diff options
Diffstat (limited to 'Northstar.CustomServers/scripts/aisettings/npc_soldier.txt')
-rw-r--r-- | Northstar.CustomServers/scripts/aisettings/npc_soldier.txt | 201 |
1 files changed, 0 insertions, 201 deletions
diff --git a/Northstar.CustomServers/scripts/aisettings/npc_soldier.txt b/Northstar.CustomServers/scripts/aisettings/npc_soldier.txt deleted file mode 100644 index e5dcfeb1..00000000 --- a/Northstar.CustomServers/scripts/aisettings/npc_soldier.txt +++ /dev/null @@ -1,201 +0,0 @@ - -npc_soldier -{ - AIClass human - ArmorType normal - BaseClass "npc_soldier" - BodyType human - HullType "HULL_HUMAN" - SmartAmmoLockType small // defaults to small - TraverseAnimType human - traverseCostFactor 5.0 - - difficultTraverseFlags 256 // 1 << 8 (TRAVERSE_JUMP_UP_DOWN_128) - - BehaviorSelector "behavior_soldier" [$mp] - BehaviorSelector "behavior_sp_soldier" [$sp] - - footstep_type "grunt" - footstepSprintSpeedThreshold 100 - - title #NPC_SOLDIER - title_IMC #NPC_GRUNT_IMC - title_MIL #NPC_GRUNT_MILITIA - ui_targetinfo "ui/targetinfo_soldier_bounty" [$mp] - ui_targetinfo "ui/targetinfo_cockpit_name" [$sp] - - IsGenericGrunt 1 - - GrenadeWeaponName mp_weapon_frag_grenade - - AimAngularSpeed 7 - allowFlee 1 - allowInvestigate 1 [$sp] - allowPatrol 1 [$sp] - allowSignals 1 - allowUseCover 1 - DefaultModelName "models/humans/grunts/imc_grunt_rifle.mdl" - DefaultModelName_IMC "models/humans/grunts/imc_grunt_rifle.mdl" - DefaultModelName_MIL "models/humans/grunts/mlt_grunt_rifle.mdl" - - DefaultWeapon "mp_weapon_rspn101" - WeaponCapacity "PilotMainWeapons" - GibModel0 "models/gibs/human_gibs.mdl" - - headshotFX "P_headshot_human" - - faceEnemyStrictToleranceAngle 30 - faceEnemyWhileMovingDist 400 [$sp] - faceEnemyWhileMovingDist 600 [$mp] - - Health 90 [$sp] - Health 50 [$mp] - - PainOnRepeatDamageThreshold 39 [$sp] - PainOnRepeatDamageThreshold 15 [$mp] - RepeatDamageTimeInterval 8 - - PainOnHeavyDamageThreshold 80 // more than health so never happens for base soldier but will happen for higher health ones - PainOnSurpriseHit 1 - PainWhileRunning 1 - - fallDeathHeight 300 - - aimassist_adspull_centerAttachmentName "CHESTFOCUS" - aimassist_adspull_centerRadius 11.0 - aimassist_adspull_headshotAttachmentName "HEADSHOT" - aimassist_adspull_headshotRadius 8.0 - - MeleeDamageMax 30 [$mp] - MeleeDamageMin 30 [$mp] - MeleeDamageMax 53 [$sp] - MeleeDamageMin 53 [$sp] - MeleeDamageRadius 40 [$mp] - MeleeRange 40 [$mp] - MeleeDamageRadius 60 [$sp] - MeleeRange 60 [$sp] - MeleeDamageForce 15000 - - MeleeChargeDamageMin 20 - MeleeChargeDamageMax 20 - MeleeChargeDamageRadius 35 - MeleeChargeRange 0 - MeleeChargeCosAngleRange 0.866 // 30 degrees - MeleeChargeInterval 3 - MeleeChargeEnemyArmorType normal - MeleeChargeOnlyPlayers 1 - - MaxArrivalDist 170 - MinForceWalkDist 150 - MinStartMoveDist 100 - MoveYawSpeed 12 - - moveDeflectionLookAheadTime 0.5 [$sp] - moveDeflectionLookAheadTime 0.5 [$mp] - - LookDistDefault_Alert 3000 - LookDistDefault_Combat 5000 - LookDistDefault_Idle 1500 - - "mp" [$mp] - { - crouchCombatDistInner 350 - crouchCombatDistOuter 450 - - FOV_Alert_Far_Horz 100 - FOV_Alert_Far_Vert 60 - FOV_Alert_Near_Horz 130 - FOV_Alert_Near_Vert 180 - FOV_Combat_Far_Horz 100 - FOV_Combat_Far_Vert 60 - FOV_Combat_Near_Horz 130 - FOV_Combat_Near_Vert 180 - FOV_Idle_Far_Horz 100 - FOV_Idle_Far_Vert 60 - FOV_Idle_Near_Horz 130 - FOV_Idle_Near_Vert 180 - - NoticeForgetPostTime 5.0 - NoticeForgetPreTime 1.0 - - NoticeDistNear_Alert 300 - NoticeDistNear_Combat 300 - NoticeDistNear_Idle 150 - NoticeDistFar_Alert 2000 - NoticeDistFar_Combat 2000 - NoticeDistFar_Idle 2000 - NoticeTimeNear_Alert 0.1 - NoticeTimeNear_Combat 0.0 - NoticeTimeNear_Idle 0.1 - NoticeTimeFar_Alert 1.0 - NoticeTimeFar_Combat 1.0 - NoticeTimeFar_Idle 1.0 - NoticeTimePeripheral_Alert 0.7 - NoticeTimePeripheral_Combat 0.7 - NoticeTimePeripheral_Idle 0.7 - } - - "sp" [$sp] - { - crouchCombatDistInner 500 - crouchCombatDistOuter 650 - - FOV_Alert_Far_Horz 100 - FOV_Alert_Far_Vert 60 - FOV_Alert_Near_Horz 180 - FOV_Alert_Near_Vert 100 - FOV_Combat_Far_Horz 100 - FOV_Combat_Far_Vert 60 - FOV_Combat_Near_Horz 180 - FOV_Combat_Near_Vert 80 - FOV_Idle_Far_Horz 80 - FOV_Idle_Far_Vert 60 - FOV_Idle_Near_Horz 170 - FOV_Idle_Near_Vert 80 - - NoticeForgetPostTime 5.0 - NoticeForgetPreTime 1.0 - - NoticeDistNear_Alert 300 - NoticeDistNear_Combat 300 - NoticeDistNear_Idle 150 - NoticeDistFar_Alert 1800 - NoticeDistFar_Combat 2500 - NoticeDistFar_Idle 1500 - NoticeTimeNear_Alert 0.2 - NoticeTimeNear_Combat 0.1 - NoticeTimeNear_Idle 0.5 - NoticeTimeFar_Alert 0.75 - NoticeTimeFar_Combat 0.5 - NoticeTimeFar_Idle 2.0 - NoticeTimePeripheral_Alert 1.0 - NoticeTimePeripheral_Combat 0.75 - NoticeTimePeripheral_Idle 2.0 - } - - FOV_Near_Dist 150 // distance at which we transition between near and far FOV values - FOV_Far_Dist 2000 // use far values after this distance, interpolate horizontal in between, use far for vertical - FOV_Vert_Offset -20 // looking down instead of up... better for pilots on high ground feeling - - showTitle 1 - - resetBurstOnStopShootOverlay 1 - restrictAimGunToValidSequences 1 - showFriendlyIcon 1 - waitBetweenWeaponBurst 1 - suppressLSP_duration 10 [$sp] - suppressLSP_duration 10 [$mp] - enemyAimAtMeWidth 100 - - aiEnemy_usePriorityDist 2000 [$sp] - aiEnemy_immediateThreatDist 230 [$sp] - aiEnemy_immediateThreatDist 94 [$mp] - - braceWhenDangerousAreaDisplacementFails 1 - - reactChanceDefault 90 [$sp] - reactChanceDefault 60 [$mp] - reactBulletChanceDefault 90 [$sp] - reactBulletChanceDefault 60 [$mp] - reactFriendlyChanceDefault 100 -}
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