diff options
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/gamemodes')
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_riff_floor_is_lava.nut | 16 |
1 files changed, 13 insertions, 3 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_riff_floor_is_lava.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_riff_floor_is_lava.nut index 99f51396..14a7008a 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_riff_floor_is_lava.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_riff_floor_is_lava.nut @@ -11,7 +11,7 @@ void function RiffFloorIsLava_Init() bool function VerifyFloorIsLavaSpawnpoint( entity spawnpoint, int team ) { - return spawnpoint.GetOrigin().z > GetLethalFogTop() + return ( ( spawnpoint.GetOrigin().z > GetLethalFogTop() + 0 ) && ( (GetLethalFogTop() + 350 ) > spawnpoint.GetOrigin().z ) ) // OG spawnpoint.GetOrigin().z > GetLethalFogTop() } void function InitLavaFogController( entity fogController ) @@ -36,7 +36,17 @@ void function CreateCustomSpawns_Threaded() { WaitEndFrame() // wait for spawns to clear - float raycastTop = GetLethalFogTop() + 2500.0 + string thismap = GetMapName() + + float raycastTop = GetLethalFogTop() // OG 2500, Lf 545, TDM 3500 + if ( ( thismap.find( "_lf_" ) ) || ( thismap.find( "_coliseum" ) ) ) // coliseum is only there because I can. Maps like boomtown (grave) already let the ray cast through the ceiling + raycastTop = raycastTop + 545 // 545 + else if ( thismap.find( "_grave" ) ) + raycastTop = raycastTop + 1900 + else + raycastTop = raycastTop + 2650 + + array< vector > raycastPositions foreach ( entity hardpoint in GetEntArrayByClass_Expensive( "info_hardpoint" ) ) { @@ -113,4 +123,4 @@ void function FloorIsLava_ThinkForPlayer( entity player ) lastHeight = height } -}
\ No newline at end of file +} |