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-rw-r--r--Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg2
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut1
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut2
3 files changed, 4 insertions, 1 deletions
diff --git a/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg b/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg
index cfd0ffe8..d92ca3ec 100644
--- a/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg
+++ b/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg
@@ -16,7 +16,7 @@ ns_should_return_to_lobby 1 // whether the server should return to private match
net_chan_limit_mode 2 // kick clients that go over the limit
net_chan_limit_msec_per_sec 100 // number of milliseconds of server netchan processing time clients can use per second before getting kicked
-sv_querylimit_per_sec 10 // number of connectionless packets clients can send to this server per second without getting blocked
+sv_querylimit_per_sec 15 // number of connectionless packets clients can send to this server per second without getting blocked
base_tickinterval_mp 0.016666667 // default tickrate: 60 tick
sv_updaterate_mp 20 // default updaterate: 20 tick
sv_minupdaterate 20 // unsure if this actually works, but if it does, should set minimum client updaterate
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut
index a7dc00de..9e5d95ba 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut
@@ -11,6 +11,7 @@ void function GamemodeTTDM_Init()
SetLoadoutGracePeriodEnabled( false )
ClassicMP_SetCustomIntro( TTDMIntroSetup, TTDMIntroLength )
+ ClassicMP_ForceDisableEpilogue( true )
AddCallback_OnPlayerKilled( AddTeamScoreForPlayerKilled ) // dont have to track autotitan kills since you cant leave your titan in this mode
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut
index 58a4be02..92307f3c 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut
@@ -191,6 +191,7 @@ void function PlayerWatchesWargamesIntro( entity player )
player.ClearParent()
player.UnforceStand()
player.MovementEnable()
+ player.ClearInvulnerable()
Remote_CallFunction_NonReplay( player, "ServerCallback_ClearFactionLeaderIntro" )
}
})
@@ -224,6 +225,7 @@ void function PlayerWatchesWargamesIntro( entity player )
TrainingPod_ViewConeLock_PodClosed( player )
player.DisableWeaponViewModel()
player.MovementDisable()
+ player.SetInvulnerable()
// spawn faction leader
// no clue why client subtracts 4.5 from the time we give this, so just add it here instead