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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut3
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut9
2 files changed, 9 insertions, 3 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
index 62f7d459..b8cd67ad 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
@@ -335,6 +335,7 @@ void function PostDeathThread_MP( entity player, var damageInfo ) // based on ga
}
player.SetPlayerSettings( "spectator" ) // prevent a crash with going from titan => pilot on respawn
+ player.StopPhysics() // need to set this after SetPlayerSettings
if ( RespawnsEnabled() )
{
@@ -467,6 +468,7 @@ void function RespawnAsTitan( entity player, bool manualPosition = false )
void function PlayerBecomesSpectator( entity player )
{
player.StartObserverMode( OBS_MODE_CHASE )
+ player.StopPhysics()
player.EndSignal( "OnRespawned" )
player.EndSignal( "OnDestroy" )
@@ -533,6 +535,7 @@ void function PlayerBecomesSpectator( entity player )
player.SetObserverModeStaticAngles( target.GetAngles() )
player.StartObserverMode( OBS_MODE_STATIC )
}
+ player.StopPhysics()
}
}
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut
index 119b1712..002b1331 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut
@@ -148,6 +148,11 @@ void function ScoreEvent_PlayerKilled( entity victim, entity attacker, var damag
if ( attacker.p.playerKillStreaks[ victim ] == DOMINATING_KILL_REQUIREMENT )
AddPlayerScore( attacker, "Dominating" )
+ if ( Time() - attacker.s.lastKillTime > CASCADINGKILL_REQUIREMENT_TIME )
+ {
+ attacker.s.currentTimedKillstreak = 0 // reset first before kill
+ attacker.s.lastKillTime = Time()
+ }
// timed killstreaks
if ( Time() - attacker.s.lastKillTime <= CASCADINGKILL_REQUIREMENT_TIME )
@@ -161,8 +166,6 @@ void function ScoreEvent_PlayerKilled( entity victim, entity attacker, var damag
else if ( attacker.s.currentTimedKillstreak == MEGAKILL_REQUIREMENT_KILLS )
AddPlayerScore( attacker, "MegaKill" )
}
- else
- attacker.s.currentTimedKillstreak = 0 // reset if a kill took too long
attacker.s.lastKillTime = Time()
}
@@ -231,4 +234,4 @@ void function ScoreEvent_SetupEarnMeterValuesForMixedModes() // mixed modes in t
void function ScoreEvent_SetupEarnMeterValuesForTitanModes()
{
// relatively sure we don't have to do anything here but leaving this function for consistency
-} \ No newline at end of file
+}