function ReleaseLeechOverflow( entity player, entity lastLeeched )
-{
- array<entity> teamLeechedEnts = GetTeamLeechedEnts( player.GetTeam() )
- array<entity> leechedEnts = GetLeechedEnts( player )
- int globalOverflow = GLOBAL_LEECH_LIMIT - teamLeechedEnts.len()
- int playerOverflow = MAX_LEECHABLE - leechedEnts.len()
-
- int overflow = minint( globalOverflow, playerOverflow )
-
- if ( overflow >= 0 )
- return
-
- overflow = abs( overflow )
-
- teamLeechedEnts.randomize()
- foreach ( ent in teamLeechedEnts )
- {
- if ( lastLeeched == ent )
- continue
-
- entity owner = ent.GetBossPlayer()
- Assert( owner.IsPlayer() )
-
-
- // I think it's better to kill the overflow then have it become an enemy again.
- ent.Die()
-
- delete owner.p.leechedEnts[ ent ]
- overflow--
-
- if ( overflow == 0 )
- break
- }
-
- Assert( overflow == 0 )
-}
-
-
-int function GetMaxNumberOfLeechedEnts( entity player )
-{
- int teamLeechedCount = GetTeamLeechedEnts( player.GetTeam() ).len()
- int leechedEntsCount = GetLeechedEnts( player ).len()
- int teamLimit = maxint( 0, GLOBAL_LEECH_LIMIT - teamLeechedCount )
- int maxSize = maxint( 0, MAX_LEECHABLE - leechedEntsCount )
- maxSize = minint( teamLimit, maxSize )
-
- return maxSize
-}
-
-void function LeechSurroundingSpectres( vector origin, entity player )
-{
- array<entity> enemySpectreArray = GetNPCArrayEx( "npc_spectre", TEAM_ANY, player.GetTeam(), player.GetOrigin(), SPECTRE_LEECH_SURROUNDING_RANGE )
-
- if ( !enemySpectreArray.len() )
- return
-
- // don't resize the array if we should kill the overflow instead
- if ( !WIFI_HACK_OVERFLOW_DIES )
- {
- int maxSize = GetMaxNumberOfLeechedEnts( player )
- int newSize = minint( enemySpectreArray.len(), maxSize )
-
- enemySpectreArray.resize( newSize, null )
- }
-
- foreach ( spectre in enemySpectreArray )
- {
- thread LeechPropagate( spectre, player )
- }
-
- if ( enemySpectreArray.len() )
- {
- if ( PlayerHasPassive( player, ePassives.PAS_WIFI_SPECTRE ) )
- {
- EmitSoundOnEntity( player, "BurnCard_WiFiVirus_TurnSpectre" )
- printt( "play BurnCard_WiFiVirus_TurnSpectre" )
- }
- }
-}
-
-void function LeechPropagate( entity spectre, entity player )
-{
- if ( spectre.ContextAction_IsActive() )
- return
-
- if ( !spectre.IsInterruptable() )
- return
-
- if ( spectre.GetParent() )
- return
-
- if ( !Leech_IsLeechable( spectre ) )
- return
-
- player.EndSignal( "OnDestroy" )
- spectre.EndSignal( "OnDestroy" )
- spectre.EndSignal( "OnDeath" )
-
- spectre.Event_LeechStart()
-
- AddAnimEvent( spectre, "leech_switchteam", DoLeechAnimEvent, player )
-
- OnThreadEnd(
- function() : ( spectre )
- {
- if ( IsValid( spectre ) )
- {
- DeleteAnimEvent( spectre, "leech_switchteam" )
-
- if ( spectre.ContextAction_IsLeeching() )
- spectre.Event_LeechEnd()
- }
- }
- )
-
- spectre.Anim_Stop()
- waitthread PlayAnim( spectre, "sp_reboot" )
- spectre.SetVelocity( Vector(0,0,0) )
-}
-
-void function WaittillFinishedLeeching( entity player, entity target, LeechData e )
-{
- player.EndSignal( "OnDeath" )
- player.EndSignal( "ScriptAnimStop" )
- target.EndSignal( "OnDeath" )
-
- if ( !player.UseButtonPressed() )
- return
-
- float waitTime = e.leechTime
- float timePassed = Time() - e.leechStartTime
- waitTime -= timePassed
- if ( waitTime > 0 )
- {
- float startTime = Time()
- while ( Time() < startTime + waitTime && player.UseButtonPressed() )
- {
- WaitFrame()
- }
- }
-
- if ( player.UseButtonPressed() )
- e.success = true
-}
-
-/////////////////////////////////////////////////////////////
-bool function IsLeechTargetUsedAsAnimNode( entity target )
-{
- return target.AISetting_LeechAnimTag() != ""
-}
-
-/////////////////////////////////////////////////////////////
-void function PlayerLeechTargetAnimation( entity player, entity target, LeechActionInfo action, LeechData e )
-{
- Assert( action.isValid )
- vector targetStartOrg = target.GetOrigin()
- vector targetStartAng = target.GetAngles()
-
- vector initialPlayerPosition = player.GetOrigin()
- vector initialTargetPosition = target.GetOrigin()
-
- vector endOrigin = target.GetOrigin()
- vector startOrigin = player.GetOrigin()
- vector refVec = endOrigin - startOrigin
- string animTag
-
- FirstPersonSequenceStruct playerSequence
-
- //---------------------------------------------------------
- // Leech anims played on the leech target, or at player position?
- //---------------------------------------------------------
- if ( IsLeechTargetUsedAsAnimNode( target ) )
- {
- e.ref = CreateLeechingScriptMoverBetweenEnts( player, target )
- animTag = target.AISetting_LeechAnimTag()
- Assert( animTag != "" )
- e.ref.SetOrigin( target.GetOrigin() )
- e.ref.SetParent( target, animTag )
- }
- else
- {
- e.ref = player
- e.ref.SetOrigin( e.playerStartOrg )
- playerSequence.playerPushable = true
- }
-
- e.ref.EndSignal( "OnDestroy" )
-
- //-----------------------------------------------------------------
- // Player FirstPersonSequence for the leeching
- //-----------------------------------------------------------------
- playerSequence.blendTime = 0.25
- playerSequence.attachment = "ref"
-
- //-----------------------------------------------------------------
- // Only create FirstPersonSequence for leech target if anims exist
- //-----------------------------------------------------------------
- bool haveTargetSequence = false
- FirstPersonSequenceStruct targetSequence
-
- if ( action.targetAnimation3pStart != "" )
- {
- targetSequence = clone playerSequence
- haveTargetSequence = true
- }
-
- playerSequence.thirdPersonAnim = action.playerAnimation3pStart
- playerSequence.thirdPersonAnimIdle = action.playerAnimation3pIdle
- playerSequence.firstPersonAnim = action.playerAnimation1pStart
- playerSequence.firstPersonAnimIdle = action.playerAnimation1pIdle
-
- entity viewmodel = player.GetFirstPersonProxy()
-
- if ( !HasAnimEvent( viewmodel, "PlaySound_DataKnife_Hack_Spectre_Pt1" ) )
- AddAnimEvent( viewmodel, "PlaySound_DataKnife_Hack_Spectre_Pt1", PlaySound_DataKnife_Hack_Spectre_Pt1 )
-
- if ( !HasAnimEvent( viewmodel, "PlaySound_DataKnife_Hack_Spectre_Pt2" ) )
- AddAnimEvent( viewmodel, "PlaySound_DataKnife_Hack_Spectre_Pt2", PlaySound_DataKnife_Hack_Spectre_Pt2 )
-
- if ( !HasAnimEvent( viewmodel, "PlaySound_DataKnife_Hack_Spectre_Pt3" ) )
- AddAnimEvent( viewmodel, "PlaySound_DataKnife_Hack_Spectre_Pt3", PlaySound_DataKnife_Hack_Spectre_Pt3 )
-
- if ( !HasAnimEvent( viewmodel, "PlaySound_Spectre_Servo_Heavy_Short" ) )
- AddAnimEvent( viewmodel, "PlaySound_Spectre_Servo_Heavy_Short", PlaySound_Spectre_Servo_Heavy_Short )
-
- if ( !HasAnimEvent( viewmodel, "PlaySound_DataKnife_Hack_Spectre_ArmorRattle" ) )
- AddAnimEvent( viewmodel, "PlaySound_DataKnife_Hack_Spectre_ArmorRattle", PlaySound_DataKnife_Hack_Spectre_ArmorRattle )
-
- if ( haveTargetSequence )
- {
- targetSequence.thirdPersonAnim = action.targetAnimation3pStart
- targetSequence.thirdPersonAnimIdle = action.targetAnimation3pIdle
- }
-
- playerSequence.noParent = true
-
- //-----------------------------------
- // Data knife
- //-----------------------------------
- asset model = DATA_KNIFE_MODEL
-
- string knifeTag = GetTagForDataknife( target )
- entity thirdPersonKnife = CreatePropDynamic( model )
- SetTargetName( thirdPersonKnife, "thirdPersonKnife" )
- thirdPersonKnife.SetParent( player, knifeTag, false, 0.0 )
- e.knives.append( thirdPersonKnife )
-
- SetForceDrawWhileParented( target, true )
-
- //------------------------------------------------------------------------------
- // Play leech anim sequence for player, but only for target if leech anims exist
- //-------------------------------------------------------------------------------
- player.SetSyncedEntity( target )
- entity ref = e.ref
- if ( haveTargetSequence )
- thread Animate_PlayerLeechTarget( targetSequence, target, ref )
-
- waitthread FirstPersonSequence( playerSequence, player, null )
-}
-
-
-//Basically copy pasted from CreateMeleeScriptMoverBetweenEnts
-entity function CreateLeechingScriptMoverBetweenEnts( entity attacker, entity target )
-{
- vector endOrigin = target.GetOrigin()
- vector startOrigin = attacker.GetOrigin()
- vector refVec = endOrigin - startOrigin
-
- vector refAng = VectorToAngles( refVec )
- float pitch = refAng.x
- if ( pitch > 180 )
- pitch -= 360
- if ( fabs( pitch ) > 35 ) //If pitch is too much, use angles from target
- refAng = target.GetAngles() // Leech does it from behind target, so use target's angles.
-
- vector refPos = endOrigin - refVec * 0.5
-
- entity ref = CreateOwnedScriptMover( attacker )
- ref.SetOrigin( refPos )
- ref.SetAngles( refAng )
-
- return ref
-}
-
-void function Animate_PlayerLeechTarget( FirstPersonSequenceStruct targetSequence, entity target, entity ref )
-{
- ref.EndSignal( "OnDestroy" )
- target.EndSignal( "OnDestroy" )
- waitthread FirstPersonSequence( targetSequence, target, ref )
-}
-
-void function PlayerExitLeechingAnim( entity player, entity target, LeechActionInfo action, LeechData e )
-{
- FirstPersonSequenceStruct playerSequence
- playerSequence.blendTime = 0.3
- playerSequence.attachment = "ref"
- playerSequence.teleport = false
- playerSequence.noParent = true
- playerSequence.playerPushable = true
-
- //--------------------------------------
- // Target animates only if he has anims
- //---------------------------------------
- bool hasTargetSequence = false
- FirstPersonSequenceStruct targetSequence
- if ( action.targetAnimation3pEnd != "" )
- {
- targetSequence = clone playerSequence
- hasTargetSequence = true
- }
-
- playerSequence.thirdPersonAnim = action.playerAnimation3pEnd
- playerSequence.firstPersonAnim = action.playerAnimation1pEnd
- playerSequence.snapPlayerFeetToEyes = false
-
- entity ref = e.ref
-
- if ( hasTargetSequence )
- {
- targetSequence.thirdPersonAnim = action.targetAnimation3pEnd
- thread FirstPersonSequence( targetSequence, target, ref )
- }
- waitthread FirstPersonSequence( playerSequence, player, null )
-
- //-------------------------------------------------------------
- // Detach from rodeo if applicable (drones, superspectres, etc)
- //-------------------------------------------------------------
- if ( Rodeo_IsAttached( player ) )
- player.Signal( "RodeoOver" )
-}
-
-bool function IsBeingLeeched( entity npc )
-{
- return npc.ai.leechInProgress
-}
-
-void function PlaySound_DataKnife_Hack_Spectre_Pt1( entity playerFirstPersonProxy )
-{
- entity player = playerFirstPersonProxy.GetOwner()
- if ( !IsValid( player ) )
- return
-
- EmitSoundOnEntityOnlyToPlayer( player, player, "DataKnife_Hack_Spectre_Pt1" )
-
-}
-
-void function PlaySound_DataKnife_Hack_Spectre_Pt2( entity playerFirstPersonProxy )
-{
- entity player = playerFirstPersonProxy.GetOwner()
- if ( !IsValid( player ) )
- return
-
- EmitSoundOnEntityOnlyToPlayer( player, player, "DataKnife_Hack_Spectre_Pt2" )
-
-}
-
-void function PlaySound_DataKnife_Hack_Spectre_Pt3( entity playerFirstPersonProxy )
-{
- entity player = playerFirstPersonProxy.GetOwner()
- if ( !IsValid( player ) )
- return
-
- EmitSoundOnEntityOnlyToPlayer( player, player, "DataKnife_Hack_Spectre_Pt3" )
-
-}
-
-void function PlaySound_Spectre_Servo_Heavy_Short( entity playerFirstPersonProxy )
-{
- entity player = playerFirstPersonProxy.GetOwner()
- if ( !IsValid( player ) )
- return
-
- EmitSoundOnEntityOnlyToPlayer( player, player, "Spectre.Servo.Heavy.Short" )
-
-}
-
-void function PlaySound_DataKnife_Hack_Spectre_ArmorRattle( entity playerFirstPersonProxy )
-{
- entity player = playerFirstPersonProxy.GetOwner()
- if ( !IsValid( player ) )
- return
-
- EmitSoundOnEntityOnlyToPlayer( player, player, "DataKnife_Hack_Spectre_ArmorRattle" )
-
-} \ No newline at end of file
diff --git a/Northstar.CustomServers/scripts/vscripts/pilot/_slamzoom.nut b/Northstar.CustomServers/scripts/vscripts/pilot/_slamzoom.nut
deleted file mode 100644
index 83ee3916..00000000
--- a/Northstar.CustomServers/scripts/vscripts/pilot/_slamzoom.nut
+++ /dev/null
@@ -1,85 +0,0 @@
-untyped
-
-global function ShouldSlamzoomSpawn
-global function SlammzoomSpawn
-
-const SLAMZOOM_WHOOSH_SOUND = "UI_InGame_MarkedForDeath_PlayerUnmarked"
-const SLAMZOOM_COLOR_CORRECTION = "materials/correction/player_electric_damage.raw"
-
-function ShouldSlamzoomSpawn()
-{
- return ( GetCurrentPlaylistVarInt( "enable_slamzoom_spawn", 0 ) == 1 )
-}
-
-function SlammzoomSpawn( entity player, vector origin, vector angles, entity friendlyPilot = null )
-{
- player.EndSignal( "OnDestroy" )
- player.SetOrigin( origin )
- player.SnapEyeAngles( angles )
-
- vector landorigin = player.EyePosition()
-
- // slamzoom
- int slamzoom_height = 4000
- float slamzoom_time1 = 0.5
- float slamzoom_time2 = 0.7
- float slamzoom_rotate_time = 0.3
- int slamzoom_angle = 90
- int enter_angle = 90 - slamzoom_angle
-
- vector start_angles = Vector( -90-enter_angle, angles.y, 0 )
- vector start_vector = AnglesToForward( start_angles )
-
- // origin = origin + Vector(0,0,48)
-
- entity camera = CreateTitanDropCamera( origin + start_vector * slamzoom_height, Vector( slamzoom_angle, angles.y, 0.0) )
- camera.Fire( "Enable", "!activator", 0, player )
-
- entity mover = CreateScriptMover()
- if ( IsValid( camera ) )
- {
- // camera can be invalid for a moment when server shuts down
- mover.SetOrigin( camera.GetOrigin() )
- mover.SetAngles( camera.GetAngles() )
- camera.SetParent( mover )
- }
-
- OnThreadEnd(
- function() : ( mover, camera )
- {
- if ( IsValid( mover ) )
- mover.Destroy()
- if ( IsValid( camera ) )
- camera.Destroy()
- }
- )
-
- player.isSpawning = mover
- mover.MoveTo( mover.GetOrigin() + (start_vector * 100), slamzoom_time1, slamzoom_time1*0.4, slamzoom_time1*0.4 )
- wait slamzoom_time1
- EmitSoundOnEntityOnlyToPlayer( player, player, SLAMZOOM_WHOOSH_SOUND )
- mover.MoveTo( landorigin, slamzoom_time2, slamzoom_time2*0.5, slamzoom_time2*0.2 )
- wait slamzoom_time2 - slamzoom_rotate_time
- mover.RotateTo( angles, slamzoom_rotate_time, slamzoom_rotate_time*0.2, slamzoom_rotate_time*0.2 )
- wait slamzoom_rotate_time
- player.isSpawning = null
- wait 0.1
- if ( IsValid( camera ) )
- {
- // camera can be invalid for a moment when server shuts down
- camera.FireNow( "Disable", "!activator", null, player )
- }
-
- if ( IsValid( friendlyPilot ) )
- {
- MessageToPlayer( friendlyPilot, eEventNotifications.FriendlyPlayerSpawnedOnYou, player )
- MessageToPlayer( player, eEventNotifications.SpawnedOnFriendlyPlayer, friendlyPilot )
- }
-
- if ( ShouldGivePlayerInfoOnSpawn() )
- thread GivePlayerInfoOnSpawn( player )
-
- player.SetOrigin( origin )
- player.SnapEyeAngles( angles )
- player.RespawnPlayer( null )
-} \ No newline at end of file
diff --git a/Northstar.CustomServers/scripts/vscripts/pilot/_zipline.gnut b/Northstar.CustomServers/scripts/vscripts/pilot/_zipline.gnut
deleted file mode 100644
index a129c479..00000000
--- a/Northstar.CustomServers/scripts/vscripts/pilot/_zipline.gnut
+++ /dev/null
@@ -1,838 +0,0 @@
-untyped
-
-global function Zipline_Init
-
-global function GuyZiplinesToGround
-global function GetZiplineSpawns
-global function GetHookOriginFromNode
-global function ZiplineInit
-
-global function CodeCallback_ZiplineMount
-global function CodeCallback_ZiplineStart
-global function CodeCallback_ZiplineMove
-global function CodeCallback_ZiplineStop
-
-global function AddCallback_ZiplineStart
-global function AddCallback_ZiplineStop
-
-global function TrackMoverDirection
-global function CreateRopeEntities
-global function SpawnZiplineEntities
-global function GetZiplineLandingAnims
-global function AnimDoneStuckInSolidFailSafe
-
-struct {
- array<string> zipLineLandingAnimations = [
- "pt_zipline_dismount_standF",
- "pt_zipline_dismount_crouchF",
- "pt_zipline_dismount_crouch180",
- "pt_zipline_dismount_breakright",
- "pt_zipline_land"
- "pt_zipline_land"
- "pt_zipline_land"
- "pt_zipline_land"
- "pt_zipline_land"
- "pt_zipline_land"
- ]
-
- array<string> zipLinePlayerLandingAnimations = [
- "pt_zipline_dismount_standF"
- ]
-
- array<string> zipLineReadyAnimations = [
- "pt_zipline_ready_idleA",
- "pt_zipline_ready_idleB"
- ]
-} file
-
-//typedef EntitiesDidLoadCallbackType void functionref(entity)
-array<void functionref(entity,entity)> _ZiplineStartCallbacks
-array<void functionref(entity)> _ZiplineStopCallbacks
-
-function Zipline_Init()
-{
- if ( reloadingScripts )
- return
-
- RegisterSignal( "deploy" )
- RegisterSignal( "stop_deploy" )
- RegisterSignal( "npc_deployed" )
-
- VehicleDropshipNew_Init()
-
- level.MIN_ZIPLINE_LAND_DIST_SQRD <- 128 * 128
- level.MIN_ZIPLINE_HOOK_DIST_SQRD <- 256 * 256
- level._info_spawnpoint_dropships <- {}
- AddSpawnCallback( "info_spawnpoint_dropship", AddToSpawnpointDropships )
-
- PrecacheParticleSystem( $"hmn_mcorps_jump_jet_wallrun_full" )
- PrecacheParticleSystem( $"hmn_imc_jump_jet_wallrun_full" )
- PrecacheParticleSystem( $"P_Zipline_hld_1" )
-
-}
-
-void function AddToSpawnpointDropships( entity self )
-{
- level._info_spawnpoint_dropships[ self ] <- self
-}
-
-function GetZiplineSpawns()
-{
- local targets = []
- foreach ( ent in clone level._info_spawnpoint_dropships )
- {
- if ( IsValid( ent ) )
- {
- targets.append( ent )
- continue
- }
-
- delete level._info_spawnpoint_dropships[ ent ]
- }
-
- return targets
-}
-
-
-function GuyZiplinesToGround( guy, Table )
-{
- expect entity( guy )
-
- OnThreadEnd(
- function() : ( guy )
- {
- if ( IsValid( guy ) )
- guy.SetEfficientMode( false )
- }
- )
-
- local ship = Table.ship
- local dropPos = GetDropPos( Table )
-
- // ship didn't find a drop spot
- if ( dropPos == null )
- WaitForever()
-
- //DebugDrawLine( guy.GetOrigin(), dropPos, 255, 0, 0, true, 8.0 )
-
- local attachOrigin = ship.GetAttachmentOrigin( Table.attachIndex )
- local nodeOrigin = dropPos
- local hookOrigin = GetHookOriginFromNode( guy.GetOrigin(), nodeOrigin, attachOrigin )
-
- // couldn't find a place to hook it? This needs to be tested on precompile
- if ( !hookOrigin )
- {
- printt( "WARNING! Bad zipline dropship position!" )
- WaitForever()
- }
-
- Table.hookOrigin <- hookOrigin
-
- // Track the movement of the script mover that moves the guy to the ground
- local e = {}
-
- waitthread GuyRidesZiplineToGround( guy, Table, e, dropPos )
-
- //DebugDrawLine( guy.GetOrigin(), dropPos, 255, 0, 135, true, 5.0 )
-
- if ( !( "forward" in Table ) )
- {
- // the sequence ended before the guy reached the ground
- local start = guy.GetOrigin()
- // this needs functionification
- local end = Table.hookOrigin + Vector( 0,0,-80 )
- TraceResults result = TraceLine( start, end, guy )
- local angles = guy.GetAngles()
- Table.forward <- AnglesToForward( angles )
- Table.origin <- result.endPos
- }
-
- // the guy detaches and falls to the ground
- string landingAnim = file.zipLineLandingAnimations.getrandom()
- //DrawArrow( guy.GetOrigin(), guy.GetAngles(), 5.0, 80 )
-
- if ( !guy.IsInterruptable() )
- return
-
- guy.Anim_ScriptedPlay( landingAnim )
- guy.Anim_EnablePlanting()
-
- ShowName( guy )
-
- local vec = e.currentOrigin - e.oldOrigin
-
- guy.SetVelocity( vec * 15 )
-
- thread AnimDoneStuckInSolidFailSafe( guy )
-}
-
-function AnimDoneStuckInSolidFailSafe( entity guy )
-{
- guy.EndSignal( "OnDeath" )
- guy.WaitSignal( "OnAnimationDone" )
-
- if ( EntityInSolid( guy ) )
- {
- vector ornull clampedPos
- clampedPos = NavMesh_ClampPointForAIWithExtents( guy.GetOrigin(), guy, < 400, 400, 400 > )
-
- if ( clampedPos != null )
- {
- guy.SetOrigin( expect vector( clampedPos ) )
- printt( guy + " was in solid, teleported" )
- }
- }
-}
-
-function TrackMoverDirection( mover, e )
-{
- mover.EndSignal( "OnDestroy" )
- // track the way the mover movers, so we can do the
- // correct velocity on the falling guy
- local origin = mover.GetOrigin()
- e.oldOrigin <- origin
- e.currentOrigin <- origin
-
- for ( ;; )
- {
- WaitFrame()
- e.oldOrigin = e.currentOrigin
- e.currentOrigin = mover.GetOrigin()
- }
-}
-
-function GuyRidesZiplineToGround( entity guy, zipline, e, dropPos )
-{
- entity mover = CreateOwnedScriptMover( guy )
- mover.EndSignal( "OnDestroy" )
-
- thread TrackMoverDirection( mover, e )
-
- OnThreadEnd(
- function() : ( mover, zipline, guy )
- {
- thread ZiplineRetracts( zipline )
-
- if ( IsValid( guy ) )
- {
- guy.ClearParent()
- StopSoundOnEntity( guy, "3p_zipline_loop" )
- EmitSoundOnEntity( guy, "3p_zipline_detach" )
- }
-
- if ( IsValid( mover ) )
- mover.Kill_Deprecated_UseDestroyInstead()
- }
- )
-
-
- local rideDist = Distance( guy.GetOrigin(), zipline.hookOrigin )
-
- // how long it takes the zipline to travel 1000 units
- zipline.pinTime <- Graph( rideDist, 0, 1000, 0, 0.4 )
-
- // how long it takes the zipline to retract,
- zipline.retractTime <- Graph( rideDist, 0, 1000, 0, 0.5 )
-
- // how long it takes the rider to ride 1000 units
- float rideTime = Graph( rideDist, 0, 1000, 0, 2.5 )
-
-
- // orient the script_mover in the direction its going
- local angles = guy.GetAngles()
- local forward = AnglesToForward( angles )
- local right = AnglesToRight( angles )
-
- CreateRopeEntities( zipline )
-
- local zipAttachOrigin = zipline.ship.GetAttachmentOrigin( zipline.attachIndex )
- zipline.end.SetOrigin( zipAttachOrigin )
-
- zipline.start.SetParent( zipline.ship, zipline.shipAttach )
- zipline.mid.SetParent( zipline.ship, zipline.shipAttach )
-
- // now that the origin is set we can spawn the zipline, otherwise we
- // see the zipline lerp in
- SpawnZiplineEntities( zipline )
-
-
- // the zipline shoots out
- ZiplineMover( expect entity( zipline.end ), zipline.hookOrigin, zipline.pinTime )
-
- EmitSoundAtPosition( TEAM_UNASSIGNED, zipAttachOrigin, "dropship_zipline_zipfire" )
- delaythread( zipline.pinTime ) ZiplineMoveCleanup( zipline )
-
-// wait zipline.pinTime * 0.37
- wait zipline.pinTime
- EmitSoundAtPosition( TEAM_UNASSIGNED, zipline.hookOrigin, "dropship_zipline_impact" )
-
- zipline.mid.SetParent( mover, "ref", false )
- thread MoverMovesToGround( zipline, mover, rideTime )
-
- if ( !IsAlive( guy ) || !guy.IsInterruptable() )
- return
-
- guy.SetParent( mover, "ref", false, 0.0 )
-
- EmitSoundOnEntity( guy, "3p_zipline_attach" )
- waitthread PlayAnim( guy, "pt_zipline_ready2slide", mover )
- EmitSoundOnEntity( guy, "3p_zipline_loop" )
-
- if ( !IsAlive( guy ) || !guy.IsInterruptable() || guy.GetParent() != mover )
- return
-
- // Anim_PlayWithRefPoint requires that the guy be parented to the ref point.
- thread PlayAnim( guy, ZIPLINE_IDLE_ANIM, mover, "ref" )
-
- //thread ZiplineAutoClipsToGeo( zipline, mover )
-
- //wait 0.4 // some time to clear the lip
-
- local nodeOrigin = dropPos
- //DebugDrawLine( guy.GetOrigin(), nodeOrigin, 200, 255, 50, true, 8.0 )
-
- rideDist = Distance( guy.GetOrigin(), nodeOrigin )
- rideDist -= 100 // for animation at end
- if ( rideDist < 0 )
- rideDist = 0
- rideTime = Graph( rideDist, 0, 100, 0, 0.15 )
-/*
- printt( "ride time " + rideTime )
- local endTime = Time() + rideTime
- for ( ;; )
- {
- if ( Time() >= endTime )
- return
-
- DebugDrawLine( guy.GetOrigin(), nodeOrigin, 255, 0, 0, true, 0.15 )
- DebugDrawText( nodeOrigin, ( endTime - Time() ) + "", true, 0.15 )
- WaitFrame()
- }
-*/
- wait rideTime
-
- thread ZiplineStuckFailsafe( guy, nodeOrigin )
-}
-
-function ZiplineStuckFailsafe( guy, nodeOrigin )
-{
- TimeOut( 15.0 )
-
- guy.EndSignal( "OnDeath" )
-
- guy.WaitSignal( "OnFailedToPath" )
-
- guy.SetOrigin( nodeOrigin )
- printt( "Warning: AI Path failsafe at " + nodeOrigin )
-}
-
-function ZiplineMoveCleanup( zipline )
-{
- // work around for moveto bug
- if ( IsValid( zipline.end ) )
- {
- zipline.end.SetOrigin( zipline.hookOrigin )
- }
-}
-
-function MoverMovesToGround( zipline, mover, timeTotal )
-{
- // this handles the start point moving.
- mover.EndSignal( "OnDestroy" )
- zipline.ship.EndSignal( "OnDestroy" )
-
- local origin = zipline.ship.GetAttachmentOrigin( zipline.attachIndex )
- local angles = zipline.ship.GetAttachmentAngles( zipline.attachIndex )
- mover.SetOrigin( origin )
- mover.SetAngles( angles )
-
- local start = zipline.start.GetOrigin()
- local end = zipline.hookOrigin + Vector( 0,0,-180 )
-
- local blendTime = 0.5
- if ( timeTotal <= blendTime )
- blendTime = 0
-
- angles = VectorToAngles( end - start )
- angles.x = 0
- angles.z = 0
-
- mover.MoveTo( end, timeTotal, blendTime, 0 )
- mover.RotateTo( angles, 0.2 )
-}
-
-
-function WaitUntilZiplinerNearsGround( guy, zipline )
-{
- local start, end, frac
- local angles = guy.GetAngles()
- local forward = AnglesToForward( angles )
-
- local zipAngles, zipForward, dropDist
-
- if ( guy.IsNPC() )
- dropDist = 150
- else
- dropDist = 10 //much closer for player
-
- local mins = guy.GetBoundingMins()
- local maxs = guy.GetBoundingMaxs()
-
- TraceResults result
-
- for ( ;; )
- {
- start = guy.GetOrigin()
- end = start + Vector(0,0,-dropDist)
- end += forward * dropDist
-// TraceResults result = TraceLine( start, end, guy )
- result = TraceHull( start, end, mins, maxs, guy, TRACE_MASK_NPCSOLID_BRUSHONLY, TRACE_COLLISION_GROUP_NONE )
- //DebugDrawLine( start, end, 255, 0, 0, true, 0.2 )
-
- if ( result.fraction < 1.0 )
- break
-
- start = guy.GetOrigin()
- end = zipline.hookOrigin + Vector( 0,0,-80 )
-
- zipForward = ( end - start )
- zipForward.Norm()
- zipForward *= 250
-
- end = start + zipForward
- //DebugDrawLine( start, end, 255, 0, 0, true, 0.1 )
-
-// result = TraceLine( start, end, guy )
- //DebugDrawLine( start, end, 255, 150, 0, true, 0.2 )
- result = TraceHull( start, end, mins, maxs, guy, TRACE_MASK_NPCSOLID_BRUSHONLY, TRACE_COLLISION_GROUP_NONE )
-
- if ( result.fraction < 1.0 )
- break
-
- WaitFrame()
- }
-
- zipline.origin <- result.endPos
- zipline.forward <- forward
-}
-
-
-function ZiplineRetracts( zipline )
-{
- if ( !IsValid( zipline.start ) )
- return
- if ( !IsValid( zipline.mid ) )
- return
- if ( !IsValid( zipline.end ) )
- return
-
- OnThreadEnd(
- function() : ( zipline )
- {
- if ( IsValid( zipline.start ) )
- zipline.start.Kill_Deprecated_UseDestroyInstead()
-
- if ( IsValid( zipline.mid ) )
- zipline.mid.Kill_Deprecated_UseDestroyInstead()
-
- // is the only one that's not parented and only gets deleted here
- zipline.end.Kill_Deprecated_UseDestroyInstead()
- }
- )
-
- // IsValid check succeeds, even if a delete brought us here.
- // IsValid should've failed.
- if ( !IsAlive( expect entity( zipline.ship ) ) )
- return
-
- zipline.ship.EndSignal( "OnDestroy" )
-
- zipline.start.EndSignal( "OnDestroy" )
- zipline.mid.EndSignal( "OnDestroy" )
- zipline.end.EndSignal( "OnDestroy" )
-
- local start, end, mid
- local startDist
- local endDist
- local totalDist
- local progress
- local newMidPoint
- local midRetractProgress
-
- local startTime = Time()
- local endTime = startTime + 0.3
-
- zipline.mid.ClearParent()
-
- start = zipline.start.GetOrigin()
- end = zipline.end.GetOrigin()
- mid = zipline.mid.GetOrigin()
-
- startDist = Distance( mid, start )
- endDist = Distance( mid, end )
- totalDist = startDist + endDist
-
- if ( totalDist <= 0 )
- return
-
- progress = startDist / totalDist
-// newMidPoint = end * progress + start * ( 1 - progress )
-//
-// // how far from the midpoint we are, vertically
-// local mid_z_offset = newMidPoint.z - mid.z
-// local addOffset
-
- for ( ;; )
- {
- start = zipline.start.GetOrigin()
- end = zipline.end.GetOrigin()
-
- newMidPoint = end * progress + start * ( 1 - progress )
-
- midRetractProgress = GraphCapped( Time(), startTime, endTime, 0, 1 )
- if ( midRetractProgress >= 1.0 )
- break
-
- newMidPoint = mid * ( 1 - midRetractProgress ) + newMidPoint * midRetractProgress
- //addOffset = mid_z_offset * ( 1 - midRetractProgress )
- //newMidPoint.z -= addOffset
- //DebugDrawLine( zipline.mid.GetOrigin(), newMidPoint, 255, 0, 0, true, 0.2 )
-
- if ( !IsValid( zipline.mid ) )
- {
- printt( "Invalid zipline mid! Impossible!" )
- }
- else
- {
- zipline.mid.SetOrigin( newMidPoint )
- }
-
-
-// startDist = Distance( mid, start )
-// endDist = Distance( mid, end )
-// totalDist = startDist + endDist
-// progress = startDist / totalDist
- WaitFrame()
- }
-
-// DebugDrawLine( zipline.start.GetOrigin(), zipline.mid.GetOrigin(), 255, 100, 50, true, 5.0 )
-// DebugDrawLine( zipline.end.GetOrigin(), zipline.mid.GetOrigin(), 60, 100, 244, true, 5.0 )
- local moveTime = 0.4
- ZiplineMover( expect entity( zipline.start ), zipline.end.GetOrigin(), moveTime )
- ZiplineMover( expect entity( zipline.mid ), zipline.end.GetOrigin(), moveTime )
-
- wait moveTime
-/*
- startTime = Time()
- endTime = startTime + zipline.retractTime
- end = zipline.end.GetOrigin()
-
- if ( !IsValid( zipline.mid ) )
- return
- mid = zipline.mid.GetOrigin()
-
- local org
-
- for ( ;; )
- {
- start = zipline.start.GetOrigin()
-
- progress = Graph( Time(), startTime, endTime )
- if ( progress >= 1.0 )
- break
-
- org = end * ( 1 - progress ) + start * progress
- zipline.end.SetOrigin( org )
-
- org = mid * ( 1 - progress ) + start * progress
-
- if ( !IsValid( zipline.mid ) )
- return
- zipline.mid.SetOrigin( org )
-
- WaitFrame()
- }
-*/
-}
-
-function CreateRopeEntities( Table )
-{
- local subdivisions = 8 // 25
- local slack = 100 // 25
- string midpointName = UniqueString( "rope_midpoint" )
- string endpointName = UniqueString( "rope_endpoint" )
-
- entity rope_start = CreateEntity( "move_rope" )
- rope_start.kv.NextKey = midpointName
- rope_start.kv.MoveSpeed = 64
- rope_start.kv.Slack = slack
- rope_start.kv.Subdiv = subdivisions
- rope_start.kv.Width = "2"
- rope_start.kv.TextureScale = "1"
- rope_start.kv.RopeMaterial = "cable/cable.vmt"
- rope_start.kv.PositionInterpolator = 2
-
- entity rope_mid = CreateEntity( "keyframe_rope" )
- SetTargetName( rope_mid, midpointName )
- rope_mid.kv.NextKey = endpointName
- rope_mid.kv.MoveSpeed = 64
- rope_mid.kv.Slack = slack
- rope_mid.kv.Subdiv = subdivisions
- rope_mid.kv.Width = "2"
- rope_mid.kv.TextureScale = "1"
- rope_mid.kv.RopeMaterial = "cable/cable.vmt"
-
- entity rope_end = CreateEntity( "keyframe_rope" )
- SetTargetName( rope_end, endpointName )
- rope_end.kv.MoveSpeed = 64
- rope_end.kv.Slack = slack
- rope_end.kv.Subdiv = subdivisions
- rope_end.kv.Width = "2"
- rope_end.kv.TextureScale = "1"
- rope_end.kv.RopeMaterial = "cable/cable.vmt"
-
- Table.start <- rope_start
- Table.mid <- rope_mid
- Table.end <- rope_end
-
- return Table
-}
-
-function SpawnZiplineEntities( Table )
-{
- // after origins are set
- DispatchSpawn( Table.start )
- DispatchSpawn( Table.mid )
- DispatchSpawn( Table.end )
- return Table
-}
-
-function GetDropPos( zipline )
-{
- entity ship = expect entity( zipline.ship )
- if ( !HasDropshipDropTable( ship ) )
- return null
-
- DropTable dropTable = GetDropshipDropTable( ship )
-
- foreach ( side, nodeTables in dropTable.nodes )
- {
- foreach ( nodeTable in nodeTables )
- {
- if ( nodeTable.attachName == zipline.shipAttach )
- return nodeTable.origin
- }
- }
-
- return null
-}
-
-function GetHookOriginFromNode( origin, nodeOrigin, attachOrigin )
-{
- // need to use the slope of guy to node to get the slope for the zipline, then launch it from the attachment origin
- local dropVec = nodeOrigin - origin
- local dropDist = Length( dropVec )
- dropVec.Norm()
-
-// DrawArrow( nodeOrigin, Vector(0,0,0), 5, 100 )
- local attachEnd = attachOrigin + dropVec * ( dropDist + 1500 ) // some buffer
- TraceResults zipTrace = TraceLine( attachOrigin, attachEnd, null, TRACE_MASK_NPCWORLDSTATIC )
-
-// DebugDrawLine( attachOrigin, zipTrace.endPos, 0, 255, 0, true, 5.0 )
-// DebugDrawLine( zipTrace.endPos, attachEnd, 255, 0, 0, true, 5.0 )
-
- // zipline didn't connect with anything
- if ( zipTrace.fraction == 1.0 )
- {
-// DebugDrawLine( attachOrigin, attachEnd, 255, 255, 0, true, 5.0 )
- return null
- }
-
- if ( Distance( zipTrace.endPos, attachOrigin ) < 300 )
- return null
-
- return zipTrace.endPos
-}
-
-function ZiplineInit( entity player )
-{
- player.s.ziplineEffects <- []
-}
-
-function CreateZiplineJetEffects( entity player )
-{
- asset jumpJetEffectFriendlyName = $"hmn_imc_jump_jet_wallrun_full"
- asset jumpJetEffectEnemyName = $"hmn_mcorps_jump_jet_wallrun_full"
- int playerTeam = player.GetTeam()
-
- //HACK!
- //Create 2 sets of jump jet effects, 1 visible to friendly, 1 visible to enemy
- //Doing this for a myriad of reasons on the server as opposed to on the client like the rest
- //of the jump jet effects. Since ziplining isn't all that common an action it should be fine
-
- //create left jump jetfriendly
- entity leftJumpJetFriendly = CreateEntity( "info_particle_system" )
- leftJumpJetFriendly.kv.start_active = 1
- leftJumpJetFriendly.kv.VisibilityFlags = ENTITY_VISIBLE_TO_FRIENDLY
- leftJumpJetFriendly.SetValueForEffectNameKey( jumpJetEffectFriendlyName )
- SetTargetName( leftJumpJetFriendly, UniqueString() )
- leftJumpJetFriendly.SetParent( player, "vent_left_back", false, 0 )
- SetTeam( leftJumpJetFriendly, playerTeam )
- leftJumpJetFriendly.SetOwner( player)
- DispatchSpawn( leftJumpJetFriendly )
-
- //now create right jump jet for friendly
- entity rightJumpJetFriendly = CreateEntity( "info_particle_system" )
- rightJumpJetFriendly.kv.start_active = 1
- rightJumpJetFriendly.kv.VisibilityFlags = ENTITY_VISIBLE_TO_FRIENDLY
- rightJumpJetFriendly.SetValueForEffectNameKey( jumpJetEffectFriendlyName )
- SetTargetName( rightJumpJetFriendly, UniqueString() )
- rightJumpJetFriendly.SetParent( player, "vent_right_back", false, 0 )
- SetTeam( rightJumpJetFriendly, playerTeam )
- rightJumpJetFriendly.SetOwner( player)
- DispatchSpawn( rightJumpJetFriendly )
-
- //create left jump jet for enemy
- entity leftJumpJetEnemy = CreateEntity( "info_particle_system" )
- leftJumpJetEnemy.kv.start_active = 1
- leftJumpJetEnemy.kv.VisibilityFlags = ENTITY_VISIBLE_TO_ENEMY
- leftJumpJetEnemy.SetValueForEffectNameKey( jumpJetEffectEnemyName )
- SetTargetName( leftJumpJetEnemy, UniqueString() )
- leftJumpJetEnemy.SetParent( player, "vent_left_back", false, 0 )
- SetTeam( leftJumpJetEnemy, playerTeam )
- leftJumpJetEnemy.SetOwner( player)
- DispatchSpawn( leftJumpJetEnemy )
-
- //now create right jump jet for enemy
- entity rightJumpJetEnemy = CreateEntity( "info_particle_system" )
- rightJumpJetEnemy.kv.start_active = 1
- rightJumpJetEnemy.kv.VisibilityFlags = ENTITY_VISIBLE_TO_ENEMY
- rightJumpJetEnemy.SetValueForEffectNameKey( jumpJetEffectEnemyName )
- SetTargetName( rightJumpJetEnemy, UniqueString() )
- rightJumpJetEnemy.SetParent( player, "vent_right_back", false, 0 )
- SetTeam( rightJumpJetEnemy, playerTeam )
- rightJumpJetEnemy.SetOwner( player)
- DispatchSpawn( rightJumpJetEnemy )
-
- //sparks from the hand
- entity handSparks = CreateEntity( "info_particle_system" )
- handSparks.kv.start_active = 1
- handSparks.kv.VisibilityFlags = ENTITY_VISIBLE_TO_FRIENDLY | ENTITY_VISIBLE_TO_ENEMY
- handSparks.SetValueForEffectNameKey( $"P_Zipline_hld_1" )
- SetTargetName( handSparks, UniqueString() )
- handSparks.SetParent( player, "L_HAND", false, 0 )
- handSparks.SetOwner( player)
- DispatchSpawn( handSparks )
-
- //Do it again for greater intensity!
- entity handSparks2 = CreateEntity( "info_particle_system" )
- handSparks2.kv.start_active = 1
- handSparks2.kv.VisibilityFlags = ENTITY_VISIBLE_TO_FRIENDLY | ENTITY_VISIBLE_TO_ENEMY
- handSparks2.SetValueForEffectNameKey( $"P_Zipline_hld_1" )
- SetTargetName( handSparks2, UniqueString() )
- handSparks2.SetParent( player, "L_HAND", false, 0 )
- handSparks2.SetOwner( player)
- DispatchSpawn( handSparks2 )
-
- player.s.ziplineEffects.append( leftJumpJetFriendly )
- player.s.ziplineEffects.append( rightJumpJetFriendly )
- player.s.ziplineEffects.append( leftJumpJetEnemy )
- player.s.ziplineEffects.append( rightJumpJetEnemy )
-
- player.s.ziplineEffects.append( handSparks )
- player.s.ziplineEffects.append( handSparks2 )
-}
-
-void function CodeCallback_ZiplineMount( entity player, entity zipline )
-{
- // printl( "Mounting zipline")
- #if SERVER
- EmitDifferentSoundsOnEntityForPlayerAndWorld( "player_zipline_attach", "3p_zipline_attach", player, player )
- #endif
-
-}
-
-void function CodeCallback_ZiplineStart( entity player, entity zipline )
-{
- #if SERVER
- CreateZiplineJetEffects( player )
- EmitDifferentSoundsOnEntityForPlayerAndWorld( "player_zipline_loop", "3p_zipline_loop", player, player )
- foreach ( callback in _ZiplineStartCallbacks )
- thread callback( player, zipline )
- #endif
-}
-
-void function CodeCallback_ZiplineMove( entity player, entity zipline )
-{
- #if SERVER
- if ( player.IsPhaseShifted() )
- {
- foreach( effect in player.s.ziplineEffects )
- {
- IsValid( effect )
- effect.Destroy()
- }
- player.s.ziplineEffects.clear()
- }
- else if ( player.s.ziplineEffects.len() <= 0 )
- {
- CreateZiplineJetEffects( player );
- }
- #endif
-}
-
-void function CodeCallback_ZiplineStop( entity player )
-{
- #if SERVER
- foreach( effect in player.s.ziplineEffects )
- {
- IsValid( effect )
- effect.Destroy()
- }
- player.s.ziplineEffects.clear()
-
- StopSoundOnEntity( player, "player_zipline_loop" )
- StopSoundOnEntity( player, "3p_zipline_loop" )
-
- EmitDifferentSoundsOnEntityForPlayerAndWorld( "player_zipline_detach", "3p_zipline_detach", player, player )
-
- foreach ( callback in _ZiplineStopCallbacks )
- thread callback( player )
- #endif
-}
-
-void function AddCallback_ZiplineStart( void functionref(entity,entity) callback )
-{
- _ZiplineStartCallbacks.append( callback )
-}
-
-void function AddCallback_ZiplineStop( void functionref(entity) callback )
-{
- _ZiplineStopCallbacks.append( callback )
-}
-
-function ZiplineMover( entity ent, end, timeTotal, blendIn = 0, blendOut = 0 )
-{
- Assert( !IsThreadTop(), "This should not be waitthreaded off, it creates timing issues." )
- entity mover = CreateOwnedScriptMover( ent )
- ent.SetParent( mover )
-
- OnThreadEnd(
- function() : ( ent, mover )
- {
- if ( IsValid( mover ) )
- mover.Destroy()
- }
- )
-
- mover.MoveTo( end, timeTotal, blendIn, blendOut )
- wait timeTotal
-
- if ( IsValid( ent ) )
- ent.ClearParent()
-}
-
-array<string> function GetZiplineLandingAnims()
-{
- return file.zipLineLandingAnimations
-} \ No newline at end of file
diff --git a/Northstar.CustomServers/scripts/vscripts/pilot/class_wallrun.gnut b/Northstar.CustomServers/scripts/vscripts/pilot/class_wallrun.gnut
deleted file mode 100644
index 58de59c1..00000000
--- a/Northstar.CustomServers/scripts/vscripts/pilot/class_wallrun.gnut
+++ /dev/null
@@ -1,224 +0,0 @@
-untyped
-
-global function ClassWallrun_Init
-
-global function Wallrun_AddPlayer
-global function Wallrun_OnPlayerSpawn
-global function Wallrun_OnPlayerDeath
-global function Wallrun_PlayerTookDamage
-global function Wallrun_EnforceWeaponDefaults
-global function Wallrun_CreateCopyOfPilotModel
-
-function ClassWallrun_Init()
-{
-
- // Make weapons less effective when playing at higher difficulty.
- level.lethalityMods <- {}
-}
-
-function Wallrun_AddPlayer( player )
-{
- player.playerClassData[level.pilotClass] <- {}
-}
-
-
-function Wallrun_EnforceWeaponDefaults( player )
-{
- if ( player.playerClassData[ level.pilotClass ].primaryWeapon )
- {
- // settings already exist
- return
- }
-
- player.playerClassData[ level.pilotClass ].primaryWeapon = "mp_weapon_r97"
- player.playerClassData[ level.pilotClass ].secondaryWeapon = "mp_weapon_sniper"
-
- local offhandWeaponTable = {}
- offhandWeaponTable[0] <- { weapon = "mp_weapon_frag_grenade", mods = [] }
- offhandWeaponTable[1] <- { weapon = "mp_ability_heal", mods = [] }
-
- player.playerClassData[ level.pilotClass ].offhandWeapons = offhandWeaponTable
- player.playerClassData[ level.pilotClass ].playerSetFile = DEFAULT_PILOT_SETTINGS
-}
-
-
-function Wallrun_OnPlayerSpawn( player )
-{
-}
-
-
-function Wallrun_PlayerTookDamage( entity player, damageInfo, entity attacker )
-{
- if ( IsDemigod( player ) )
- {
- EntityDemigod_TryAdjustDamageInfo( player, damageInfo )
- return
- }
-
- AdjustDamageForRodeoPlayers( player, damageInfo, attacker )
-
- #if VERBOSE_DAMAGE_PRINTOUTS
- printt( " After Wallrun_PlayerTookDamage:", DamageInfo_GetDamage( damageInfo ) )
- #endif
-
- if ( player.GetShieldHealthMax() > 0 )
- {
- local shieldDamage = PilotShieldHealthUpdate( player, damageInfo )
- return shieldDamage
- }
-
- return
-}
-
-function AdjustDamageForRodeoPlayers( entity player, var damageInfo, entity attacker )
-{
- if ( player == attacker )
- return
-
- local titanSoulRodeoed = player.GetTitanSoulBeingRodeoed()
- if ( !IsValid( titanSoulRodeoed ) )
- return
-
- local playerParent = titanSoulRodeoed.GetTitan()
-
- // dont let npcs hurt rodeo player
- if ( attacker.IsNPC() && attacker != playerParent && DamageInfo_GetDamageSourceIdentifier( damageInfo ) != eDamageSourceId.mp_titanability_smoke )
- {
- DamageInfo_SetDamage( damageInfo, 0 )
- return
- }
-
- local damage = DamageInfo_GetDamage( damageInfo )
-
- if ( !ShouldAdjustDamageForRodeoPlayer( damageInfo ) )
- return
-
- local maxPer500ms
-
- if ( attacker == playerParent )
- {
- // rodeo'd player can't damage quite as much
- maxPer500ms = 56
- }
- else
- if ( playerParent.GetTeam() == player.GetTeam() )
- {
- // riding same team titan protects you a bit from random fire on that titan
- if ( DamageInfo_GetCustomDamageType( damageInfo ) & DF_EXPLOSION )
- {
- maxPer500ms = 75
- }
- else if ( DamageInfo_GetCustomDamageType( damageInfo ) & DF_MELEE ) //If melee, players still die in one hit
- {
- maxPer500ms = player.GetMaxHealth() + 1
- }
- else
- {
- maxPer500ms = 175
- }
- }
- else
- {
- return
- }
-
- //Set a cap on how much damage the playerParent can do.
- local damageTaken = GetTotalDamageTakenInTime( player, 0.5 )
-
- local allowedDamage = maxPer500ms - damageTaken
- if ( damage < allowedDamage )
- return
-
- damage = allowedDamage
- if ( damage <= 0 )
- damage = 0
-
- DamageInfo_SetDamage( damageInfo, damage )
-}
-
-
-function ShouldAdjustDamageForRodeoPlayer( damageInfo )
-{
- int sourceID = DamageInfo_GetDamageSourceIdentifier( damageInfo )
-
- switch( sourceID )
- {
- case eDamageSourceId.rodeo_trap:
- case eDamageSourceId.mp_titanweapon_vortex_shield:
- case eDamageSourceId.mp_titanweapon_vortex_shield_ion:
- case eDamageSourceId.mp_titanability_smoke:
- case eDamageSourceId.mp_weapon_satchel: //added so that rodeoing players are no longer invulnerable to their satchels when detonated by Titan's smoke
- return false
-
- default:
- return true
- }
-}
-
-
-function Wallrun_OnPlayerDeath( entity player, damageInfo )
-{
- if ( IsValidHeadShot( damageInfo, player ) )
- {
- int damageType = DamageInfo_GetCustomDamageType( damageInfo )
- local soundAlias
- if ( damageType & DF_SHOTGUN )
- {
- EmitSoundOnEntityOnlyToPlayer( player, player, "Flesh.Shotgun.BulletImpact_Headshot_3P_vs_1P" )
- soundAlias = "Flesh.Shotgun.BulletImpact_Headshot_3P_vs_3P"
- }
- else if ( damageType & damageTypes.bullet || damageType & DF_BULLET )
- {
- EmitSoundOnEntityOnlyToPlayer( player, player, "Flesh.Light.BulletImpact_Headshot_3P_vs_1P" )
- soundAlias = "Flesh.Light.BulletImpact_Headshot_3P_vs_3P"
- }
- else if ( damageType & damageTypes.largeCaliber || damageType & DF_GIB )
- {
- EmitSoundOnEntityOnlyToPlayer( player, player, "Flesh.Heavy.BulletImpact_Headshot_3P_vs_1P" )
- soundAlias = "Flesh.Heavy.BulletImpact_Headshot_3P_vs_3P"
- }
-
- if ( soundAlias )
- {
- entity attacker = DamageInfo_GetAttacker( damageInfo )
- array<entity> pilotArray = GetPlayerArray()
- //Iterating because we need to not play this sound on 2 pilots and the function only allows for 1. Performance difference is negligible according to Eric M between this and adding a specific code function.
- foreach ( pilot in pilotArray )
- {
- if ( !IsValid( pilot ) )
- continue
-
- if ( pilot == player || pilot == attacker )
- continue
-
- EmitSoundOnEntityOnlyToPlayer( player, pilot, soundAlias )
- }
- }
- }
-}
-
-
-entity function Wallrun_CreateCopyOfPilotModel( entity player )
-{
- const string PLAYER_SETTINGS_FIELD = "bodymodel"
-
- asset modelName
- if ( player.IsTitan() )
- {
- modelName = GetPlayerSettingsAssetForClassName( player.s.storedPlayerSettings, PLAYER_SETTINGS_FIELD )
- }
- else
- {
- modelName = player.GetPlayerSettingsAsset( PLAYER_SETTINGS_FIELD )
- }
-
- entity model = CreatePropDynamic( modelName )
-
- SetTeam( model, player.GetTeam() )
-
- //model.SetSkin( 0 )
-
- RandomizeHead( model )
-
- return model
-}