aboutsummaryrefslogtreecommitdiff
path: root/Northstar.CustomServers/scripts/vscripts/mp
diff options
context:
space:
mode:
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/mp')
-rw-r--r--Northstar.CustomServers/scripts/vscripts/mp/_changemap.nut6
-rw-r--r--Northstar.CustomServers/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut4
-rw-r--r--Northstar.CustomServers/scripts/vscripts/mp/_score.nut2
-rw-r--r--Northstar.CustomServers/scripts/vscripts/mp/levels/mp_coliseum.nut7
-rw-r--r--Northstar.CustomServers/scripts/vscripts/mp/levels/mp_coliseum_column.nut7
5 files changed, 21 insertions, 5 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/mp/_changemap.nut b/Northstar.CustomServers/scripts/vscripts/mp/_changemap.nut
index 7aa6940c..06270c39 100644
--- a/Northstar.CustomServers/scripts/vscripts/mp/_changemap.nut
+++ b/Northstar.CustomServers/scripts/vscripts/mp/_changemap.nut
@@ -14,7 +14,11 @@ void function CodeCallback_MatchIsOver()
if ( GetCurrentPlaylistVarInt( "return_to_private_lobby", 0 ) == 1 ) // set in _private_lobby.gnut, temp lol
{
SetCurrentPlaylist( "private_match" ) // needed for private lobby to load
- GameRules_ChangeMap( "mp_lobby", "tdm" ) // need to change back to tdm
+
+ if ( IsSingleplayer() )
+ GameRules_ChangeMap( "mp_lobby", "tdm" ) // need to change back to tdm
+ else
+ GameRules_ChangeMap( "mp_lobby", GAMETYPE )
// this is esp important for sp, since solo will break a bunch of shit in the private lobby
// idk if even necessary to deal with solo but eh whatever better to have it work than not
}
diff --git a/Northstar.CustomServers/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut b/Northstar.CustomServers/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
index f6cedd4e..7d5fb9f0 100644
--- a/Northstar.CustomServers/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
+++ b/Northstar.CustomServers/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
@@ -72,7 +72,9 @@ void function DropshipIntro_OnClientConnected( entity player )
return
}
-
+
+ // if we're at this point, we have more players than we do dropships, oh dear
+ RespawnAsPilot( player )
}
void function DropshipIntro_OnClientDisconnected( entity player )
diff --git a/Northstar.CustomServers/scripts/vscripts/mp/_score.nut b/Northstar.CustomServers/scripts/vscripts/mp/_score.nut
index c54bbf8d..238eab1d 100644
--- a/Northstar.CustomServers/scripts/vscripts/mp/_score.nut
+++ b/Northstar.CustomServers/scripts/vscripts/mp/_score.nut
@@ -31,7 +31,7 @@ void function AddPlayerScore( entity targetPlayer, string scoreEventName, entity
{
ScoreEvent event = GetScoreEvent( scoreEventName )
- if ( !event.enabled || !targetPlayer.IsPlayer() )
+ if ( !event.enabled || !IsValid( targetPlayer ) || !targetPlayer.IsPlayer() )
return
var associatedHandle = 0
diff --git a/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_coliseum.nut b/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_coliseum.nut
index 37b89169..398b2fc5 100644
--- a/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_coliseum.nut
+++ b/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_coliseum.nut
@@ -1 +1,6 @@
-//fuck \ No newline at end of file
+global function CodeCallback_MapInit
+
+void function CodeCallback_MapInit()
+{
+ SetupLiveFireMaps()
+} \ No newline at end of file
diff --git a/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_coliseum_column.nut b/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_coliseum_column.nut
index 37b89169..398b2fc5 100644
--- a/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_coliseum_column.nut
+++ b/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_coliseum_column.nut
@@ -1 +1,6 @@
-//fuck \ No newline at end of file
+global function CodeCallback_MapInit
+
+void function CodeCallback_MapInit()
+{
+ SetupLiveFireMaps()
+} \ No newline at end of file