diff options
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/mp/_changemap.nut')
-rw-r--r-- | Northstar.CustomServers/scripts/vscripts/mp/_changemap.nut | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/mp/_changemap.nut b/Northstar.CustomServers/scripts/vscripts/mp/_changemap.nut deleted file mode 100644 index 06270c39..00000000 --- a/Northstar.CustomServers/scripts/vscripts/mp/_changemap.nut +++ /dev/null @@ -1,30 +0,0 @@ -global function CodeCallback_MatchIsOver - - -void function CodeCallback_MatchIsOver() -{ - foreach ( entity player in GetPlayerArray() ) - SavePdataForEntityIndex( player.GetPlayerIndex() ) - - if ( !IsPrivateMatch() && IsMatchmakingServer() ) - SetUIVar( level, "putPlayerInMatchmakingAfterDelay", true ) - else - SetUIVar( level, "putPlayerInMatchmakingAfterDelay", false ) - - if ( GetCurrentPlaylistVarInt( "return_to_private_lobby", 0 ) == 1 ) // set in _private_lobby.gnut, temp lol - { - SetCurrentPlaylist( "private_match" ) // needed for private lobby to load - - if ( IsSingleplayer() ) - GameRules_ChangeMap( "mp_lobby", "tdm" ) // need to change back to tdm - else - GameRules_ChangeMap( "mp_lobby", GAMETYPE ) - // this is esp important for sp, since solo will break a bunch of shit in the private lobby - // idk if even necessary to deal with solo but eh whatever better to have it work than not - } - -#if DEV - if ( !IsMatchmakingServer() ) - GameRules_ChangeMap( "mp_lobby", GAMETYPE ) -#endif // #if DEV -} |