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-rw-r--r--Northstar.CustomServers/scripts/vscripts/mp/_changemap.nut30
1 files changed, 0 insertions, 30 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/mp/_changemap.nut b/Northstar.CustomServers/scripts/vscripts/mp/_changemap.nut
deleted file mode 100644
index 06270c39..00000000
--- a/Northstar.CustomServers/scripts/vscripts/mp/_changemap.nut
+++ /dev/null
@@ -1,30 +0,0 @@
-global function CodeCallback_MatchIsOver
-
-
-void function CodeCallback_MatchIsOver()
-{
- foreach ( entity player in GetPlayerArray() )
- SavePdataForEntityIndex( player.GetPlayerIndex() )
-
- if ( !IsPrivateMatch() && IsMatchmakingServer() )
- SetUIVar( level, "putPlayerInMatchmakingAfterDelay", true )
- else
- SetUIVar( level, "putPlayerInMatchmakingAfterDelay", false )
-
- if ( GetCurrentPlaylistVarInt( "return_to_private_lobby", 0 ) == 1 ) // set in _private_lobby.gnut, temp lol
- {
- SetCurrentPlaylist( "private_match" ) // needed for private lobby to load
-
- if ( IsSingleplayer() )
- GameRules_ChangeMap( "mp_lobby", "tdm" ) // need to change back to tdm
- else
- GameRules_ChangeMap( "mp_lobby", GAMETYPE )
- // this is esp important for sp, since solo will break a bunch of shit in the private lobby
- // idk if even necessary to deal with solo but eh whatever better to have it work than not
- }
-
-#if DEV
- if ( !IsMatchmakingServer() )
- GameRules_ChangeMap( "mp_lobby", GAMETYPE )
-#endif // #if DEV
-}