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Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/_objective.gnut')
-rw-r--r-- | Northstar.CustomServers/scripts/vscripts/_objective.gnut | 108 |
1 files changed, 0 insertions, 108 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/_objective.gnut b/Northstar.CustomServers/scripts/vscripts/_objective.gnut deleted file mode 100644 index 893861bf..00000000 --- a/Northstar.CustomServers/scripts/vscripts/_objective.gnut +++ /dev/null @@ -1,108 +0,0 @@ -untyped - -global function Objective_Init - -global function RegisterObjective -global function SetCurrentTeamObjectiveForPlayer -global function SetTeamActiveObjective -global function ClearTeamActiveObjective - -global function SetPlayerActiveObjective -global function ClearPlayerActiveObjective - -int convIndex = 0 //Note that objectiveIndex 0 is reserved by code to mean no objective active! - -//Split this out into _objective_shared, _objective and cl_objective once QA gets a chance to hammer at it. -function Objective_Init() -{ - level.objToIndex <- {} - level.teamActiveObjective <- { [TEAM_IMC] = null, [TEAM_MILITIA] = null } - -} - -function RegisterObjective( objectiveName ) -{ - convIndex++ - level.objToIndex[ objectiveName ] <- convIndex -} - -function CreateTeamActiveObjectiveTable( objectiveName, objectiveTimer = 0, objectiveEntity = null ) -{ - local Table = {} - Table.objectiveName <- objectiveName - Table.objectiveTimer <- objectiveTimer - Table.objectiveEntity <- objectiveEntity - - return Table -} - -function SetCurrentTeamObjectiveForPlayer( entity player ) -{ - int team = player.GetTeam() - local objectiveTable = GetTeamActiveObjective( team ) - - if ( objectiveTable ) - { - local objectiveName = objectiveTable.objectiveName - local objectiveTimer = objectiveTable.objectiveTimer - local objectiveEntity = objectiveTable.objectiveEntity - SetPlayerActiveObjective( player, objectiveName, objectiveTimer, objectiveEntity ) - } -} - -function GetTeamActiveObjective( team ) -{ - if ( (team != TEAM_IMC) && (team != TEAM_MILITIA) ) - return null - return level.teamActiveObjective[team] -} - -function SetTeamActiveObjective( team, objectiveName, objectiveTimer = 0, objectiveEntity = null ) -{ - Assert( team == TEAM_IMC || team == TEAM_MILITIA ) - array<entity> players = GetPlayerArrayOfTeam( team ) - - local objectiveIndex = level.objToIndex[ objectiveName ] - - foreach ( player in players ) - { - SetPlayerActiveObjective_Internal( player, objectiveIndex, objectiveTimer, objectiveEntity ) - } - - level.teamActiveObjective[ team ] = CreateTeamActiveObjectiveTable( objectiveName, objectiveTimer, objectiveEntity ) -} - -function ClearTeamActiveObjective( team ) -{ - Assert( team == TEAM_IMC || team == TEAM_MILITIA ) - array<entity> players = GetPlayerArrayOfTeam( team ) - foreach ( player in players ) - { - ClearPlayerActiveObjective( player ) - } - - level.teamActiveObjective[ team ] = null - -} - -function SetPlayerActiveObjective( player, objectiveName, objectiveTimer = 0, objectiveEntity = null ) -{ - local objectiveIndex = level.objToIndex[ objectiveName ] - - SetPlayerActiveObjective_Internal( player, objectiveIndex, objectiveTimer, objectiveEntity ) -} - -function SetPlayerActiveObjective_Internal( player, objectiveIndex, objectiveTimer, objectiveEntity ) -{ - player.SetObjectiveEndTime( objectiveTimer ) - player.SetObjectiveEntity( objectiveEntity ) - player.SetObjectiveIndex( objectiveIndex ) -} - -function ClearPlayerActiveObjective( player ) -{ - player.SetObjectiveEndTime( 0 ) - player.SetObjectiveEntity( null ) - player.SetObjectiveIndex( 0 ) -} - |