diff options
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/gamemodes')
3 files changed, 10 insertions, 3 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/_featured_mode_settings.gnut b/Northstar.CustomServers/scripts/vscripts/gamemodes/_featured_mode_settings.gnut index 27204380..090814cb 100644 --- a/Northstar.CustomServers/scripts/vscripts/gamemodes/_featured_mode_settings.gnut +++ b/Northstar.CustomServers/scripts/vscripts/gamemodes/_featured_mode_settings.gnut @@ -56,6 +56,8 @@ void function FeaturedModeSettingsSetupPilotLoadouts( entity player ) if ( IsFeaturedMode( "rocket_arena" ) ) { + // this crashes sometimes for some reason + shouldChangeLoadout = true modifiedLoadout.primary = "mp_weapon_epg" @@ -72,6 +74,8 @@ void function FeaturedModeSettingsSetupPilotLoadouts( entity player ) modifiedLoadout.secondary = "mp_weapon_autopistol" modifiedLoadout.secondaryMods = [ "rocket_arena" ] } + + player.GiveExtraWeaponMod( "rocket_arena" ) } if ( IsFeaturedMode( "shotguns_snipers" ) ) diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ctf.nut b/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ctf.nut index f3490730..728d742d 100644 --- a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ctf.nut +++ b/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ctf.nut @@ -457,7 +457,7 @@ void function OnPlayerEntersFlagReturnTrigger( entity trigger, entity player ) else flag = file.militiaFlag - if ( !player.IsPlayer() || !player.IsTitan() || player.GetTeam() != flag.GetTeam() || IsFlagHome( flag ) || flag.GetParent() != null ) + if ( !player.IsPlayer() || player.IsTitan() || player.GetTeam() != flag.GetTeam() || IsFlagHome( flag ) || flag.GetParent() != null ) return thread TryReturnFlag( player, flag ) @@ -471,7 +471,7 @@ void function OnPlayerExitsFlagReturnTrigger( entity trigger, entity player ) else flag = file.militiaFlag - if ( !player.IsPlayer() || !player.IsTitan() || player.GetTeam() != flag.GetTeam() || IsFlagHome( flag ) || flag.GetParent() != null ) + if ( !player.IsPlayer() || player.IsTitan() || player.GetTeam() != flag.GetTeam() || IsFlagHome( flag ) || flag.GetParent() != null ) return player.Signal( "FlagReturnEnded" ) diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ffa.nut b/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ffa.nut index 3292693a..932f14b7 100644 --- a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ffa.nut +++ b/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_ffa.nut @@ -9,6 +9,9 @@ void function FFA_Init() void function OnPlayerKilled( entity victim, entity attacker, var damageInfo ) { - if ( victim != attacker && victim.IsPlayer() && attacker.IsPlayer() ) + if ( victim != attacker && victim.IsPlayer() && attacker.IsPlayer() && GetGameState() == eGameState.Playing ) + { AddTeamScore( attacker.GetTeam(), 1 ) + attacker.AddToPlayerGameStat( PGS_SCORE, 1 ) + } }
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