diff options
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/pilot/_slamzoom.nut')
-rw-r--r-- | Northstar.CustomServers/scripts/vscripts/pilot/_slamzoom.nut | 85 |
1 files changed, 0 insertions, 85 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/pilot/_slamzoom.nut b/Northstar.CustomServers/scripts/vscripts/pilot/_slamzoom.nut deleted file mode 100644 index 83ee3916..00000000 --- a/Northstar.CustomServers/scripts/vscripts/pilot/_slamzoom.nut +++ /dev/null @@ -1,85 +0,0 @@ -untyped - -global function ShouldSlamzoomSpawn -global function SlammzoomSpawn - -const SLAMZOOM_WHOOSH_SOUND = "UI_InGame_MarkedForDeath_PlayerUnmarked" -const SLAMZOOM_COLOR_CORRECTION = "materials/correction/player_electric_damage.raw" - -function ShouldSlamzoomSpawn() -{ - return ( GetCurrentPlaylistVarInt( "enable_slamzoom_spawn", 0 ) == 1 ) -} - -function SlammzoomSpawn( entity player, vector origin, vector angles, entity friendlyPilot = null ) -{ - player.EndSignal( "OnDestroy" ) - player.SetOrigin( origin ) - player.SnapEyeAngles( angles ) - - vector landorigin = player.EyePosition() - - // slamzoom - int slamzoom_height = 4000 - float slamzoom_time1 = 0.5 - float slamzoom_time2 = 0.7 - float slamzoom_rotate_time = 0.3 - int slamzoom_angle = 90 - int enter_angle = 90 - slamzoom_angle - - vector start_angles = Vector( -90-enter_angle, angles.y, 0 ) - vector start_vector = AnglesToForward( start_angles ) - - // origin = origin + Vector(0,0,48) - - entity camera = CreateTitanDropCamera( origin + start_vector * slamzoom_height, Vector( slamzoom_angle, angles.y, 0.0) ) - camera.Fire( "Enable", "!activator", 0, player ) - - entity mover = CreateScriptMover() - if ( IsValid( camera ) ) - { - // camera can be invalid for a moment when server shuts down - mover.SetOrigin( camera.GetOrigin() ) - mover.SetAngles( camera.GetAngles() ) - camera.SetParent( mover ) - } - - OnThreadEnd( - function() : ( mover, camera ) - { - if ( IsValid( mover ) ) - mover.Destroy() - if ( IsValid( camera ) ) - camera.Destroy() - } - ) - - player.isSpawning = mover - mover.MoveTo( mover.GetOrigin() + (start_vector * 100), slamzoom_time1, slamzoom_time1*0.4, slamzoom_time1*0.4 ) - wait slamzoom_time1 - EmitSoundOnEntityOnlyToPlayer( player, player, SLAMZOOM_WHOOSH_SOUND ) - mover.MoveTo( landorigin, slamzoom_time2, slamzoom_time2*0.5, slamzoom_time2*0.2 ) - wait slamzoom_time2 - slamzoom_rotate_time - mover.RotateTo( angles, slamzoom_rotate_time, slamzoom_rotate_time*0.2, slamzoom_rotate_time*0.2 ) - wait slamzoom_rotate_time - player.isSpawning = null - wait 0.1 - if ( IsValid( camera ) ) - { - // camera can be invalid for a moment when server shuts down - camera.FireNow( "Disable", "!activator", null, player ) - } - - if ( IsValid( friendlyPilot ) ) - { - MessageToPlayer( friendlyPilot, eEventNotifications.FriendlyPlayerSpawnedOnYou, player ) - MessageToPlayer( player, eEventNotifications.SpawnedOnFriendlyPlayer, friendlyPilot ) - } - - if ( ShouldGivePlayerInfoOnSpawn() ) - thread GivePlayerInfoOnSpawn( player ) - - player.SetOrigin( origin ) - player.SnapEyeAngles( angles ) - player.RespawnPlayer( null ) -}
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