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-rw-r--r--Northstar.CustomServers/scripts/vscripts/gamemodes/_hardpoints.gnut16
1 files changed, 9 insertions, 7 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/_hardpoints.gnut b/Northstar.CustomServers/scripts/vscripts/gamemodes/_hardpoints.gnut
index dab433f1..0a32f133 100644
--- a/Northstar.CustomServers/scripts/vscripts/gamemodes/_hardpoints.gnut
+++ b/Northstar.CustomServers/scripts/vscripts/gamemodes/_hardpoints.gnut
@@ -1,33 +1,35 @@
+// atm this is just a stub script since hardpoints are only really used in hardpoint
+// respawn probably tried to share this code across multiple modes but atm we just dont need to do that
+
global function Hardpoints_Init
+
global function CapturePoint_GetStartProgress
global function CapturePoint_GetCappingTeam
global function CapturePoint_GetOwningTeam
global function CapturePoint_GetGoalProgress
-global array<entity> HARDPOINTS
void function Hardpoints_Init()
{
-
-
+
}
float function CapturePoint_GetStartProgress( entity hardpoint )
{
- return 0.5
+ return GetGlobalNetFloat( "objective" + hardpoint.kv.hardpointGroup + "Progress" )
}
int function CapturePoint_GetCappingTeam( entity hardpoint )
{
- return 0
+ return GetGlobalNetInt( "objective" + hardpoint.kv.hardpointGroup + "CappingTeam" )
}
int function CapturePoint_GetOwningTeam( entity hardpoint )
{
- return 0
+ return hardpoint.GetTeam()
}
float function CapturePoint_GetGoalProgress( entity hardpoint )
{
- return 1.0
+ return GetGlobalNetFloat( "objective" + hardpoint.kv.hardpointGroup + "Progress" )
} \ No newline at end of file