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-rw-r--r--Northstar.CustomServers/scripts/vscripts/gamemodes/_featured_mode_settings.gnut4
-rw-r--r--Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ctf.nut4
-rw-r--r--Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ffa.nut5
3 files changed, 10 insertions, 3 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/_featured_mode_settings.gnut b/Northstar.CustomServers/scripts/vscripts/gamemodes/_featured_mode_settings.gnut
index 27204380..090814cb 100644
--- a/Northstar.CustomServers/scripts/vscripts/gamemodes/_featured_mode_settings.gnut
+++ b/Northstar.CustomServers/scripts/vscripts/gamemodes/_featured_mode_settings.gnut
@@ -56,6 +56,8 @@ void function FeaturedModeSettingsSetupPilotLoadouts( entity player )
if ( IsFeaturedMode( "rocket_arena" ) )
{
+ // this crashes sometimes for some reason
+
shouldChangeLoadout = true
modifiedLoadout.primary = "mp_weapon_epg"
@@ -72,6 +74,8 @@ void function FeaturedModeSettingsSetupPilotLoadouts( entity player )
modifiedLoadout.secondary = "mp_weapon_autopistol"
modifiedLoadout.secondaryMods = [ "rocket_arena" ]
}
+
+ player.GiveExtraWeaponMod( "rocket_arena" )
}
if ( IsFeaturedMode( "shotguns_snipers" ) )
diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ctf.nut b/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ctf.nut
index f3490730..728d742d 100644
--- a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ctf.nut
+++ b/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ctf.nut
@@ -457,7 +457,7 @@ void function OnPlayerEntersFlagReturnTrigger( entity trigger, entity player )
else
flag = file.militiaFlag
- if ( !player.IsPlayer() || !player.IsTitan() || player.GetTeam() != flag.GetTeam() || IsFlagHome( flag ) || flag.GetParent() != null )
+ if ( !player.IsPlayer() || player.IsTitan() || player.GetTeam() != flag.GetTeam() || IsFlagHome( flag ) || flag.GetParent() != null )
return
thread TryReturnFlag( player, flag )
@@ -471,7 +471,7 @@ void function OnPlayerExitsFlagReturnTrigger( entity trigger, entity player )
else
flag = file.militiaFlag
- if ( !player.IsPlayer() || !player.IsTitan() || player.GetTeam() != flag.GetTeam() || IsFlagHome( flag ) || flag.GetParent() != null )
+ if ( !player.IsPlayer() || player.IsTitan() || player.GetTeam() != flag.GetTeam() || IsFlagHome( flag ) || flag.GetParent() != null )
return
player.Signal( "FlagReturnEnded" )
diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ffa.nut b/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ffa.nut
index 3292693a..932f14b7 100644
--- a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ffa.nut
+++ b/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ffa.nut
@@ -9,6 +9,9 @@ void function FFA_Init()
void function OnPlayerKilled( entity victim, entity attacker, var damageInfo )
{
- if ( victim != attacker && victim.IsPlayer() && attacker.IsPlayer() )
+ if ( victim != attacker && victim.IsPlayer() && attacker.IsPlayer() && GetGameState() == eGameState.Playing )
+ {
AddTeamScore( attacker.GetTeam(), 1 )
+ attacker.AddToPlayerGameStat( PGS_SCORE, 1 )
+ }
} \ No newline at end of file