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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut7
1 files changed, 6 insertions, 1 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
index 8d29c612..5d5742c3 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
@@ -484,7 +484,12 @@ void function RespawnAsTitan( entity player, bool manualPosition = false )
player.RespawnPlayer( null ) // spawn player as pilot so they get their pilot loadout on embark
player.SetOrigin( titan.GetOrigin() )
- PilotBecomesTitan( player, titan ) // make player titan
+ // don't make player titan when entity batteryContainer is not valid.
+ // This will prevent a servercrash that sometimes occur when evac is disabled and somebody is calling a titan in the defeat screen.
+ if( IsValid( titan.GetTitanSoul().soul.batteryContainer ) )
+ PilotBecomesTitan( player, titan ) // make player titan
+ else
+ print( "batteryContainer is not a valid entity in RespawnAsTitan(). Skipping PilotBecomesTitan()." )
}