diff options
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/mp/_stats.nut')
-rw-r--r-- | Northstar.CustomServers/scripts/vscripts/mp/_stats.nut | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/mp/_stats.nut b/Northstar.CustomServers/scripts/vscripts/mp/_stats.nut new file mode 100644 index 00000000..0e8b58f4 --- /dev/null +++ b/Northstar.CustomServers/scripts/vscripts/mp/_stats.nut @@ -0,0 +1,78 @@ +global function Stats_Init +global function AddStatCallback +global function Stats_SaveStatDelayed +global function PlayerStat_GetCurrentInt +global function PlayerStat_GetCurrentFloat +global function UpdatePlayerStat +global function IncrementPlayerDidPilotExecutionWhileCloaked +global function UpdateTitanDamageStat +global function UpdateTitanWeaponDamageStat +global function UpdateTitanCoreEarnedStat +global function PreScoreEventUpdateStats +global function PostScoreEventUpdateStats +global function Stats_OnPlayerDidDamage + +void function Stats_Init() +{ + +} + +void function AddStatCallback(string statCategory, string statAlias, string statSubAlias, void functionref(entity, float, string) callback, string subRef) +{ + +} + +void function Stats_SaveStatDelayed(entity player, string statCategory, string statAlias, string statSubAlias) +{ + +} + +int function PlayerStat_GetCurrentInt(entity player, string statCategory, string statAlias, string statSubAlias) +{ + return 0 +} + +float function PlayerStat_GetCurrentFloat(entity player, string statCategory, string statAlias, string statSubAlias) +{ + return 0 +} + +void function UpdatePlayerStat(entity player, string statCategory, string subStat, int count = 0) +{ + +} + +void function IncrementPlayerDidPilotExecutionWhileCloaked(entity player) +{ + +} + +void function UpdateTitanDamageStat(entity attacker, float savedDamage, var damageInfo) +{ + +} + +void function UpdateTitanWeaponDamageStat(entity attacker, float savedDamage, var damageInfo) +{ + +} + +void function UpdateTitanCoreEarnedStat( entity player, entity titan ) +{ + +} + +void function PreScoreEventUpdateStats(entity attacker, entity ent) +{ + +} + +void function PostScoreEventUpdateStats(entity attacker, entity ent) +{ + +} + +void function Stats_OnPlayerDidDamage(entity player, var damageInfo) +{ + +} |