diff options
Diffstat (limited to 'Northstar.CustomServers/scripts/aisettings')
147 files changed, 4770 insertions, 0 deletions
diff --git a/Northstar.CustomServers/scripts/aisettings/base_vehicle.txt b/Northstar.CustomServers/scripts/aisettings/base_vehicle.txt new file mode 100644 index 00000000..a13b3066 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/base_vehicle.txt @@ -0,0 +1,35 @@ +base_vehicle +{ + leechAnimSet vehicle + leechAnimTag HIJACK + leechDataKnifeTag KNIFE + + mechanical 1 + + DefaultModelName "models/vehicle/goblin_dropship/goblin_dropship.mdl" + + FOV_Vert_Offset -20 + FOV_Near_Dist 180 // use near values up to this distance + FOV_Far_Dist 1000 // use far values after this distance, interpolate horizontal in between, use far for vertical + + FOV_Idle_Near_Horz 180 + FOV_Idle_Near_Vert 180 + FOV_Idle_Far_Horz 180 + FOV_Idle_Far_Vert 180 + + FOV_Alert_Near_Horz 180 + FOV_Alert_Near_Vert 180 + FOV_Alert_Far_Horz 180 + FOV_Alert_Far_Vert 180 + + FOV_Combat_Near_Horz 180 + FOV_Combat_Near_Vert 180 + FOV_Combat_Far_Horz 180 + FOV_Combat_Far_Vert 180 + + YawSpeed 25 + MoveYawSpeed 15 + AimAngularSpeed 25 + + PainOnHeavyDamageThreshold 0 // no heavy damage +} diff --git a/Northstar.CustomServers/scripts/aisettings/classes.txt b/Northstar.CustomServers/scripts/aisettings/classes.txt new file mode 100644 index 00000000..d250e2df --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/classes.txt @@ -0,0 +1,149 @@ +classes +{ + import base_vehicle.txt + + import npc_bullseye.txt + import npc_drone.txt + import npc_drone_beam.txt + import npc_drone_cloaked.txt + import npc_drone_plasma.txt + import npc_drone_plasma_fd.txt + import npc_drone_plasma_fast.txt + import npc_drone_rocket.txt + import npc_drone_rocket_fast.txt + import npc_drone_shield.txt + import npc_drone_worker.txt + import npc_drone_worker_fast.txt + import npc_dropship.txt + import npc_dropship_dogfighter.txt + import npc_dropship_hero.txt + import npc_frag_drone.txt + import npc_frag_drone_fd.txt + import npc_frag_drone_throwable.txt + import npc_gunship.txt + import npc_gunship_scripted.txt + import npc_marvin.txt + import npc_pilot_elite.txt + import npc_pilot_elite_assassin.txt + import npc_pilot_elite_assassin_cqb.txt + import npc_pilot_elite_assassin_sniper.txt + import npc_pilot_elite_s2s.txt + import npc_prowler.txt + import npc_soldier.txt + import npc_soldier_bish.txt + import npc_soldier_blisk.txt + import npc_soldier_drone_summoner.txt + import npc_soldier_hero_bear.txt + import npc_soldier_hero_sarah.txt + import npc_soldier_shield_captain.txt + import npc_soldier_sidearm.txt + import npc_soldier_specialist.txt + import npc_soldier_specialist_militia.txt + import npc_soldier_spyglass.txt + import npc_soldier_training_sentry.txt + import npc_soldier_pve_sandbox.txt + import npc_soldier_pve_specialist.txt + import npc_soldier_pve_eliteguard.txt + import npc_spectre.txt + import npc_spectre_mortar.txt + import npc_stalker.txt + import npc_stalker_fd.txt + import npc_stalker_crawling.txt + import npc_stalker_crawling_fd.txt + import npc_stalker_crawling_mossy.txt + import npc_stalker_zombie.txt + import npc_stalker_zombie_mossy.txt + import npc_super_spectre.txt + import npc_super_spectre_burnmeter.txt + import npc_super_spectre_aitdm.txt + import npc_super_spectre_fd.txt + import npc_super_spectre_calmer.txt + import npc_titan.txt + import npc_titan_arc.txt + import npc_titan_atlas.txt + import npc_titan_atlas_stickybomb.txt + import npc_titan_atlas_stickybomb_boss_fd.txt + import npc_titan_atlas_tracker.txt + import npc_titan_atlas_tracker_fd_sniper.txt + import npc_titan_atlas_tracker_boss_fd.txt + import npc_titan_atlas_tracker_mortar.txt + import npc_titan_atlas_vanguard.txt + import npc_titan_atlas_vanguard_boss_fd.txt + import npc_titan_auto.txt + import npc_titan_auto_atlas.txt + import npc_titan_auto_atlas_rocketeer.txt + import npc_titan_auto_atlas_stickybomb.txt + import npc_titan_auto_atlas_ion_prime.txt + import npc_titan_auto_atlas_tracker.txt + import npc_titan_auto_atlas_tone_prime.txt + import npc_titan_auto_atlas_vanguard.txt + import npc_titan_auto_ogre.txt + import npc_titan_auto_ogre_fighter.txt + import npc_titan_auto_ogre_meteor.txt + import npc_titan_auto_ogre_scorch_prime.txt + import npc_titan_auto_ogre_minigun.txt + import npc_titan_auto_ogre_legion_prime.txt + import npc_titan_auto_stryder.txt + import npc_titan_auto_stryder_arc.txt + import npc_titan_auto_stryder_leadwall.txt + import npc_titan_auto_stryder_ronin_prime.txt + import npc_titan_auto_stryder_sniper.txt + import npc_titan_auto_stryder_northstar_prime.txt + import npc_titan_buddy.txt + import npc_titan_buddy_skyway.txt + import npc_titan_buddy_s2s.txt + import npc_titan_mortar.txt + import npc_titan_nuke.txt + import npc_titan_ogre.txt + import npc_titan_ogre_fighter.txt + import npc_titan_ogre_fighter_berserker_core.txt + import npc_titan_ogre_meteor.txt + import npc_titan_ogre_meteor_boss_fd.txt + import npc_titan_ogre_minigun.txt + import npc_titan_ogre_minigun_boss_fd.txt + import npc_titan_ogre_minigun_nuke.txt + import npc_titan_proto_stasisgun.txt + import npc_titan_sarah.txt + import npc_titan_vanguard.txt + import npc_titan_sniper.txt + import npc_titan_stryder.txt + import npc_titan_stryder_arc.txt + import npc_titan_stryder_leadwall.txt + import npc_titan_stryder_leadwall_boss_fd.txt + import npc_titan_stryder_leadwall_shift_core.txt + import npc_titan_stryder_leadwall_arc.txt + import npc_titan_stryder_rocketeer.txt + import npc_titan_stryder_rocketeer_dash_core.txt + import npc_titan_stryder_sniper.txt + import npc_titan_stryder_sniper_fd.txt + import npc_titan_stryder_sniper_boss_fd.txt + import npc_turret_mega.txt + import npc_turret_mega_nowindup.txt + import npc_turret_mega_old.txt + import npc_turret_mega_windup.txt + import npc_turret_mega_attrition.txt + import npc_turret_mega_fortwar.txt + import npc_turret_mega_frontierdefense.txt + import npc_turret_sentry.txt + import npc_turret_sentry_plasma.txt + import npc_turret_sentry_plasma_skyway.txt + import npc_turret_sentry_burn_card_at.txt + import npc_turret_sentry_burn_card_ap.txt + import npc_turret_sentry_burn_card_at_fd.txt + import npc_turret_sentry_burn_card_ap_fd.txt + import npc_turret_sentry_tactical_ability.txt + import npc_turret_sentry_tday.txt + import npc_turret_sentry_windup.txt + + import npc_titan_atlas_stickybomb_bounty.txt + import npc_titan_atlas_ion_prime_bounty.txt + import npc_titan_atlas_tracker_bounty.txt + import npc_titan_atlas_vanguard_bounty.txt + import npc_titan_stryder_leadwall_bounty.txt + import npc_titan_stryder_sniper_bounty.txt + import npc_titan_stryder_northstar_prime_bounty.txt + import npc_titan_ogre_meteor_bounty.txt + import npc_titan_ogre_scorch_prime_bounty.txt + import npc_titan_ogre_minigun_bounty.txt + import npc_titan_ogre_legion_prime_bounty.txt +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_bullseye.txt b/Northstar.CustomServers/scripts/aisettings/npc_bullseye.txt new file mode 100644 index 00000000..13a22de6 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_bullseye.txt @@ -0,0 +1,8 @@ +npc_bullseye +{ + BaseClass "npc_bullseye" + title #NPC_BULLSEYE + + noModel 1 + meleeable 0 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_drone.txt b/Northstar.CustomServers/scripts/aisettings/npc_drone.txt new file mode 100644 index 00000000..e2b65835 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_drone.txt @@ -0,0 +1,119 @@ +npc_drone +{ + HullType "HULL_SMALL" + AIClass flyingdrone + BodyType flyingdrone + SmartAmmoLockType any + drone_type "drone_type_basic" + + BaseClass "npc_drone" + + BehaviorSelector "behavior_drone" + + mechanical 1 + + Health 90 [$sp] + Health 100 [$mp] + + title #NPC_DRONE + ui_targetinfo "ui/targetinfo_npc_basic" [$mp] + ui_targetinfo "" [$sp] + + //leechAnimSet flyingdrone + //onLeechFuncName DroneOnLeeched + //leechAnimTag HIJACK + //leechDataKnifeTag KNIFE + leechMaxDist 0 + + DefaultModelName "models/robots/drone_air_attack/drone_air_attack_rockets.mdl" + + FOV_Vert_Offset 0 + FOV_Near_Dist 500 // use near values up to this distance + FOV_Far_Dist 1700 // use far values after this distance, interpolate horizontal in between, use far for vertical + + FOV_Idle_Near_Horz 360 + FOV_Idle_Near_Vert 360 + FOV_Idle_Far_Horz 400 + FOV_Idle_Far_Vert 400 + + FOV_Alert_Near_Horz 150 + FOV_Alert_Near_Vert 180 + FOV_Alert_Far_Horz 110 + FOV_Alert_Far_Vert 110 + + FOV_Combat_Near_Horz 160 + FOV_Combat_Near_Vert 180 + FOV_Combat_Far_Horz 130 + FOV_Combat_Far_Vert 60 + + aimassist_bounds_override 40.0 + aimassist_use_short_inner_bounds 1 + aimassist_adspull_centerAttachmentName "HEADSHOT" + aimassist_adspull_centerRadius 11.0 + aimassist_adspull_headshotAttachmentName "" + aimassist_adspull_headshotRadius 0.0 + + YawSpeed 35 + MoveYawSpeed 15 + AimAngularSpeed 10 + + // TEMP for now, make them basically blind unless you're right in front of them + NoticeDistNear_Idle 200 + NoticeDistNear_Alert 300 + NoticeDistNear_Combat 1000 + + NoticeDistFar_Idle 2000 + NoticeDistFar_Alert 2000 + NoticeDistFar_Combat 2000 + + NoticeTimeNear_Idle 0.1 + NoticeTimeNear_Alert 0.1 + NoticeTimeNear_Combat 0.0 + + NoticeTimeFar_Idle 1.0 + NoticeTimeFar_Alert 1.0 + NoticeTimeFar_Combat 1.0 + + NoticeForgetPreTime 0.3 + NoticeForgetPostTime 5.0 + + rodeoMaxDist 0 // set to > 0 to make rodeoable + chaseStopDist 800 + chaseStopDistHeavyArmor 1200 + + faceEnemyToleranceAngle 2 + faceEnemyStrictToleranceAngle 1 + PainOnHeavyDamageThreshold 0 // no heavy damage + + waitBetweenWeaponBurst 1 + + magneticRange 125 + + waypointTolerance 16 + randomHoverAmount 3 + flyingStoppingTime 0.5 + maxFlyingSpeed 600 + maxFlyingSpeedNonCombat 150 + + maxPitch 15 + maxRoll 30 + + patrolRangeMin 300 + patrolRangeMax 600 + + hoverHeight 100 // if has target, offset above target's height + + closestToCameraSound Drone_Mvmt_Hover_Hero // only works on drones for now + moveLoopingSound Drone_Mvmt_Hover + yawChangeSound Drone_Mvmt_Turn + yawChangeSoundAngle 100 + + //sound0 Drone.Ambient.Searching.Loop // scan loop (no enemy) + //sound1 Drone.Ambient.Has.Enemy.loop // scan loop (has enemy) + //sound2 Drone.Target.Locking // target locking on + //sound3 Drone_Beam_TargetPlayer // Target locked, plays at end of Drone.Target.Locking + //sound4 Drone.Target.Lost // target lost + + showTitle 1 [$mp] + showTitle 0 [$sp] +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_drone_beam.txt b/Northstar.CustomServers/scripts/aisettings/npc_drone_beam.txt new file mode 100644 index 00000000..388ee3d6 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_drone_beam.txt @@ -0,0 +1,9 @@ +#base "npc_drone.txt" +npc_drone_beam +{ + DefaultWeapon "mp_weapon_dronebeam" + ForceAutoPrecacheDefaultWeapon 1 + title #NPC_DRONE_BEAM + drone_type "drone_type_beam" + DefaultModelName "models/robots/drone_air_attack/drone_air_attack_plasma.mdl" +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_drone_cloaked.txt b/Northstar.CustomServers/scripts/aisettings/npc_drone_cloaked.txt new file mode 100644 index 00000000..1f1fe079 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_drone_cloaked.txt @@ -0,0 +1,15 @@ +#base "npc_drone.txt" +npc_drone_cloaked +{ + DefaultWeapon "" + title #NPC_DRONE_CLOAKED + drone_type "drone_type_cloaked" + + YawSpeed 60 + MoveYawSpeed 30 + AimAngularSpeed 30 + + maxFlyingSpeed 1500 + maxFlyingSpeedNonCombat 1500 + hoverHeight 300 // if has target, offset above target's height +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_drone_plasma.txt b/Northstar.CustomServers/scripts/aisettings/npc_drone_plasma.txt new file mode 100644 index 00000000..dd2665a4 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_drone_plasma.txt @@ -0,0 +1,9 @@ +#base "npc_drone.txt" +npc_drone_plasma +{ + DefaultWeapon "mp_weapon_droneplasma" + ForceAutoPrecacheDefaultWeapon 1 + title #NPC_DRONE_PLASMA + drone_type "drone_type_plasma" + DefaultModelName "models/robots/drone_air_attack/drone_air_attack_plasma.mdl" +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_drone_plasma_fast.txt b/Northstar.CustomServers/scripts/aisettings/npc_drone_plasma_fast.txt new file mode 100644 index 00000000..c05037c2 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_drone_plasma_fast.txt @@ -0,0 +1,5 @@ +#base "npc_drone_plasma.txt" +npc_drone_plasma_fast +{ + maxFlyingSpeedNonCombat 600 //120 +}
\ No newline at end of file diff --git a/Northstar.CustomServers/scripts/aisettings/npc_drone_plasma_fd.txt b/Northstar.CustomServers/scripts/aisettings/npc_drone_plasma_fd.txt new file mode 100644 index 00000000..66140367 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_drone_plasma_fd.txt @@ -0,0 +1,20 @@ +#base "npc_drone_plasma.txt" +npc_drone_plasma_fd +{ + DefaultWeapon "mp_weapon_droneplasma" + ForceAutoPrecacheDefaultWeapon 1 + title #NPC_DRONE_PLASMA + drone_type "drone_type_plasma" + DefaultModelName "models/robots/drone_air_attack/drone_air_attack_plasma.mdl" + + waypointTolerance 400 + randomHoverAmount 1 + flyingStoppingTime 0.0 + maxFlyingSpeed 400 + maxFlyingSpeedNonCombat 300 + + YawSpeed 75 + MoveYawSpeed 65 + + SmartAmmoLockType small +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_drone_rocket.txt b/Northstar.CustomServers/scripts/aisettings/npc_drone_rocket.txt new file mode 100644 index 00000000..d330a3d2 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_drone_rocket.txt @@ -0,0 +1,8 @@ +#base "npc_drone.txt" +npc_drone_rocket +{ + DefaultWeapon "mp_weapon_dronerocket" + title #NPC_DRONE_ROCKET + drone_type "drone_type_rocket" + DefaultModelName "models/robots/drone_air_attack/drone_air_attack_rockets.mdl" +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_drone_rocket_fast.txt b/Northstar.CustomServers/scripts/aisettings/npc_drone_rocket_fast.txt new file mode 100644 index 00000000..7bd1a3e4 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_drone_rocket_fast.txt @@ -0,0 +1,5 @@ +#base "npc_drone_rocket.txt" +npc_drone_rocket_fast +{ + maxFlyingSpeedNonCombat 600 //120 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_drone_shield.txt b/Northstar.CustomServers/scripts/aisettings/npc_drone_shield.txt new file mode 100644 index 00000000..e4e56d12 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_drone_shield.txt @@ -0,0 +1,9 @@ +#base "npc_drone.txt" +npc_drone_shield +{ + title #NPC_DRONE_SHIELD + drone_type "drone_type_shield" + Health 350 + + nonCombatAI 1 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_drone_worker.txt b/Northstar.CustomServers/scripts/aisettings/npc_drone_worker.txt new file mode 100644 index 00000000..f400d2c5 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_drone_worker.txt @@ -0,0 +1,99 @@ +npc_drone_worker +{ + HullType "HULL_SMALL" + AIClass flyingdrone + BodyType flyingdrone + SmartAmmoLockType any + + marvin_type "marvin_type_drone" + drone_type "drone_type_marvin" + BaseClass "npc_drone" + nonCombatAI 1 + + BehaviorSelector "behavior_drone" + title #NPC_DRONE_WORKER + + Health 20 [$sp] + Health 20 [$mp] + + //leechAnimSet flyingdrone + //onLeechFuncName DroneOnLeeched + //leechAnimTag HIJACK + //leechDataKnifeTag KNIFE + leechMaxDist 0 + + DefaultModelName "models/robots/aerial_unmanned_worker/aerial_unmanned_worker.mdl" + + FOV_Vert_Offset 0 + FOV_Near_Dist 500 // use near values up to this distance + FOV_Far_Dist 2000 // use far values after this distance, interpolate horizontal in between, use far for vertical + + FOV_Idle_Near_Horz 130 + FOV_Idle_Near_Vert 180 + FOV_Idle_Far_Horz 60 + FOV_Idle_Far_Vert 60 + + FOV_Alert_Near_Horz 130 + FOV_Alert_Near_Vert 180 + FOV_Alert_Far_Horz 60 + FOV_Alert_Far_Vert 60 + + FOV_Combat_Near_Horz 160 + FOV_Combat_Near_Vert 180 + FOV_Combat_Far_Horz 130 + FOV_Combat_Far_Vert 60 + + aimassist_adspull_centerAttachmentName "CHESTFOCUS" + aimassist_adspull_centerRadius 11.0 + aimassist_adspull_headshotAttachmentName "" + aimassist_adspull_headshotRadius 0.0 + + YawSpeed 30 + MoveYawSpeed 15 + AimAngularSpeed 10 + + // TEMP for now, make them basically blind unless you're right in front of them + NoticeDistNear_Idle 200 + NoticeDistNear_Alert 300 + NoticeDistNear_Combat 1000 + + NoticeDistFar_Idle 2000 + NoticeDistFar_Alert 2000 + NoticeDistFar_Combat 2000 + + NoticeTimeNear_Idle 0.1 + NoticeTimeNear_Alert 0.1 + NoticeTimeNear_Combat 0.0 + + NoticeTimeFar_Idle 1.0 + NoticeTimeFar_Alert 1.0 + NoticeTimeFar_Combat 1.0 + + NoticeForgetPreTime 0.3 + NoticeForgetPostTime 5.0 + + rodeoMaxDist 0 // set to > 0 to make rodeoable + chaseStopDist 700 + chaseStopDistHeavyArmor 1000 + + faceEnemyToleranceAngle 2 + faceEnemyStrictToleranceAngle 1 + PainOnHeavyDamageThreshold 0 // no heavy damage + + waitBetweenWeaponBurst 1 + + magneticRange 30 + randomHoverAmount 1 + flyingStoppingTime 0.75 + maxFlyingSpeed 200 + maxFlyingSpeedNonCombat 120 + + minGoalRadius 16 + + maxPitch 45 + maxRoll 45 + + moveLoopingSound WorkerDrone_Mvmt_Hover + + hoverHeight 100 // if has target, offset above target's height +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_drone_worker_fast.txt b/Northstar.CustomServers/scripts/aisettings/npc_drone_worker_fast.txt new file mode 100644 index 00000000..e9e470bd --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_drone_worker_fast.txt @@ -0,0 +1,6 @@ +#base "npc_drone_worker.txt" +npc_drone_worker_fast +{ + maxFlyingSpeed 400 //400 + maxFlyingSpeedNonCombat 400 //120 +}
\ No newline at end of file diff --git a/Northstar.CustomServers/scripts/aisettings/npc_dropship.txt b/Northstar.CustomServers/scripts/aisettings/npc_dropship.txt new file mode 100644 index 00000000..851b8f64 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_dropship.txt @@ -0,0 +1,49 @@ +#base "base_vehicle.txt" +npc_dropship +{ + BaseClass "npc_dropship" + title #NPC_DROPSHIP + titleIMC #NPC_GOBLIN + titleMIL #NPC_CROW + ui_targetinfo "ui/targetinfo_titan" [$mp] + ui_targetinfo "" [$sp] + + HullType "HULL_FLYING_VEHICLE" + AIClass vehicle + BodyType vehicle + + collideWithPlayer 1 + ArmorType heavy + SmartAmmoLockType large + DrawEnemyHealthBar 1 + DrawTargetHealthBar 1 + + BehaviorSelector "behavior_dropship" + + DefaultModelName "models/vehicle/goblin_dropship/goblin_dropship.mdl" + DefaultModelName_IMC "models/vehicle/goblin_dropship/goblin_dropship.mdl" + DefaultModelName_MIL "models/vehicle/crow_dropship/crow_dropship.mdl" + + DefaultWeapon "" + + Health 10000 [$sp] + Health 10000 [$mp] + + meleeable false + + magneticRange 190 + + YawSpeed 45 + goalTolerance 400 + waypointTolerance 1000 + flyingStoppingTime 1.0 + tiltLookaheadTime 1.0 + yawLookaheadTime 2.0 + randomHoverAmount 15 + maxFlyingAccel 2000 + maxFlyingSpeed 3000 + maxFlyingSpeedNonCombat 3000 + + maxPitch 10 + maxRoll 30 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_dropship_dogfighter.txt b/Northstar.CustomServers/scripts/aisettings/npc_dropship_dogfighter.txt new file mode 100644 index 00000000..a2c6c88e --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_dropship_dogfighter.txt @@ -0,0 +1,8 @@ +#base "npc_dropship.txt" +npc_dropship_dogfighter +{ + title #NPC_DROPSHIP_DOGFIGHTER + DefaultModelName "models/vehicle/straton/straton_imc_gunship_01.mdl" + DefaultModelName_IMC "models/vehicle/straton/straton_imc_gunship_01.mdl" + DefaultModelName_MIL "models/vehicle/hornet/hornet_fighter.mdl" +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_dropship_hero.txt b/Northstar.CustomServers/scripts/aisettings/npc_dropship_hero.txt new file mode 100644 index 00000000..a7b9214c --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_dropship_hero.txt @@ -0,0 +1,9 @@ +#base "npc_dropship.txt" +npc_dropship_hero +{ + ui_targetinfo "ui/targetinfo_titan" [$mp] + + DefaultModelName "models/vehicle/goblin_dropship/goblin_dropship_hero.mdl" + DefaultModelName_IMC "models/vehicle/goblin_dropship/goblin_dropship_hero.mdl" + DefaultModelName_MIL "models/vehicle/crow_dropship/crow_dropship_hero.mdl" +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_frag_drone.txt b/Northstar.CustomServers/scripts/aisettings/npc_frag_drone.txt new file mode 100644 index 00000000..9b435cdb --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_frag_drone.txt @@ -0,0 +1,92 @@ +npc_frag_drone +{ + HullType "HULL_HUMAN" + orientToGround 1 + BodyType human + ArmorType normal + smartAmmoLockAttachmentName0 CHESTFOCUS + title #NPC_SPECTRE_SUICIDE + + footstep_type "Tick" + + minSpeedScale 0.8 + maxSpeedScale 1.5 + + BaseClass npc_frag_drone + AIClass frag_drone + TraverseAnimType frag_drone + BehaviorSelector "behavior_frag_drone" + + mechanical 1 + + DefaultModelName "models/robots/drone_frag/drone_frag.mdl" + DefaultModelName_IMC "models/robots/drone_frag/drone_frag.mdl" + DefaultModelName_MIL "models/robots/drone_frag/drone_frag.mdl" + DefaultWeapon "" + WeaponCapacity "Locked" + + Health 45 [$sp] + Health 110 [$mp] + + LookDistDefault_Idle 2000 + LookDistDefault_Alert 2000 + LookDistDefault_Combat 2000 + + FOV_Idle_Near_Horz 360 + FOV_Idle_Near_Vert 180 + FOV_Idle_Far_Horz 360 + FOV_Idle_Far_Vert 180 + + FOV_Alert_Near_Horz 360 + FOV_Alert_Near_Vert 180 + FOV_Alert_Far_Horz 360 + FOV_Alert_Far_Vert 180 + + FOV_Combat_Near_Horz 360 + FOV_Combat_Near_Vert 180 + FOV_Combat_Far_Horz 360 + FOV_Combat_Far_Vert 180 + + faceEnemyToleranceAngle 180 + faceEnemyStrictToleranceAngle 180 + shouldConsiderFacingDir 0 + moveYawSpeed 30 + + aimassist_bounds_override 25 + aimassist_adspull_centerAttachmentName "aimassist_center" + aimassist_adspull_centerRadius 13.0 + aimassist_adspull_headshotAttachmentName "" + aimassist_adspull_headshotRadius 0.0 + + MeleeDamageMin 120 + MeleeDamageMax 120 + MeleeDamageRadius 32 + MeleeRange 16 + meleeImpactEffectTable "melee_spectre" + + meleeable 0 + leechMaxDist 0 + + MinStartMoveDist 100 + MaxArrivalDist 150 + MinForceWalkDist 0 + moveDeflectionLookAheadTime 0.5 + + allowPatrol 1 + allowInvestigate 1 + + chaseStopDist 16 + chaseStopDistHeavyArmor 16 + + shootableByFriendlyPlayer 1 + showFriendlyIcon 1 + ui_targetinfo "ui/targetinfo_npc_basic" [$mp] + ui_targetinfo "" [$sp] + + aiEnemy_usePriorityDist 1300 + + magneticRange 125 + + suicideExplosionDelay 2.1 + suicideExplosionDistance 200.0 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_frag_drone_fd.txt b/Northstar.CustomServers/scripts/aisettings/npc_frag_drone_fd.txt new file mode 100644 index 00000000..ce679d19 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_frag_drone_fd.txt @@ -0,0 +1,23 @@ +#base "npc_frag_drone.txt" +npc_frag_drone_fd +{ + SuicideChaseTime 3.0 [$sp] + SuicideChaseTime 10.0 [$mp] + + Health 45 [$sp] + Health 100 [$mp] + + DefaultModelName "models/weapons/sentry_frag/sentry_frag.mdl" + DefaultModelName_IMC "models/weapons/sentry_frag/sentry_frag.mdl" + DefaultModelName_MIL "models/weapons/sentry_frag/sentry_frag.mdl" + + + suicideExplosionDistance 200.0 + +// OverrideOverloadAnim "sp_suicide_spectre_explode_stand_short" + JumpAtTitans 0 + damageDefOverride "damagedef_frag_drone_explode_FD" + + minSpeedScale 2.0 + maxSpeedScale 2.5 +}
\ No newline at end of file diff --git a/Northstar.CustomServers/scripts/aisettings/npc_frag_drone_throwable.txt b/Northstar.CustomServers/scripts/aisettings/npc_frag_drone_throwable.txt new file mode 100644 index 00000000..53458c3c --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_frag_drone_throwable.txt @@ -0,0 +1,19 @@ +#base "npc_frag_drone.txt" +npc_frag_drone_throwable +{ + title "#WPN_FRAG_DRONE" + suicideExplosionDelay 1.25 [$mp] + suicideExplosionDistance 100.0 [$mp] + + Health 60 [$sp] + Health 60 [$mp] + + DefaultModelName "models/weapons/sentry_frag/sentry_frag.mdl" + DefaultModelName_IMC "models/weapons/sentry_frag/sentry_frag.mdl" + DefaultModelName_MIL "models/weapons/sentry_frag/sentry_frag.mdl" + + footstep_type "sentryfragdrone" + + SuicideChaseTime 3.0 [$sp] + SuicideChaseTime 0.0 [$mp] +}
\ No newline at end of file diff --git a/Northstar.CustomServers/scripts/aisettings/npc_gunship.txt b/Northstar.CustomServers/scripts/aisettings/npc_gunship.txt new file mode 100644 index 00000000..e4df1fe1 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_gunship.txt @@ -0,0 +1,83 @@ +#base "base_vehicle.txt" +npc_gunship +{ + HullType "HULL_FLYING_VEHICLE" + AIClass vehicle + BodyType vehicle + collideWithPlayer 1 + + ArmorType heavy + SmartAmmoLockType large + + title #NPC_GUNSHIP + titleIMC #NPC_PHANTOM + titleMIL #NPC_HORNET + ui_targetinfo "ui/targetinfo_titan" [$mp] + ui_targetinfo "" [$sp] + + BaseClass "npc_gunship" + + DefaultModelName "models/vehicle/straton/straton_imc_gunship_01.mdl" + DefaultWeapon "mp_weapon_gunship_missile" + //DefaultWeapon "mp_weapon_gunship_turret" + BehaviorSelector "behavior_gunship" + chaseStopDist 700 + chaseStopDistHeavyArmor 1000 + DrawEnemyHealthBar 1 + DrawTargetHealthBar 1 + + Health 10000 [$sp] + Health 10000 [$mp] + + aiEnemy_priority 50 + + faceEnemyToleranceAngle 2 + faceEnemyStrictToleranceAngle 1 + aimConeCos 0.906 // 25 degree + aimConeCloseCos 0.906 // 25 degree + + meleeable false + circleStrafeDist 1300 + + magneticRange 190 + leechMaxDist 150 + rodeoMaxDist 200 + + waitBetweenWeaponBurst 0 + + YawSpeed 30 + + minGoalRadius 300 + patrolRangeMin 2000 + patrolRangeMax 3000 + + goalTolerance 400 + waypointTolerance 350 + flyingStoppingTime 1.0 + tiltLookaheadTime 2.0 + yawLookaheadTime 2.0 + randomHoverAmount 15 + maxFlyingAccel 1500 + maxFlyingSpeed 2200 + maxFlyingSpeedNonCombat 1000 + + attackRunHeight 300 + attackRunDist 2500 + + maxPitch 30 + maxRoll 30 + + missileAwarenessCos -1 + + dodgePeriod 10 // Don't dodge more than maxDodgePerPeriod within this time + maxDodgePerPeriod 3 // Don't dodge more than this many times in dodgePeriod + minConsecutiveDodgeTime 2 + StrafeDodgeDamage 400 + flyingDodgeDist 800 + enemyAimAtMeWidthHeavyArmor 150 + + chasecamDistanceMax 320 + chasecamMaxOrbitDepth 90 + chasecamOffsetUp 150 + chasecamOffsetRight 110 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_gunship_scripted.txt b/Northstar.CustomServers/scripts/aisettings/npc_gunship_scripted.txt new file mode 100644 index 00000000..e387551f --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_gunship_scripted.txt @@ -0,0 +1,6 @@ +#base "npc_gunship.txt" +npc_gunship_scripted +{ + BaseClass "npc_gunship_scripted" + title #NPC_GUNSHIP_SCRIPTED +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_marvin.txt b/Northstar.CustomServers/scripts/aisettings/npc_marvin.txt new file mode 100644 index 00000000..495f3cce --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_marvin.txt @@ -0,0 +1,73 @@ +npc_marvin +{ + AIClass marvin + + title #NPC_MARVIN + ui_targetinfo "ui/targetinfo_npc_basic" [$mp] + ui_targetinfo "" [$sp] + + HullType "HULL_HUMAN" + BodyType marvin + SmartAmmoLockType none + smartAmmoLockAttachmentName0 HEADFOCUS + + marvin_type "marvin_type_walker" + + BehaviorSelector "behavior_marvin" + + mechanical 1 + nonCombatAI 1 + + BaseClass "npc_marvin" + + footstep_type "robot" + + leechAnimSet marvin + + DefaultModelName "models/robots/marvin/marvin.mdl" + DefaultWeapon "" + + Health 10 [$sp] + Health 10 [$mp] + + FOV_Vert_Offset -10 + FOV_Near_Dist 150 // distance at which we transition between near and far FOV values + FOV_Far_Dist 1000 // use far values after this distance, interpolate horizontal in between, use far for vertical + + FOV_Idle_Near_Horz 180 + FOV_Idle_Near_Vert 180 + FOV_Idle_Far_Horz 180 + FOV_Idle_Far_Vert 180 + + FOV_Alert_Near_Horz 180 + FOV_Alert_Near_Vert 180 + FOV_Alert_Far_Horz 180 + FOV_Alert_Far_Vert 180 + + FOV_Combat_Near_Horz 180 + FOV_Combat_Near_Vert 180 + FOV_Combat_Far_Horz 180 + FOV_Combat_Far_Vert 180 + + YawSpeed 30 + MoveYawSpeed 12 + AimAngularSpeed 7 + + MeleeDamageMin 10 + MeleeDamageMax 20 + MeleeDamageRadius 64 + + fallDeathHeight 300 + + PainOnHeavyDamageThreshold 0 + PainOnRepeatDamageThreshold 0 + + MinStartMoveDist 100 + MaxArrivalDist 120 + MinForceWalkDist 150 + + magneticRange 60 + + moveDeflectionLookAheadTime 1.5 + reactChanceDefault 100 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_pilot_elite.txt b/Northstar.CustomServers/scripts/aisettings/npc_pilot_elite.txt new file mode 100644 index 00000000..8bd84029 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_pilot_elite.txt @@ -0,0 +1,107 @@ +npc_pilot_elite +{ + HullType "HULL_HUMAN" + AIClass pilot_elite + BodyType human + ArmorType normal + TraverseAnimType human + + smartAmmoLockAttachmentName0 CHESTFOCUS + + footstep_type "grunt" + + title #NPC_PILOT + ui_targetinfo "ui/targetinfo_npc_basic" [$mp] + ui_targetinfo "ui/targetinfo_npc_basic" [$sp] + + BaseClass "npc_pilot_elite" + + DefaultModelName "models/humans/pilots/sp_medium_reaper_m.mdl" + DefaultWeapon "mp_weapon_r97" + BehaviorSelector "behavior_pilot_elite" + + Health 250 [$sp] + Health 250 [$mp] + + PainOnHeavyDamageThreshold 250 + breakOutOfPainDamageThreshold 150 + PainOnRepeatDamageThreshold 300 + + allowUseCover 1 + + FOV_Vert_Offset 0 + FOV_Near_Dist 150 // distance at which we transition between near and far FOV values + FOV_Far_Dist 1000 // use far values after this distance, interpolate horizontal in between, use far for vertical + + FOV_Idle_Near_Horz 130 + FOV_Idle_Near_Vert 180 + FOV_Idle_Far_Horz 60 + FOV_Idle_Far_Vert 60 + + FOV_Alert_Near_Horz 130 + FOV_Alert_Near_Vert 180 + FOV_Alert_Far_Horz 60 + FOV_Alert_Far_Vert 60 + + FOV_Combat_Near_Horz 180 + FOV_Combat_Near_Vert 180 + FOV_Combat_Far_Horz 130 + FOV_Combat_Far_Vert 100 + + AimAngularSpeed 7 + + YawSpeed 30 + MoveYawSpeed 30 + + faceEnemyWhileMovingDist 1000 + + aimassist_adspull_centerAttachmentName "CHESTFOCUS" + aimassist_adspull_centerRadius 11.0 + aimassist_adspull_headshotAttachmentName "HEADSHOT" + aimassist_adspull_headshotRadius 13.0 + + MeleeDamageMin 70 + MeleeDamageMax 80 + MeleeDamageRadius 32 + MeleeRange 80 + MeleeCosAngleRange 0.2 + MeleeChargeRange 220 + MeleeChargeDamageMin 180 + MeleeChargeDamageMax 200 + MeleeChargeDamageRadius 70 + meleeInterval 0 + meleeChargeInterval 3 + meleeImpactEffectTable "melee_spectre" + + blockPeriod 7 + maxBlockPerPeriod 3 + + dodgePeriod 4 // Don't dodge more than maxDodgePerPeriod within this time + maxDodgePerPeriod 2 // Don't dodge more than this many times in dodgePeriod + minConsecutiveDodgeTime 1.5 + dodgeForwardThreshold 800 + dodgeBackwardThreshold 0 + StrafeDodgeDamage 300 + + circleStrafeDist 500 + circleStrafeAngleIncrement 30 + + chaseStopDist 16 + chaseStopDistHeavyArmor 250 + + tauntInterval 60 + + MinStartMoveDist 100 + MaxArrivalDist 150 + MinForceWalkDist 0 // 150 + + leechMaxDist 0 + showFriendlyIcon 1 + + meleeable 1 + + magneticRange 125 + + evasiveCombatTotalHealthDiffPct 0.8 + aggressiveCombatTotalHealthDiffPct 0.95 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_pilot_elite_assassin.txt b/Northstar.CustomServers/scripts/aisettings/npc_pilot_elite_assassin.txt new file mode 100644 index 00000000..144d4df1 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_pilot_elite_assassin.txt @@ -0,0 +1,89 @@ +npc_pilot_elite_assassin +{ + HullType "HULL_HUMAN" + AIClass pilot_assassin + BodyType human + ArmorType normal + smartAmmoLockAttachmentName0 CHESTFOCUS + TraverseAnimType spectre + + title #NPC_PILOT_ELITE_ASSASSIN + + BaseClass "npc_pilot_elite" + + DefaultModelName "models/Robots/spectre/spectre_ninja.mdl" + DefaultWeapon "mp_weapon_r97" + BehaviorSelector "behavior_pilot_elite" + + Health 1500 + + FOV_Vert_Offset 0 + FOV_Near_Dist 150 // distance at which we transition between near and far FOV values + FOV_Far_Dist 1000 // use far values after this distance, interpolate horizontal in between, use far for vertical + + FOV_Idle_Near_Horz 130 + FOV_Idle_Near_Vert 180 + FOV_Idle_Far_Horz 60 + FOV_Idle_Far_Vert 60 + + FOV_Alert_Near_Horz 130 + FOV_Alert_Near_Vert 180 + FOV_Alert_Far_Horz 60 + FOV_Alert_Far_Vert 60 + + FOV_Combat_Near_Horz 180 + FOV_Combat_Near_Vert 180 + FOV_Combat_Far_Horz 130 + FOV_Combat_Far_Vert 100 + + YawSpeed 30 + MoveYawSpeed 30 + AimAngularSpeed 20 + + aimassist_adspull_centerAttachmentName "CHESTFOCUS" + aimassist_adspull_centerRadius 11.0 + aimassist_adspull_headshotAttachmentName "HEADSHOT" + aimassist_adspull_headshotRadius 13.0 + + MeleeDamageMin 70 + MeleeDamageMax 80 + MeleeDamageRadius 32 + MeleeRange 80 + MeleeCosAngleRange 0.2 + MeleeChargeRange 220 + MeleeChargeDamageMin 180 + MeleeChargeDamageMax 200 + MeleeChargeDamageRadius 70 + meleeInterval 0 + meleeChargeInterval 3 + meleeImpactEffectTable "melee_spectre" + + blockPeriod 7 + maxBlockPerPeriod 3 + + dodgePeriod 4 // Don't dodge more than maxDodgePerPeriod within this time + maxDodgePerPeriod 2 // Don't dodge more than this many times in dodgePeriod + minConsecutiveDodgeTime 1.5 + dodgeForwardThreshold 800 + dodgeBackwardThreshold 0 + StrafeDodgeDamage 300 + circleStrafeDist 400 + + chaseStopDist 16 + chaseStopDistHeavyArmor 250 + + tauntInterval 60 + + MinStartMoveDist 100 + MaxArrivalDist 150 + MinForceWalkDist 150 + + leechMaxDist 0 + showFriendlyIcon 1 + + decloakOnShoot 1 + + meleeable 1 + + magneticRange 125 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_pilot_elite_assassin_cqb.txt b/Northstar.CustomServers/scripts/aisettings/npc_pilot_elite_assassin_cqb.txt new file mode 100644 index 00000000..74bf638e --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_pilot_elite_assassin_cqb.txt @@ -0,0 +1,16 @@ +#base "npc_pilot_elite_assassin.txt" +npc_pilot_elite_assassin_cqb +{ + title #NPC_PILOT_ELITE_ASSASSIN_CQB + + BehaviorSelector "behavior_pilot_elite_assassin_cqb" + + canCloak 1 + +// blockPeriod 7 +// maxBlockPerPeriod 3 + + dodgePeriod 5 // Don't dodge more than maxDodgePerPeriod within this time + maxDodgePerPeriod 3 // Don't dodge more than this many times in dodgePeriod + minConsecutiveDodgeTime 1.0 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_pilot_elite_assassin_sniper.txt b/Northstar.CustomServers/scripts/aisettings/npc_pilot_elite_assassin_sniper.txt new file mode 100644 index 00000000..f9885b1d --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_pilot_elite_assassin_sniper.txt @@ -0,0 +1,14 @@ +#base "npc_pilot_elite_assassin.txt" +npc_pilot_elite_assassin_sniper +{ + title #NPC_PILOT_ELITE_ASSASSIN_SNIPE + + canCloak 1 + + DefaultWeapon "mp_weapon_dmr" + BehaviorSelector "behavior_pilot_elite_assassin_sniper" + + Health 1500 //hack for testing + + decloakOnShoot 1 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_pilot_elite_s2s.txt b/Northstar.CustomServers/scripts/aisettings/npc_pilot_elite_s2s.txt new file mode 100644 index 00000000..2a497d2e --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_pilot_elite_s2s.txt @@ -0,0 +1,6 @@ +#base "npc_pilot_elite.txt" + +npc_pilot_elite_s2s +{ + LookDistDefault_Combat 15000 //so the 6-4 can shoot at distant ships in the intro +}
\ No newline at end of file diff --git a/Northstar.CustomServers/scripts/aisettings/npc_prowler.txt b/Northstar.CustomServers/scripts/aisettings/npc_prowler.txt new file mode 100644 index 00000000..1df9538f --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_prowler.txt @@ -0,0 +1,148 @@ +npc_prowler +{ + HullType "HULL_PROWLER" + useSequenceBounds 1 + orientToGround 1 + AIClass prowler + TraverseAnimType prowler + BodyType human + ArmorType normal + collideWithPlayer 1 + + title #NPC_PROWLER + ui_targetinfo "ui/targetinfo_npc_basic" [$mp] + ui_targetinfo "" [$sp] + + BaseClass "npc_prowler" + + footstep_type "prowler" + quadruped 1 + + DefaultModelName "models/creatures/prowler/r2_prowler.mdl" + DefaultWeapon "" + BehaviorSelector "behavior_prowler" + + GibModel0 "models/gibs/human_gibs.mdl" + + melee_charge_set prowler + + Health 280 + + painOnHeavyDamageThreshold 50 + PainOnRepeatDamageThreshold 210 + heavyPainMinInterval 4 + PainOnSurpriseHit 0 + PainWhileRunning 1 + + FOV_Vert_Offset 0 + FOV_Near_Dist 150 // distance at which we transition between near and far FOV values + FOV_Far_Dist 1000 // use far values after this distance, interpolate horizontal in between, use far for vertical + + FOV_Idle_Near_Horz 160 + FOV_Idle_Near_Vert 160 + FOV_Idle_Far_Horz 120 + FOV_Idle_Far_Vert 120 + + FOV_Alert_Near_Horz 160 + FOV_Alert_Near_Vert 160 + FOV_Alert_Far_Horz 150 + FOV_Alert_Far_Vert 120 + + FOV_Combat_Near_Horz 160 + FOV_Combat_Near_Vert 160 + FOV_Combat_Far_Horz 150 + FOV_Combat_Far_Vert 120 + + faceEnemyToleranceAngle 45 + faceEnemyStrictToleranceAngle 45 + MoveYawSpeed 15 + AimAngularSpeed 20 + allowTurn45Anims 0 + + aimassist_adspull_centerAttachmentName "aimassist_center" + aimassist_adspull_centerRadius 18.0 + aimassist_adspull_headshotAttachmentName "HEADSHOT" + aimassist_adspull_headshotRadius 13.0 + + MeleeDamageMin 60 [$mp] + MeleeDamageMax 80 [$mp] + MeleeDamageMinHeavyArmor 60 [$mp] + MeleeDamageMaxHeavyArmor 80 [$mp] + MeleeDamageRadius 60 [$mp] + MeleeRange 80 [$mp] + MeleeInterval 1.5 [$mp] + MeleeMaxCombo 2 [$mp] + MeleeChargeDamageMin 100 [$mp] + MeleeChargeDamageMax 100 [$mp] + MeleeChargeDamageMinHeavyArmor 100 [$mp] + MeleeChargeDamageMaxHeavyArmor 100 [$mp] + MeleeChargeDamageRadius 60 [$mp] + MeleeChargeRange 240 [$mp] + meleeChargeInterval 3 [$mp] + + MeleeDamageMin 15 [$sp] + MeleeDamageMax 20 [$sp] + MeleeDamageMinHeavyArmor 150 [$sp] + MeleeDamageMaxHeavyArmor 150 [$sp] + MeleeDamageRadius 60 [$sp] + MeleeRange 80 [$sp] + MeleeInterval 1.5 [$sp] + MeleeMaxCombo 2 [$sp] + MeleeChargeDamageMin 25 [$sp] + MeleeChargeDamageMax 25 [$sp] + MeleeChargeDamageMinHeavyArmor 300 [$sp] + MeleeChargeDamageMaxHeavyArmor 300 [$sp] + MeleeChargeDamageRadius 60 [$sp] + MeleeChargeRange 240 [$sp] + meleeChargeInterval 3 [$sp] + + MeleeCosAngleRange 0.707 // Matches faceEnemyStrictToleranceAngle + MeleeEnemyArmorType any + MeleeChargeEnemyArmorType any + + meleeHighOffset 70 + + meleeImpactEffectTable "melee_prowler" + syncedMeleeEngageDist 40 + meleeable 1 + + canBeAlertedByEnemiesOutsideOfMaxDist 0 + returnToIdleTime 15 + maxEnemyDist 950 + maxEnemyDistHeavyArmor 1200 + aiEnemy_usePriorityDist 0 + + pathMaxDetourBase 1000 + pathMaxDetourMultiplier 2.0 + minGoalRadius 256 + + MinStartMoveDist 100 + MaxArrivalDist 230 + MinForceWalkDist 0 + circleStrafeDist 420 + enemyAimAtMeWidth 100 + + chaseStopDist 100 + chaseStopDistHeavyArmor 200 + chaseStopVerticalDist 300 + chaseTryRunningDodgeWhenAimedAtMinDist 300 // This should be greater than MeleeChargeRange so that he prioritizes leap attacking over dodging + + dodgePeriod 4 // Don't dodge more than maxDodgePerPeriod within this time + maxDodgePerPeriod 2 // Don't dodge more than this many times in dodgePeriod + + traverseCostFactor 0.5 + + showFriendlyIcon 1 + + allowFlee 1 + allowSignals 1 + allowPatrol 1 + allowInvestigate 0 // no investigate + + patrolRangeMin 600 + patrolRangeMax 800 + + moveDeflectionLookAheadTime 0.5 + reactChanceDefault 100 + reactBulletChanceDefault 90 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_soldier.txt b/Northstar.CustomServers/scripts/aisettings/npc_soldier.txt new file mode 100644 index 00000000..e5dcfeb1 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_soldier.txt @@ -0,0 +1,201 @@ + +npc_soldier +{ + AIClass human + ArmorType normal + BaseClass "npc_soldier" + BodyType human + HullType "HULL_HUMAN" + SmartAmmoLockType small // defaults to small + TraverseAnimType human + traverseCostFactor 5.0 + + difficultTraverseFlags 256 // 1 << 8 (TRAVERSE_JUMP_UP_DOWN_128) + + BehaviorSelector "behavior_soldier" [$mp] + BehaviorSelector "behavior_sp_soldier" [$sp] + + footstep_type "grunt" + footstepSprintSpeedThreshold 100 + + title #NPC_SOLDIER + title_IMC #NPC_GRUNT_IMC + title_MIL #NPC_GRUNT_MILITIA + ui_targetinfo "ui/targetinfo_soldier_bounty" [$mp] + ui_targetinfo "ui/targetinfo_cockpit_name" [$sp] + + IsGenericGrunt 1 + + GrenadeWeaponName mp_weapon_frag_grenade + + AimAngularSpeed 7 + allowFlee 1 + allowInvestigate 1 [$sp] + allowPatrol 1 [$sp] + allowSignals 1 + allowUseCover 1 + DefaultModelName "models/humans/grunts/imc_grunt_rifle.mdl" + DefaultModelName_IMC "models/humans/grunts/imc_grunt_rifle.mdl" + DefaultModelName_MIL "models/humans/grunts/mlt_grunt_rifle.mdl" + + DefaultWeapon "mp_weapon_rspn101" + WeaponCapacity "PilotMainWeapons" + GibModel0 "models/gibs/human_gibs.mdl" + + headshotFX "P_headshot_human" + + faceEnemyStrictToleranceAngle 30 + faceEnemyWhileMovingDist 400 [$sp] + faceEnemyWhileMovingDist 600 [$mp] + + Health 90 [$sp] + Health 50 [$mp] + + PainOnRepeatDamageThreshold 39 [$sp] + PainOnRepeatDamageThreshold 15 [$mp] + RepeatDamageTimeInterval 8 + + PainOnHeavyDamageThreshold 80 // more than health so never happens for base soldier but will happen for higher health ones + PainOnSurpriseHit 1 + PainWhileRunning 1 + + fallDeathHeight 300 + + aimassist_adspull_centerAttachmentName "CHESTFOCUS" + aimassist_adspull_centerRadius 11.0 + aimassist_adspull_headshotAttachmentName "HEADSHOT" + aimassist_adspull_headshotRadius 8.0 + + MeleeDamageMax 30 [$mp] + MeleeDamageMin 30 [$mp] + MeleeDamageMax 53 [$sp] + MeleeDamageMin 53 [$sp] + MeleeDamageRadius 40 [$mp] + MeleeRange 40 [$mp] + MeleeDamageRadius 60 [$sp] + MeleeRange 60 [$sp] + MeleeDamageForce 15000 + + MeleeChargeDamageMin 20 + MeleeChargeDamageMax 20 + MeleeChargeDamageRadius 35 + MeleeChargeRange 0 + MeleeChargeCosAngleRange 0.866 // 30 degrees + MeleeChargeInterval 3 + MeleeChargeEnemyArmorType normal + MeleeChargeOnlyPlayers 1 + + MaxArrivalDist 170 + MinForceWalkDist 150 + MinStartMoveDist 100 + MoveYawSpeed 12 + + moveDeflectionLookAheadTime 0.5 [$sp] + moveDeflectionLookAheadTime 0.5 [$mp] + + LookDistDefault_Alert 3000 + LookDistDefault_Combat 5000 + LookDistDefault_Idle 1500 + + "mp" [$mp] + { + crouchCombatDistInner 350 + crouchCombatDistOuter 450 + + FOV_Alert_Far_Horz 100 + FOV_Alert_Far_Vert 60 + FOV_Alert_Near_Horz 130 + FOV_Alert_Near_Vert 180 + FOV_Combat_Far_Horz 100 + FOV_Combat_Far_Vert 60 + FOV_Combat_Near_Horz 130 + FOV_Combat_Near_Vert 180 + FOV_Idle_Far_Horz 100 + FOV_Idle_Far_Vert 60 + FOV_Idle_Near_Horz 130 + FOV_Idle_Near_Vert 180 + + NoticeForgetPostTime 5.0 + NoticeForgetPreTime 1.0 + + NoticeDistNear_Alert 300 + NoticeDistNear_Combat 300 + NoticeDistNear_Idle 150 + NoticeDistFar_Alert 2000 + NoticeDistFar_Combat 2000 + NoticeDistFar_Idle 2000 + NoticeTimeNear_Alert 0.1 + NoticeTimeNear_Combat 0.0 + NoticeTimeNear_Idle 0.1 + NoticeTimeFar_Alert 1.0 + NoticeTimeFar_Combat 1.0 + NoticeTimeFar_Idle 1.0 + NoticeTimePeripheral_Alert 0.7 + NoticeTimePeripheral_Combat 0.7 + NoticeTimePeripheral_Idle 0.7 + } + + "sp" [$sp] + { + crouchCombatDistInner 500 + crouchCombatDistOuter 650 + + FOV_Alert_Far_Horz 100 + FOV_Alert_Far_Vert 60 + FOV_Alert_Near_Horz 180 + FOV_Alert_Near_Vert 100 + FOV_Combat_Far_Horz 100 + FOV_Combat_Far_Vert 60 + FOV_Combat_Near_Horz 180 + FOV_Combat_Near_Vert 80 + FOV_Idle_Far_Horz 80 + FOV_Idle_Far_Vert 60 + FOV_Idle_Near_Horz 170 + FOV_Idle_Near_Vert 80 + + NoticeForgetPostTime 5.0 + NoticeForgetPreTime 1.0 + + NoticeDistNear_Alert 300 + NoticeDistNear_Combat 300 + NoticeDistNear_Idle 150 + NoticeDistFar_Alert 1800 + NoticeDistFar_Combat 2500 + NoticeDistFar_Idle 1500 + NoticeTimeNear_Alert 0.2 + NoticeTimeNear_Combat 0.1 + NoticeTimeNear_Idle 0.5 + NoticeTimeFar_Alert 0.75 + NoticeTimeFar_Combat 0.5 + NoticeTimeFar_Idle 2.0 + NoticeTimePeripheral_Alert 1.0 + NoticeTimePeripheral_Combat 0.75 + NoticeTimePeripheral_Idle 2.0 + } + + FOV_Near_Dist 150 // distance at which we transition between near and far FOV values + FOV_Far_Dist 2000 // use far values after this distance, interpolate horizontal in between, use far for vertical + FOV_Vert_Offset -20 // looking down instead of up... better for pilots on high ground feeling + + showTitle 1 + + resetBurstOnStopShootOverlay 1 + restrictAimGunToValidSequences 1 + showFriendlyIcon 1 + waitBetweenWeaponBurst 1 + suppressLSP_duration 10 [$sp] + suppressLSP_duration 10 [$mp] + enemyAimAtMeWidth 100 + + aiEnemy_usePriorityDist 2000 [$sp] + aiEnemy_immediateThreatDist 230 [$sp] + aiEnemy_immediateThreatDist 94 [$mp] + + braceWhenDangerousAreaDisplacementFails 1 + + reactChanceDefault 90 [$sp] + reactChanceDefault 60 [$mp] + reactBulletChanceDefault 90 [$sp] + reactBulletChanceDefault 60 [$mp] + reactFriendlyChanceDefault 100 +}
\ No newline at end of file diff --git a/Northstar.CustomServers/scripts/aisettings/npc_soldier_bish.txt b/Northstar.CustomServers/scripts/aisettings/npc_soldier_bish.txt new file mode 100644 index 00000000..b4e6eee5 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_soldier_bish.txt @@ -0,0 +1,8 @@ +#base "npc_soldier.txt" +npc_soldier_bish +{ + SettingsTitle "Bish" + DefaultModelName_IMC "models/humans/mcor_hero/bish/mcor_hero_bish.mdl" + DefaultModelName_MIL "models/humans/mcor_hero/bish/mcor_hero_bish.mdl" +} + diff --git a/Northstar.CustomServers/scripts/aisettings/npc_soldier_blisk.txt b/Northstar.CustomServers/scripts/aisettings/npc_soldier_blisk.txt new file mode 100644 index 00000000..82548c97 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_soldier_blisk.txt @@ -0,0 +1,8 @@ +#base "npc_soldier.txt" +npc_soldier_blisk +{ + SettingsTitle "Blisk" + DefaultModelName_IMC "models/humans/imc_villain/blisk/imc_villain_blisk.mdl" + DefaultModelName_MIL "models/humans/imc_villain/blisk/imc_villain_blisk.mdl" +} + diff --git a/Northstar.CustomServers/scripts/aisettings/npc_soldier_drone_summoner.txt b/Northstar.CustomServers/scripts/aisettings/npc_soldier_drone_summoner.txt new file mode 100644 index 00000000..2ebedae2 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_soldier_drone_summoner.txt @@ -0,0 +1,4 @@ +#base "npc_soldier_shield_captain.txt" +npc_soldier_drone_summoner +{ +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_soldier_hero_bear.txt b/Northstar.CustomServers/scripts/aisettings/npc_soldier_hero_bear.txt new file mode 100644 index 00000000..d10daea6 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_soldier_hero_bear.txt @@ -0,0 +1,14 @@ +#base "npc_soldier.txt" +npc_soldier_hero_bear +{ + title #NPC_BEAR_NAME + SettingsTitle #NPC_BEAR_NAME + IsGenericGrunt 0 + + DefaultModelName "models/humans/pilots/sp_heavy_roog_m.mdl" + DefaultModelName_IMC "models/humans/pilots/sp_heavy_roog_m.mdl" + DefaultModelName_MIL "models/humans/pilots/sp_heavy_roog_m.mdl" + + DefaultWeapon "mp_weapon_mastiff" +} + diff --git a/Northstar.CustomServers/scripts/aisettings/npc_soldier_hero_sarah.txt b/Northstar.CustomServers/scripts/aisettings/npc_soldier_hero_sarah.txt new file mode 100644 index 00000000..fcc3901b --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_soldier_hero_sarah.txt @@ -0,0 +1,12 @@ +#base "npc_soldier.txt" +npc_soldier_hero_sarah +{ + title #NPC_SARAH_NAME + SettingsTitle #NPC_SARAH_NAME + IsGenericGrunt 0 + + DefaultModelName "models/humans/heroes/mlt_hero_sarah.mdl" + DefaultModelName_IMC "models/humans/heroes/mlt_hero_sarah.mdl" + DefaultModelName_MIL "models/humans/heroes/mlt_hero_sarah.mdl" +} + diff --git a/Northstar.CustomServers/scripts/aisettings/npc_soldier_pve_eliteguard.txt b/Northstar.CustomServers/scripts/aisettings/npc_soldier_pve_eliteguard.txt new file mode 100644 index 00000000..f09efada --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_soldier_pve_eliteguard.txt @@ -0,0 +1,12 @@ +#base "npc_soldier.txt" + +npc_soldier_pve_eliteguard +{ + title "Elite Guard" + + DefaultModelName "models/humans/grunts/imc_grunt_rifle_pve.mdl" + DefaultModelName_IMC "models/humans/grunts/imc_grunt_rifle_pve.mdl" + DefaultModelName_MIL "models/humans/grunts/imc_grunt_rifle_pve.mdl" + + returnToIdleTime 3 +}
\ No newline at end of file diff --git a/Northstar.CustomServers/scripts/aisettings/npc_soldier_pve_sandbox.txt b/Northstar.CustomServers/scripts/aisettings/npc_soldier_pve_sandbox.txt new file mode 100644 index 00000000..cb4e5784 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_soldier_pve_sandbox.txt @@ -0,0 +1,7 @@ +#base "npc_soldier.txt" + +npc_soldier_pve_sandbox +{ + title "Grunt" + returnToIdleTime 3 +}
\ No newline at end of file diff --git a/Northstar.CustomServers/scripts/aisettings/npc_soldier_pve_specialist.txt b/Northstar.CustomServers/scripts/aisettings/npc_soldier_pve_specialist.txt new file mode 100644 index 00000000..d3abdef2 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_soldier_pve_specialist.txt @@ -0,0 +1,45 @@ +#base "npc_soldier.txt" +npc_soldier_pve_specialist +{ + SummonDrone npc_drone_plasma + title #NPC_SPECIALIST + + IsGenericGrunt 0 + + mechanical 1 + magneticRange 125 + + DefaultWeapon "mp_weapon_lstar" + GrenadeWeaponName "mp_weapon_frag_drone" + + Health 120 + PainOnRepeatDamageThreshold 90 + + DefaultModelName "models/humans/grunts/imc_grunt_shield_captain.mdl" + DefaultModelName_IMC "models/humans/grunts/imc_grunt_shield_captain.mdl" + DefaultModelName_MIL "models/humans/grunts/imc_grunt_shield_captain.mdl" + + GibModel0 "models/robots/spectre/spectre_assault_d_gib_leg_l.mdl" + GibModel1 "models/robots/spectre/spectre_assault_d_gib_leg_r.mdl" + GibModel2 "models/robots/spectre/spectre_assault_d_gib_arm_l.mdl" + GibModel3 "models/robots/spectre/spectre_assault_d_gib_arm_r.mdl" + GibModelSoftened0 "models/robots/spectre/spectre_assault_d_gib_leg_l.mdl" + GibModelSoftened1 "models/robots/spectre/spectre_assault_d_gib_leg_r.mdl" + GibModelSoftened2 "models/robots/spectre/spectre_assault_d_gib_arm_l.mdl" + GibModelSoftened3 "models/robots/spectre/spectre_assault_d_gib_arm_r.mdl" + GibAttachment0 "left_leg" + GibAttachment1 "right_leg" + GibAttachment2 "left_arm" + GibAttachment3 "right_arm" + GibSpeed 200 + GibAngularSpeed 20 + GibMaxDist 1600 + GibFX "P_exp_spectre_death" + GibSound "Explo_Spectre" + + headshotFX "P_headshot_pilot_robot" + + footstep_type "robopilot" + + returnToIdleTime 3 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_soldier_shield_captain.txt b/Northstar.CustomServers/scripts/aisettings/npc_soldier_shield_captain.txt new file mode 100644 index 00000000..96516c65 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_soldier_shield_captain.txt @@ -0,0 +1,27 @@ +#base "npc_soldier.txt" +npc_soldier_shield_captain +{ + title #NPC_SOLDIER_SHIELD_CAPTAIN + PersonalShield 1 + + DefaultWeapon "mp_weapon_lmg" + + Health 350 [$mp] + Health 150 [$sp] + + PainOnRepeatDamageThreshold 260 [$mp] + PainOnRepeatDamageThreshold 110 [$sp] + + AimAngularSpeed 3 + faceEnemyToleranceAngle 35 + + IsGenericGrunt 0 + + DefaultModelName "models/humans/grunts/imc_grunt_shield_captain.mdl" + DefaultModelName_IMC "models/humans/grunts/imc_grunt_shield_captain.mdl" + DefaultModelName_MIL "models/humans/grunts/imc_grunt_shield_captain.mdl" + + headshotFX "P_headshot_pilot" + + braceWhenDangerousAreaDisplacementFails 0 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_soldier_sidearm.txt b/Northstar.CustomServers/scripts/aisettings/npc_soldier_sidearm.txt new file mode 100644 index 00000000..e5062df0 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_soldier_sidearm.txt @@ -0,0 +1,6 @@ +#base "npc_soldier.txt" +npc_soldier_sidearm +{ + title "Pistol Grunt" + DefaultWeapon "mp_weapon_semipistol" +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_soldier_specialist.txt b/Northstar.CustomServers/scripts/aisettings/npc_soldier_specialist.txt new file mode 100644 index 00000000..fc7a77a0 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_soldier_specialist.txt @@ -0,0 +1,43 @@ +#base "npc_soldier.txt" +npc_soldier_specialist +{ + SummonDrone npc_drone_plasma + title #NPC_SPECIALIST + + IsGenericGrunt 0 + + mechanical 1 + magneticRange 125 + + DefaultWeapon "mp_weapon_lstar" + GrenadeWeaponName "mp_weapon_frag_drone" + + Health 120 + PainOnRepeatDamageThreshold 90 + + DefaultModelName "models/humans/pilots/sp_light_ged_m.mdl" + DefaultModelName_IMC "models/humans/pilots/sp_light_ged_m.mdl" + DefaultModelName_MIL "models/humans/pilots/sp_light_ged_m.mdl" + + GibModel0 "models/robots/spectre/spectre_assault_d_gib_leg_l.mdl" + GibModel1 "models/robots/spectre/spectre_assault_d_gib_leg_r.mdl" + GibModel2 "models/robots/spectre/spectre_assault_d_gib_arm_l.mdl" + GibModel3 "models/robots/spectre/spectre_assault_d_gib_arm_r.mdl" + GibModelSoftened0 "models/robots/spectre/spectre_assault_d_gib_leg_l.mdl" + GibModelSoftened1 "models/robots/spectre/spectre_assault_d_gib_leg_r.mdl" + GibModelSoftened2 "models/robots/spectre/spectre_assault_d_gib_arm_l.mdl" + GibModelSoftened3 "models/robots/spectre/spectre_assault_d_gib_arm_r.mdl" + GibAttachment0 "left_leg" + GibAttachment1 "right_leg" + GibAttachment2 "left_arm" + GibAttachment3 "right_arm" + GibSpeed 200 + GibAngularSpeed 20 + GibMaxDist 1600 + GibFX "P_exp_spectre_death" + GibSound "Explo_Spectre" + + headshotFX "P_headshot_pilot_robot" + + footstep_type "robopilot" +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_soldier_specialist_militia.txt b/Northstar.CustomServers/scripts/aisettings/npc_soldier_specialist_militia.txt new file mode 100644 index 00000000..f08a1346 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_soldier_specialist_militia.txt @@ -0,0 +1,44 @@ +#base "npc_soldier.txt" +npc_soldier_specialist_militia +{ + SummonDrone npc_drone_plasma + title #NPC_SPECIALIST_MILITIA + + IsGenericGrunt 0 + + mechanical 1 + magneticRange 125 + + DefaultWeapon "mp_weapon_lstar" + GrenadeWeaponName "mp_weapon_frag_drone" + + Health 120 + PainOnRepeatDamageThreshold 90 + + DefaultModelName "models/humans/grunts/grunt_specialist.mdl" + DefaultModelName_IMC "models/humans/grunts/grunt_specialist.mdl" + DefaultModelName_MIL "models/humans/grunts/grunt_specialist.mdl" + + GibModel0 "models/robots/spectre/spectre_assault_d_gib_leg_l.mdl" + GibModel1 "models/robots/spectre/spectre_assault_d_gib_leg_r.mdl" + GibModel2 "models/robots/spectre/spectre_assault_d_gib_arm_l.mdl" + GibModel3 "models/robots/spectre/spectre_assault_d_gib_arm_r.mdl" + GibModelSoftened0 "models/robots/spectre/spectre_assault_d_gib_leg_l.mdl" + GibModelSoftened1 "models/robots/spectre/spectre_assault_d_gib_leg_r.mdl" + GibModelSoftened2 "models/robots/spectre/spectre_assault_d_gib_arm_l.mdl" + GibModelSoftened3 "models/robots/spectre/spectre_assault_d_gib_arm_r.mdl" + GibAttachment0 "left_leg" + GibAttachment1 "right_leg" + GibAttachment2 "left_arm" + GibAttachment3 "right_arm" + GibSpeed 200 + GibAngularSpeed 20 + GibMaxDist 1600 + GibFX "P_exp_spectre_death" + GibSound "Explo_Spectre" + + headshotFX "P_headshot_pilot_robot" + + footstep_type "robopilot" +} + diff --git a/Northstar.CustomServers/scripts/aisettings/npc_soldier_spyglass.txt b/Northstar.CustomServers/scripts/aisettings/npc_soldier_spyglass.txt new file mode 100644 index 00000000..6fd6c86d --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_soldier_spyglass.txt @@ -0,0 +1,8 @@ +#base "npc_soldier.txt" +npc_soldier_spyglass +{ + SettingsTitle "Spyglass" + DefaultModelName_IMC "models/humans/imc_villain/spyglass/imc_villain_spyglass.mdl" + DefaultModelName_MIL "models/humans/imc_villain/spyglass/imc_villain_spyglass.mdl" +} + diff --git a/Northstar.CustomServers/scripts/aisettings/npc_soldier_training_sentry.txt b/Northstar.CustomServers/scripts/aisettings/npc_soldier_training_sentry.txt new file mode 100644 index 00000000..37634d9a --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_soldier_training_sentry.txt @@ -0,0 +1,24 @@ +#base "npc_soldier.txt" +npc_soldier_training_sentry +{ + title #NPC_SOLDIER_TRAINING_SENTRY + + FOV_Vert_Offset 10 + FOV_Near_Dist 150 // distance at which we transition between near and far FOV values + FOV_Far_Dist 2000 // use far values after this distance, interpolate horizontal in between, use far for vertical + + FOV_Idle_Near_Horz 180 + FOV_Idle_Near_Vert 180 + FOV_Idle_Far_Horz 180 + FOV_Idle_Far_Vert 80 + + FOV_Alert_Near_Horz 180 + FOV_Alert_Near_Vert 180 + FOV_Alert_Far_Horz 180 + FOV_Alert_Far_Vert 80 + + FOV_Combat_Near_Horz 180 + FOV_Combat_Near_Vert 180 + FOV_Combat_Far_Horz 180 + FOV_Combat_Far_Vert 80 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_spectre.txt b/Northstar.CustomServers/scripts/aisettings/npc_spectre.txt new file mode 100644 index 00000000..27efebad --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_spectre.txt @@ -0,0 +1,216 @@ +npc_spectre +{ + AIClass spectre + TraverseAnimType spectre + + title #NPC_SPECTRE + useSequenceBounds 1 + + aiEnemy_usePriorityDist 1300 + aiEnemy_immediateThreatDist 200 [$sp] + aiEnemy_immediateThreatDist 94 [$mp] + + AimAngularSpeed 7 + + ArmorType normal + + BaseClass "npc_spectre" + BodyType human + + footstep_type "robot" + mechanical 1 + + BehaviorSelector "behavior_spectre" + + chaseStopDist 300 + chaseStopDistHeavyArmor 800 + + allowCower 0 + allowUseCover 1 + + traverseCostFactor 2.0 + minGoalRadius 256 + + DefaultModelName "models/robots/spectre/imc_spectre.mdl" + DefaultModelName_IMC "models/robots/spectre/imc_spectre.mdl" + DefaultModelName_MIL "models/robots/spectre/imc_spectre.mdl" + + DefaultWeapon "mp_weapon_rspn101" + WeaponCapacity "PilotMainWeapons" + + longJumpCheckMinInterval 15 + longJumpCheckMaxInterval 30 + longJumpMinDist 400 + longJumpMaxDist 700 + longJumpHeight 300 + + GibModel0 "models/robots/spectre/spectre_assault_d_gib_leg_l.mdl" + GibModel1 "models/robots/spectre/spectre_assault_d_gib_leg_r.mdl" + GibModel2 "models/robots/spectre/spectre_assault_d_gib_arm_l.mdl" + GibModel3 "models/robots/spectre/spectre_assault_d_gib_arm_r.mdl" + GibModelSoftened0 "models/robots/spectre/spectre_assault_d_gib_leg_l.mdl" + GibModelSoftened1 "models/robots/spectre/spectre_assault_d_gib_leg_r.mdl" + GibModelSoftened2 "models/robots/spectre/spectre_assault_d_gib_arm_l.mdl" + GibModelSoftened3 "models/robots/spectre/spectre_assault_d_gib_arm_r.mdl" + GibAttachment0 "left_leg" + GibAttachment1 "right_leg" + GibAttachment2 "left_arm" + GibAttachment3 "right_arm" + GibSpeed 200 + GibAngularSpeed 20 + GibMaxDist 1600 + GibFX "P_exp_spectre_death" + GibSound "Explo_Spectre" + + headshotFX "P_headshot_pilot_robot" + landingImpactTable "pilot_landing" + footstepImpactTable "pilot_foostep" + + faceEnemyStrictToleranceAngle 30 + faceEnemyWhileMovingDist 600 + + "mp" [$mp] + { + crouchCombatDistInner 300 + crouchCombatDistOuter 350 + + FOV_Alert_Far_Horz 100 + FOV_Alert_Far_Vert 60 + FOV_Alert_Near_Horz 130 + FOV_Alert_Near_Vert 180 + FOV_Combat_Far_Horz 100 + FOV_Combat_Far_Vert 60 + FOV_Combat_Near_Horz 130 + FOV_Combat_Near_Vert 180 + FOV_Idle_Far_Horz 100 + FOV_Idle_Far_Vert 60 + FOV_Idle_Near_Horz 130 + FOV_Idle_Near_Vert 180 + + NoticeForgetPostTime 5.0 + NoticeForgetPreTime 1.0 + + NoticeDistNear_Alert 300 + NoticeDistNear_Combat 300 + NoticeDistNear_Idle 150 + NoticeDistFar_Alert 2000 + NoticeDistFar_Combat 2000 + NoticeDistFar_Idle 2000 + NoticeTimeNear_Alert 0.1 + NoticeTimeNear_Combat 0.0 + NoticeTimeNear_Idle 0.1 + NoticeTimeFar_Alert 1.0 + NoticeTimeFar_Combat 1.0 + NoticeTimeFar_Idle 1.0 + NoticeTimePeripheral_Alert 0.7 + NoticeTimePeripheral_Combat 0.7 + NoticeTimePeripheral_Idle 0.7 + } + + "sp" [$sp] + { + crouchCombatDistInner 400 + crouchCombatDistOuter 500 + + FOV_Alert_Far_Horz 100 + FOV_Alert_Far_Vert 60 + FOV_Alert_Near_Horz 180 + FOV_Alert_Near_Vert 100 + FOV_Combat_Far_Horz 100 + FOV_Combat_Far_Vert 60 + FOV_Combat_Near_Horz 180 + FOV_Combat_Near_Vert 80 + FOV_Idle_Far_Horz 100 + FOV_Idle_Far_Vert 60 + FOV_Idle_Near_Horz 170 + FOV_Idle_Near_Vert 80 + + NoticeForgetPostTime 5.0 + NoticeForgetPreTime 1.0 + + NoticeDistNear_Alert 300 + NoticeDistNear_Combat 300 + NoticeDistNear_Idle 150 + NoticeDistFar_Alert 1800 + NoticeDistFar_Combat 2500 + NoticeDistFar_Idle 1500 + NoticeTimeNear_Alert 0.2 + NoticeTimeNear_Combat 0.1 + NoticeTimeNear_Idle 0.5 + NoticeTimeFar_Alert 0.75 + NoticeTimeFar_Combat 0.5 + NoticeTimeFar_Idle 2.0 + NoticeTimePeripheral_Alert 1.0 + NoticeTimePeripheral_Combat 0.75 + NoticeTimePeripheral_Idle 2.0 + } + + FOV_Near_Dist 150 // distance at which we transition between near and far FOV values + FOV_Far_Dist 2000 // use far values after this distance, interpolate horizontal in between, use far for vertical + FOV_Vert_Offset -20 // looking down instead of up... better for pilots on high ground feeling + + HullType "HULL_HUMAN" + leechAnimSet spectre + leechMaxDist 150 + magneticRange 125 + MaxArrivalDist 170 + + aimassist_adspull_centerAttachmentName "CHESTFOCUS" + aimassist_adspull_centerRadius 11.0 + aimassist_adspull_headshotAttachmentName "HEADSHOT" + aimassist_adspull_headshotRadius 7.0 + + MeleeDamageMax 20 [$mp] + MeleeDamageMin 20 [$mp] + + MeleeDamageMax 53 [$sp] + MeleeDamageMin 53 [$sp] + + Health 130 [$sp] + Health 100 [$mp] + + PainOnHeavyDamageThreshold 32 + PainOnRepeatDamageThreshold 70 + + MeleeDamageRadius 40 [$mp] + MeleeRange 65 [$mp] + + MeleeDamageRadius 60 [$sp] + MeleeRange 60 [$sp] + + MeleeChargeDamageMin 80 + MeleeChargeDamageMax 80 + MeleeChargeDamageMinHeavyArmor 80 + MeleeChargeDamageMaxHeavyArmor 80 + MeleeChargeDamageRadius 25 + MeleeChargeRange 135 + meleeChargeInterval 1 + MeleeChargeEnemyArmorType any + + meleeImpactEffectTable "melee_spectre" + + MinForceWalkDist 0 + MinStartMoveDist 100 + MoveYawSpeed 12 + moveDeflectionLookAheadTime 0.5 [$sp] + + shootingCoverFightRadius 600 [$sp] + + DrawEnemyHealthBar 0 + DrawTargetHealthBar 0 + + resetBurstOnStopShootOverlay 1 + restrictAimGunToValidSequences 1 + + showFriendlyIcon 1 + showTitle 1 [$mp] + showTitle 1 [$sp] + + ui_targetinfo "ui/targetinfo_spectre_bounty" [$mp] + ui_targetinfo "ui/targetinfo_npc_hackable" [$sp] + + smartAmmoLockAttachmentName0 HEADFOCUS + waitBetweenWeaponBurst 1 + suppressLSP_duration 1.5 + reactChanceDefault 90 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_spectre_mortar.txt b/Northstar.CustomServers/scripts/aisettings/npc_spectre_mortar.txt new file mode 100644 index 00000000..6c2151eb --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_spectre_mortar.txt @@ -0,0 +1,45 @@ +#base "npc_spectre.txt" +npc_spectre_mortar +{ + title #NPC_SPECTRE_MORTAR + + minGoalRadius 8 + assaultHarvester 0 + + "mp" [$mp] + { + crouchCombatDistInner 300 + crouchCombatDistOuter 350 + + FOV_Alert_Far_Horz 100 + FOV_Alert_Far_Vert 180 + FOV_Alert_Near_Horz 130 + FOV_Alert_Near_Vert 120 + FOV_Combat_Far_Horz 100 + FOV_Combat_Far_Vert 120 + FOV_Combat_Near_Horz 130 + FOV_Combat_Near_Vert 180 + FOV_Idle_Far_Horz 100 + FOV_Idle_Far_Vert 60 + FOV_Idle_Near_Horz 130 + FOV_Idle_Near_Vert 180 + } + "sp" [$sp] + { + crouchCombatDistInner 300 + crouchCombatDistOuter 350 + + FOV_Alert_Far_Horz 100 + FOV_Alert_Far_Vert 60 + FOV_Alert_Near_Horz 130 + FOV_Alert_Near_Vert 180 + FOV_Combat_Far_Horz 100 + FOV_Combat_Far_Vert 60 + FOV_Combat_Near_Horz 130 + FOV_Combat_Near_Vert 180 + FOV_Idle_Far_Horz 100 + FOV_Idle_Far_Vert 60 + FOV_Idle_Near_Horz 130 + FOV_Idle_Near_Vert 180 + } +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_stalker.txt b/Northstar.CustomServers/scripts/aisettings/npc_stalker.txt new file mode 100644 index 00000000..ae3347e9 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_stalker.txt @@ -0,0 +1,162 @@ +npc_stalker +{ + AIClass stalker + TraverseAnimType stalker + + title #NPC_STALKER + ui_targetinfo "ui/targetinfo_stalker_bounty" [$mp] + ui_targetinfo "ui/targetinfo_npc_hackable" [$sp] + ui_targetinfo_offset_z 12 + + useSequenceBounds 1 + + aiEnemy_usePriorityDist 1300 + aiEnemy_immediateThreatDist 200 + + AimAngularSpeed 7 + + ArmorType normal + + BaseClass "npc_stalker" + BodyType human + + footstep_type "stalker" + footstepSprintSpeedThreshold 85 + mechanical 1 + + BehaviorSelector "behavior_stalker" + crawlingSettingsWrapper "npc_stalker_crawling" + + chaseStopDist 75 [$sp] + chaseStopDistHeavyArmor 200 [$sp] + + chaseStopDist 500 [$mp] + chaseStopDistHeavyArmor 800 [$mp] + + traverseCostFactor 5.0 // need to take into account slow move speed + minGoalRadius 1600 + + DefaultModelName "models/robots/stalker/robot_stalker.mdl" [$sp] + DefaultModelName_IMC "models/robots/stalker/robot_stalker.mdl" [$sp] + DefaultModelName_MIL "models/robots/stalker/robot_stalker.mdl" [$sp] + + DefaultModelName "models/robots/stalker/robot_stalker_red.mdl" [$mp] + DefaultModelName_IMC "models/robots/stalker/robot_stalker_red.mdl" [$mp] + DefaultModelName_MIL "models/robots/stalker/robot_stalker_red.mdl" [$mp] + + DefaultWeapon "mp_weapon_lstar" + WeaponCapacity "PilotMainWeapons" + + longJumpHeight 2000 + + GibModel0 "models/robots/stalker/robot_stalker_l_leg_gib.mdl" [$sp] + GibModel1 "models/robots/stalker/robot_stalker_r_leg_gib.mdl" [$sp] + GibModel2 "models/robots/stalker/robot_stalker_l_arm_gib.mdl" [$sp] + GibModel3 "models/robots/stalker/robot_stalker_r_arm_gib.mdl" [$sp] + GibModelSoftened0 "models/robots/stalker/robot_stalker_l_leg_gib.mdl" [$sp] + GibModelSoftened1 "models/robots/stalker/robot_stalker_r_leg_gib.mdl" [$sp] + GibModelSoftened2 "models/robots/stalker/robot_stalker_l_arm_gib.mdl" [$sp] + GibModelSoftened3 "models/robots/stalker/robot_stalker_r_arm_gib.mdl" [$sp] + GibModel0 "models/robots/stalker/robot_stalker_l_leg_red_gib.mdl" [$mp] + GibModel1 "models/robots/stalker/robot_stalker_r_leg_red_gib.mdl" [$mp] + GibModel2 "models/robots/stalker/robot_stalker_l_arm_red_gib.mdl" [$mp] + GibModel3 "models/robots/stalker/robot_stalker_r_arm_red_gib.mdl" [$mp] + GibModelSoftened0 "models/robots/stalker/robot_stalker_l_leg_red_gib.mdl" [$mp] + GibModelSoftened1 "models/robots/stalker/robot_stalker_r_leg_red_gib.mdl" [$mp] + GibModelSoftened2 "models/robots/stalker/robot_stalker_l_arm_red_gib.mdl" [$mp] + GibModelSoftened3 "models/robots/stalker/robot_stalker_r_arm_red_gib.mdl" [$mp] + GibAttachment0 "left_leg" + GibAttachment1 "right_leg" + GibAttachment2 "left_arm" + GibAttachment3 "right_arm" + GibSpeed 100 + GibAngularSpeed 5 + GibMaxDist 1600 + GibFX "P_exp_spectre_death" + GibSound "Explo_Spectre" + + headshotFX "P_headshot_pilot_robot" + landingImpactTable "pilot_landing" + footstepImpactTable "pilot_foostep" + + faceEnemyStrictToleranceAngle 25 + faceEnemyWhileMovingDist 60 + + FOV_Idle_Far_Horz 60 + FOV_Idle_Far_Vert 50 + FOV_Idle_Near_Horz 130 + FOV_Idle_Near_Vert 70 + + FOV_Alert_Far_Horz 60 + FOV_Alert_Far_Vert 50 + FOV_Alert_Near_Horz 130 + FOV_Alert_Near_Vert 70 + + FOV_Combat_Far_Horz 60 + FOV_Combat_Far_Vert 50 + FOV_Combat_Near_Horz 130 + FOV_Combat_Near_Vert 70 + + FOV_Far_Dist 1000 // use far values after this distance, interpolate horizontal in between, use far for vertical + FOV_Near_Dist 350 // distance at which we transition between near and far FOV values + FOV_Vert_Offset 0 + + HullType "HULL_HUMAN" + magneticRange 125 + MaxArrivalDist 170 + + aimassist_adspull_centerAttachmentName "CHESTFOCUS" + aimassist_adspull_centerRadius 11.0 + aimassist_adspull_headshotAttachmentName "HEADSHOT" + aimassist_adspull_headshotRadius 8.0 + aimassist_adspull_noPitchUp 1 // don't want players to get sucked to chest when they're trying to chop the legs + + MeleeDamageMin 20 [$mp] + MeleeDamageMax 20 [$mp] + Health 150 [$mp] + + PainOnHeavyDamageThreshold 80 [$mp] // turned off for mp + PainOnRepeatDamageThreshold 50 [$mp] + + MeleeDamageMin 53 [$sp] + MeleeDamageMax 53 [$sp] + Health 250 [$sp] + + PainOnHeavyDamageThreshold 59 [$sp] + PainOnRepeatDamageThreshold 75 [$sp] + + MeleeDamageRadius 30 [$mp] + MeleeRange 50 [$mp] + + MeleeDamageRadius 60 [$sp] + MeleeRange 60 [$sp] + + MeleeDamageForce 40000 + + meleeImpactEffectTable "melee_spectre" + + MinForceWalkDist 0 + MinStartMoveDist 100 + MoveYawSpeed 12 + allowTurn45Anims 0 + moveDeflectionLookAheadTime 1.5 + + DrawEnemyHealthBar 0 + DrawTargetHealthBar 0 + + resetBurstOnStopShootOverlay 1 + restrictAimGunToValidSequences 1 + + showFriendlyIcon 1 + showTitle 1 [$mp] + showTitle 1 [$sp] + + smartAmmoLockAttachmentName0 HEADFOCUS + smartAmmoLockAttachmentName1 left_arm + smartAmmoLockAttachmentName2 right_arm + smartAmmoLockAttachmentName3 foot_L_sole + smartAmmoLockAttachmentName4 foot_R_sole + waitBetweenWeaponBurst 1 + suppressLSP_duration 8 + reactChanceDefault 90 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_stalker_crawling.txt b/Northstar.CustomServers/scripts/aisettings/npc_stalker_crawling.txt new file mode 100644 index 00000000..3a251671 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_stalker_crawling.txt @@ -0,0 +1,33 @@ +#base "npc_stalker.txt" +npc_stalker_crawling +{ + ScriptSpawnAsCrawler 1 + + AIClass stalker_crawling + + useSequenceBounds 1 + orientToGround 1 + + DefaultWeapon "" + BehaviorSelector "behavior_stalker_crawling" + + faceEnemyToleranceAngle 45 + + eyeOffsetOverride_enabled 1 + eyeOffsetOverride "5 0 20" + + chaseStopDist 45 + + allowWalkAnims 0 + + MeleeDamageMax 35 + MeleeDamageMin 30 + + MeleeDamageRadius 40 + MeleeRange 45 + MeleeInterval 0 + + aimassist_adspull_centerRadius 11.0 + aimassist_adspull_headshotRadius 7.0 + aimassist_adspull_noPitchUp 0 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_stalker_crawling_fd.txt b/Northstar.CustomServers/scripts/aisettings/npc_stalker_crawling_fd.txt new file mode 100644 index 00000000..62a9d7eb --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_stalker_crawling_fd.txt @@ -0,0 +1,5 @@ +#base "npc_stalker_crawling.txt" +npc_stalker_crawling_fd +{ + minGoalRadius 16 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_stalker_crawling_mossy.txt b/Northstar.CustomServers/scripts/aisettings/npc_stalker_crawling_mossy.txt new file mode 100644 index 00000000..48fc894d --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_stalker_crawling_mossy.txt @@ -0,0 +1,11 @@ +#base "npc_stalker_crawling.txt" +npc_stalker_crawling_mossy +{ + title "#NPC_STALKER_ZOMBIE_MOSSY" [$sp] + + DefaultModelName "models/robots/stalker/robot_stalker_mossy.mdl" + DefaultModelName_IMC "models/robots/stalker/robot_stalker_mossy.mdl" + DefaultModelName_MIL "models/robots/stalker/robot_stalker_mossy.mdl" + + Health 150 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_stalker_fd.txt b/Northstar.CustomServers/scripts/aisettings/npc_stalker_fd.txt new file mode 100644 index 00000000..cc21b441 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_stalker_fd.txt @@ -0,0 +1,6 @@ +#base "npc_stalker.txt" +npc_stalker_fd +{ + crawlingSettingsWrapper "npc_stalker_crawling_fd" + minGoalRadius 16 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_stalker_zombie.txt b/Northstar.CustomServers/scripts/aisettings/npc_stalker_zombie.txt new file mode 100644 index 00000000..fddee0fb --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_stalker_zombie.txt @@ -0,0 +1,15 @@ +#base "npc_stalker.txt" +npc_stalker_zombie +{ + SpawnLimping 1 + + title "#NPC_STALKER_ZOMBIE" [$sp] + + DefaultWeapon "" + Health 150 + + allowWalkAnims 0 + + leechAnimSet spectre + leechMaxDist 150 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_stalker_zombie_mossy.txt b/Northstar.CustomServers/scripts/aisettings/npc_stalker_zombie_mossy.txt new file mode 100644 index 00000000..8dccbf6f --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_stalker_zombie_mossy.txt @@ -0,0 +1,9 @@ +#base "npc_stalker_zombie.txt" +npc_stalker_zombie_mossy +{ + title "#NPC_STALKER_ZOMBIE_MOSSY" [$sp] + + DefaultModelName "models/robots/stalker/robot_stalker_mossy.mdl" + DefaultModelName_IMC "models/robots/stalker/robot_stalker_mossy.mdl" + DefaultModelName_MIL "models/robots/stalker/robot_stalker_mossy.mdl" +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_super_spectre.txt b/Northstar.CustomServers/scripts/aisettings/npc_super_spectre.txt new file mode 100644 index 00000000..f5d30aa5 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_super_spectre.txt @@ -0,0 +1,210 @@ +npc_super_spectre +{ + HullType "HULL_MEDIUM" + AIClass super_spectre + TraverseAnimType super_spectre + collideWithPlayer 1 + + ragdollOnTraverseDeath 0 + mechanical 1 + BodyType super_spectre + ArmorType heavy [$sp] + ArmorType heavy [$mp] + SmartAmmoLockType large + smartAmmoLockAttachmentName0 CHESTFOCUS + smartAmmoLockAttachmentName1 HEADFOCUS + smartAmmoLockAttachmentName2 exp_torso_main + smartAmmoLockAttachmentName3 shell + smartAmmoLockAttachmentName4 shell2 + + suppressLSP_duration 5 + + title #NPC_SUPER_SPECTRE + ui_targetinfo "ui/targetinfo_titan" [$mp] + ui_targetinfo "" [$sp] + + DrawEnemyHealthBar 1 [$mp] + DrawTargetHealthBar 1 [$mp] + + DrawEnemyHealthBar 0 [$sp] + DrawTargetHealthBar 0 [$sp] + + footstep_type "superspectre" + footstepSprintSpeedThreshold 500 + + BaseClass "npc_super_spectre" + + DefaultModelName "models/robots/super_spectre/super_spectre_v1.mdl" + DefaultWeapon "mp_weapon_super_spectre" + ForceAutoPrecacheDefaultWeapon 1 + AdditionalScriptWeapon "mp_weapon_spectre_spawner" + AdditionalAISettings "npc_frag_drone" + BehaviorSelector "behavior_super_spectre" + + GibModel0 "models/robots/super_spectre/super_spectre_left_arm.mdl" + GibModel1 "models/robots/super_spectre/super_spectre_right_arm.mdl" + GibModel2 "models/robots/super_spectre/super_spectre_left_leg.mdl" + GibModel3 "models/robots/super_spectre/super_spectre_right_leg.mdl" + GibModelSoftened0 "models/robots/super_spectre/super_spectre_left_arm.mdl" + GibModelSoftened1 "models/robots/super_spectre/super_spectre_right_arm.mdl" + GibModelSoftened2 "models/robots/super_spectre/super_spectre_left_leg.mdl" + GibModelSoftened3 "models/robots/super_spectre/super_spectre_right_leg.mdl" + GibAttachment0 "FX_DAM_VENT_RL" + GibAttachment1 "FX_DAM_VENT_RR" + GibAttachment2 "THRUST_L_FOOT" + GibAttachment3 "THRUST_R_FOOT" + GibSpeed 450 + GibAngularSpeed 30 + GibMaxDist 16000 + GibFX "P_sup_spectre_death" + //GibSound "ai_reaper_explo_3p" + + //leechAnimSet super_spectre + //onLeechFuncName SuperSpectreOnLeeched + //leechAnimTag REF + //leechDataKnifeTag KNIFE + leechMaxDist 0 + + Health 3500 [$mp] + Health 3000 [$sp] + + PainOnHeavyDamageThreshold 450 + PainOnRepeatDamageThreshold 2400 + breakOutOfPainDamageThreshold 500 + PainOnSurpriseHit 0 + PainWhileRunning 0 + + FOV_Vert_Offset 0 + FOV_Near_Dist 500 // distance at which we transition between near and far FOV values + FOV_Far_Dist 2000 // use far values after this distance, interpolate horizontal in between, use far for vertical + + FOV_Idle_Near_Horz 130 + FOV_Idle_Near_Vert 180 + FOV_Idle_Far_Horz 60 + FOV_Idle_Far_Vert 60 + + FOV_Alert_Near_Horz 130 + FOV_Alert_Near_Vert 180 + FOV_Alert_Far_Horz 60 + FOV_Alert_Far_Vert 60 + + FOV_Combat_Near_Horz 160 + FOV_Combat_Near_Vert 180 + FOV_Combat_Far_Horz 130 + FOV_Combat_Far_Vert 60 + + MoveYawSpeed 15 + AimAngularSpeed 20 + + moveDeflectionSmallObstacleRadius 25 + + aimassist_adspull_centerAttachmentName "exp_torso_core_fx" + aimassist_adspull_centerRadius 18.0 + aimassist_adspull_headshotAttachmentName "HEADFOCUS" + aimassist_adspull_headshotRadius 17.0 + + // The common ground slam melee attack he does is actually defined by damagedef_reaper_groundslam + MeleeCosAngleRange -1 // 360 + MeleeDamageForce 50000 + MeleeChargeDamageForce 50000 + + // MP melee settings + MeleeDamageMin 50 [$mp] + MeleeDamageMax 70 [$mp] + MeleeDamageMinHeavyArmor 1000 [$mp] + MeleeDamageMaxHeavyArmor 2000 [$mp] + MeleeChargeDamageMin 60 [$mp] + MeleeChargeDamageMax 80 [$mp] + MeleeChargeDamageMinHeavyArmor 1000 [$mp] + MeleeChargeDamageMaxHeavyArmor 2000 [$mp] + + // SP melee settings + MeleeDamageMin 20 [$sp] + MeleeDamageMax 30 [$sp] + MeleeDamageMinHeavyArmor 1000 [$sp] + MeleeDamageMaxHeavyArmor 2000 [$sp] + MeleeChargeDamageMin 40 [$sp] + MeleeChargeDamageMax 50 [$sp] + MeleeChargeDamageMinHeavyArmor 1000 [$sp] + MeleeChargeDamageMaxHeavyArmor 2000 [$sp] + + MeleeDamageRadius 120 + MeleeRange 150 + MeleeChargeDamageRadius 100 + MeleeChargeDamageHeight 120 + MeleeChargeRange 150 + + MeleeEnemyArmorType any + MeleeChargeEnemyArmorType normal + MeleeChargeCosAngleRange 0.5 + MeleeDamageFlags "DF_MELEE | DF_KNOCK_BACK" + MeleeChargeDamageFlags "DF_MELEE | DF_KNOCK_BACK" + + meleeCameraShakeDuration 1.0 + meleeImpactEffectTable "melee_superSpectre" + //landingImpactTable "titan_landing" + //footstepImpactTable "titan_footstep" + dodgeImpactTable "titan_dodge" + + specialRangeAttackMinDist 700 + specialRangeAttackMaxDist 1500 + + faceEnemyToleranceAngle 45 + faceEnemyStrictToleranceAngle 45 + + waitBetweenWeaponBurst 0 + + MinStartMoveDist 100 + MaxArrivalDist 250 + MinForceWalkDist 1500 + MinForceWalkDistVsHeavyArmor 150 + + titanStompable 0 + rodeoMaxDist 0 + showFriendlyIcon 1 + + aiEnemy_usePriorityDist 1500 + aiEnemy_priority 20 + + magneticRange 125 + chaseStopDist 150 + chaseStopDistHeavyArmor 1200 + chaseOnlyReachable 1 + + traverseCostFactor 2.0 + minGoalRadius 256 + + dodgePeriod 6 [$sp] // Don't dodge more than maxDodgePerPeriod within this time + maxDodgePerPeriod 2 [$sp] // Don't dodge more than this many times in dodgePeriod + + dodgePeriod 6 [$mp] // Don't dodge more than maxDodgePerPeriod within this time + maxDodgePerPeriod 1 [$mp] // Don't dodge more than this many times in dodgePeriod + + minConsecutiveDodgeTime 0 + missileAwarenessCos -0.1 + dodgeForwardThreshold 800 + dodgeBackwardThreshold 400 + StrafeDodgeDamage 400 + lockOnDodgeHealthThreshold 0.8 + enemyAimAtMeWidthHeavyArmor 75 + + longJumpCheckMinInterval 8 + longJumpCheckMaxInterval 15 + longJumpMinDist 600 + longJumpMaxDist 1000 + longJumpHeight 300 + + chasecamDistanceMax 320 + chasecamMaxOrbitDepth 90 + chasecamOffsetUp 0 + chasecamOffsetRight 110 + + enable_frag_drones 1 [$sp] + enable_frag_drones 0 [$mp] + + reactChanceDefault 100 + reactSurprised_maxRadius 2000 + reactSurprised_distDelta 600 + + nuke_on_death 1 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_super_spectre_aitdm.txt b/Northstar.CustomServers/scripts/aisettings/npc_super_spectre_aitdm.txt new file mode 100644 index 00000000..1a9e1cf1 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_super_spectre_aitdm.txt @@ -0,0 +1,17 @@ +#base "npc_super_spectre.txt" +npc_super_spectre_aitdm +{ + enable_frag_drones 0 + enable_harvester_assault 1 + + MinForceWalkDist 300 + MinForceWalkDistVsHeavyArmor 150 + + Health 3500 [$mp] + Health 3000 [$sp] + + ui_targetinfo "ui/targetinfo_reaper_bounty" [$mp] + ui_targetinfo "" [$sp] + + PainOnHeavyDamageThreshold 1000 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_super_spectre_burnmeter.txt b/Northstar.CustomServers/scripts/aisettings/npc_super_spectre_burnmeter.txt new file mode 100644 index 00000000..fc52becd --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_super_spectre_burnmeter.txt @@ -0,0 +1,6 @@ +#base "npc_super_spectre.txt" +npc_super_spectre_burnmeter +{ + enable_frag_drones 0 + ui_targetinfo "ui/targetinfo_reaper_bounty" [$mp] +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_super_spectre_calmer.txt b/Northstar.CustomServers/scripts/aisettings/npc_super_spectre_calmer.txt new file mode 100644 index 00000000..0acb249f --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_super_spectre_calmer.txt @@ -0,0 +1,5 @@ +#base "npc_super_spectre.txt" +npc_super_spectre_calmer +{ + nuke_on_death 0 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_super_spectre_fd.txt b/Northstar.CustomServers/scripts/aisettings/npc_super_spectre_fd.txt new file mode 100644 index 00000000..3a6a9da7 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_super_spectre_fd.txt @@ -0,0 +1,17 @@ +#base "npc_super_spectre.txt" +npc_super_spectre_fd +{ + enable_frag_drones 0 + assaultHarvester 0 + + minGoalRadius 64 + + MinForceWalkDist 0 + MinForceWalkDistVsHeavyArmor 0 + + Health 3500 [$mp] + Health 3000 [$sp] + + ui_targetinfo "ui/targetinfo_reaper_bounty" [$mp] + ui_targetinfo "" [$sp] +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan.txt new file mode 100644 index 00000000..b2d7f38f --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan.txt @@ -0,0 +1,172 @@ +npc_titan +{ + HullType "HULL_TITAN" + useSequenceBounds 1 + collideWithPlayer 1 + AIClass titan + BodyType titan + ArmorType heavy + SmartAmmoLockType large + TraverseAnimType titan + title #NPC_TITAN + ui_targetinfo "ui/targetinfo_titan" [$mp] + ui_targetinfo "ui/targetinfo_titan_sp" [$sp] + + smartAmmoLockAttachmentName0 SMART_AMMO_HEAD + smartAmmoLockAttachmentName1 SMART_AMMO_TORSO_FRONT + smartAmmoLockAttachmentName2 SMART_AMMO_TORSO_BASE + smartAmmoLockAttachmentName3 SMART_AMMO_ARM_LEFT + smartAmmoLockAttachmentName4 SMART_AMMO_ARM_RIGHT + + BaseClass "npc_titan" + + DefaultModelName "models/titans/buddy/titan_buddy.mdl" + DefaultWeapon "mp_titanweapon_particle_accelerator" + BehaviorSelector "behavior_titan" + WeaponCapacity "TitanMainWeapons" + npc_titan_player_settings "titan_atlas" + + mechanical 1 + + showHolsteredWeapons 1 + + Health 8000 [$sp] + Health 8000 [$mp] + + PainOnHeavyDamageThreshold 1000 + PainOnRepeatDamageThreshold 3000 + RepeatDamageTimeInterval 3 + breakOutOfPainDamageThreshold 300 + lightPainMinInterval 1.5 + heavyPainMinInterval 8 + + FOV_Vert_Offset -20 + FOV_Near_Dist 180 // use near values up to this distance + FOV_Far_Dist 1000 // use far values after this distance, interpolate horizontal in between, use far for vertical + + FOV_Idle_Near_Horz 140 + FOV_Idle_Near_Vert 120 + FOV_Idle_Far_Horz 100 + FOV_Idle_Far_Vert 70 + + FOV_Alert_Near_Horz 180 + FOV_Alert_Near_Vert 90 + FOV_Alert_Far_Horz 170 + FOV_Alert_Far_Vert 70 + + FOV_Combat_Near_Horz 180 + FOV_Combat_Near_Vert 120 + FOV_Combat_Far_Horz 170 + FOV_Combat_Far_Vert 90 + + YawSpeed 25 + MoveYawSpeed 15 + AimAngularSpeed 10 + + moveDeflectionSmallObstacleRadius 25 + + MeleeDamageMin 150 + MeleeDamageMax 300 + MeleeDamageMinHeavyArmor 500 + MeleeDamageMaxHeavyArmor 600 + MeleeDamageRadius 120 + MeleeDamageForce 2500000 + MeleeChargeDamageForce 2800000 + MeleeDamageUpwardBias 0.5 + MeleeRange 200 + MeleeChargeRange 270 + MeleeChargeDamageRadius 150 + MeleeChargeDamageHeight 150 + MeleeChargeDamageMin 500 + MeleeChargeDamageMax 700 + MeleeChargeDamageMinHeavyArmor 700 + MeleeChargeDamageMaxHeavyArmor 1000 + meleeInterval 2 + meleeChargeInterval 3 + meleeMaxCombo 2 + meleeCameraShakeDuration 1.0 + MeleeEnemyArmorType any + MeleeChargeEnemyArmorType any + meleeImpactEffectTable "melee_titan" + syncedMeleeEngageDist 80 + syncedMeleePressToInitiateDist 300 + landingImpactTable "titan_landing" + footstepImpactTable "titan_footstep" + dodgeImpactTable "titan_dodge" + + circleStrafeDist 1000 + circleStrafeAngleIncrement 20 + + faceEnemyToleranceAngle 85 + faceEnemyWhileMovingDist 3500 + faceEnemyWhileMovingDuration 3 + StrafeDodgeDamage 800 + + takeCoverFromEnemyRadius 700 + chaseStopDist 200 + chaseStopDistHeavyArmor 1000 + + MinStartMoveDist 300 + MaxArrivalDist 320 + MinForceWalkDist 300 + + showFriendlyIcon 1 + restrictAimGunToValidSequences 1 + waitBetweenWeaponBurst 1 + shootableByFriendlyPlayer 1 + + allowFlee 0 + allowSignals 1 + allowPatrol 1 + allowInvestigate 1 + allowCrouchAnims 0 + + patrolRangeMin 1000 + patrolRangeMax 2500 + + minGoalRadius 256 + + aiEnemy_immediateThreatDist 800 [$sp] + aiEnemy_usePriorityDist 2200 + aiEnemy_priority 50 + + ai_passThroughThickness 128 + + titan_footstep_damage_height_check_ratio 0.15 + titan_footstep_damage_min_speed 50 + titan_footstep_damage_interval 1.0 + titan_footstep_damage_dist_interval 150 + + chasecamDistanceMax 320 + chasecamMaxOrbitDepth 90 + chasecamOffsetUp 0 + chasecamOffsetRight 110 + + magneticRange 190 + + dodgePeriod 8 // Don't dodge more than maxDodgePerPeriod within this time + maxDodgePerPeriod 2 // Don't dodge more than this many times in dodgePeriod + dodgeForwardThreshold 1000 + dodgeBackwardThreshold 1600 + enemyAimAtMeWidthHeavyArmor 50 + reactChanceDefault 100 + + evasiveCombatShieldPct 0.8 // if my shield is above 80% don't be evasive + + evasiveCombatHealthSegmentPct 0.0 + aggressiveCombatHealthSegmentPct 0.0 + + aggressiveCombatTotalHealthDiffPct 0.3 // if my health+shield - enemy heatlh+shield is > 30% of my max health+shield + + evasiveCombatTotalHealthDiffPct 1.0 [$mp] // if enemy health+shield - my heatlh+shield is > 100% of my max health+shield + evasiveCombatTotalHealthDiffPct 0.2 [$sp] // if enemy health+shield - my heatlh+shield is > 20% of my max health+shield + + evasiveCombatHealthChangeRateDiff -200 + aggresiveCombatHealthChangeRateDiff 100 + + sharedEnergyTotal 1000 + sharedEnergyRegenDelay 0.2 + sharedEnergyRegenRate 100.0 + + DrawEnemyHealthBar 1 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_arc.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_arc.txt new file mode 100644 index 00000000..5cd5c2a3 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_arc.txt @@ -0,0 +1,10 @@ +#base "npc_titan.txt" +npc_titan_arc +{ + title #NPC_TITAN_ARC + WeaponCapacity "Locked" + npc_titan_player_settings "titan_stryder" + footstep_type "stryder" + is_arc_titan 1 + faceEnemyWhileMovingDist 1024 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_atlas.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_atlas.txt new file mode 100644 index 00000000..8ac0d2ea --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_atlas.txt @@ -0,0 +1,21 @@ +#base "npc_titan.txt" + +npc_titan_atlas +{ + footstep_type "atlas" + title #NPC_TITAN_ATLAS + + StrafeDodgeDamage 800 + PainOnRepeatDamageThreshold 3400 + + dodgePeriod 8 [$sp] // Don't dodge more than maxDodgePerPeriod within this time + maxDodgePerPeriod 2 [$sp] // Don't dodge more than this many times in dodgePeriod + + dodgePeriod 12 [$mp] // Don't dodge more than maxDodgePerPeriod within this time + maxDodgePerPeriod 1 [$mp] // Don't dodge more than this many times in dodgePeriod + + DefaultModelName "models/titans/medium/titan_medium_wraith.mdl" [$mp] + DefaultModelName "models/titans/medium/sp_titan_medium_wraith.mdl" [$sp] + + npc_titan_player_settings "titan_atlas" +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_atlas_ion_prime_bounty.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_atlas_ion_prime_bounty.txt new file mode 100644 index 00000000..c042f71d --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_atlas_ion_prime_bounty.txt @@ -0,0 +1,5 @@ +#base "npc_titan_atlas_stickybomb_bounty.txt" +npc_titan_atlas_ion_prime_bounty +{ + npc_titan_player_settings "titan_atlas_ion_prime" +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_atlas_stickybomb.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_atlas_stickybomb.txt new file mode 100644 index 00000000..0ce4acb3 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_atlas_stickybomb.txt @@ -0,0 +1,19 @@ +#base "npc_titan_atlas.txt" +npc_titan_atlas_stickybomb +{ + title "#NPC_TITAN_ATLAS_STICKYBOMB" + WeaponCapacity "FromLoadout" + npc_titan_player_settings "titan_atlas_stickybomb" + + sharedEnergyTotal 1000 + sharedEnergyRegenDelay 0.2 + sharedEnergyRegenRate 100.0 + + evasiveCombatHealthChangeRateDiff -100 + aggresiveCombatHealthChangeRateDiff 100 + + DefaultModelName "models/titans/medium/titan_medium_ajax.mdl" [$mp] + DefaultModelName "models/titans/medium/sp_titan_medium_ajax.mdl" [$sp] + + footstep_type "ion" +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_atlas_stickybomb_boss_fd.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_atlas_stickybomb_boss_fd.txt new file mode 100644 index 00000000..0da91a35 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_atlas_stickybomb_boss_fd.txt @@ -0,0 +1,23 @@ +#base "npc_titan_atlas_stickybomb.txt" +npc_titan_atlas_stickybomb_boss_fd +{ + title "#NPC_TITAN_ATLAS_STICKYBOMB" + WeaponCapacity "FromLoadout" + npc_titan_player_settings "titan_atlas_stickybomb" + + sharedEnergyTotal 1000 + sharedEnergyRegenDelay 0.2 + sharedEnergyRegenRate 100.0 + + evasiveCombatHealthChangeRateDiff -100 + aggresiveCombatHealthChangeRateDiff 100 + + DefaultModelName "models/titans/medium/titan_medium_ajax.mdl" [$mp] + DefaultModelName "models/titans/medium/sp_titan_medium_ajax.mdl" [$sp] + + footstep_type "ion" + + titanCamoIndex -1 + titanDecalIndex 12 + titanSkinIndex 8 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_atlas_stickybomb_bounty.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_atlas_stickybomb_bounty.txt new file mode 100644 index 00000000..8fcda68e --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_atlas_stickybomb_bounty.txt @@ -0,0 +1,5 @@ +#base "npc_titan_atlas_stickybomb.txt" +npc_titan_atlas_stickybomb_bounty +{ + ui_targetinfo "ui/targetinfo_titan_bounty" [$mp] +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_atlas_tracker.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_atlas_tracker.txt new file mode 100644 index 00000000..5a57b9ee --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_atlas_tracker.txt @@ -0,0 +1,19 @@ +#base "npc_titan_atlas.txt" +npc_titan_atlas_tracker +{ + title #NPC_TITAN_ATLAS_TRACKER + WeaponCapacity "FromLoadout" + npc_titan_player_settings "titan_atlas_tracker" + + BehaviorSelector "behavior_titan_long_range" + + circleStrafeDist 1500 + circleStrafeAngleIncrement 15 + + aggresiveCombatHealthChangeRateDiff 300 + + DefaultModelName "models/titans/medium/titan_medium_wraith.mdl" [$mp] + DefaultModelName "models/titans/medium/sp_titan_medium_wraith.mdl" [$sp] + + footstep_type "tone" +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_atlas_tracker_boss_fd.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_atlas_tracker_boss_fd.txt new file mode 100644 index 00000000..07a653c1 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_atlas_tracker_boss_fd.txt @@ -0,0 +1,23 @@ +#base "npc_titan_atlas_tracker.txt" +npc_titan_atlas_tracker_boss_fd +{ + title #NPC_TITAN_ATLAS_TRACKER + WeaponCapacity "FromLoadout" + npc_titan_player_settings "titan_atlas_tracker" + + BehaviorSelector "behavior_titan_long_range" + + circleStrafeDist 1500 + circleStrafeAngleIncrement 15 + + aggresiveCombatHealthChangeRateDiff 300 + + DefaultModelName "models/titans/medium/titan_medium_wraith.mdl" [$mp] + DefaultModelName "models/titans/medium/sp_titan_medium_wraith.mdl" [$sp] + + footstep_type "tone" + + titanCamoIndex 30 + titanDecalIndex 12 + titanSkinIndex 2 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_atlas_tracker_bounty.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_atlas_tracker_bounty.txt new file mode 100644 index 00000000..dc413e82 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_atlas_tracker_bounty.txt @@ -0,0 +1,5 @@ +#base "npc_titan_atlas_tracker.txt" +npc_titan_atlas_tracker_bounty +{ + ui_targetinfo "ui/targetinfo_titan_bounty" [$mp] +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_atlas_tracker_fd_sniper.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_atlas_tracker_fd_sniper.txt new file mode 100644 index 00000000..1703dd9f --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_atlas_tracker_fd_sniper.txt @@ -0,0 +1,7 @@ +#base "npc_titan_atlas_tracker.txt" +npc_titan_atlas_tracker_fd_sniper +{ + title #NPC_TITAN_SNIPER_FD + minGoalRadius 100 + assaultHarvester 0 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_atlas_tracker_mortar.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_atlas_tracker_mortar.txt new file mode 100644 index 00000000..8dfc4baa --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_atlas_tracker_mortar.txt @@ -0,0 +1,10 @@ +#base "npc_titan_atlas_tracker.txt" +npc_titan_atlas_tracker_mortar +{ + title #NPC_TITAN_MORTAR + + npc_titan_player_settings "titan_atlas_tracker_mortar" + minGoalRadius 32 + assaultHarvester 0 + allowCrouchAnims 1 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_atlas_vanguard.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_atlas_vanguard.txt new file mode 100644 index 00000000..ec63b128 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_atlas_vanguard.txt @@ -0,0 +1,19 @@ +#base "npc_titan_atlas.txt" +npc_titan_atlas_vanguard +{ + title #NPC_TITAN_ATLAS_VANGUARD + WeaponCapacity "FromLoadout" + npc_titan_player_settings "titan_atlas_vanguard" + + BehaviorSelector "behavior_titan_long_range" + + circleStrafeDist 1500 + circleStrafeAngleIncrement 15 + + aggresiveCombatHealthChangeRateDiff 300 + + DefaultModelName "models/titans/medium/titan_medium_vanguard.mdl" [$mp] + DefaultModelName "models/titans/medium/titan_medium_vanguard.mdl" [$sp] + + footstep_type "buddy" +}
\ No newline at end of file diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_atlas_vanguard_boss_fd.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_atlas_vanguard_boss_fd.txt new file mode 100644 index 00000000..335eee59 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_atlas_vanguard_boss_fd.txt @@ -0,0 +1,23 @@ +#base "npc_titan_atlas_vanguard.txt" +npc_titan_atlas_vanguard_boss_fd +{ + title #NPC_TITAN_ATLAS_VANGUARD + WeaponCapacity "FromLoadout" + npc_titan_player_settings "titan_atlas_vanguard" + + BehaviorSelector "behavior_titan_long_range" + + circleStrafeDist 1500 + circleStrafeAngleIncrement 15 + + aggresiveCombatHealthChangeRateDiff 300 + + DefaultModelName "models/titans/medium/titan_medium_vanguard.mdl" [$mp] + DefaultModelName "models/titans/medium/titan_medium_vanguard.mdl" [$sp] + + footstep_type "buddy" + + titanCamoIndex 133 + titanDecalIndex 0 + titanSkinIndex 2 +}
\ No newline at end of file diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_atlas_vanguard_bounty.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_atlas_vanguard_bounty.txt new file mode 100644 index 00000000..eebad86a --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_atlas_vanguard_bounty.txt @@ -0,0 +1,5 @@ +#base "npc_titan_atlas_vanguard.txt" +npc_titan_atlas_vanguard_bounty +{ + ui_targetinfo "ui/targetinfo_titan_bounty" [$mp] +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_auto.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_auto.txt new file mode 100644 index 00000000..14f3c245 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_auto.txt @@ -0,0 +1,43 @@ +#base "npc_titan.txt" + +npc_titan_auto +{ + title #NPC_TITAN_AUTO + + BaseClass "npc_titan" + + footstep_type "atlas" + + aggressiveCombatTotalHealthDiffPct 0.5 + + "general" [$mp] + { + BehaviorSelector "behavior_mp_auto_titan" + chaseStopDistHeavyArmor 1000 + dodgeBackwardThreshold 1600 + dodgeForwardThreshold 800 + faceEnemyWhileMovingDist 2500 + faceEnemyWhileMovingDist 3500 + Health 8000 + lockOnDodgeHealthThreshold 0.6 + MeleeChargeDamageMaxHeavyArmor 2000 + MeleeChargeDamageMinHeavyArmor 2000 + MeleeDamageMaxHeavyArmor 500 + MeleeDamageMinHeavyArmor 400 + StrafeDodgeDamage 800 + } + + "general" [$sp] + { + BehaviorSelector "behavior_sp_auto_titan" + chaseStopDistHeavyArmor 600 + dodgeBackwardThreshold 2000 + dodgeForwardThreshold 1500 + Health 7500 + MeleeChargeDamageMaxHeavyArmor 1500 + MeleeChargeDamageMinHeavyArmor 1000 + MeleeDamageMaxHeavyArmor 1000 + MeleeDamageMinHeavyArmor 750 + StrafeDodgeDamage 800 + } +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_atlas.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_atlas.txt new file mode 100644 index 00000000..17a65f12 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_atlas.txt @@ -0,0 +1,15 @@ +#base "npc_titan_auto.txt" + +npc_titan_auto_atlas +{ + footstep_type "atlas" + title #NPC_TITAN_AUTO_ATLAS + + StrafeDodgeDamage 800 + + dodgePeriod 8 // Don't dodge more than maxDodgePerPeriod within this time + maxDodgePerPeriod 2 // Don't dodge more than this many times in dodgePeriod + + ai_passThroughThickness 128 + DefaultModelName "models/titans/medium/titan_medium_ajax.mdl" +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_atlas_ion_prime.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_atlas_ion_prime.txt new file mode 100644 index 00000000..5545e3d7 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_atlas_ion_prime.txt @@ -0,0 +1,6 @@ +#base "npc_titan_auto_atlas_stickybomb.txt" + +npc_titan_auto_atlas_ion_prime +{ + npc_titan_player_settings "titan_atlas_ion_prime" +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_atlas_rocketeer.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_atlas_rocketeer.txt new file mode 100644 index 00000000..48fa9b99 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_atlas_rocketeer.txt @@ -0,0 +1,10 @@ +#base "npc_titan_auto_atlas.txt" + +npc_titan_auto_atlas_rocketeer +{ + title "#NPC_TITAN_AUTO_ATLAS_ROCKETEER" + + dodgePeriod 8 // Don't dodge more than maxDodgePerPeriod within this time + maxDodgePerPeriod 1 // Don't dodge more than this many times in dodgePeriod + npc_titan_player_settings "titan_atlas_rocketeer" +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_atlas_stickybomb.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_atlas_stickybomb.txt new file mode 100644 index 00000000..72307ee8 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_atlas_stickybomb.txt @@ -0,0 +1,12 @@ +#base "npc_titan_auto_atlas.txt" + +npc_titan_auto_atlas_stickybomb +{ + title "#NPC_TITAN_AUTO_ATLAS_LASER" + + dodgePeriod 8 // Don't dodge more than maxDodgePerPeriod within this time + maxDodgePerPeriod 1 // Don't dodge more than this many times in dodgePeriod + npc_titan_player_settings "titan_atlas_stickybomb" + + footstep_type "ion" +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_atlas_tone_prime.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_atlas_tone_prime.txt new file mode 100644 index 00000000..a475466f --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_atlas_tone_prime.txt @@ -0,0 +1,6 @@ +#base "npc_titan_auto_atlas_tracker.txt" + +npc_titan_auto_atlas_tone_prime +{ + npc_titan_player_settings "titan_atlas_tone_prime" +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_atlas_tracker.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_atlas_tracker.txt new file mode 100644 index 00000000..55bc4b0a --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_atlas_tracker.txt @@ -0,0 +1,12 @@ +#base "npc_titan_auto_atlas.txt" + +npc_titan_auto_atlas_tracker +{ + title "#NPC_TITAN_AUTO_ATLAS_TRACKER" + + dodgePeriod 8 // Don't dodge more than maxDodgePerPeriod within this time + maxDodgePerPeriod 1 // Don't dodge more than this many times in dodgePeriod + npc_titan_player_settings "titan_atlas_tracker" + + footstep_type "tone" +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_atlas_vanguard.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_atlas_vanguard.txt new file mode 100644 index 00000000..9e002888 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_atlas_vanguard.txt @@ -0,0 +1,12 @@ +#base "npc_titan_auto_atlas.txt" + +npc_titan_auto_atlas_vanguard +{ + title "#NPC_TITAN_AUTO_ATLAS_VANGUARD" + + dodgePeriod 8 // Don't dodge more than maxDodgePerPeriod within this time + maxDodgePerPeriod 1 // Don't dodge more than this many times in dodgePeriod + npc_titan_player_settings "titan_atlas_vanguard" + + footstep_type "buddy" +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_ogre.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_ogre.txt new file mode 100644 index 00000000..e291df60 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_ogre.txt @@ -0,0 +1,13 @@ +#base "npc_titan_auto.txt" + +npc_titan_auto_ogre +{ + footstep_type "ogre" + title #NPC_TITAN_AUTO_OGRE + + StrafeDodgeDamage 1000 + + dodgePeriod 7 // Don't dodge more than maxDodgePerPeriod within this time + maxDodgePerPeriod 1 // Don't dodge more than this many times in dodgePeriod + DefaultModelName "models/titans/heavy/titan_heavy_ogre.mdl" +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_ogre_fighter.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_ogre_fighter.txt new file mode 100644 index 00000000..921055c0 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_ogre_fighter.txt @@ -0,0 +1,10 @@ +#base "npc_titan_auto_ogre.txt" + +npc_titan_auto_ogre_fighter +{ + title "#NPC_TITAN_AUTO_OGRE_FIGHTER" + + dodgePeriod 7 // Don't dodge more than maxDodgePerPeriod within this time + maxDodgePerPeriod 1 // Don't dodge more than this many times in dodgePeriod + npc_titan_player_settings "titan_ogre_fighter" +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_ogre_legion_prime.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_ogre_legion_prime.txt new file mode 100644 index 00000000..16afd226 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_ogre_legion_prime.txt @@ -0,0 +1,6 @@ +#base "npc_titan_auto_ogre_minigun.txt" + +npc_titan_auto_ogre_legion_prime +{ + npc_titan_player_settings "titan_ogre_legion_prime" +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_ogre_meteor.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_ogre_meteor.txt new file mode 100644 index 00000000..385a401b --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_ogre_meteor.txt @@ -0,0 +1,11 @@ +#base "npc_titan_auto_ogre.txt" + +npc_titan_auto_ogre_meteor +{ + title "#NPC_TITAN_AUTO_OGRE_METEOR" + + maxDodgePerPeriod 0 // Don't dodge more than this many times in dodgePeriod + npc_titan_player_settings "titan_ogre_meteor" + + footstep_type "scorch" +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_ogre_minigun.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_ogre_minigun.txt new file mode 100644 index 00000000..33e9b263 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_ogre_minigun.txt @@ -0,0 +1,17 @@ +#base "npc_titan_auto_ogre.txt" + +npc_titan_auto_ogre_minigun +{ + title "#NPC_TITAN_AUTO_OGRE_MINIGUN" + + maxDodgePerPeriod 0 // Don't dodge more than this many times in dodgePeriod + + aimAngularSpeed 2 + aimConeCos 0.5 // 60 degree + aimConeCloseCos 0.5 // 60 degree + + npc_titan_player_settings "titan_ogre_minigun" + windup_time 1.0 + + footstep_type "legion" +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_ogre_scorch_prime.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_ogre_scorch_prime.txt new file mode 100644 index 00000000..8f0928b0 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_ogre_scorch_prime.txt @@ -0,0 +1,6 @@ +#base "npc_titan_auto_ogre_meteor.txt" + +npc_titan_auto_ogre_scorch_prime +{ + npc_titan_player_settings "titan_ogre_scorch_prime" +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_stryder.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_stryder.txt new file mode 100644 index 00000000..a1a6fbe9 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_stryder.txt @@ -0,0 +1,11 @@ +#base "npc_titan_auto.txt" + +npc_titan_auto_stryder +{ + footstep_type "northstar" + title #NPC_TITAN_AUTO_STRYDER + + dodgePeriod 8 // Don't dodge more than maxDodgePerPeriod within this time + maxDodgePerPeriod 3 // Don't dodge more than this many times in dodgePeriod + DefaultModelName "models/titans/light/titan_light_locust.mdl" +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_stryder_arc.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_stryder_arc.txt new file mode 100644 index 00000000..82e384e8 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_stryder_arc.txt @@ -0,0 +1,10 @@ +#base "npc_titan_auto_stryder.txt" + +npc_titan_auto_stryder_arc +{ + title "#NPC_TITAN_AUTO_STRYDER_ARC" + + dodgePeriod 8 // Don't dodge more than maxDodgePerPeriod within this time + maxDodgePerPeriod 1 // Don't dodge more than this many times in dodgePeriod + npc_titan_player_settings "titan_stryder_arc" +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_stryder_leadwall.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_stryder_leadwall.txt new file mode 100644 index 00000000..81896b86 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_stryder_leadwall.txt @@ -0,0 +1,12 @@ +#base "npc_titan_auto_stryder.txt" + +npc_titan_auto_stryder_leadwall +{ + title "#NPC_TITAN_AUTO_STRYDER_SWORD" + + dodgePeriod 8 // Don't dodge more than maxDodgePerPeriod within this time + maxDodgePerPeriod 2 // Don't dodge more than this many times in dodgePeriod + npc_titan_player_settings "titan_stryder_leadwall" + + footstep_type "ronin" +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_stryder_northstar_prime.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_stryder_northstar_prime.txt new file mode 100644 index 00000000..0ce6d33e --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_stryder_northstar_prime.txt @@ -0,0 +1,6 @@ +#base "npc_titan_auto_stryder_sniper.txt" + +npc_titan_auto_stryder_northstar_prime +{ + npc_titan_player_settings "titan_stryder_northstar_prime" +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_stryder_ronin_prime.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_stryder_ronin_prime.txt new file mode 100644 index 00000000..0d00942f --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_stryder_ronin_prime.txt @@ -0,0 +1,6 @@ +#base "npc_titan_auto_stryder_leadwall.txt" + +npc_titan_auto_stryder_ronin_prime +{ + npc_titan_player_settings "titan_stryder_ronin_prime" +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_stryder_sniper.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_stryder_sniper.txt new file mode 100644 index 00000000..b43a5a0c --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_auto_stryder_sniper.txt @@ -0,0 +1,12 @@ +#base "npc_titan_auto_stryder.txt" + +npc_titan_auto_stryder_sniper +{ + title "#NPC_TITAN_AUTO_STRYDER_SNIPER" + + dodgePeriod 8 // Don't dodge more than maxDodgePerPeriod within this time + maxDodgePerPeriod 1 // Don't dodge more than this many times in dodgePeriod + npc_titan_player_settings "titan_stryder_sniper" + + footstep_type "northstar" +}
\ No newline at end of file diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_buddy.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_buddy.txt new file mode 100644 index 00000000..453f0d2c --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_buddy.txt @@ -0,0 +1,25 @@ +#base "npc_titan.txt" + +npc_titan_buddy +{ + AIClass titan_buddy + footstep_type "buddy" + title #NPC_BT_NAME + + ui_targetinfo "" [$mp] + ui_targetinfo "ui/targetinfo_cockpit_name" [$sp] + + DefaultModelName "models/titans/buddy/titan_buddy.mdl" + npc_titan_player_settings "titan_buddy" + BehaviorSelector "behavior_titan_buddy" + + dodgeForwardThreshold 2500 + + nonCombatTurnAnimsOnlyForIdle 1 + allowPatrol 0 + + MeleeChargeRange 100 + + returnToIdleTime 3 + can_traverse 1 +}
\ No newline at end of file diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_buddy_s2s.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_buddy_s2s.txt new file mode 100644 index 00000000..83b687ca --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_buddy_s2s.txt @@ -0,0 +1,6 @@ +#base "npc_titan_buddy.txt" + +npc_titan_buddy_s2s +{ + LookDistDefault_Combat 15000 //so he and sarah can fire on ships at the intro +}
\ No newline at end of file diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_buddy_skyway.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_buddy_skyway.txt new file mode 100644 index 00000000..12403bef --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_buddy_skyway.txt @@ -0,0 +1,7 @@ +#base "npc_titan_buddy.txt" + +npc_titan_buddy_skyway +{ + DefaultModelName "models/titans/buddy/titan_buddy_skyway.mdl" + npc_titan_player_settings "titan_buddy_spare" +}
\ No newline at end of file diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_mortar.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_mortar.txt new file mode 100644 index 00000000..7f80721d --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_mortar.txt @@ -0,0 +1,8 @@ +#base "npc_titan.txt" +npc_titan_mortar +{ + title #NPC_TITAN_MORTAR + WeaponCapacity "Locked" + npc_titan_player_settings "titan_atlas" + is_mortar_titan 1 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_nuke.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_nuke.txt new file mode 100644 index 00000000..3cd1eabb --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_nuke.txt @@ -0,0 +1,9 @@ +#base "npc_titan.txt" +npc_titan_nuke +{ + title #NPC_TITAN_NUKE + WeaponCapacity "Locked" + npc_titan_player_settings "titan_ogre" + is_nuke_titan 1 + faceEnemyWhileMovingDist 500 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_ogre.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_ogre.txt new file mode 100644 index 00000000..7a284ae8 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_ogre.txt @@ -0,0 +1,22 @@ +#base "npc_titan.txt" + +npc_titan_ogre +{ + footstep_type "ogre" + title #NPC_TITAN_OGRE + + StrafeDodgeDamage 1000 + PainOnRepeatDamageThreshold 3500 + + MeleeChargeRange 300 + + dodgePeriod 10 [$sp] // Don't dodge more than maxDodgePerPeriod within this time + maxDodgePerPeriod 1 [$sp] // Don't dodge more than this many times in dodgePeriod + + dodgePeriod 12 [$mp] // Don't dodge more than maxDodgePerPeriod within this time + maxDodgePerPeriod 0 [$mp] // Don't dodge more than this many times in dodgePeriod + + DefaultModelName "models/titans/heavy/titan_heavy_ogre.mdl" [$mp] + DefaultModelName "models/titans/heavy/sp_titan_heavy_deadbolt.mdl" [$sp] + npc_titan_player_settings "titan_ogre" +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_ogre_fighter.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_ogre_fighter.txt new file mode 100644 index 00000000..d1f50477 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_ogre_fighter.txt @@ -0,0 +1,26 @@ +#base "npc_titan_ogre.txt" +npc_titan_ogre_fighter +{ + title #NPC_TITAN_OGRE_FIGHTER + WeaponCapacity "FromLoadout" + npc_titan_player_settings "titan_ogre_fighter" + + BehaviorSelector "behavior_titan_melee" + + PainOnHeavyDamageThreshold 10000 + + chaseStopDist 200 + chaseStopDistHeavyArmor 200 + + meleeInterval 1 + meleeChargeInterval 2 + meleeMaxCombo 4 + + //evasiveCombatHealthSegmentPct 0.0 [$mp] // if my segment is down to 20% be evasive + //evasiveCombatHealthSegmentPct 0.2 [$sp] // if my segment is down to 20% be evasive + //aggressiveCombatHealthSegmentPct 0.0 [$mp] // if enemy segement is down to 40% be aggressive + //aggressiveCombatHealthSegmentPct 0.4 [$sp] // if enemy segement is down to 40% be aggressive + + evasiveCombatHealthChangeRateDiff -600 + aggresiveCombatHealthChangeRateDiff -400 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_ogre_fighter_berserker_core.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_ogre_fighter_berserker_core.txt new file mode 100644 index 00000000..c3058416 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_ogre_fighter_berserker_core.txt @@ -0,0 +1,34 @@ +#base "npc_titan_ogre_fighter.txt" +npc_titan_ogre_fighter_berserker_core +{ + BehaviorSelector "behavior_titan_melee_core" + + chaseStopDist 100 + chaseStopDistHeavyArmor 100 + + dodgePeriod 1.2 // Don't dodge more than maxDodgePerPeriod within this time + maxDodgePerPeriod 1 // Don't dodge more than this many times in dodgePeriod + + PainOnHeavyDamageThreshold 0 // no heavy damage + PainOnRepeatDamageThreshold 1 + + meleeInterval 0.5 + meleeChargeInterval 0.5 + meleeMaxCombo 8 + + MeleeDamageMin 2000 + MeleeDamageMax 3000 + MeleeDamageMinHeavyArmor 2000 + MeleeDamageMaxHeavyArmor 3000 + MeleeDamageRadius 150 + MeleeDamageForce 3000000 + MeleeChargeDamageForce 3200000 + MeleeRange 200 + MeleeChargeRange 300 + MeleeChargeDamageRadius 100 + MeleeChargeDamageHeight 100 + MeleeChargeDamageMin 500 + MeleeChargeDamageMax 500 + MeleeChargeDamageMinHeavyArmor 3000 + MeleeChargeDamageMaxHeavyArmor 4000 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_ogre_legion_prime_bounty.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_ogre_legion_prime_bounty.txt new file mode 100644 index 00000000..9c102839 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_ogre_legion_prime_bounty.txt @@ -0,0 +1,6 @@ +#base "npc_titan_ogre_minigun_bounty.txt" +npc_titan_ogre_legion_prime_bounty +{ + ui_targetinfo "ui/targetinfo_titan_bounty" [$mp] + npc_titan_player_settings "titan_ogre_legion_prime" +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_ogre_meteor.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_ogre_meteor.txt new file mode 100644 index 00000000..b935f34a --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_ogre_meteor.txt @@ -0,0 +1,24 @@ +#base "npc_titan_ogre.txt" +npc_titan_ogre_meteor +{ + title #NPC_TITAN_OGRE_METEOR + WeaponCapacity "FromLoadout" + npc_titan_player_settings "titan_ogre_meteor" + + BehaviorSelector "behavior_titan_ogre_meteor" + + chaseStopDist 500 + chaseStopDistHeavyArmor 700 + circleStrafeDist 600 + + evasiveCombatTotalHealthDiffPct 0.1 + + evasiveCombatHealthChangeRateDiff -300 + aggresiveCombatHealthChangeRateDiff 50 + + footstep_type "scorch" + + DefaultModelName "models/titans/heavy/titan_heavy_ogre.mdl" [$mp] + DefaultModelName "models/titans/heavy/sp_titan_heavy_ogre.mdl" [$sp] + +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_ogre_meteor_boss_fd.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_ogre_meteor_boss_fd.txt new file mode 100644 index 00000000..ce863d29 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_ogre_meteor_boss_fd.txt @@ -0,0 +1,27 @@ +#base "npc_titan_ogre_meteor.txt" +npc_titan_ogre_meteor_boss_fd +{ + title #NPC_TITAN_OGRE_METEOR + WeaponCapacity "FromLoadout" + npc_titan_player_settings "titan_ogre_meteor" + + BehaviorSelector "behavior_titan_ogre_meteor" + + chaseStopDist 500 + chaseStopDistHeavyArmor 700 + circleStrafeDist 600 + + evasiveCombatTotalHealthDiffPct 0.1 + + evasiveCombatHealthChangeRateDiff -300 + aggresiveCombatHealthChangeRateDiff 50 + + footstep_type "scorch" + + DefaultModelName "models/titans/heavy/titan_heavy_ogre.mdl" [$mp] + DefaultModelName "models/titans/heavy/sp_titan_heavy_ogre.mdl" [$sp] + + titanCamoIndex -1 + titanDecalIndex 0 + titanSkinIndex 7 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_ogre_meteor_bounty.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_ogre_meteor_bounty.txt new file mode 100644 index 00000000..62a8afad --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_ogre_meteor_bounty.txt @@ -0,0 +1,5 @@ +#base "npc_titan_ogre_meteor.txt" +npc_titan_ogre_meteor_bounty +{ + ui_targetinfo "ui/targetinfo_titan_bounty" [$mp] +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_ogre_meteor_nuke.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_ogre_meteor_nuke.txt new file mode 100644 index 00000000..5a73c6f0 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_ogre_meteor_nuke.txt @@ -0,0 +1,11 @@ +#base "npc_titan_ogre_meteor.txt" +npc_titan_ogre_meteor_nuke +{ + title #NPC_TITAN_AUTO_NUKE + npc_titan_player_settings "titan_ogre_meteor_nuke" + minGoalRadius 32 + + titanCamoIndex -1 + titanDecalIndex 11 + titanSkinIndex 4 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_ogre_minigun.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_ogre_minigun.txt new file mode 100644 index 00000000..16055d80 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_ogre_minigun.txt @@ -0,0 +1,27 @@ +#base "npc_titan_ogre.txt" +npc_titan_ogre_minigun +{ + title #NPC_TITAN_OGRE_MINIGUN + WeaponCapacity "FromLoadout" + npc_titan_player_settings "titan_ogre_minigun" + + BehaviorSelector "behavior_titan_ogre_minigun" + + lightPainMinInterval 4 + + StrafeDodgeDamage 1200 + + chaseStopDist 2000 + chaseStopDistHeavyArmor 2000 + + aimAngularSpeed 2 + aimConeCos 0.5 // 60 degree + aimConeCloseCos 0.5 // 60 degree + + footstep_type "legion" + + DefaultModelName "models/titans/heavy/titan_heavy_deadbolt.mdl" [$mp] + DefaultModelName "models/titans/heavy/sp_titan_heavy_deadbolt.mdl" [$sp] + + windup_time 1.0 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_ogre_minigun_boss_fd.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_ogre_minigun_boss_fd.txt new file mode 100644 index 00000000..2587a331 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_ogre_minigun_boss_fd.txt @@ -0,0 +1,31 @@ +#base "npc_titan_ogre_minigun.txt" +npc_titan_ogre_minigun_boss_fd +{ + title #NPC_TITAN_OGRE_MINIGUN + WeaponCapacity "FromLoadout" + npc_titan_player_settings "titan_ogre_minigun" + + BehaviorSelector "behavior_titan_ogre_minigun" + + lightPainMinInterval 4 + + StrafeDodgeDamage 1200 + + chaseStopDist 2000 + chaseStopDistHeavyArmor 2000 + + aimAngularSpeed 2 + aimConeCos 0.5 // 60 degree + aimConeCloseCos 0.5 // 60 degree + + footstep_type "legion" + + DefaultModelName "models/titans/heavy/titan_heavy_deadbolt.mdl" [$mp] + DefaultModelName "models/titans/heavy/sp_titan_heavy_deadbolt.mdl" [$sp] + + windup_time 1.0 + + titanCamoIndex 30 + titanDecalIndex 12 + titanSkinIndex 2 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_ogre_minigun_bounty.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_ogre_minigun_bounty.txt new file mode 100644 index 00000000..aa4ab86f --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_ogre_minigun_bounty.txt @@ -0,0 +1,5 @@ +#base "npc_titan_ogre_minigun.txt" +npc_titan_ogre_minigun_bounty +{ + ui_targetinfo "ui/targetinfo_titan_bounty" [$mp] +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_ogre_minigun_nuke.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_ogre_minigun_nuke.txt new file mode 100644 index 00000000..fba50cba --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_ogre_minigun_nuke.txt @@ -0,0 +1,13 @@ +#base "npc_titan_ogre_minigun.txt" +npc_titan_ogre_minigun_nuke +{ + title #NPC_TITAN_AUTO_NUKE + npc_titan_player_settings "titan_ogre_minigun_nuke" + minGoalRadius 32 + + BehaviorSelector "behavior_titan_ogre_minigun_nuke" + + titanCamoIndex 133 + titanDecalIndex 15 + titanSkinIndex 2 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_ogre_scorch_prime_bounty.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_ogre_scorch_prime_bounty.txt new file mode 100644 index 00000000..d8a8510d --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_ogre_scorch_prime_bounty.txt @@ -0,0 +1,6 @@ +#base "npc_titan_ogre_meteor_bounty.txt" +npc_titan_ogre_scorch_prime_bounty +{ + ui_targetinfo "ui/targetinfo_titan_bounty" [$mp] + npc_titan_player_settings "titan_ogre_scorch_prime" +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_proto_stasisgun.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_proto_stasisgun.txt new file mode 100644 index 00000000..57bd7864 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_proto_stasisgun.txt @@ -0,0 +1,8 @@ +#base "npc_titan.txt" + +npc_titan_proto_stasisgun +{ + title #NPC_TITAN_PROTO_STASISGUN + + BehaviorSelector "behavior_sp_npc_titan_proto_stasisgun" +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_sarah.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_sarah.txt new file mode 100644 index 00000000..1030ad4e --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_sarah.txt @@ -0,0 +1,21 @@ +#base "npc_titan_buddy.txt" + +npc_titan_sarah +{ + AIClass titan_buddy + footstep_type "buddy" + title #NPC_SARAH_NAME + + ui_targetinfo "ui/targetinfo_titan" [$mp] + ui_targetinfo "ui/targetinfo_titan_sp" [$sp] + + DefaultModelName "models/titans/buddy/titan_buddy.mdl" + npc_titan_player_settings "titan_buddy" + BehaviorSelector "behavior_titan_buddy" + + MeleeChargeRange 250 + dodgePeriod 8 // Don't dodge more than maxDodgePerPeriod within this time + maxDodgePerPeriod 2 // Don't dodge more than this many times in dodgePeriod + + aiEnemy_priority 20 // lower than other titans +}
\ No newline at end of file diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_sniper.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_sniper.txt new file mode 100644 index 00000000..c4be82ae --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_sniper.txt @@ -0,0 +1,20 @@ +#base "npc_titan.txt" + +npc_titan_sniper +{ + HullType "HULL_TITAN" + title #NPC_TITAN_SNIPER + + BehaviorSelector "behavior_titan_sniper" + WeaponCapacity "Locked" + npc_titan_player_settings "titan_atlas" + + circleStrafeDist 2500 + circleStrafeAngleIncrement 5 + + aiEnemy_usePriorityDist 3500 + + LookDistDefault_Combat 9500 //DO NOT set less than 9k without talking to mo first - will break s2s + + aggressiveCombatTotalHealthDiffPct 0.8 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder.txt new file mode 100644 index 00000000..6257f377 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder.txt @@ -0,0 +1,20 @@ +#base "npc_titan.txt" + +npc_titan_stryder +{ + footstep_type "northstar" + title #NPC_TITAN_STRYDER + + dodgePeriod 8 [$sp] // Don't dodge more than maxDodgePerPeriod within this time + maxDodgePerPeriod 3 [$sp] // Don't dodge more than this many times in dodgePeriod + + dodgePeriod 12 [$mp] // Don't dodge more than maxDodgePerPeriod within this time + maxDodgePerPeriod 2 [$mp] // Don't dodge more than this many times in dodgePeriod + + DefaultModelName "models/titans/light/titan_light_locust.mdl" + npc_titan_player_settings "titan_stryder" + + takeCoverFromEnemyRadius 1500 + + evasiveCombatHealthChangeRateDiff -150 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder_arc.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder_arc.txt new file mode 100644 index 00000000..37aec44e --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder_arc.txt @@ -0,0 +1,7 @@ +#base "npc_titan_stryder.txt" +npc_titan_stryder_arc +{ + title #NPC_TITAN_STRYDER_ARC + WeaponCapacity "FromLoadout" + npc_titan_player_settings "titan_stryder_arc" +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder_leadwall.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder_leadwall.txt new file mode 100644 index 00000000..fc2111c1 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder_leadwall.txt @@ -0,0 +1,41 @@ +#base "npc_titan_stryder.txt" +npc_titan_stryder_leadwall +{ + title #NPC_TITAN_STRYDER_LEADWALL + WeaponCapacity "FromLoadout" + npc_titan_player_settings "titan_stryder_leadwall" + + BehaviorSelector "behavior_titan_shotgun" + + MeleeDamageMinHeavyArmor 750 + MeleeDamageMaxHeavyArmor 750 + + chaseStopDist 200 + chaseStopDistHeavyArmor 750 + chaseTryRunningDodgeWhenAimedAtMinDist 700 + + circleStrafeDist 700 + circleStrafeAngleIncrement 35 + + dodgePeriod 12 [$sp] // Don't dodge more than maxDodgePerPeriod within this time + maxDodgePerPeriod 2 [$sp] // Don't dodge more than this many times in dodgePeriod + + dodgePeriod 12 [$mp] // Don't dodge more than maxDodgePerPeriod within this time + maxDodgePerPeriod 2 [$mp] // Don't dodge more than this many times in dodgePeriod + + evasiveCombatHealthChangeRateDiff -350 + aggresiveCombatHealthChangeRateDiff 50 + + //evasiveCombatHealthSegmentPct 0.0 [$mp] // no segment health regen in mp + //evasiveCombatHealthSegmentPct 0.4 [$sp] // if my segment is down to 40% be evasive + + //aggressiveCombatHealthSegmentPct 0.0 [$mp] // no segment health regen in mp + //aggressiveCombatHealthSegmentPct 0.5 [$sp] // if enemy segement is down to 50% be aggressive + + DefaultModelName "models/titans/light/titan_light_locust.mdl" [$mp] + DefaultModelName "models/titans/light/sp_titan_light_locust.mdl" [$sp] + + aggressiveCombatTotalHealthDiffPct 0.2 // if my health+shield - enemy heatlh+shield is > 40% of my max health+shield + + footstep_type "ronin" +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder_leadwall_arc.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder_leadwall_arc.txt new file mode 100644 index 00000000..bdbfb50d --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder_leadwall_arc.txt @@ -0,0 +1,11 @@ +#base "npc_titan_stryder_leadwall.txt" +npc_titan_stryder_leadwall_arc +{ + title #NPC_TITAN_ARC + + npc_titan_player_settings "titan_stryder_leadwall_arc" + + titanCamoIndex 2 + titanDecalIndex 0 + titanSkinIndex 52 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder_leadwall_boss_fd.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder_leadwall_boss_fd.txt new file mode 100644 index 00000000..17f702ce --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder_leadwall_boss_fd.txt @@ -0,0 +1,45 @@ +#base "npc_titan_stryder_leadwall.txt" +npc_titan_stryder_leadwall_boss_fd +{ + title #NPC_TITAN_STRYDER_LEADWALL + WeaponCapacity "FromLoadout" + npc_titan_player_settings "titan_stryder_leadwall" + + BehaviorSelector "behavior_titan_shotgun" + + MeleeDamageMinHeavyArmor 750 + MeleeDamageMaxHeavyArmor 750 + + chaseStopDist 200 + chaseStopDistHeavyArmor 750 + chaseTryRunningDodgeWhenAimedAtMinDist 700 + + circleStrafeDist 700 + circleStrafeAngleIncrement 35 + + dodgePeriod 12 [$sp] // Don't dodge more than maxDodgePerPeriod within this time + maxDodgePerPeriod 2 [$sp] // Don't dodge more than this many times in dodgePeriod + + dodgePeriod 12 [$mp] // Don't dodge more than maxDodgePerPeriod within this time + maxDodgePerPeriod 2 [$mp] // Don't dodge more than this many times in dodgePeriod + + evasiveCombatHealthChangeRateDiff -350 + aggresiveCombatHealthChangeRateDiff 50 + + //evasiveCombatHealthSegmentPct 0.0 [$mp] // no segment health regen in mp + //evasiveCombatHealthSegmentPct 0.4 [$sp] // if my segment is down to 40% be evasive + + //aggressiveCombatHealthSegmentPct 0.0 [$mp] // no segment health regen in mp + //aggressiveCombatHealthSegmentPct 0.5 [$sp] // if enemy segement is down to 50% be aggressive + + DefaultModelName "models/titans/light/titan_light_locust.mdl" [$mp] + DefaultModelName "models/titans/light/sp_titan_light_locust.mdl" [$sp] + + aggressiveCombatTotalHealthDiffPct 0.2 // if my health+shield - enemy heatlh+shield is > 40% of my max health+shield + + footstep_type "ronin" + + titanCamoIndex -1 + titanDecalIndex 12 + titanSkinIndex 6 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder_leadwall_bounty.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder_leadwall_bounty.txt new file mode 100644 index 00000000..c5892a67 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder_leadwall_bounty.txt @@ -0,0 +1,5 @@ +#base "npc_titan_stryder_leadwall.txt" +npc_titan_stryder_leadwall_bounty +{ + ui_targetinfo "ui/targetinfo_titan_bounty" [$mp] +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder_leadwall_shift_core.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder_leadwall_shift_core.txt new file mode 100644 index 00000000..9729cb7e --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder_leadwall_shift_core.txt @@ -0,0 +1,38 @@ +#base "npc_titan_stryder_leadwall.txt" +npc_titan_stryder_leadwall_shift_core +{ + BehaviorSelector "behavior_titan_melee_core" + + PainOnHeavyDamageThreshold 10000 + + chaseStopDist 100 + chaseStopDistHeavyArmor 100 + + circleStrafeDist 150 + + dodgePeriod 5 // Don't dodge more than maxDodgePerPeriod within this time + maxDodgePerPeriod 1 // Don't dodge more than this many times in dodgePeriod + + meleeInterval 0.2 + meleeChargeInterval 0.2 + meleeMaxCombo 8 + + MeleeDamageMin 500 + MeleeDamageMax 500 + MeleeDamageMinHeavyArmor 2000 + MeleeDamageMaxHeavyArmor 2000 + MeleeDamageRadius 150 + MeleeDamageForce 3000000 + MeleeChargeDamageForce 3200000 + MeleeRange 200 + MeleeChargeRange 300 + MeleeChargeDamageRadius 150 + MeleeChargeDamageHeight 150 + MeleeChargeDamageMin 600 + MeleeChargeDamageMax 600 + MeleeChargeDamageMinHeavyArmor 2000 + MeleeChargeDamageMaxHeavyArmor 2000 + + evasiveCombatHealthChangeRateDiff -600 + aggresiveCombatHealthChangeRateDiff -400 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder_northstar_prime_bounty.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder_northstar_prime_bounty.txt new file mode 100644 index 00000000..131a1085 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder_northstar_prime_bounty.txt @@ -0,0 +1,6 @@ +#base "npc_titan_stryder_sniper_bounty.txt" +npc_titan_stryder_northstar_prime_bounty +{ + ui_targetinfo "ui/targetinfo_titan_bounty" [$mp] + npc_titan_player_settings "titan_stryder_northstar_prime" +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder_rocketeer.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder_rocketeer.txt new file mode 100644 index 00000000..2fa07fa7 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder_rocketeer.txt @@ -0,0 +1,24 @@ +#base "npc_titan_stryder.txt" +npc_titan_stryder_rocketeer +{ + title #NPC_TITAN_STRYDER_ROCKET + WeaponCapacity "FromLoadout" + npc_titan_player_settings "titan_stryder_rocketeer" + + BehaviorSelector "behavior_titan_rocketeer" + + circleStrafeDist 1500 + circleStrafeAngleIncrement 30 + + dodgeForwardThreshold 1200 + dodgeBackwardThreshold 1600 + + longJumpCheckMinInterval 10 + longJumpCheckMaxInterval 20 + longJumpMinDist 1000 + longJumpMaxDist 8000 + longJumpHeight 360 + + DefaultModelName "models/titans/light/titan_light_raptor.mdl" [$mp] + DefaultModelName "models/titans/light/sp_titan_light_raptor.mdl" [$sp] +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder_rocketeer_dash_core.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder_rocketeer_dash_core.txt new file mode 100644 index 00000000..b9691642 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder_rocketeer_dash_core.txt @@ -0,0 +1,11 @@ +#base "npc_titan_stryder_rocketeer.txt" +npc_titan_stryder_rocketeer_dash_core +{ + circleStrafeDist 80 + + dodgePeriod 0.1 // Don't dodge more than maxDodgePerPeriod within this time + maxDodgePerPeriod 3 // Don't dodge more than this many times in dodgePeriod + + evasiveCombatHealthChangeRateDiff -600 + aggresiveCombatHealthChangeRateDiff -400 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder_sniper.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder_sniper.txt new file mode 100644 index 00000000..b23e493e --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder_sniper.txt @@ -0,0 +1,22 @@ +#base "npc_titan_stryder.txt" +npc_titan_stryder_sniper +{ + title #NPC_TITAN_STRYDER_SNIPER + WeaponCapacity "FromLoadout" + npc_titan_player_settings "titan_stryder_sniper" + + BehaviorSelector "behavior_titan_sniper" + + LookDistDefault_Combat 12000 // long range for S2S + + longJumpCheckMinInterval 10 + longJumpCheckMaxInterval 20 + longJumpMinDist 500 // not to far so sniper can get use it as defense + longJumpMaxDist 8000 + longJumpHeight 360 + + DefaultModelName "models/titans/light/titan_light_raptor.mdl" [$mp] + DefaultModelName "models/titans/light/sp_titan_light_raptor.mdl" [$sp] + + footstep_type "northstar" +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder_sniper_boss_fd.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder_sniper_boss_fd.txt new file mode 100644 index 00000000..90493d79 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder_sniper_boss_fd.txt @@ -0,0 +1,26 @@ +#base "npc_titan_stryder_sniper.txt" +npc_titan_stryder_sniper_boss_fd +{ + title #NPC_TITAN_STRYDER_SNIPER + WeaponCapacity "FromLoadout" + npc_titan_player_settings "titan_stryder_sniper" + + BehaviorSelector "behavior_titan_sniper" + + LookDistDefault_Combat 12000 // long range for S2S + + longJumpCheckMinInterval 10 + longJumpCheckMaxInterval 20 + longJumpMinDist 500 // not to far so sniper can get use it as defense + longJumpMaxDist 8000 + longJumpHeight 360 + + DefaultModelName "models/titans/light/titan_light_raptor.mdl" [$mp] + DefaultModelName "models/titans/light/sp_titan_light_raptor.mdl" [$sp] + + footstep_type "northstar" + + titanCamoIndex 30 + titanDecalIndex 10 + titanSkinIndex 2 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder_sniper_bounty.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder_sniper_bounty.txt new file mode 100644 index 00000000..26c2ddc8 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder_sniper_bounty.txt @@ -0,0 +1,5 @@ +#base "npc_titan_stryder_sniper.txt" +npc_titan_stryder_sniper_bounty +{ + ui_targetinfo "ui/targetinfo_titan_bounty" [$mp] +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder_sniper_fd.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder_sniper_fd.txt new file mode 100644 index 00000000..2a156b9a --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_stryder_sniper_fd.txt @@ -0,0 +1,7 @@ +#base "npc_titan_stryder_sniper.txt" +npc_titan_stryder_sniper_fd +{ + title #NPC_TITAN_SNIPER_FD + minGoalRadius 100 + assaultHarvester 0 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan_vanguard.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan_vanguard.txt new file mode 100644 index 00000000..09daba77 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_titan_vanguard.txt @@ -0,0 +1,24 @@ +#base "npc_titan_buddy.txt" + +npc_titan_vanguard +{ + AIClass titan_buddy + footstep_type "buddy" + title "#NPC_TITAN_VANGUARD" [$mp] + title "#NPC_TITAN_VANGUARD_SP" [$sp] + + + ui_targetinfo "ui/targetinfo_titan" [$mp] + ui_targetinfo "ui/targetinfo_titan_sp" [$sp] + + DefaultModelName "models/titans/buddy/titan_buddy.mdl" + Skin 1 + npc_titan_player_settings "titan_buddy" + BehaviorSelector "behavior_titan_buddy" + + MeleeChargeRange 250 + dodgePeriod 8 // Don't dodge more than maxDodgePerPeriod within this time + maxDodgePerPeriod 2 // Don't dodge more than this many times in dodgePeriod + + aiEnemy_priority 20 // lower than other titans +}
\ No newline at end of file diff --git a/Northstar.CustomServers/scripts/aisettings/npc_turret_mega.txt b/Northstar.CustomServers/scripts/aisettings/npc_turret_mega.txt new file mode 100644 index 00000000..f44fa5c0 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_turret_mega.txt @@ -0,0 +1,69 @@ +npc_turret_mega +{ + HullType "HULL_CUSTOM" // use OBB as hull size + AIClass turret + collideWithPlayer 1 + + BodyType other + ArmorType heavy [$sp] + ArmorType heavy [$mp] + SmartAmmoLockType large + + titanStompable 0 + + title #NPC_TURRET_HEAVY + ui_targetinfo "ui/targetinfo_titan" [$mp] + ui_targetinfo "" [$sp] + + mechanical 1 + + BaseClass "npc_turret_mega" + DrawEnemyHealthBar 1 + DrawTargetHealthBar 1 + + DefaultModelName "models/Robots/turret_heavy/turret_heavy.mdl" + DefaultWeapon "mp_weapon_turretlaser_mega" + + maxEnemyDist 0 + maxEnemyDistHeavyArmor 5000 + maxEnemyDistForAttacker 16000 + maxEnemyDistHeavyArmorForAttacker 16000 + + FOV_Vert_Offset -20 + FOV_Near_Dist 180 // use near values up to this distance + FOV_Far_Dist 1000 // use far values after this distance, interpolate horizontal in between, use far for vertical + + FOV_Idle_Near_Horz 180 + FOV_Idle_Near_Vert 180 + FOV_Idle_Far_Horz 180 + FOV_Idle_Far_Vert 180 + + FOV_Alert_Near_Horz 180 + FOV_Alert_Near_Vert 180 + FOV_Alert_Far_Horz 180 + FOV_Alert_Far_Vert 180 + + FOV_Combat_Near_Horz 180 + FOV_Combat_Near_Vert 180 + FOV_Combat_Far_Horz 180 + FOV_Combat_Far_Vert 180 + + YawSpeed 25 + AimAngularSpeed 30 + + meleeable 0 + + chasecamDistanceMax 500 + chasecamMaxOrbitDepth 90 + chasecamOffsetUp 75 + chasecamOffsetRight 0 + + magneticRange 190 + + sound0 "MegaTurret_Laser_ClunkStart" // start sound + sound1 "MegaTurret_Laser_Servo" // pitch sound + sound2 "MegaTurret_Laser_Servo" // yaw sound + + windup_time 0.0 + start_active 0 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_turret_mega_attrition.txt b/Northstar.CustomServers/scripts/aisettings/npc_turret_mega_attrition.txt new file mode 100644 index 00000000..8ea04829 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_turret_mega_attrition.txt @@ -0,0 +1,18 @@ +#base "npc_turret_mega.txt" +npc_turret_mega_attrition +{ + windup_time 0.0 + Health 15000 [$mp] + + maxEnemyDist 0 + maxEnemyDistHeavyArmor 5000 + maxEnemyDistForAttacker 16000 + maxEnemyDistHeavyArmorForAttacker 16000 + + Health 5000 [$sp] + start_active 1 + regen_rate 100 + explode_on_death 1 + + ui_targetinfo "ui/targetinfo_megaturret_bounty" [$mp] +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_turret_mega_fortwar.txt b/Northstar.CustomServers/scripts/aisettings/npc_turret_mega_fortwar.txt new file mode 100644 index 00000000..4c06f5d6 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_turret_mega_fortwar.txt @@ -0,0 +1,42 @@ +#base "npc_turret_mega.txt" +npc_turret_mega_fortwar +{ + windup_time 0.0 + Health 10000 //15000 + + maxEnemyDist 0 + maxEnemyDistHeavyArmor 8000 + //maxEnemyDistForAttacker 16000 + //maxEnemyDistHeavyArmorForAttacker 16000 + + FOV_Vert_Offset -20 + FOV_Near_Dist 360 // use near values up to this distance + FOV_Far_Dist 4028 // use far values after this distance, interpolate horizontal in between, use far for vertical + + YawSpeed 70 //50 //75 + AimAngularSpeed 70 //60 //90 + + waitBetweenWeaponBurst 3 + + //faceEnemyToleranceAngle 5 + //faceEnemyStrictToleranceAngle 5 + + onlyAttackableByTitans 1 // hack for fortwar mode + + suppressLSP_duration 10 [$sp] + suppressLSP_duration 10 [$mp] + + NoticeForgetPostTime 5.0 [$sp] + NoticeForgetPreTime 1.0 [$sp] + + NoticeForgetPostTime 5.0 [$mp] + NoticeForgetPreTime 1.0 [$mp] + + start_active 1 + regen_rate 100 + explode_on_death 1 + + ui_targetinfo "ui/targetinfo_megaturret_fw" [$mp] + + smartAmmoLockFromTitansOnly 1 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_turret_mega_frontierdefense.txt b/Northstar.CustomServers/scripts/aisettings/npc_turret_mega_frontierdefense.txt new file mode 100644 index 00000000..1cb89fe6 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_turret_mega_frontierdefense.txt @@ -0,0 +1,42 @@ +#base "npc_turret_mega.txt" +npc_turret_mega_frontierdefense +{ + windup_time 0.0 + Health 10000 //15000 + + maxEnemyDist 3000 + maxEnemyDistHeavyArmor 8000 + //maxEnemyDistForAttacker 16000 + //maxEnemyDistHeavyArmorForAttacker 16000 + + FOV_Vert_Offset -20 + FOV_Near_Dist 360 // use near values up to this distance + FOV_Far_Dist 4028 // use far values after this distance, interpolate horizontal in between, use far for vertical + + YawSpeed 70 //50 //75 + AimAngularSpeed 70 //60 //90 + + waitBetweenWeaponBurst 3 + + //faceEnemyToleranceAngle 5 + //faceEnemyStrictToleranceAngle 5 + + //onlyAttackableByTitans 1 // hack for fortwar mode + + suppressLSP_duration 10 [$sp] + suppressLSP_duration 10 [$mp] + + NoticeForgetPostTime 5.0 [$sp] + NoticeForgetPreTime 1.0 [$sp] + + NoticeForgetPostTime 5.0 [$mp] + NoticeForgetPreTime 1.0 [$mp] + + start_active 1 + regen_rate 100 + explode_on_death 1 + + ui_targetinfo "ui/targetinfo_megaturret_fw" [$mp] + + smartAmmoLockFromTitansOnly 0 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_turret_mega_nowindup.txt b/Northstar.CustomServers/scripts/aisettings/npc_turret_mega_nowindup.txt new file mode 100644 index 00000000..91fc60a6 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_turret_mega_nowindup.txt @@ -0,0 +1,5 @@ +#base "npc_turret_mega.txt" +npc_turret_mega_nowindup +{ + windup_time 0.0 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_turret_mega_old.txt b/Northstar.CustomServers/scripts/aisettings/npc_turret_mega_old.txt new file mode 100644 index 00000000..ba3cff00 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_turret_mega_old.txt @@ -0,0 +1,8 @@ +#base "npc_turret_mega.txt" +npc_turret_mega_old +{ + DefaultModelName "models/turrets/turret_imc_lrg.mdl" + DefaultWeapon "mp_weapon_mega_turret" + + windup_time 0.0 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_turret_mega_windup.txt b/Northstar.CustomServers/scripts/aisettings/npc_turret_mega_windup.txt new file mode 100644 index 00000000..adbd3e88 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_turret_mega_windup.txt @@ -0,0 +1,13 @@ +#base "npc_turret_mega.txt" +npc_turret_mega_windup +{ + windup_time 0.0 + Health 8000 [$mp] + + maxEnemyDist 0 + + Health 5000 [$sp] + start_active 1 + regen_rate 100 + explode_on_death 1 +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry.txt b/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry.txt new file mode 100644 index 00000000..f5dfa5f7 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry.txt @@ -0,0 +1,72 @@ +npc_turret_sentry +{ + HullType "HULL_CUSTOM" + AIClass small_turret + collideWithPlayer 1 [$sp] + collideWithPlayer 0 [$mp] + + BodyType other + ArmorType heavy + title #NPC_TURRET_SENTRY + ui_targetinfo "ui/targetinfo_remote_turret" [$mp] + ui_targetinfo "" [$sp] + + Health 600 [$sp] + Health 1200 [$mp] + + mechanical 1 + + turret_explode_on_death 1 + + SmartAmmoLockType any + smartAmmoLockAttachmentName0 turret_player_use + + BaseClass "npc_turret_sentry" + + DefaultModelName "models/robots/turret_plasma/turret_plasma.mdl" + DefaultWeapon "mp_weapon_yh803_bullet" + DrawEnemyHealthBar 0 + DrawTargetHealthBar 0 + + maxEnemyDist 2000 + maxEnemyDistHeavyArmor 2000 + maxEnemyDistForAttacker 8000 + maxEnemyDistHeavyArmorForAttacker 8000 + + FOV_Vert_Offset -20 + FOV_Near_Dist 180 // use near values up to this distance + FOV_Far_Dist 1000 // use far values after this distance, interpolate horizontal in between, use far for vertical + + LookDistDefault_Idle 2500 + LookDistDefault_Alert 3000 + LookDistDefault_Combat 4000 + + FOV_Idle_Near_Horz 360 + FOV_Idle_Near_Vert 270 + FOV_Idle_Far_Horz 270 + FOV_Idle_Far_Vert 180 + + FOV_Alert_Near_Horz 360 + FOV_Alert_Near_Vert 270 + FOV_Alert_Far_Horz 270 + FOV_Alert_Far_Vert 180 + + FOV_Combat_Near_Horz 360 + FOV_Combat_Near_Vert 270 + FOV_Combat_Far_Horz 270 + FOV_Combat_Far_Vert 180 + + MaxTurretYaw 90 + YawSpeed 45 + AimAngularSpeed 45 + + meleeable 1 + + suppressLSP_duration 10 + + magneticRange 90 + + sound0 "Boost_Card_SentryTurret_Scanning_Start_3P" // start up + sound1 "MegaTurret_Servos_Tilt_LP" // silent by design + sound2 "Boost_Card_SentryTurret_Scanning_Loop_3P" // yaw +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry_burn_card_ap.txt b/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry_burn_card_ap.txt new file mode 100644 index 00000000..9ec58611 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry_burn_card_ap.txt @@ -0,0 +1,16 @@ +#base "npc_turret_sentry.txt" +npc_turret_sentry_burn_card_ap +{ + DefaultModelName "models/Robots/turret_hitscan/turret_hitscan.mdl" + DefaultWeapon "mp_weapon_yh803_bullet" + title "#NPC_TURRET_SENTRY_AP" + + maxEnemyDistHeavyArmor 0 + + Health 600 [$sp] + Health 1250 [$mp] + + turret_lifetime 60.0 //Make sure to change #BURNMETER_AP_TURRETWEAPON_DESC + + //MaxTurretYaw 360 +}
\ No newline at end of file diff --git a/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry_burn_card_ap_fd.txt b/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry_burn_card_ap_fd.txt new file mode 100644 index 00000000..16cce927 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry_burn_card_ap_fd.txt @@ -0,0 +1,23 @@ +#base "npc_turret_sentry.txt" +npc_turret_sentry_burn_card_ap_fd +{ + DefaultModelName "models/Robots/turret_hitscan/turret_hitscan.mdl" + DefaultWeapon "mp_weapon_yh803_bullet" + title "#NPC_TURRET_SENTRY" + + maxEnemyDist 2000 + maxEnemyDistHeavyArmor 1200 + maxEnemyDistForAttacker 8000 + maxEnemyDistHeavyArmorForAttacker 2000 + + YawSpeed 35 + AimAngularSpeed 35 + + Health 600 [$sp] + Health 300 [$mp] + + turret_lifetime 0.0 + cleanup_between_rounds 0 + + MaxTurretYaw 360 +}
\ No newline at end of file diff --git a/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry_burn_card_at.txt b/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry_burn_card_at.txt new file mode 100644 index 00000000..58a5c49c --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry_burn_card_at.txt @@ -0,0 +1,16 @@ +#base "npc_turret_sentry.txt" +npc_turret_sentry_burn_card_at +{ + DefaultModelName "models/robots/turret_plasma/turret_plasma.mdl" + DefaultWeapon "mp_weapon_turretplasma" + title "#NPC_TURRET_SENTRY_AT" + + maxEnemyDist 0 + + Health 600 [$sp] + Health 2500 [$mp] + + turret_lifetime 60.0 //Make sure to change #BURNMETER_AT_TURRETWEAPON_DESC and #BURNMETER_AT_TURRETWEAPON_DESC_BOOST_ACTIVATION_TEXT + + //MaxTurretYaw 360 +}
\ No newline at end of file diff --git a/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry_burn_card_at_fd.txt b/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry_burn_card_at_fd.txt new file mode 100644 index 00000000..f120c79b --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry_burn_card_at_fd.txt @@ -0,0 +1,17 @@ +#base "npc_turret_sentry.txt" +npc_turret_sentry_burn_card_at_fd +{ + DefaultModelName "models/robots/turret_plasma/turret_plasma.mdl" + DefaultWeapon "mp_weapon_turretplasma" + title "#NPC_TURRET_SENTRY_PLASMA" + + maxEnemyDist 2000 + + Health 600 [$sp] + Health 400 [$mp] + + turret_lifetime 0.0 //Make sure to change #BURNMETER_AT_TURRETWEAPON_DESC and #BURNMETER_AT_TURRETWEAPON_DESC_BOOST_ACTIVATION_TEXT + cleanup_between_rounds 0 + + MaxTurretYaw 360 +}
\ No newline at end of file diff --git a/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry_plasma.txt b/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry_plasma.txt new file mode 100644 index 00000000..bad53ace --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry_plasma.txt @@ -0,0 +1,9 @@ +#base "npc_turret_sentry.txt" +npc_turret_sentry_plasma +{ + DefaultModelName "models/robots/turret_plasma/turret_plasma.mdl" + DefaultWeapon "mp_weapon_turretplasma" + title "#NPC_TURRET_SENTRY_PLASMA" + + //MaxTurretYaw 360 +}
\ No newline at end of file diff --git a/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry_plasma_skyway.txt b/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry_plasma_skyway.txt new file mode 100644 index 00000000..1244c353 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry_plasma_skyway.txt @@ -0,0 +1,14 @@ +#base "npc_turret_sentry.txt" +npc_turret_sentry_plasma_skyway +{ + DefaultModelName "models/robots/turret_plasma/turret_plasma.mdl" + DefaultWeapon "mp_weapon_turretplasma" + title "#NPC_TURRET_SENTRY_PLASMA" + + //MaxTurretYaw 360 + + maxEnemyDist 8000 + maxEnemyDistHeavyArmor 8000 + maxEnemyDistForAttacker 8000 + maxEnemyDistHeavyArmorForAttacker 8000 +}
\ No newline at end of file diff --git a/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry_tactical_ability.txt b/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry_tactical_ability.txt new file mode 100644 index 00000000..ad6a15c0 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry_tactical_ability.txt @@ -0,0 +1,7 @@ +#base "npc_turret_sentry.txt" +npc_turret_sentry_tactical_ability +{ + Health 600 + title #NPC_TURRET_SENTRY_TACTICAL_ABILITY + //SecondaryWeapon "mp_weapon_engineer_turret_rocket" +} diff --git a/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry_tday.txt b/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry_tday.txt new file mode 100644 index 00000000..c94ada19 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry_tday.txt @@ -0,0 +1,70 @@ +npc_turret_sentry_tday +{ + HullType "HULL_CUSTOM" + AIClass small_turret + collideWithPlayer 1 + + BodyType other + ArmorType heavy + title #NPC_TURRET_HEAVY + ui_targetinfo "ui/targetinfo_npc_basic" [$mp] + ui_targetinfo "" [$sp] + + Health 600 [$sp] + Health 1200 [$mp] + + mechanical 1 + titanStompable 0 + + turret_explode_on_death 0 + + SmartAmmoLockType any + + BaseClass "npc_turret_sentry" + + DefaultModelName "models/Robots/turret_heavy/turret_heavy.mdl" + DefaultWeapon "mp_weapon_turret_tday" + DrawEnemyHealthBar 0 + DrawTargetHealthBar 0 + + LookDistDefault_Idle 10000 + LookDistDefault_Alert 10000 + LookDistDefault_Combat 10000 + + FOV_Vert_Offset -20 + FOV_Near_Dist 180 // use near values up to this distance + FOV_Far_Dist 10000 // use far values after this distance, interpolate horizontal in between, use far for vertical + + FOV_Idle_Near_Horz 180 + FOV_Idle_Near_Vert 180 + FOV_Idle_Far_Horz 180 + FOV_Idle_Far_Vert 180 + + FOV_Alert_Near_Horz 180 + FOV_Alert_Near_Vert 180 + FOV_Alert_Far_Horz 180 + FOV_Alert_Far_Vert 180 + + FOV_Combat_Near_Horz 180 + FOV_Combat_Near_Vert 180 + FOV_Combat_Far_Horz 180 + FOV_Combat_Far_Vert 180 + + MaxTurretYaw 90 + YawSpeed 40 + AimAngularSpeed 55 + + meleeable 0 + + suppressLSP_duration 10 + + magneticRange 90 + aim_laser_disabled 1 + + sound0 "MegaTurret_Servos_Clunk" // start sound + sound1 "MegaTurret_Servos_Tilt_LP" // pitch sound + sound2 "MegaTurret_Servos_Rotate_LP" // yaw sound + + windup_time 0.0 + start_active 0 +}
\ No newline at end of file diff --git a/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry_windup.txt b/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry_windup.txt new file mode 100644 index 00000000..4d92d825 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry_windup.txt @@ -0,0 +1,8 @@ +#base "npc_turret_sentry.txt" +npc_turret_sentry_windup +{ + health 600 + MaxTurretYaw 180 + windup_time 2.5 + DefaultWeapon "mp_weapon_yh803" +} diff --git a/Northstar.CustomServers/scripts/aisettings/synced_melee_data.rson b/Northstar.CustomServers/scripts/aisettings/synced_melee_data.rson new file mode 100644 index 00000000..f07e21c4 --- /dev/null +++ b/Northstar.CustomServers/scripts/aisettings/synced_melee_data.rson @@ -0,0 +1,628 @@ +/* +Synced Melee between AI data. +This list should be sorted by attacker/defender pairs. +*/ + +/* +engageAngleThreshold - How much turntable blending the defender is willing to do. +Larger values increase the likelihood that the melee occurs, but at the cost of more blending. +*/ + + + + + + +// ----- grunt VS grunt ----- // +// front +{ + attackerClass: "human" + defenderClass: "human" + attackerSeq: "pt_synced_melee_F_punch_A" + defenderSeq: "pt_synced_melee_F_punch_D" + engageAngleThreshold: 40 +} + +{ + attackerClass: "human" + defenderClass: "human" + attackerSeq: "pt_synced_melee_F_throw_A" + defenderSeq: "pt_synced_melee_F_throw_D" + engageAngleThreshold: 40 +} + +{ + attackerClass: "human" + defenderClass: "human" + attackerSeq: "pt_synced_melee_knife_kick_A" + defenderSeq: "pt_synced_melee_knife_kick_D" + engageAngleThreshold: 40 +} + +{ + attackerClass: "human" + defenderClass: "human" + attackerSeq: "pt_synced_melee_knife_struggle_A" + defenderSeq: "pt_synced_melee_knife_struggle_D" + engageAngleThreshold: 40 +} + + +// side +{ + attackerClass: "human" + defenderClass: "human" + attackerSeq: "pt_synced_melee_R_disarm_A" + defenderSeq: "pt_synced_melee_R_disarm_D" + engageAngleThreshold: 40 +} + +{ + attackerClass: "human" + defenderClass: "human" + attackerSeq: "pt_synced_melee_L_tackle_A" + defenderSeq: "pt_synced_melee_L_tackle_D" + engageAngleThreshold: 40 +} + + +// back +{ + attackerClass: "human" + defenderClass: "human" + attackerSeq: "pt_synced_melee_back_backstab_A" + defenderSeq: "pt_synced_melee_back_backstab_D" + engageAngleThreshold: 40 +} + +{ + attackerClass: "human" + defenderClass: "human" + attackerSeq: "pt_synced_melee_back_cheststab_A" + defenderSeq: "pt_synced_melee_back_cheststab_D" + engageAngleThreshold: 40 +} + +{ + attackerClass: "human" + defenderClass: "human" + attackerSeq: "pt_synced_melee_back_neckstab_A" + defenderSeq: "pt_synced_melee_back_neckstab_D" + engageAngleThreshold: 40 +} + +{ + attackerClass: "human" + defenderClass: "human" + attackerSeq: "pt_synced_melee_back_throw_A" + defenderSeq: "pt_synced_melee_back_throw_D" + engageAngleThreshold: 40 +} + + + + + + +// ----- spectre VS spectre ----- // +{ + attackerClass: "spectre" + defenderClass: "spectre" + attackerSeq: "sp_stand_melee_A" + defenderSeq: "sp_stand_melee_V" + engageAngleThreshold: 70 +} + +{ + attackerClass: "spectre" + defenderClass: "spectre" + attackerSeq: "sp_stand_melee_headrip_A" + defenderSeq: "sp_stand_melee_headrip_V" + engageAngleThreshold: 70 +} + +{ + attackerClass: "spectre" + defenderClass: "spectre" + attackerSeq: "sp_stand_melee_behind_A" + defenderSeq: "sp_stand_melee_behind_V" + engageAngleThreshold: 70 +} + +{ + attackerClass: "spectre" + defenderClass: "spectre" + attackerSeq: "sp_stand_melee_left_A" + defenderSeq: "sp_stand_melee_left_V" + engageAngleThreshold: 40 +} + + + + + + +// ----- crawling stalker VS grunt ----- // +{ + attackerClass: "stalker_crawling" + defenderClass: "human" + attackerSeq: "st_synced_melee_F_grunt_crawl" + defenderSeq: "pt_synced_melee_F_grunt_crawl" + engageAngleThreshold: 70 +} + + + + + + +// ----- stalker VS grunt ----- // +{ + attackerClass: "stalker" + defenderClass: "human" + attackerSeq: "st_synced_melee_F_chestpunch_A" + defenderSeq: "pt_synced_melee_F_chestpunch_D" + engageAngleThreshold: 70 +} + +{ + attackerClass: "stalker" + defenderClass: "human" + attackerSeq: "st_synced_melee_F_facepunch" + defenderSeq: "pt_synced_melee_F_facepunch" + engageAngleThreshold: 90 +} + +{ + attackerClass: "stalker" + defenderClass: "human" + attackerSeq: "st_synced_melee_B_chestpunch_A" + defenderSeq: "pt_synced_melee_B_chestpunch_D" + engageAngleThreshold: 90 +} + +{ + attackerClass: "stalker" + defenderClass: "human" + attackerSeq: "st_synced_melee_F_spinepunch" + defenderSeq: "pt_synced_melee_B_spinepunch" + engageAngleThreshold: 40 +} + + + + + + +// ----- spectre VS grunt ----- // +{ + attackerClass: "spectre" + defenderClass: "human" + attackerSeq: "sp_stand_melee_A" + defenderSeq: "pt_stand_melee_V" + engageAngleThreshold: 70 +} + +{ + attackerClass: "spectre" + defenderClass: "human" + attackerSeq: "sp_stand_melee_headrip_A" + defenderSeq: "pt_stand_melee_headrip_V" + engageAngleThreshold: 70 +} + +{ + attackerClass: "spectre" + defenderClass: "human" + attackerSeq: "sp_stand_melee_behind_A" + defenderSeq: "pt_stand_melee_behind_V" + engageAngleThreshold: 70 +} + +{ + attackerClass: "spectre" + defenderClass: "human" + attackerSeq: "sp_stand_melee_left_A" + defenderSeq: "pt_stand_melee_left_V" + engageAngleThreshold: 40 +} + + + + + + +// ----- prowler VS grunt ----- // +{ + attackerClass: "prowler" + defenderClass: "human" + attackerSeq: "pr_grunt_attack_F" + defenderSeq: "pt_prowler_attack_F" + engageAngleThreshold: 70 +} + + + + + + +// ----- grunt VS pilot ----- // +{ + attackerClass: "human" + defenderClass: "pilot_assassin" + attackerSeq: "pt_synced_melee_B_neckstab_V" + defenderSeq: "ninja_synced_melee_B_neckstab_A" + engageAngleThreshold: 40 +} + +{ + attackerClass: "human" + defenderClass: "pilot_assassin" + attackerSeq: "pt_synced_melee_R_chestleap_V" + defenderSeq: "ninja_synced_melee_R_chestleap_A" + engageAngleThreshold: 40 +} + +{ + attackerClass: "human" + defenderClass: "pilot_assassin" + attackerSeq: "pt_synced_melee_F_chestslam_V" + defenderSeq: "ninja_synced_melee_F_chestslam_A" + engageAngleThreshold: 40 +} + +{ + attackerClass: "human" + defenderClass: "pilot_assassin" + attackerSeq: "pt_synced_melee_F_chestkick_V" + defenderSeq: "ninja_synced_melee_F_chestkick_A" + engageAngleThreshold: 40 +} + +{ + attackerClass: "human" + defenderClass: "pilot_assassin" + attackerSeq: "pt_synced_melee_L_headcut_V" + defenderSeq: "ninja_synced_melee_L_headcut_A" + engageAngleThreshold: 40 +} + + + + + + +// ----- titan VS grunt ----- // +{ + attackerClass: "titan" + defenderClass: "human" + attackerSeq: "at_synced_melee_F_toss_A" + defenderSeq: "pt_synced_melee_F_toss_V" + engageAngleThreshold: 60 +} + +{ + attackerClass: "titan" + defenderClass: "human" + attackerSeq: "at_synced_melee_B_toss_A" + defenderSeq: "pt_synced_melee_B_toss_V" + engageAngleThreshold: 60 +} + + + + + + +// ----- titan VS spectre ----- // +{ + attackerClass: "titan" + defenderClass: "spectre" + attackerSeq: "at_synced_melee_F_toss_A" + defenderSeq: "pt_synced_melee_F_toss_V" + engageAngleThreshold: 60 +} + +{ + attackerClass: "titan" + defenderClass: "spectre" + attackerSeq: "at_synced_melee_B_toss_A" + defenderSeq: "pt_synced_melee_B_toss_V" + engageAngleThreshold: 60 +} + + + + + + +// ----- titan VS titan ----- // +{ + attackerClass: "titan" + defenderClass: "titan" + attackerSeq: "mt_ai_sync_melee_kick_knockback_A" + defenderSeq: "mt_ai_sync_melee_kick_knockback_V" + engageAngleThreshold: 60 + attackerSeq_sparselyAvailable: true + //defenderHealthThreshold_above: 0.3 +} + +{ + attackerClass: "titan" + defenderClass: "titan" + attackerSeq: "mt_ai_synced_melee_kick_finisher_A" + defenderSeq: "mt_ai_synced_melee_kick_finisher_V" + engageAngleThreshold: 90 + attackerSeq_sparselyAvailable: true + defenderHealthThreshold_below: 0.3 +} + +/* +{ + attackerClass: "titan" + defenderClass: "titan" + attackerSeq: "at_synced_melee_F_bash_A" + defenderSeq: "at_synced_melee_F_bash_V" + engageAngleThreshold: 60 +} + +{ + attackerClass: "titan" + defenderClass: "titan" + attackerSeq: "at_synced_melee_F_punch_A" + defenderSeq: "at_synced_melee_F_punch_V" + engageAngleThreshold: 60 +} +*/ +{ + attackerClass: "titan" + defenderClass: "titan" + attackerSeq: "mt_ai_synced_finisher_B_armrip_A" + defenderSeq: "mt_ai_synced_finisher_B_armrip_V" + engageAngleThreshold: 60 + defenderHealthThreshold_below: 0.3 +} + +{ + attackerClass: "titan" + defenderClass: "titan" + attackerSeq: "mt_ai_synced_knockback_B_slam_A" + defenderSeq: "mt_ai_synced_knockback_B_slam_V" + engageAngleThreshold: 60 +} + + + +// ----- BT VS titan (melee) ----- // +{ + attackerClass: "titan_buddy" + defenderClass: "titan" + attackerSeq: "bt_synced_titan_uppercut_A" + defenderSeq: "titan_synced_bt_uppercut_D" + engageAngleThreshold: 60 + defenderHealthThreshold_above: 0.3 +} + +{ + attackerClass: "titan_buddy" + defenderClass: "titan" + attackerSeq: "bt_synced_titan_kickshoot_A" + defenderSeq: "titan_synced_bt_kickshoot_D" + engageAngleThreshold: 60 + defenderHealthThreshold_above: 0.3 +} + +{ + attackerClass: "titan_buddy" + defenderClass: "titan" + attackerSeq: "bt_synced_titan_2hitcombo_A" + defenderSeq: "titan_synced_bt_2hitcombo_D" + engageAngleThreshold: 60 + defenderHealthThreshold_above: 0.3 +} + + + + + + +// ----- BT VS titan (executions) ----- // +{ + attackerClass: "titan_buddy" + defenderClass: "titan" + attackerSeq: "bt_synced_titan_execute_kickshoot_AI_A" + defenderSeq: "titan_synced_bt_execute_kickshoot_AI_V" + engageAngleThreshold: 60 + defenderHealthThreshold_below: 0.3 +} + +{ + attackerClass: "titan_buddy" + defenderClass: "titan" + attackerSeq: "bt_synced_titan_execute_flip_takedown_AI_A" + defenderSeq: "titan_synced_bt_execute_flip_takedown_AI_V" + engageAngleThreshold: 60 + defenderHealthThreshold_below: 0.3 +} + +{ + attackerClass: "titan_buddy" + defenderClass: "titan" + attackerSeq: "bt_synced_titan_execute_pilot_rip_A" + defenderSeq: "titan_synced_bt_execute_pilot_rip_V" + engageAngleThreshold: 60 + defenderHealthThreshold_below: 0.3 +} + + + + + + +// ----- titan VS BT (melee) ----- // +// generic titan +{ + attackerClass: "titan" + defenderClass: "titan_buddy" + attackerSeq: "at_synced_melee_F_punch_A" + defenderSeq: "at_synced_melee_F_punch_V" + engageAngleThreshold: 60 +} + +// medium titan only +{ + attackerClass: "titan" + defenderClass: "titan_buddy" + attackerSeq: "mt_ai_sync_melee_kick_knockback_A" + defenderSeq: "bt_ai_sync_melee_kick_knockback_V" + engageAngleThreshold: 60 + attackerSeq_sparselyAvailable: true + defenderHealthThreshold_above: 0.3 +} + + + + + + +// ----- titan VS BT (executions) ----- // +// light titan only +{ + attackerClass: "titan" + defenderClass: "titan_buddy" + attackerSeq: "lt_execution_attacker_sword_01" + defenderSeq: "bt_execution_victim_sword_01" + engageAngleThreshold: 60 + attackerSeq_sparselyAvailable: true + defenderHealthThreshold_below: 0.3 +} + +// medium titan only +{ + attackerClass: "titan" + defenderClass: "titan_buddy" + attackerSeq: "mt_ai_synced_melee_kick_finisher_A" + defenderSeq: "bt_ai_synced_melee_kick_finisher_V" + engageAngleThreshold: 60 + attackerSeq_sparselyAvailable: true + defenderHealthThreshold_below: 0.3 +} + +{ + attackerClass: "titan" + defenderClass: "titan_buddy" + attackerSeq: "mt_execution_attacker_laser" + defenderSeq: "bt_execution_victim_laser" + engageAngleThreshold: 60 + attackerSeq_sparselyAvailable: true + defenderHealthThreshold_below: 0.3 +} + +{ + attackerClass: "titan" + defenderClass: "titan_buddy" + attackerSeq: "mt_execution_attacker_tone" + defenderSeq: "bt_execution_victim_tone" + engageAngleThreshold: 60 + attackerSeq_sparselyAvailable: true + defenderHealthThreshold_below: 0.3 +} + +// heavy titan only +{ + attackerClass: "titan" + defenderClass: "titan_buddy" + attackerSeq: "htPRED_MP_Sync_Execution_attacker" + defenderSeq: "t_MeleeExecuted_By_htPred" + engageAngleThreshold: 60 + attackerSeq_sparselyAvailable: true + defenderHealthThreshold_below: 0.3 +} + +{ + attackerClass: "titan" + defenderClass: "titan_buddy" + attackerSeq: "htThermite_MP_Sync_Execution_attacker" + defenderSeq: "t_MeleeExecuted_By_htThermite" + engageAngleThreshold: 60 + attackerSeq_sparselyAvailable: true + defenderHealthThreshold_below: 0.3 +} + + + + + + +// ----- BT VS prowler (executions) ----- // +{ + attackerClass: "prowler" + defenderClass: "titan_buddy" + attackerSeq: "prowler_synced_bt_front_01_A" + defenderSeq: "bt_synced_prowler_front_01_D" + engageAngleThreshold: 45 +} + +{ + attackerClass: "prowler" + defenderClass: "titan_buddy" + attackerSeq: "prowler_synced_bt_front_02_A" + defenderSeq: "bt_synced_prowler_front_02_D" + engageAngleThreshold: 45 +} + +{ + attackerClass: "prowler" + defenderClass: "titan_buddy" + attackerSeq: "prowler_synced_bt_45_left_A" + defenderSeq: "bt_synced_prowler_45_left_D" + engageAngleThreshold: 45 +} + +{ + attackerClass: "prowler" + defenderClass: "titan_buddy" + attackerSeq: "prowler_synced_bt_45_right_A" + defenderSeq: "bt_synced_prowler_45_right_D" + engageAngleThreshold: 45 +} + +{ + attackerClass: "prowler" + defenderClass: "titan_buddy" + attackerSeq: "prowler_synced_bt_90_left_A" + defenderSeq: "bt_synced_prowler_90_left_D" + engageAngleThreshold: 45 +} + +{ + attackerClass: "prowler" + defenderClass: "titan_buddy" + attackerSeq: "prowler_synced_bt_90_right_A" + defenderSeq: "bt_synced_prowler_90_right_D" + engageAngleThreshold: 45 +} + +{ + attackerClass: "prowler" + defenderClass: "titan_buddy" + attackerSeq: "prowler_synced_bt_135_left_A" + defenderSeq: "bt_synced_prowler_135_left_D" + engageAngleThreshold: 45 +} + +{ + attackerClass: "prowler" + defenderClass: "titan_buddy" + attackerSeq: "prowler_synced_bt_135_right_A" + defenderSeq: "bt_synced_prowler_135_right_D" + engageAngleThreshold: 45 +} + +{ + attackerClass: "prowler" + defenderClass: "titan_buddy" + attackerSeq: "prowler_synced_bt_back_01_A" + defenderSeq: "bt_synced_prowler_back_01_D" + engageAngleThreshold: 45 +}
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