diff options
Diffstat (limited to 'Northstar.CustomServers/scripts/aisettings/npc_pilot_elite.txt')
-rw-r--r-- | Northstar.CustomServers/scripts/aisettings/npc_pilot_elite.txt | 107 |
1 files changed, 0 insertions, 107 deletions
diff --git a/Northstar.CustomServers/scripts/aisettings/npc_pilot_elite.txt b/Northstar.CustomServers/scripts/aisettings/npc_pilot_elite.txt deleted file mode 100644 index 8bd84029..00000000 --- a/Northstar.CustomServers/scripts/aisettings/npc_pilot_elite.txt +++ /dev/null @@ -1,107 +0,0 @@ -npc_pilot_elite -{ - HullType "HULL_HUMAN" - AIClass pilot_elite - BodyType human - ArmorType normal - TraverseAnimType human - - smartAmmoLockAttachmentName0 CHESTFOCUS - - footstep_type "grunt" - - title #NPC_PILOT - ui_targetinfo "ui/targetinfo_npc_basic" [$mp] - ui_targetinfo "ui/targetinfo_npc_basic" [$sp] - - BaseClass "npc_pilot_elite" - - DefaultModelName "models/humans/pilots/sp_medium_reaper_m.mdl" - DefaultWeapon "mp_weapon_r97" - BehaviorSelector "behavior_pilot_elite" - - Health 250 [$sp] - Health 250 [$mp] - - PainOnHeavyDamageThreshold 250 - breakOutOfPainDamageThreshold 150 - PainOnRepeatDamageThreshold 300 - - allowUseCover 1 - - FOV_Vert_Offset 0 - FOV_Near_Dist 150 // distance at which we transition between near and far FOV values - FOV_Far_Dist 1000 // use far values after this distance, interpolate horizontal in between, use far for vertical - - FOV_Idle_Near_Horz 130 - FOV_Idle_Near_Vert 180 - FOV_Idle_Far_Horz 60 - FOV_Idle_Far_Vert 60 - - FOV_Alert_Near_Horz 130 - FOV_Alert_Near_Vert 180 - FOV_Alert_Far_Horz 60 - FOV_Alert_Far_Vert 60 - - FOV_Combat_Near_Horz 180 - FOV_Combat_Near_Vert 180 - FOV_Combat_Far_Horz 130 - FOV_Combat_Far_Vert 100 - - AimAngularSpeed 7 - - YawSpeed 30 - MoveYawSpeed 30 - - faceEnemyWhileMovingDist 1000 - - aimassist_adspull_centerAttachmentName "CHESTFOCUS" - aimassist_adspull_centerRadius 11.0 - aimassist_adspull_headshotAttachmentName "HEADSHOT" - aimassist_adspull_headshotRadius 13.0 - - MeleeDamageMin 70 - MeleeDamageMax 80 - MeleeDamageRadius 32 - MeleeRange 80 - MeleeCosAngleRange 0.2 - MeleeChargeRange 220 - MeleeChargeDamageMin 180 - MeleeChargeDamageMax 200 - MeleeChargeDamageRadius 70 - meleeInterval 0 - meleeChargeInterval 3 - meleeImpactEffectTable "melee_spectre" - - blockPeriod 7 - maxBlockPerPeriod 3 - - dodgePeriod 4 // Don't dodge more than maxDodgePerPeriod within this time - maxDodgePerPeriod 2 // Don't dodge more than this many times in dodgePeriod - minConsecutiveDodgeTime 1.5 - dodgeForwardThreshold 800 - dodgeBackwardThreshold 0 - StrafeDodgeDamage 300 - - circleStrafeDist 500 - circleStrafeAngleIncrement 30 - - chaseStopDist 16 - chaseStopDistHeavyArmor 250 - - tauntInterval 60 - - MinStartMoveDist 100 - MaxArrivalDist 150 - MinForceWalkDist 0 // 150 - - leechMaxDist 0 - showFriendlyIcon 1 - - meleeable 1 - - magneticRange 125 - - evasiveCombatTotalHealthDiffPct 0.8 - aggressiveCombatTotalHealthDiffPct 0.95 -} |