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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_speedball.nut9
1 files changed, 8 insertions, 1 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_speedball.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_speedball.nut
index 207af721..9446a8c2 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_speedball.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_speedball.nut
@@ -44,7 +44,11 @@ void function CreateFlag( entity flagSpawn )
flag.SetModel( CTF_FLAG_MODEL )
flag.SetOrigin( flagBase.GetOrigin() + < 0, 0, flagBase.GetBoundingMaxs().z + 1 > )
flag.SetVelocity( < 0, 0, 1 > )
-
+
+ flag.Minimap_AlwaysShow( TEAM_IMC, null )
+ flag.Minimap_AlwaysShow( TEAM_MILITIA, null )
+ flag.Minimap_SetAlignUpright( true )
+
file.flag = flag
file.flagBase = flagBase
}
@@ -73,6 +77,7 @@ void function GiveFlag( entity player )
{
file.flag.SetParent( player, "FLAG" )
file.flagCarrier = player
+ SetTeam( file.flag, player.GetTeam() )
SetGlobalNetEnt( "flagCarrier", player )
thread DropFlagIfPhased( player )
@@ -105,6 +110,7 @@ void function DropFlag()
{
file.flag.ClearParent()
file.flag.SetAngles( < 0, 0, 0 > )
+ SetTeam( file.flag, TEAM_UNASSIGNED )
SetGlobalNetEnt( "flagCarrier", file.flag )
if ( IsValid( file.flagCarrier ) )
@@ -137,6 +143,7 @@ void function ResetFlag()
file.flag.SetAngles( < 0, 0, 0 > )
file.flag.SetVelocity( < 0, 0, 1 > ) // hack: for some reason flag won't have gravity if i don't do this
file.flag.SetOrigin( file.flagBase.GetOrigin() + < 0, 0, file.flagBase.GetBoundingMaxs().z * 2 > )
+ SetTeam( file.flag, TEAM_UNASSIGNED )
file.flagCarrier = null
SetGlobalNetEnt( "flagCarrier", file.flag )
}