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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut19
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut12
2 files changed, 29 insertions, 2 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
index 4b2e539c..b169de63 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
@@ -222,7 +222,7 @@ void function CodeCallback_OnPlayerRespawned( entity player )
player.SetPredictionEnabled( true )
Loadouts_TryGivePilotLoadout( player )
SetHumanRagdollImpactTable( player )
- ClearLastAttacker( player ) // so dying to anything doesn't credit the same attacker after respawning
+ ClearLastAttacker( player ) // so dying to anything doesn't credit the same attacker after respawning
foreach ( entity weapon in player.GetMainWeapons() )
weapon.SetProScreenOwner( player )
@@ -277,9 +277,24 @@ void function PostDeathThread_MP( entity player, var damageInfo ) // based on ga
player.s.inPostDeath = false
})
+
entity attacker = DamageInfo_GetAttacker( damageInfo )
int methodOfDeath = DamageInfo_GetDamageSourceIdentifier( damageInfo )
+ table<int, bool> alreadyAssisted
+ foreach( DamageHistoryStruct attackerInfo in player.e.recentDamageHistory )
+ {
+ bool exists = attackerInfo.attacker.GetEncodedEHandle() in alreadyAssisted ? true : false
+ if( attackerInfo.attacker != attacker && !exists )
+ {
+ alreadyAssisted[attackerInfo.attacker.GetEncodedEHandle()] <- true
+ Remote_CallFunction_NonReplay( attackerInfo.attacker, "ServerCallback_SetAssistInformation", attackerInfo.damageSourceId, attacker.GetEncodedEHandle(), player.GetEncodedEHandle(), attackerInfo.time )
+ AddPlayerScore(attackerInfo.attacker, "PilotAssist" )
+ }
+
+
+ }
+
player.p.rematchOrigin = player.p.deathOrigin
if ( IsValid( attacker ) && methodOfDeath == eDamageSourceId.titan_execution )
{
@@ -414,7 +429,7 @@ void function RespawnAsTitan( entity player, bool manualPosition = false )
player.isSpawning = true
entity spawnpoint = FindSpawnPoint( player, true, ( ShouldStartSpawn( player ) || Flag( "ForceStartSpawn" ) ) && !IsFFAGame() )
- TitanLoadoutDef titanLoadout = GetTitanLoadoutForPlayer( player )
+ TitanLoadoutDef titanLoadout = GetTitanLoadoutForPlayer( player )
asset model = GetPlayerSettingsAssetForClassName( titanLoadout.setFile, "bodymodel" )
Attachment warpAttach = GetAttachmentAtTimeFromModel( model, "at_hotdrop_01", "offset", spawnpoint.GetOrigin(), spawnpoint.GetAngles(), 0 )
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut
index 7b86a1d8..b7fd4d52 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut
@@ -190,6 +190,18 @@ void function ScoreEvent_TitanKilled( entity victim, entity attacker, var damage
AddPlayerScore( attacker, "TitanKillTitan", victim.GetTitanSoul().GetOwner() )
else
AddPlayerScore( attacker, "KillTitan", victim.GetTitanSoul().GetOwner() )
+
+ table<int, bool> alreadyAssisted
+ foreach( DamageHistoryStruct attackerInfo in victim.e.recentDamageHistory )
+ {
+ bool exists = attackerInfo.attacker.GetEncodedEHandle() in alreadyAssisted ? true : false
+ if( attackerInfo.attacker != attacker && !exists )
+ {
+ alreadyAssisted[attackerInfo.attacker.GetEncodedEHandle()] <- true
+ AddPlayerScore(attackerInfo.attacker, "TitanAssist" )
+ Remote_CallFunction_NonReplay( attackerInfo.attacker, "ServerCallback_SetAssistInformation", attackerInfo.damageSourceId, attacker.GetEncodedEHandle(), victim.GetEncodedEHandle(), attackerInfo.time )
+ }
+ }
}
void function ScoreEvent_NPCKilled( entity victim, entity attacker, var damageInfo )