diff options
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts')
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/earn_meter/sv_earn_meter_mp.gnut | 51 |
1 files changed, 40 insertions, 11 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/earn_meter/sv_earn_meter_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/earn_meter/sv_earn_meter_mp.gnut index 4417168a..12423e6b 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/earn_meter/sv_earn_meter_mp.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/earn_meter/sv_earn_meter_mp.gnut @@ -71,14 +71,36 @@ void function OnPlayerRespawned( entity player ) EarnMeterMP_BoostEarned( player ) } +void function EarnMeterMP_ReplaceReward( entity player, EarnObject reward, float rewardFrac ) +{ + PlayerEarnMeter_Reset( player ) + PlayerEarnMeter_SetReward( player, reward ) + PlayerEarnMeter_SetRewardFrac( player, rewardFrac ) + + if( PlayerEarnMeter_GetRewardFrac( player ) != 0 ) + PlayerEarnMeter_EnableReward( player ) +} + void function EarnMeterMP_PlayerLifeThink( entity player ) { player.EndSignal( "OnDeath" ) player.EndSignal( "OnDestroy" ) + EarnObject pilotReward + float pilotRewardFrac int lastEarnMeterMode = PlayerEarnMeter_GetMode( player ) float lastPassiveGainTime = Time() + OnThreadEnd( + function() : ( player, pilotReward, pilotRewardFrac ) + { + // Resets the meter to the pilot version if the player dies in a titan (otherwise pilot gets e-smoke earn meter, which is bad) + int earnMode = PlayerEarnMeter_GetMode( player ) + if( earnMode == eEarnMeterMode.CORE || earnMode == eEarnMeterMode.CORE_ACTIVE ) + EarnMeterMP_ReplaceReward( player, pilotReward, pilotRewardFrac ) + } + ) + while ( true ) { int desiredEarnMeterMode @@ -99,25 +121,28 @@ void function EarnMeterMP_PlayerLifeThink( entity player ) if ( desiredEarnMeterMode != lastEarnMeterMode ) { PlayerEarnMeter_SetMode( player, desiredEarnMeterMode ) + if ( lastEarnMeterMode == eEarnMeterMode.DEFAULT ) // Set these here in case the player changed boost during the match (e.g. in dropship) + { + pilotReward = PlayerEarnMeter_GetReward( player ) + pilotRewardFrac = PlayerEarnMeter_GetRewardFrac( player ) + } if ( desiredEarnMeterMode == eEarnMeterMode.DEFAULT ) { if ( !IsTitanAvailable( player ) && PlayerEarnMeter_GetOwnedFrac( player ) == 1.0 ) // this should only be the case after player has dropped their titan - { - float oldRewardFrac = PlayerEarnMeter_GetRewardFrac( player ) - PlayerEarnMeter_Reset( player ) - PlayerEarnMeter_SetRewardFrac( player, oldRewardFrac ) - PlayerEarnMeter_EnableReward( player ) - } + EarnMeterMP_ReplaceReward( player, pilotReward, pilotRewardFrac ) if ( PlayerEarnMeter_GetRewardFrac( player ) != 0 ) PlayerEarnMeter_EnableReward( player ) } - else - { - PlayerEarnMeter_DisableGoal( player ) - PlayerEarnMeter_DisableReward( player ) - } + else if ( desiredEarnMeterMode == eEarnMeterMode.CORE ) + { + EarnMeterMP_ReplaceReward( player, EarnObject_GetByRef( "core_electric_smoke" ), CORE_SMOKE_FRAC ) + if( SoulTitanCore_GetNextAvailableTime( player.GetTitanSoul() ) >= CORE_SMOKE_FRAC ) + PlayerEarnMeter_SetRewardUsed( player ) + } + else if ( desiredEarnMeterMode == eEarnMeterMode.CORE_ACTIVE ) // Enables smoke after core use (doesn't show up during active, so looks fine) + PlayerEarnMeter_EnableReward( player ) lastEarnMeterMode = desiredEarnMeterMode } @@ -148,6 +173,10 @@ void function EarnMeterMP_PlayerLifeThink( entity player ) void function EarnMeterMP_BoostEarned( entity player ) { + // Can't have smoke earned via meter. Otherwise, Auto Titan could hit reward frac and get nothing + if( player.IsTitan() ) + return + EarnObject earnobject = PlayerEarnMeter_GetReward( player ) BurnReward burncard = BurnReward_GetByRef( earnobject.ref ) |