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-rw-r--r--Northstar.CustomServers/scripts/aisettings/npc_titan.txt172
1 files changed, 172 insertions, 0 deletions
diff --git a/Northstar.CustomServers/scripts/aisettings/npc_titan.txt b/Northstar.CustomServers/scripts/aisettings/npc_titan.txt
new file mode 100644
index 00000000..b2d7f38f
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+++ b/Northstar.CustomServers/scripts/aisettings/npc_titan.txt
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+npc_titan
+{
+ HullType "HULL_TITAN"
+ useSequenceBounds 1
+ collideWithPlayer 1
+ AIClass titan
+ BodyType titan
+ ArmorType heavy
+ SmartAmmoLockType large
+ TraverseAnimType titan
+ title #NPC_TITAN
+ ui_targetinfo "ui/targetinfo_titan" [$mp]
+ ui_targetinfo "ui/targetinfo_titan_sp" [$sp]
+
+ smartAmmoLockAttachmentName0 SMART_AMMO_HEAD
+ smartAmmoLockAttachmentName1 SMART_AMMO_TORSO_FRONT
+ smartAmmoLockAttachmentName2 SMART_AMMO_TORSO_BASE
+ smartAmmoLockAttachmentName3 SMART_AMMO_ARM_LEFT
+ smartAmmoLockAttachmentName4 SMART_AMMO_ARM_RIGHT
+
+ BaseClass "npc_titan"
+
+ DefaultModelName "models/titans/buddy/titan_buddy.mdl"
+ DefaultWeapon "mp_titanweapon_particle_accelerator"
+ BehaviorSelector "behavior_titan"
+ WeaponCapacity "TitanMainWeapons"
+ npc_titan_player_settings "titan_atlas"
+
+ mechanical 1
+
+ showHolsteredWeapons 1
+
+ Health 8000 [$sp]
+ Health 8000 [$mp]
+
+ PainOnHeavyDamageThreshold 1000
+ PainOnRepeatDamageThreshold 3000
+ RepeatDamageTimeInterval 3
+ breakOutOfPainDamageThreshold 300
+ lightPainMinInterval 1.5
+ heavyPainMinInterval 8
+
+ FOV_Vert_Offset -20
+ FOV_Near_Dist 180 // use near values up to this distance
+ FOV_Far_Dist 1000 // use far values after this distance, interpolate horizontal in between, use far for vertical
+
+ FOV_Idle_Near_Horz 140
+ FOV_Idle_Near_Vert 120
+ FOV_Idle_Far_Horz 100
+ FOV_Idle_Far_Vert 70
+
+ FOV_Alert_Near_Horz 180
+ FOV_Alert_Near_Vert 90
+ FOV_Alert_Far_Horz 170
+ FOV_Alert_Far_Vert 70
+
+ FOV_Combat_Near_Horz 180
+ FOV_Combat_Near_Vert 120
+ FOV_Combat_Far_Horz 170
+ FOV_Combat_Far_Vert 90
+
+ YawSpeed 25
+ MoveYawSpeed 15
+ AimAngularSpeed 10
+
+ moveDeflectionSmallObstacleRadius 25
+
+ MeleeDamageMin 150
+ MeleeDamageMax 300
+ MeleeDamageMinHeavyArmor 500
+ MeleeDamageMaxHeavyArmor 600
+ MeleeDamageRadius 120
+ MeleeDamageForce 2500000
+ MeleeChargeDamageForce 2800000
+ MeleeDamageUpwardBias 0.5
+ MeleeRange 200
+ MeleeChargeRange 270
+ MeleeChargeDamageRadius 150
+ MeleeChargeDamageHeight 150
+ MeleeChargeDamageMin 500
+ MeleeChargeDamageMax 700
+ MeleeChargeDamageMinHeavyArmor 700
+ MeleeChargeDamageMaxHeavyArmor 1000
+ meleeInterval 2
+ meleeChargeInterval 3
+ meleeMaxCombo 2
+ meleeCameraShakeDuration 1.0
+ MeleeEnemyArmorType any
+ MeleeChargeEnemyArmorType any
+ meleeImpactEffectTable "melee_titan"
+ syncedMeleeEngageDist 80
+ syncedMeleePressToInitiateDist 300
+ landingImpactTable "titan_landing"
+ footstepImpactTable "titan_footstep"
+ dodgeImpactTable "titan_dodge"
+
+ circleStrafeDist 1000
+ circleStrafeAngleIncrement 20
+
+ faceEnemyToleranceAngle 85
+ faceEnemyWhileMovingDist 3500
+ faceEnemyWhileMovingDuration 3
+ StrafeDodgeDamage 800
+
+ takeCoverFromEnemyRadius 700
+ chaseStopDist 200
+ chaseStopDistHeavyArmor 1000
+
+ MinStartMoveDist 300
+ MaxArrivalDist 320
+ MinForceWalkDist 300
+
+ showFriendlyIcon 1
+ restrictAimGunToValidSequences 1
+ waitBetweenWeaponBurst 1
+ shootableByFriendlyPlayer 1
+
+ allowFlee 0
+ allowSignals 1
+ allowPatrol 1
+ allowInvestigate 1
+ allowCrouchAnims 0
+
+ patrolRangeMin 1000
+ patrolRangeMax 2500
+
+ minGoalRadius 256
+
+ aiEnemy_immediateThreatDist 800 [$sp]
+ aiEnemy_usePriorityDist 2200
+ aiEnemy_priority 50
+
+ ai_passThroughThickness 128
+
+ titan_footstep_damage_height_check_ratio 0.15
+ titan_footstep_damage_min_speed 50
+ titan_footstep_damage_interval 1.0
+ titan_footstep_damage_dist_interval 150
+
+ chasecamDistanceMax 320
+ chasecamMaxOrbitDepth 90
+ chasecamOffsetUp 0
+ chasecamOffsetRight 110
+
+ magneticRange 190
+
+ dodgePeriod 8 // Don't dodge more than maxDodgePerPeriod within this time
+ maxDodgePerPeriod 2 // Don't dodge more than this many times in dodgePeriod
+ dodgeForwardThreshold 1000
+ dodgeBackwardThreshold 1600
+ enemyAimAtMeWidthHeavyArmor 50
+ reactChanceDefault 100
+
+ evasiveCombatShieldPct 0.8 // if my shield is above 80% don't be evasive
+
+ evasiveCombatHealthSegmentPct 0.0
+ aggressiveCombatHealthSegmentPct 0.0
+
+ aggressiveCombatTotalHealthDiffPct 0.3 // if my health+shield - enemy heatlh+shield is > 30% of my max health+shield
+
+ evasiveCombatTotalHealthDiffPct 1.0 [$mp] // if enemy health+shield - my heatlh+shield is > 100% of my max health+shield
+ evasiveCombatTotalHealthDiffPct 0.2 [$sp] // if enemy health+shield - my heatlh+shield is > 20% of my max health+shield
+
+ evasiveCombatHealthChangeRateDiff -200
+ aggresiveCombatHealthChangeRateDiff 100
+
+ sharedEnergyTotal 1000
+ sharedEnergyRegenDelay 0.2
+ sharedEnergyRegenRate 100.0
+
+ DrawEnemyHealthBar 1
+}